| Age | Commit message (Collapse) | Author |
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* Everything matches but func_80BDABCC
* Better names, still stuck on func_80BDABCC
* Some cleanup
* Add param macros and document not matching
* format
* PR suggestions
* Bring over data to c file
* Retry Jenkins
* Retry Jenkins take 2
* PR suggestions for comments
* PR comments
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* Lots of progress
* OK
* Removed casts
* Run format.sh
* cleanup
* More cleanup
* Minor Doc
* More cleanup
* Format
* Add header description
* PR comments
* Convert raw pointers
* Update to new gSaveContext
* PR suggestions
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* match but func_80C1DF18
* Everything matches
* Add comment about unknown pointer
* Rename vars
* Update comment
* format
* Added header description
* Remove raw pointer
* Remove unnecessary foward declarations
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* First pass
* second pass
* Everything matches now
* Fix ori
* final pass
* Add description
* Fix warnings (I hope)
* move dlist to top of the file
* Fix conflicts
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* not ok, why?
* OK!
* fix data
* finish data etc
* work on save context
* save finished
* first func done
* roomInf
* done for now
* add missing file
* add most og names for struct members
* fix accidental change
* Update z_en_ginko_man.c
* Update z_scene.c
* maybe fix stuff hopefully
* proto
* sasa
* Update include/z64save.h
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Update z64save.h
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
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* En_Fg Frogs 9/18 decompiled
* En_Fg Frogs One Non-Matching
* documentation and cleanup
* final matched function
* code_script
* whitespace
* Fixed some mistakes, EnFg_UpdateDust no longer matches?
* fixed nonmatching
* Minor fixes and documentation
* PR suggestions
* Fixed genericHeader rename to common
* Fix Warnings
* PR Good Documentation Suggestions
* update names
* more pr suggestions
Co-authored-by: Jared Collette <jcollette@4000v-udp25-l.eng.unimelb.edu.au>
Co-authored-by: engineer124 <engineer124enginer124@gmail.com>
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* ovl_Bg_Ladder: OK (Wooden Ladder)
* Change sLadderDLists type; add comment about thisx
* Add macros for BgLadder params; rename object symbols
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* most all matching, just one func left
* forgot about the object script
* Moon's Tear OK
* fixing suggestions
* fixing actor pointers
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* Ovl_Bg_Ctower_Rot Ok
* Move enum to h file
* Rename D_808E2564 to bgCtowerRotDlists
* Rename D_808E2564 to bgCtowerRotDlists take 2
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* ovl_En_Torch2 OK (Elegy of Emptiness Statue)
* Identify dlists; address PR comments
* Rename object segment symbols
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* Everything matches but func_80AD6508
* Changed func_80AD6508 to non_matching
* Some cleanup
* Everything matches
* Finished cleanup and documentation
* Updated BgMeshHeader to Collision Header
* Add newline
* Update functions.txt
* Better function names
* format
* Better naming
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* some easy functions
Signed-off-by: Angie <angheloalf95@gmail.com>
* init is cursed
Signed-off-by: Angie <angheloalf95@gmail.com>
* func_80919230 is weird
Signed-off-by: Angie <angheloalf95@gmail.com>
* I'm dumb
Signed-off-by: Angie <angheloalf95@gmail.com>
* func_80919768 nonmatching
Signed-off-by: Angie <angheloalf95@gmail.com>
* everything is wrong
Signed-off-by: Angie <angheloalf95@gmail.com>
* This thing still doesn't want to match
Signed-off-by: Angie <angheloalf95@gmail.com>
* improved a bit
Signed-off-by: Angie <angheloalf95@gmail.com>
* a bit of renaming, but it still doesn't work
Signed-off-by: Angie <angheloalf95@gmail.com>
* almost matching
* func_80919768 ok
* func_809199FC ok
* init was dumb
* add enum and other minor changes
* run format
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* almost every function
* atans ok
* import data and rodata
* format `atan_first_8th_array`
* fix signature and rodata
* rename to angle
* Rename the functions to match their OoT counterparts
* rename code_0x8017FEB0 to sys_math_atan
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Discussed on Discord: https://discord.com/channels/688807550715560050/688851976746041391/843916746989633547
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* BgCtowerGear OK
* Added description header
* Updated functions.txt
* Added MACRO to get type
* Renamed init chains to match tyype
* Added one more use of Macro, and addressed PR comment
* Fixed data copy error and better naming
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build them in `make` (#132)
* extract assets in setup and build them in make
* Add assetclean
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* EnEncount2: start
* EnEncount2: got some easy functions down, but now I have a really weird unk struct
* EnEncount2: draw function nowhere close
* EnEncount2: cleaning/docs
* EnEncount2: removed bad function attempt
* EnEncount2: function name change to match mster changes
* EnEncount2: corrected old BgMeshheader to CollisionHeader
* EnEncount2: requested changes
* EnEncount2: forgot to add these requested changes
* EnEncount2: requested changes
Co-authored-by: isghj8 <isghj8@gmail.com>
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* EnGinkoMan: init
* EnGinkoMan: more matches
* EnGinkoMan: that's closer at least
* EnGinkoMan: better control flow at least...
* EnGinkoMan: docs
* EnGinkoMan: more docs
* EnGinkoMan: more docs 2
* EnGinkoMan: cleaning
* EnGinkoMan: missed something in savecontext
* EnGinko: requested changes and further docs
Co-authored-by: isghj8 <isghj8@gmail.com>
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* ObjLightswitch: fast
* ObjLightswitch: data migrated, except collider init is broke
* ObjLightswitch: nvm, collider documented
* ObjLightswitch: OK with 3 non-equiv, docs starting
* ObjLightswitch: more docs
* ObjLightswitch: some requested changes
* ObjLightswitch: requested changes
Co-authored-by: isghj8 <isghj8@gmail.com>
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* match function
* major cleanups
* rename switch functions
* use graph_alloc to fix fake matches
* more documentation
* more matches, lots of changes
* lots more work
* format
* Update z_scene_proc.c
* very hard lagrange interpolation function OK!
* remove any remaining
* documentation done, only two functions left
* a few more things
* one function left!
* document another oot leftover
* last function decompiled, not matched yet
* scene_proc complete
* start work on z_scene
* done with z_scene
* remove unessecary typedefs
* fix some things to remove warnings
* Add z_scene_table and decomp data
* Delete ctx.c
* add draw cfg enum
* cleanup
* most scene table functions done
* done for now
* all scene files done
* Update include/z64scene.h
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* add missing macros
* fix some renames
* scene texture file rename
* added temporary structs so it still builds
* more structs
* even more old structs
* fix boyo
* should fix compile error
* lets hope nothing broke
* ub comment back
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
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* EnNutsball Match but one function with sp issues
* Updated ActorPlayer
* Renamed unk144 to timer and added data as comment
* Got update matched but stack issues with two vars
* add back new line
* Fixed stack issue based on PR comments. Added data
* more descriptive variable names
* Use OPEN_DISPS/CLOSE_DISPS macros in draw
* Address PR comments
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* ovl_Dm_Ravine OK (Link Riding Through Lost Woods Cutscene - Tree Trunk)
* ovl_Dm_Ravine: respond to PR comments
* Rename/retype DmRavine_Action -> DmRavine_DoNothing
* ovl_Dm_Ravine: incorporate PR feedback from kyleburnette
* ovl_Dm_Ravine: rename fields; use enum for state
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* starting actor
* close to being done
* updating txt files
* z_en_jc_mato OK
* Merge branch 'master' into en_jc_mato
* fixing some suggestions
* adding names
* changing name to movement
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* matched all functions
* Jk I figured it out....forgot to add static...
* Fixing name suggestion
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* EnCha OK
* pr comments, else if branches, file header comment
* Better function names
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* initial funen work
* obj_funen OK
* ran format script
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* kepn_koya OK
* actually commited change to header
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* bg_lbfshot OK
* formatted source files
* Update z_bg_lbfshot.c
* Update z_bg_lbfshot.h
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* obj_visiblock OK
* re-oked obj_visiblock
* removed unnecessary pad
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* initial fence work
* more fence work
* bg_kin2_fence OK and documented
* removed ctx file
* got rid of unk283 which didn't exist
* Renamed the array of eye sparkle particle spawns locations as suggested
* reok-ed kin2_fence
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* En_M_Fire1 OK
* Removed Null cast
* Added newline
* Address PR Review Comments
* Update src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.c
Co-authored-by: Parker Burnett <burnettparker@gmail.com>
* Renamed unk190 to timer
Co-authored-by: Parker Burnett <burnettparker@gmail.com>
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* start prerender
* match func_8016FDB8
* fix fake af match
* actually add prerender
* Delete ctx.c
* test
* lots of oot transfers
* lots of new functions done
* match even more functions
* slowly thread functions
* two prerender functions left
* some docs
* make names more consistent with oot
* ready for pr?
* Update PreRender.c
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* en_bu OK
* renamed action func
* made the char array in the header of type UNK_TYPE1
* renamed display list pointer as suggested
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* item_inbox OK
* renamed func_80945534 to suggested name
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* start
* more functions
* fix bg thingy
* finish boyo
* conflict fix1
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* finish heart
* fix linker
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* finish actor
* fix linker
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* dm_statue OK
* dm_statue OK
* Reworked types of segmented addresses
* ran format script
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* 1 scene done, Z2_SOUGEN OK
* All scenes OK
* Makefile improvements
* Use WIP ZAPD branch as submodule
* Add spawn rotation flag macro
* Fix bad merge
* Move scenes to be in their own subfolders
* Rename and restructure extracted baserom files
* Progress tracking for assets
* Add asset progress to csv
* Use master ZAPD
* Use distclean like in OOT
* Fix up a few things with the makefile
* Fix scenes not being dumped from ELF
Co-authored-by: Rozelette <Uberpanzermensch@gmail.com>
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* sys_slowly OK
* Feedback
* rename type member
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* DoorAna: OK
* DoorAna: changed z_lib functionname to match new master
* DoorAna: requested changes
* DoorAna: requested changes
* DoorAna: Renamed nextEntranceIndex
* DoorAna: some changes requested
Co-authored-by: isghj8 <isghj8@gmail.com>
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* Set up file
* Rename
* z_skin_matrix OK
* Cleanup
* /n nits
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* initial dm_sa work
* more dmsa work
* dm_sa OK
* Changed char arrays in header to be UNK_TYPE1
* Made all of roz's suggested changes
* merge
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* z_lib OK
* Documentation
* Added stdbool and stdint
* Fixup for new names
* Fixup bad merge
* Feedback
* Use u/s32 for intptr_t
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* z_en_item00 WIP 17/21 match, rest close to matching
* Split .rodata for z_en_item00
* Item00 documentation, some misc cleanup
* Minor cleanup
* Fixup for z_collision_check
* Address feedback
* Delete old file
* Fix bad merge
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* Progress on various files
* gfxprint stuff
* split some rodata, add iconv for rodata string parsing
* z_std_dma rodata
* 2 nonmatchings in gfxprint
* mtxuty-cvt ok
* more
* match a function in idle.c
* progress
* Cleanup
* Rename BgPolygon to CollisionPoly
* progress
* some effect stuff
* more effect progress
* updates
* made suggested changes
* z_effect_soft_sprite_old_init mostly ok
Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
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* z_lights OK
* Documentation
* Fixup for z_collision_check
* Improve function types of bind functions
* Fixup for types
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* en_tag_obj OK
* Changed collider formatting at m4's request
* Removed use of macro and changed name of collider to reflect that it is unused
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* EnTuboTrap: All but one, non-matching: minor regalloc
* EnTuboTrap: updates to zel's actor struct changes and cleaning
* EnTuboTrap: fullgrowngaming's requested changes
* EnTuboTrap: changed non-matching asm to new location
* Update src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
* EnTuboTrap: moved dlist externs to segment, and objects up to top of object_script.txt
* EnTuboTrap: requested changes
* EnTuboTrap: Fix GLOBAL_ASM, updated to Tharo's collision
* EnTuboTrap: collision enum was added
* EnTuboTrap: Update sfx function name
Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
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