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Decompilation of The Legend of Zelda: Majora’s Mask
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z64cutscene.h
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Author
2024-10-16
Animation Cleanup: En_V* and En_W* (#1713)
engineer124
2024-07-28
Introduce a bunch of small new headers (#1649)
Anghelo Carvajal
2024-01-14
Update ZAPD (#1533)
louist103
2023-10-31
Cutscene Camera OK (Some Docs) (#1411)
engineer124
2023-10-26
Player Docs: csMode -> csAction (#1433)
engineer124
2023-10-23
Anju objects (#1444)
Anghelo Carvajal
2023-08-04
Fix Cutscene Bss (#1305)
engineer124
2023-06-18
Document Song of Time Cutscenes (Test6) (#1269)
engineer124
2023-06-08
Persistent Cycle Weekeventregs (#1267)
engineer124
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2022-08-15
Matched several functions (#1020)
petrie911
2022-08-15
Entrance Macro (#987)
Derek Hensley
2022-08-07
General Cleanup 9 (#961)
Derek Hensley
2022-07-22
Cleanup SubCameras (#936)
engineer124
2022-06-29
`code_8013EC10` and `code_80182CE0` (`z_rumble` and `sys_rumble`) (#763)
Anghelo Carvajal
2022-03-04
`z_demo` with 4 NON_MATCHINGs (#514)
Anghelo Carvajal
2021-12-27
En_Elf (#371)
Maide
2021-10-25
En_Giant OK and mostly documented (#346)
Tom Overton
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-05
Document most of global context (#198)
Zelllll
2021-06-15
Add CutsceneData (#187)
Anghelo Carvajal
2021-06-09
`ovl_En_Ma_Yts` OK and partially documented (#164)
Anghelo Carvajal
2020-09-23
bg_haka_curtain OK (#25)
fullgrowngaming
2020-08-31
Split headers to be more similar to OOT (#13)
Rozelette