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Decompilation of The Legend of Zelda: Majora’s Mask
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z64scene.h
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Author
2024-11-11
Document Room Type (#1740)
engineer124
2024-11-06
Animation Cleanup: En_Z* (#1727)
engineer124
2024-10-05
[headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos (...
Dragorn421
2024-10-02
[headers] Move z_actor functions to z64actor.h (#1696)
Dragorn421
2024-09-06
Update Room Documentation (#1678)
mzxrules
2024-06-20
z_map decompiled (#1032)
mzxrules
2024-04-25
More header cleanup (#1604)
Anghelo Carvajal
2024-01-14
Update ZAPD (#1533)
louist103
2023-11-27
`z_en_test7.c` Documentation Pass (#1497)
engineer124
2023-11-23
Boss05 (Bio Deku Baba) OK and documented (#1510)
Tom Overton
2023-10-05
Object Cleanup (#1410)
engineer124
2023-10-04
Port Proposed OoT Object Docs (#1361)
fig02
2023-07-04
`map_static_name` docs (#1298)
engineer124
2023-06-18
Yet another header cleanup (#1284)
Anghelo Carvajal
2023-06-05
File Select (1 Non-Matching) (#1158)
engineer124
2023-06-05
Some pathing docs (#1205)
Derek Hensley
2023-05-30
Scene table (#1207)
Anghelo Carvajal
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-03-23
z_room (1 non-matching) (#1143)
engineer124
2023-02-21
Lens docs (#1123)
engineer124
2023-01-14
Play (2 NON_MATCHINGS) (#1109)
Derek Hensley
2023-01-01
Update MinimapList struct + ZAPD (#1165)
Derek Hensley
2022-11-20
`z_parameter`: Time (1 non-matching) (#1144)
engineer124
2022-10-16
Rename elf_message to QuestHint (sync with oot) (#1124)
fig02
2022-10-13
Import Camera Data (#1097)
engineer124
2022-10-05
z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item s...
engineer124
2022-09-30
Rename SetupIndex to Layer (#1099)
Derek Hensley
2022-09-30
Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
engineer124
2022-09-30
SceneNum -> SceneId (#1036)
Derek Hensley
2022-09-28
`z_parameter`: Hud Visibility (#942)
engineer124
2022-09-27
Add comments to everything in the scene enum (#1052)
Tom Overton
2022-08-15
Entrance Macro (#987)
Derek Hensley
2022-08-07
General Cleanup 9 (#961)
Derek Hensley
2022-07-23
Decompile/Document bgCam and actorCsCam (combination of Camera/BgCheck/Play) ...
engineer124
2022-07-11
`z_player_lib`: Part 1 (#688)
Anghelo Carvajal
2022-07-11
General Cleanup 4 (#871)
Derek Hensley
2022-03-27
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)
Anghelo Carvajal
2022-03-04
`z_demo` with 4 NON_MATCHINGs (#514)
Anghelo Carvajal
2022-02-20
Camera Preparation (#644)
engineer124
2022-01-10
`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)
Anghelo Carvajal
2021-10-24
Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...
Lucas Shaw
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-17
en_invadepoh OK (#200)
kyleburnette
2021-07-05
Document most of global context (#198)
Zelllll
2021-06-02
Update ZAPD to use scene macros, improve texture system and others (#129)
Anghelo Carvajal
2021-05-25
partially finish `code_0x8012EC80`, document all of gSaveContext (#138)
Zelllll
2021-05-09
Scene Changes (#114)
Zelllll
2021-04-29
Adds in scene support (#117)
Kenix3
2021-03-27
Some OOT transfers, some renaming, etc (#75)
Lucas Shaw
2020-08-31
Split headers to be more similar to OOT (#13)
Rozelette