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2024-09-10Remove assets from automatic includes (#1683)Derek Hensley
2024-09-10[headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688)Dragorn421
2024-09-07Misc Clean (#1680)Derek Hensley
* vramu32 in Overlay_Relocate * Actor_SetColorFilter args * Effect Hitmark enum * Actor_WorldToActorCoords * Some fault clean up * contoller.h * macros.h no longer needs stdint.h
2024-09-07[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add ↵Dragorn421
segmented_address.h (#1681) * [headers] Move padmgr, scheduler symbols to respective headers * fix revealed header problems * Fix bss * review * bss * segmented_address.h --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-09-07Import data + bss (#1676)Derek Hensley
* extract gfxprint font data as blobs * Remove font from fault_drawer out name * audio heap bss * audio sequence bss * audio session config bss * Move code_801D1E80 down in the spec * Gfxprint don't just include generated c file
2024-09-07Fixup actor audio flags docs (#1682)Dragorn421
* Fixup actor audio flags docs * format
2024-09-06Update Room Documentation (#1678)mzxrules
* Implement Room Documentation * nit * Resolve Dragorn fixes (OoT) * Resolve Fig suggestions, fix comment wording (OoT) * hensldm nit
2024-08-27[Audio 6/?] Build Soundfonts and the Soundfont Table (#1675)Tharo
* [Audio 6/?] Build Soundfonts and the Soundfont Table * Fix bss * Maybe fix warnings * Improve lots of error messages * Suggested changes from OoT PR * Suggested changes * Make soundfont_table.h generation depend on the samplebank xmls since they are read, report from which soundfont the invalid pointer indirect warning originates from
2024-08-17[Audio 5/?] Build the Samplebank Table (#1674)Tharo
* [Audio 5/?] Build the Samplebank Table * OoT suggested changes * Fix format specifier * Moved linker_scripts files used in final linker to linker_scripts/final * Populate OTHER_DIRS with linker_scripts subdirs * Unhide the partial link command
2024-07-28Introduce a bunch of small new headers (#1649)Anghelo Carvajal
* regs.h * gfxalloc.h * z64inventory.h * gfx.h * graph.h * z64olib.h * z64elf_message.h * fix missing include * Include z64inventory.h on z64save.h * fix bss * Move PosRot to z64math.h * So dumb * Update src/overlays/actors/ovl_En_Kusa/z_en_kusa.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review * Remove graph.h * bss --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-07-28Misc Cleanup (#1665)Derek Hensley
* prefix in-function static data in z_scene_proc with s prefix in-function static data in z_eff_blure with s prefix in-function static data in Graph_TaskSet00 with s prefix in-function static data in Fault_SetOptions with s * Use uintptr_t in main * hardware_regs.ld * Remove some unessary blob comments * object_link_child_TLUT_00DA80 * object_kz texture and tlut * initialize typos
2024-07-28Extract Keyframe Assets data (#1664)Derek Hensley
* git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "c31c5e9fe" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "c31c5e9fe" git-subrepo: version: "0.4.6" origin: "git@github.com:ingydotnet/git-subrepo.git" commit: "110b9eb" * extract keyframe data * initialize typo
2024-07-27Fix MSCRIPT_CMD_UNSET_EVENT_INF command (#1660)Derek Hensley
2024-07-24ovl_En_Knight OK (#1659)Tharo
* En_Knight matching * Cleanup * Fix * Documentation Pass * Suggested changes. Use IGOS_LIMB_* whenever it's guaranteed that the skeleton is gIgosSkel, still using KNIGHT_LIMB_* whenever it's ambiguous * Remove related undefined syms * More suggested changes * BODYPART_NONE and bodypart enum * Suggested changes * Braces Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> * csCamId Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> * Various suggestions * EnKnight_UpdateLimbCollider -> EnKnight_SetColliderSphere * Yase/Debu -> Thin/Wide * csCam -> subCam * Format * Fix * animTranslation -> animMovement, dmgEffect -> drawDmgEff * More brackets Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> --------- Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
2024-07-13Another General Cleanup (#1651)Derek Hensley
* add z64player.h include to z_player.c * NULL check in func_80AEE374 * Couple formating things * parameter R_PICTO_PHOTO_STATE * Remove COLPOLY_NORMAL_FRAC * DynaPolyActor_Init transformFlags * Float in ObjDriftice_Init * aspMainStack * Add gbi defines to m2ctx * Add GBI_DEFINES to COMMON_DEFINES in makefile instead of duplicating it * Add version to build include for m2ctx * Invadepoh includes * Sort calc_bss includes like makefile
2024-07-02`z_parameter.c`: remaining functions, do action documentation, gfx cleanup ↵Tharo
(#1652) * Parameter last functions Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Documentation for do actions and various gfx * Suggested changes * f prefix for texture scale numbers * Player_SetBButtonAmmo --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-06-25Add a `z64play.h` header (#1646)Anghelo Carvajal
* z64play.h * Move macros, functions and variables to header * cleanup * Reduce needed headers on z_collision_check * Change play functions to take PlayState * Move `Actor_ProcessInitChain` to `ichain.h` * format * Update src/code/z_play.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Add macros.h to sys_math3d.c * Rename SequenceContext to SceneSequences --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-06-24Animation Cleanup: En_T* (#1522)engineer124
* anim T cleanup * more cleanup * brackets and floats * small thing * more floats * fix name * fix * format --------- Co-authored-by: angie <angheloalf95@gmail.com>
2024-06-23Format gbi.h, move ucode defines to makefile (#1650)Tharo
* Format gbi.h, move ucode defines to makefile, correct usage of gDPSetDither * UCODE_DEFS -> GBI_DEFINES, add GBI_DOWHILE toggle * Define GBI_DOWHILE for bss calculations * Makefile thing
2024-06-20Cleanup the point lighting gbi implementation (#1647)Tharo
2024-06-20z_map decompiled (#1032)mzxrules
* First batch of functions * more ok * z_map_data OK * More OKs, MinimapList ZAPD breaking change * func_80103A58 improvements, more OK * func_80106D5C and func_801091F0 decomped * func_801031D0 decomped and some fixes * house cleaning, more OKs more decomp * Even more OKs * func_80105C40 almost OK, more OKs * func_80108AF8 OK and more * All functions attempted * func_8010534C OK * Start documentation, rename DoorCtx * More OKs, split map_data.data, more doc * incremental clean-up, more function names * more function names * func_801068FC OK * old uncommitted changes * minor tweaks * implement easy fixes * more fixes * z_map_disp OK, implement more suggestions * delete utility program * migrate data * TransiActor ->TransitionActor * Major documentation pass * first pass of changes * warning fix attempt, revert ZFile.cpp * Fix FAKE match * Easy fixes * implement gDPLoadTextureBlock_Runtime * z_demo bss patch * Extract white square texture * Implement more suggestions * rework MapIndex/DungeonIndex * revert dungeonSceneIndex -> mapIndex in some spots, implement suggestions * more suggestions * minor nits * fix #include
2024-06-14`sys_math3d.c` Decompiled and Mostly Documented (#1450)engineer124
* Use matched sys_math3d functions by Tharo Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * kinda match some unattempted functions * move sys_math3d function declarations to z64math.h * Rename some simple functions * Take matched Math3D_LineVsLineClosestTwoPoints from OoT * minor fixes to make stuff actually equivalent * func_8017FB1C * format * minor cleanup * Math3D_PointOnDirectedLine * func_8017FB1C documentation Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Remove actorfixer * fix merge * Apply renames * more cleanup * bss cleanup * match Math3D_CylVsLineSeg * WIP * OK * small cleanup * Remove macros.h from sys_math3d * Small cleanup * Some more small clean up * cleanup and docs * cleanup * PR Review * cleanup * fix merge * fix merge * merge main * fix bss * bss * fix * PR Review * bss fix * Merge main * Fix bss * Fix merge * Add zero vecs to sys_math3d * Format * namefixer run --------- Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-06-14Small general cleanup (#1644)Derek Hensley
* m2ctx.py * check warnings * vimode includes * bgcheck includes * padmgr includes * sprintf * z_std_dma * sys_ucode * z64voice * z64lib * z64effect_ss * segment_symbols.h * padutils * main * stdarg.h * fault * bzero * undefined_syms * z64rumble
2024-06-14Msgevent OK (#1637)Derek Hensley
* Decompiled, some commands still unnamed * Use full weekevent reg names * Fix func_8094E69C * Fix Player_GetMask * Eventinf, mask worn, and item action argument formatting * decimal rupees * Times (day, hours, minutes) as decimal * msgEventScriptPos * Callbacks * Name final commands * Enum * Arrays * functions * Small cleanups * Clean up actors * Remove event from some variable names to make them shorter * Some more function renames * newline * Missed a few unks in commands * Update functions.txt * PlayerMask * MSGMODE_PAUSED * Script time macros * EnSob1_GetWelcome default * Whole bunch of renames * Format * Add CMD to commands * Update code_functions * structs for size * z64scripts.h * MsgEventCallback -> MsgScriptCallback * format * MsgEvent_RunScript stop * Remove cmd handler comment * cmd -> script in MsgEvent_RunScript --------- Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com>
2024-06-10Fix LensMode Names (#1643)inspectredc
2024-06-03More General Cleanup (#1638)Derek Hensley
* LINKER_FILES in makefile * COLPOLY_GET_NORMAL * math header * libc * M_PI for cosf and sinf files * MAXFLOAT * Revert "MAXFLOAT" This reverts commit 96b75ffaa89b1a4ca1c08278b28bc3c70224701a. * Remove SHT_MINV * SHRT_MAX * Add M_PI * Angle macros * f suffix * Format
2024-05-19General cleanup (#1636)Derek Hensley
* totalLoadedActors comparision * OBJMINE_PARAMS * Sort z64.h header includes * MapSelect_LoadConsoleLogo * Combine notebook tables into 1 * TGSw clean up
2024-05-19various makefile adjustments (#1635)Derek Hensley
2024-05-17Change tooling for better elf correctness (#1632)Anghelo Carvajal
* Add addresses for makerom and boot segments * Mark entrypoint as the entry of the elf * Add extra labels to macro.inc * Use dlabel, jlabel and endlabel in disassembly * Make jlabel global * git subrepo pull tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "92b9ec72f" upstream: origin: "git@github.com:simonlindholm/asm-processor.git" branch: "main" commit: "92b9ec72f" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Use `dlabel`s for non-functions in .text * Add linker asserts * Move framebuffer_lo to before the makerom segment to avoid `dot moved backwards` warnings * fix * Improve assert message * fix * Third fix * Fix four * Move undefined_syms to linker_script folder * Make second linker script file to avoid abusing undefined_syms * Update Makefile Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Rename to extra.ld * Use entrypoint symbol on ROM header --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-05-17New Romheader format (#1628)Derek Hensley
2024-05-17c_keyframe.c decompiled and documented (#1630)Tharo
* 2 non-matching * 1 function left Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Fully matching Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Documented, has bss reordering issues * Fixes * Apply suggestions * Format * Re-add cast oops * Remove != 0 for override and transform limb draws, format --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-05-12Use Romfile in place of vromStart and vromEnd in structs (#1618)Derek Hensley
* DmaEntry * KaleidoMgrOverlay * ActorOverlay * EffectSsOverlay * GameStateOverlay * TransitionOverlay
2024-04-29EnInvadepoh (Aliens, UFO, Invasion Handler, etc.) OK and documented (#1614)Tom Overton
* deimplementation complete * newlines * match * data import * back port cleanup changes * stuff * naming and such * all funcs provisionally named * more stuff * merge * Fix merge issues * begin cleanup * Use constants for all face animation data * Use THIS like almost every actor does * Change "Light Ball" to "UFO" * Rename the alien types * EnInvadePoh -> EnInvadepoh * Rename the types * Rename some Twinmold stuff * ConfusedRomani -> SilentRomani * Fix stack size issues with EnInvadepoh_Cremia_Init * Move a struct out of the header to where it belongs * Some header cleanup and struct names * Name remaining struct vars * Some more struct var renames * Finish reviewing the struct var names * Rename most of the interactInfo stuff * Consistency * Remove unused union * Define EN_INVADEPOH_LIMB_MAX like EndingHero6 does * Fix header * Update functions.txt and variables.txt * Create macros for accessing spawn time and kill count * Some defines * Some minor comments and cleanup * Rename some functions * Comments for those three functions * Draw function cleanups * Some damaged and dead cleanup * Death scale stuff * Good chunk of alien functions * Invasion state naming * Weekeventreg naming * Happy with >20% of functions now * A couple more functions * More consistent names for BSS variables * Some Init cleanup * Happy with 30% of the functions now * Finish the abductors * Some random functions to get the functions I'm happy with >1/3rd * Use `InitPath` for everything * UFO functions done, >40% functions I'm happy with * Do a lot of work on InvasionHandler action funcs * Finish invasion handler code * InitVars * Rename the "closest alien" stuff to "closest alien threat" * Finish most of the dog functions * Lots of small stuff here and there * Finish documenting the dog bug * Document `EnInvadepoh_Dog_IsCloseToPath` * `EnInvadepoh_Dog_MoveAlongPath` and other fixes * Simple comment for `EnInvadepoh_Dog_Move` * Various path functions, finish dog * Consistently use "SetMatrixTranslation" * Change all the angleToPlayer stuff to pitch/yaw * Some RewardRomani functions * Finish RewardRomani * Finish Night1Romani and BarnRomani, >75% of functions done * Some minor stuff * Document bug * Finish all of SilentRomani minus the Idle functions * Finish EnInvadepoh_SilentRomani_Idle * Finish Night3Cremia * Finish Night3Romani * Finish `EnInvadepoh_Ufo_SpawnSparkles` * Finish some library functions * Finish the alien pathing stuff * Finish Romani path stuff * Finish all non-InteractInfo stuff * InteractInfo -> ModelInfo * Create a `EnInvadepohFaceAnimBase` struct * Name some of the animation data * Switch to `Chained`/`ChainedDelay` and do some other cleanup * Name all of the animation data * Finish documenting and cleaning up the face animation functions * Some comments at the top of the file * Clean up forward declarations * Clean some stuff up to the ModelInfo functions * Fix build * Move the animation data around so all the ModelInfo functions are adjacent * Review * Use `CLOCK_TIME_MINUTE` in `EnInvadepoh_Alien_PathComputeProgress` * Respond to some of Anghelo's review * Update comment on spawn time macros explaining what indices are usable * Create a `DEATH_SCALE` define * `WEEKEVENTREG_RECEIVED_MILK_BOTTLE` -> `WEEKEVENTREG_RECEIVED_ALIENS_BOTTLE` * Forgot to do the bomber's notebook stuff too * parallelogram -> rectangle * Respond to engineer's review * Slight spacing fix --------- Co-authored-by: petrie911 <petrie911@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@Monday.localdomain> Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-04-25More header cleanup (#1604)Anghelo Carvajal
* low hanging fruits on variables.h * z_actor functions * Move RomFile to z64object.h * Revert "z_actor functions" This reverts commit aa99967d165070d651901e459368c4f5418ef0ab. * yeet * z64actor_dlftbls.h * Move object segment declarations to object_table.c * Move Camera functions * z64nmi_buff.h * fix merge * su_mtx.h, sys_cmpdma.h and sys_initial_check.h * sys_ucode.h * sys_flashrom.h * Remove unnecessary includes * z64kanfont.h * flg_set.h * z64DLF.h * z64lifemeter.h * z64path.h * format * ObjectOverlay * bss * Yeet ObjectOverlay * review * review * format * bss * z64font.h
2024-04-24More weekeventregs naming for things related to receiving items (#1617)Tom Overton
* More weekeventregs naming for things related to receiving items * `WEEKEVENTREG_OBTAINED_GREAT_SPIN_ATTACK` -> `WEEKEVENTREG_RECEIVED_GREAT_SPIN_ATTACK`
2024-04-22`ovl_En_Door` docs pass (#1603)Anghelo Carvajal
* DoorScheduleResult * actionVar * DOOR_DL_ * enums * ENDOOR_TYPE_SCHEDULE and related stuff * Name some functions and start figuring out stuff * defines * start documenting schedules * Name Inn doors * More door schedule naming * ajar * Name remaining schedule types * parameters diagram and some cleanups * Name renaiming types * format * rename some schedules * Use more static_assert * name anims * yeet unrelated stuff * requestOpen * Yeet DoorScheduleResult * whoops * stuff i missed * Update src/overlays/actors/ovl_En_Door/scheduleScripts.schl Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Door/z_en_door.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Door/z_en_door.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review * Update src/overlays/actors/ovl_En_Pm/z_en_pm.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_sub_s.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review * FindScheduleDoor --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-04-22Name a lot of the weekeventregs for when the player receives a Heart Piece ↵Tom Overton
(#1615)
2024-04-06Build Sync (#1600)Derek Hensley
* Rename outputs * Makefile target renames * Add run target * yeet z64compress * venv * baserom_uncompressed -> baserom-decompressed * input rom name to baserom.z64 * Add BUILD_DIR makefile variable * Move built roms to build dir * Move baserom to baseroms folder * Add version to map file name * Makefile cleanup * Rename ldscript to include version * Multiversion build * n64-us version name * Remove venv as dependency of setup * Readme wording * extract_baserom.py suggestion * Readd checksums * Make .venv work with windows * missed an endif * Cleaner windows venv implementation * Remove duplciate process * Build process steps * Move make_options back * Fix schedule build directory * Fix schedule includes * Makefile NON_MATCHING check -> != 0 * OOT 1704 changes * Small cleanups * Missed 1 thing * UNSET -> SYMS * Update extract_baserom.py * dmadata.py * Small cleanup * dmadata_start * Format * dmadata files * Fix makefile comment * Jenkins report fix * extracted dir * Python dependencies order in readme
2024-04-06Misc Clean (#1602)Derek Hensley
* thiefbird * eff_ss_dead * PreRender_AntiAliasFilterPixel tmp -> invCvg * Skin_InitAnimatedLimb * gfxalloc * loadfragment * loadfragment strings
2024-04-06Mayor Dotour (ovl_en_dt) OK and documented (#1607)Jeff Padgham
* EnDt deecomp first pass, two nonmatching * Some cleanup, got the big boy matching * Some light cleanup, documenting blinking behaviour * Fixed last non-matching with some permuter silliness * Decompilation complete * Mayor documentation, first pass * Updating some unknown vars in baisen * Added an enum for mayor's cutscene state * Formatting pass for mayor * Cleaning up unk var in mayor meeting method * Some cleanup and changes based on PR feedback * Another cleanup and fix pass based on PR feedback * Updated mayor event flags according to their usage * All the parentheses * Another round of PR feedback cleanup * Having another crack at naming/cleanup based on PR feedback * Renaming animation symbols * Fixing broken references in other actors from anim rename --------- Co-authored-by: GinNoOokami <noreply>
2024-04-06increase audio seq cmd list size (#1610)Archez
2024-03-31Introduce `z64pause_menu.h` header (#1505)Anghelo Carvajal
* z64pause_menu.h * move functions and variables * Move PauseMenuPage * move stuff that seems public to the new header * KALEIDO_OVL_MAX * bss * review * IS_PAUSED * format * add argument to pause macros * Update include/z64pause_menu.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * bss * More IS_PAUSED I missed * early returns * bss * empty commit to trigger GHA * bss * bss * bss * includes * bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-02-20Clean2 (#1605)Derek Hensley
* AnimationContext_Update * TransitionTile_InitGraphics * disasm files * gPlayerFormItemRestrictions -> code_8012EC80 * fix * Extract gCircleTex * Const fixes * gPlayerFormItemRestrictions suggestions * Setup_InitRegs * z_inventory
2024-02-08Introduce More Audio Headers (#1515)engineer124
* 4 audio headers * local first * PR Review, more cleanup * more cleanup * fix bss * PR Review * PR Suggestions
2024-02-02BossHakugin (Goht) OK and documented, EnHakurock documented, other assorted ↵Tom Overton
documentation (#1599) * Fix struct * 20/79 OK * BossHakugin_Draw OK * func_80B0D69C OK * func_80B0D2B8 OK * func_80B0D750 OK * Shadow function docs * Fix some non-matchings * Apparently this matches now? It didn't before * OverrideLimbDraw OK * BossHakugin_PostLimbDraw * Animation Cleanup: En_G* (#1395) * wip * more cleanup * more cleanup * one more thing * one more default case * missed brackets * PR Review * add more matches and fill stuct * 3 more Draw functions * func_80B0E5A4 * Finshed the Draw functions * Small cleanup * Most of the death-handling code done * more matching * functions * Goht collab (#9) * Animation Cleanup: En_G* (#1395) * wip * more cleanup * more cleanup * one more thing * one more default case * missed brackets * PR Review * z_message_nes (1 NON_MATCHING) (#1394) * Bring over progress * Some docs * scratch urls + format * Fixes * Match Message_DrawTextNES * String macros * color structs * Document object_mk (#1389) * Updated object_mk animation, limb, and skeleton names * Updated object_mk texture and DList names * Added comment to object_mk.xml * Remove "ing" from Anim names Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update z_en_mk.c to not use "ing" in names * Running formatter --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Player Docs: Initial framework for "Action Change Lists" (#1397) * copy fig docs * adjust wording * another fix * fix bool * PR Suggestion * Animation Cleanup: En_H* (#1399) * begin H * more cleanup * Animation Cleanup: En_I* (#1400) * cleanup I * oops * Start Player Item Docs (#1396) * Copy Fig Docs * small cleanup * ItemChangeType comment * bool * item change comments * PR Review * rm comments * Animation Cleanup: En_K* (#1402) * cleanup k * one more name * Animation Cleanup: En_J* (#1401) * cleanup J * small fix * functions --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: Zach North <zrnorth@gmail.com> Co-authored-by: petrie911 <pmontag@Monday.localdomain> * hotfix * all functions decomped * all functions decomped * Now with more data * small fix * another small fix * ok last small fix I swear * cleanup * func_80B0A8C4 OK * func_80B0D9CC OK * Use generated reloc for Goht + remove Goht's undefined_syms * Bodyparts + other clean up * cleanup * oops * fix merge * begin docs * fix merge * cutscene docs * effects docs * small docs * Document colliders * Odds and ends in the struct * Name some functions * Name two functions * Some action functions and other odds and ends * Name the lightning segments and electric ball functions correctly * Names and other cleanup * Start on hakurock + more cleanup * Name all hakurock functions * Name hakurock effects + create a GET_TYPE macro for it * Finish documenting Hakurock * Name one more function in BossHakugin * Name a few more things * Name a lot of struct vars * Wall-related stuff * Fix some fake matches * Name a couple more struct vars * Document some more of the struct * Name the limb flag stuff * Name the last unnamed struct vars * Name the horn colliders correctly * Some initial work on documenting data * Some function documentation * A couple of cleanups * Finish documenting BossHakugin_UpdateBaseRot * Name BossHakugin_SetLightningSegmentColliderVertices * Document BossHakugin_AddLightningSegments * Document BossHakugin_RunUpdateCommon and related functions * Document BossHakugin_AddMalfunctionEffects * Document BossHakugin_StepVectorToTarget * Rename to BossHakugin_StepVector * Finish documenting BossHakugin_AddMalfunctionEffects for now, might come back later though * Document BossHakugin_UpdateSubCam * Document BossHakugin_Thaw * Document BossHakugin_ChargeUpAttack * Some scattered docs * Finish documenting the top "library" functions * Document intro cutscene functions * Document running and charging * Document downed * Document throwing * Document remaining non-death action functions * Document most of the death cutscene * Get started on documenting crushing rocks * Separate out the crushing rocks into their own struct * Document the ExplosionLimbHideInfo * Finish documenting BossHakugin_DeathCutsceneCrushedByRocks * Almost done with rocks I think * Port over Odolwa shadow documentation * Finish documenting draw functions * Finish documenting BossHakugin_Update * Name variables in BossHakugin_UpdateElectricBalls * Document BossHakugin_CheckForBodyColliderHit * Finish documenting BossHakugin_UpdateDamage * I've convinced myself these names are fine * Almost finish documenting every update function * Remove TODOs from the header * Finish documenting the C file * Delete duplicate define * Finish variables.txt for Goht * Undo change that desync'd z_eff_ss_fhg_flash.h from other effect headers * Missed a THIS * Some low-hanging review responses * Add comment explaining something in BossHakugin_ShouldWait * Match BossHakugin_SpawnLargeStalactiteWalls using a for-loop * Create GOHT_ELECTRIC_BALL_COUNT_MAX constant * vector -> norm and targetVector -> targetNorm * Add TODO comments for dynamic shadow functions --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Parker B <20159000+jpburnett@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@Monday.localdomain> Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> Co-authored-by: Zach North <zrnorth@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2024-02-01A higher level language for schedule scripts (#1462)Anghelo Carvajal
* schedule script * start something * tokenize * make a tree * start to emit macros * start to handle args * handle branch targets * cleanup a bit * script to convert the current schedule scripts to the new language * Add schedule compilation to Makefile * Fix bug on compiler if the script doesn't have an extra empty line * Allow to have `else`s without braces * convert a lot of schedules * door * en_tk * fix some checks being the wrong way around * borkens * door borken schedules * kafei schedule * postman schedule * Implement `if_since_time_*` command * Allow `if`s to not have an `else` * Implement some debugging options * fix another one from door * D_808675D0 * door D_8086775C * don't print else if there isn't one * start supporting labels * rewrite comment handling * add branch support * emit debugging information * postman and one door * the remaining scripts * add tokens for the non _s/_l versions * meh * Add built schedules * Remove _s/_l suffixes from almost every command * TokenProperties * Move macros and length into TokenProperties * move short and long to TokenType * rename member * some cleanups * fatalError * Write various notes on the compiler * more errors and comments * debug flags * Move the built schedules to the build folder * manually cleanup control flow of many schedule scripts * cleanup postman schedule * start write up * write more stuff * write a little more * Start writing about the commands * 2 more commands * more * almost everything, except returns * hopefully finish documenting the commands * cleanup * formal grammar * Table of contents * typo * Rename schc.py * remove todo * Warn if a if_before_time/if_since_time is negated * Add colors to warnings and errors * delete rebuild schedules script * version * Apply suggestions from code review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * suggestions on md file * compiler review * invented is invented * ScheduleScript typedef * fix * Convert Anju's schedule to the new format * simplify anju's schedule * forgot to remove `_s`/`_l` * bss * Rework schc to allow multiple scripts per file * Migrate all the schedules to the new format * update language specification * Update docs/schedule_scripting_language.md Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update docs/schedule_scripting_language.md Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-01-29General Cleanup 3 (#1543)Derek Hensley
* voicestopread -> voicestopreaddata * PadMgr_ThreadEntry * PointLight_t * OS_VI_UNK28 * print stuff * Remove OS_PRIORITY_THREADTAIL * sBoeDlists -> sBoeModelInfo * Prerender_DrawBackground2D * segments * Revert "print stuff" This reverts commit 1d833e2f0d2e013d73ab9c4826fac8efefdc830b. * format * Update src/overlays/actors/ovl_En_Mkk/z_en_mkk.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-01-28General Cleanup 2 (#1538)Derek Hensley
* Cleanup * Cleanup variables.h * Cleanup fault headers * Some includes/headers cleanup * Libultra btn wrappers * Mark differences to original libultra headers * Remove duplicate include in fault * format * Update include/PR/os_voice.h Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> * align --------- Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
2024-01-21Extract Kanji + some adjacent docs (#1536)Derek Hensley
* XML + docs * PR * newline * newline pt2 * named textures in kanji.xml * Kick Jenkins --------- Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-01-20Framebuffer filter docs (#1528)Derek Hensley
* Framebuffer filter docs * PR * Format * Leading 0s