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Decompilation of The Legend of Zelda: Majora’s Mask
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Author
2020-10-26
ending_hero5 OK (#40)
fullgrowngaming
2020-10-12
en_dy_extra OK (#35)
fullgrowngaming
2020-10-11
Arms_Hook OK (#33)
fullgrowngaming
2020-10-11
z_skelanime OK (#34)
fullgrowngaming
2020-09-28
en_tanron6 OK (#27)
fullgrowngaming
2020-09-27
GlobalContext: unwrap CameraContext (#31)
Bonfam
2020-09-27
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29)
Rozelette
2020-09-23
bg_haka_curtain OK (#25)
fullgrowngaming
2020-09-23
Empty actors (Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05) OK (#24)
fullgrowngaming
2020-09-23
obj_dinner OK (#26)
fullgrowngaming
2020-09-23
en_torch OK (#22)
fullgrowngaming
2020-09-23
bg_mbar_chair OK (#28)
fullgrowngaming
2020-09-19
obj_hana OK (#20)
fullgrowngaming
2020-09-13
Bootstrap actors (#14)
Rozelette
2020-08-31
Split headers to be more similar to OOT (#13)
Rozelette
2020-08-29
Decompile z_snap (#11)
Rozelette
2020-08-07
Add object enum (#9)
Rozelette
2020-08-06
Add actor and scene enums (#8)
Rozelette
2020-07-24
func_0x800968B0 PR review
mmb70
2020-07-24
Matched boot_0x800968B0.c
mmb70
2020-06-23
Merge branch 'master' of https://github.com/zeldaret/mm
Kenix3
2020-06-23
func_800B72F8 decompiled
Rafael Moura
2020-06-23
Decompile `game.c`
MMDecomp
2020-06-06
Adds TODO comments to remove implementation defined pointer manipulation.
Kenix3
2020-06-04
z_lib now uses SEGMENTED_TO_VIRTUAL macro
Kenix3
2020-06-04
Added macros header
Kenix3
2020-06-04
Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather tha...
Kenix3
2020-06-04
All z_scene functions now OK
Kenix3
2020-04-29
z_scene functions now use the same structs as OOT (#3)
Kenix3
2020-04-28
Fix variadic function typedef to be legal C
rozlette
2020-04-23
Decompile z_prenmi.c
rozlette
2020-04-22
Decompile z_rpc.c
rozlette
2020-04-21
Some work on z_view
rozlette
2020-04-19
Update to latest ghidra project
rozlette
2020-04-08
Merge pull request #2 from Kenix3/master
Kenix3
2020-04-08
Decompile functions in z_scene
Kenix
2020-03-19
Decompile code_0x800AF710.c
rozlette
2020-03-18
Port over some cutscene documentation from oot
rozlette
2020-03-18
Document some z_eff_* files
rozlette
2020-03-15
Rename many functions, structs, and variables to match the oot decomp. Some t...
rozlette
2020-03-10
More functions from z_actor.c (#6)
Cleverking2003
2020-03-04
Some functions from z_actor.c (#5)
Cleverking2003
2020-03-01
Start on z_bgcheck.c
rozlette
2020-03-01
Decompile code_0x800CAE10.c
rozlette
2020-03-01
Some loadfragment2.c progress
rozlette
2020-02-27
Remove lingering references to incorrect file
rozlette
2020-02-26
Add ovl_Obj_Mure
rozlette
2020-02-26
Split boot .bss
rozlette
2020-02-24
Update to latest ghidra project
rozlette
2020-02-17
Decompiling functions in z_scene (#4)
Kenix3
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