| Age | Commit message (Collapse) | Author |
|
* [n64-jp-1.1] irqmgr
* Remove IRQMGR_PRINTF
* US is fine with the extra if 1s
|
|
* [n64-jp-1.1] yaz0
* PR suggestions
|
|
|
|
* Documentation pass on WaterBox code
* format
* vtx flags, fix comments
* format
* Add function documentation comment
|
|
* Player_Action_DismountLadder
* actionVar2 naming in setup
* Player_Action_DismountLadder format
---------
Co-authored-by: djevangelia <djevangelia>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
|
|
* D_801AEFA0 -> gActorEmtpyDL
* gActorSetupOpaDL
* gActorSetupXluDL
|
|
* Document a few symbols regarding the Ikana Canyon guard
* Use switch-case in lieu of temp
* Reformat switch-case
* Re-format switch-case, fix braces
|
|
* Document `EnTest3`
* Add comments for enum-type fields
* Add scheduled action index comments
Co-authored-by: Copilot <copilot@github.com>
* Use enums in comparisons
* Rename `sp3C`
* Rewrite comments on speak data
Co-authored-by: Copilot <copilot@github.com>
* Reformat
* Missed a text comment
* Missed another text comment
---------
Co-authored-by: Copilot <copilot@github.com>
|
|
* Bombers Part 3: Wandering NPCs and caught players
* Rename WEEKEVENTREG flags
* Fix missing rename of `unk_2A0`
|
|
* Bombers Part 2: Guard
* Fix errors
* Re-rename functions
|
|
* PRINTF
* T
* fault
* yaz0
* __osMalloc
* audio_thread_manager
* graph
* padmgr
* sched
* z_play
* z_arrow_ice
* z_arrow_light
* z_elf_msg
* z_elf_msg3
* z_elf_msg4
* z_elf_msg5
* z_mir_ray
* stackcheck
* Include versions in macros.h
* Fix workaround for permuter
|
|
* match osmalloc
* some names
* format
* Breakup osFree checks and move strings around
* misc changes
|
|
|
|
* Document `EnKendoJs`
* Fix typedefs
* Fix isSlashingLog reference
* Found out what that unused animation was
* Rename animation constants
* Rename WEEKEVENTREG flag
* Remove trailing whitespaces
* Fix uses of isSlashingLog
* Rename Skel object
* Deciphered FF part of params
* Dismantle message enum
* Remove mask message macro
* Refactor message start macro
* Rename text ID arrays
* Use boolean values for isRetracting
* Remove statement added by faulty merge
* Rename message handler functions
* Minigame round union for clarity
|
|
* match CIC6105.c
* Renames and fixes
* Fix bss
* format
* Review
* Version check inequalities
|
|
* Rename multiple variables in `MessageContext`
* Fix errors
* Better rename for price fields
* Rename two more fields related to number inputs
* More renames for text line positioning fields
* Fix copy-paste error
|
|
|
|
* setup n64-jp-1.1 disasm
* Add versions
* New microcode
* Bootstrap z_sram
* Bootstrap ovl_file_choose
* Bootstrap kaleido scope
* Bootstrap BgHeavyBlock
* MessageContext shift
* SaveContext shift
* ItemId shift
* Fix `PLAYER_CSACTION` shift
* format
* Add JP only to Heavy Block Description
* Makefile multi version comment
---------
Co-authored-by: Tom Overton <tom.overton@outlook.com>
|
|
(#1835)
* Document `D_801CFC78`, `func_80150A84` and textbox types
* Format
* Textbox background enum
* More enum usages
* Rename D_801D03A8
* Fix value of TEXTBOX_BG_NONE
* Convert background type enum to macros
* Restore enum, fix BSS ordering
* Rename to SetTextboxColor
* More BSS fixing
|
|
* Document `func_80148CBC`
* Add doc comment
|
|
* PoComposer: some docs
* PoComposer: the rest of the object documented
* PoComposer: docs tweaked
* PoComposer: missing weekevent reg in a schedule file wasnt found by rename script
* PoComposer: document tweaks
* PoComposer: forgot the texture name
|
|
* Document `func_801514B0`
* Add transformation enum reference
* Rename to ShowDescription
* Format
|
|
Given that these arrays are typed as const in in build.c
(and in OOT's include/build.h), it seems logical to also type them as
const here.
|
|
* Switch to spimdisasm
* Remove disasm step from Jenkins
* PR Review
* Update spimdisasm and macro.inc
* jlabel visibility
|
|
* Handwritten asm: OS functions, libm_vals
* rm hardware_regs.ld
* andi -> and, addiu -> addu
* CACHE macro
|
|
* Handwritten asm: exceptasm, get/setintmask
* Fix maybe
* Update warnings
* Remove .global from jlabel
* Move os_internal_rsp inclusion to os.h
* Make HWINT_* defins consistent
|
|
* Handwritten asm: Register getter/setter functions
* Formatting fix
|
|
* Convert entry.s to IDO, use objcopy instead of ipl3.s and audio/lib/stack.s, add handwritten asm for the code segment
* Fix disasm, review comments
* Other suggestions
|
|
* player face docs
* more docs
* cleanup
* toto
* more comments
* fix bss, names
* better comment
* PR, fix comment
* fix bss
* sEyeTextures comment
* FaceChange_UpdateBlinkingNonHuman
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
|
|
* Some sequence 0 improvements
* Fix writing s16
|
|
|
|
|
|
* gEffectSsOverlayTable
* Sync with OoT docs
|
|
* Macroify MML opcodes
* format
* sync w/ oot: shorten macro names, -DMML_VERSION in Makefile
|
|
* Remove asm-processor in favor of preprocess.sh
* Remove duplicate CMD_F
* preprocess_pragmas gitignore
* Mac fixes
* Macos + clang as cc check fixes
* Need quotes for paths with spaces
* Fix bss
|
|
* sys_flashrom cleanup
* Remove uncessary data word from function names
* format
|
|
* CutsceneCamera_UpdateSplines fake match
* CutsceneCamera_Init -1 splineIndex
* Eye Point comment
* func_80B781DC better fake
* func_80B32F04
* ObjSwitch_Update
* ObjSwitch_InitTrisCollider
* ObjAqua_Init
* EnTrt_ItemGiven
* func_80C10E98 partly
* EnTest7_WarpCsWarp this to 1
* EnTest6_InvertedSoTCutscene better fake
* EnTest6_DrawAmmoDropRupee
* EnPoSisters_MatchPlayerY
* func_8095B76C
* EnMinifrog_Init
* func_80A5C0B8
* EnKnight_UpdateEffects
* EnKnight_FlyingHeadAttack
* EnKakasi_Init
* EnInvadepoh_ModelInfo_GetNextFaceAnim
* BgAstrBombwall_InitCollider like func_809CE068
* Player_UpdateInterface
* Player_CsAction_TranslateReverse
* DynaPoly_AddBgActorToLookup better fake
* CutsceneManager_FindEntranceCsId
* func_800AE930 better fake
* Math3D_CylVsLineSeg better fake
* MapDisp_InitBossRoomStorey
* Play_Init
* EnTimeTag_Diary_Wait better fake
* Remove fake label from Player_SwordFromIA
* Player_PostLimbDrawGameplay partly
* EffectBlure_AddVertex prev temp
* Player_PostLimbDrawGameplay attempt 2
* AudioMgr_StopAllSfxExceptSystem
* Camera_Normal0
* Camera_Jump2
* Camera_Normal3
* PR review
|
|
* extract incbins infastructure
* rspboot incbin
* rsptext incbin
* rspdata incbin
* aspMainStack incbin
* ipl3 incbin
|
|
* Remove some unnecessary casts in Graph_TaskSet00
* gGfxSPTaskYieldBuffer as u64
* gGfxSPTaskStack size macro
* R_THREE_DAY_CLOCK_Y_POS set to negative number
* scope cfb in Graph_TaskSet00
* Graph_ThreadEntry types
* func_80124618
* SysCfb_SetHiResMode
|
|
* Provide AVOID_UB for some bugs found in GCC compiler testing
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Format
* Fix silly typo
* Mention MM3D in en_dnq bug comment
---------
Co-authored-by: Fig02 <fig02srl@gmail.com>
|
|
sequence 0 channels that implement sfx (#1784)
* Sync soundfont_compiler.c with recent OoT change, give automatic names to sequence 0 channels that implement sfx
* Fix bss
|
|
|
|
|
|
* Check in makerom files
* Fix disasm for asm files in src
|
|
|
|
* Apply the NORETURN attribute to functions that do not return
* Add NORETURN to debug.c functions
|
|
* actor movement
* cleanup
* missed one
|
|
data-with-rodata instead of const qualifiers (#1771)
* Do not qualify gAudioHeapInitSizes with const under AVOID_UB
* Move gAudioTatumInit and gAudioHeapInitSizes to their own file, move data to rodata
* Space
|
|
to represent the start of the system heap (#1767)
|
|
* name flags, TODO: comments
* comments
* improve comments
* small cleanup
* cleanup comment
|