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Decompilation of The Legend of Zelda: Majora’s Mask
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Author
2020-09-27
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29)
Rozelette
2020-09-23
Fix removal of bg_mbar object symbols
Rozelette
2020-09-23
bg_haka_curtain OK (#25)
fullgrowngaming
2020-09-23
Empty actors (Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05) OK (#24)
fullgrowngaming
2020-09-23
obj_dinner OK (#26)
fullgrowngaming
2020-09-23
en_torch OK (#22)
fullgrowngaming
2020-09-23
bg_mbar_chair OK (#28)
fullgrowngaming
2020-09-19
obj_hana OK (#20)
fullgrowngaming
2020-09-17
Add some OOT tools (#17)
Rozelette
2020-09-16
Add .data and .rodata sections to generated assembly. Add Overlay .rodata spl...
Rozelette
2020-09-13
Bootstrap actors (#14)
Rozelette
2020-08-29
Decompile z_snap (#11)
Rozelette
2020-06-23
Decompile `game.c`
MMDecomp
2020-04-23
Decompile z_prenmi.c
rozlette
2020-04-22
Decompile z_rpc.c
rozlette
2020-04-21
Some work on z_view
rozlette
2020-03-19
Decompile code_0x800AF710.c
rozlette
2020-03-15
Split code .data
rozlette
2020-03-15
Rename many functions, structs, and variables to match the oot decomp. Some t...
rozlette
2020-03-02
Set up diff script
rozlette
2020-03-01
Start on z_bgcheck.c
rozlette
2020-03-01
Decompile code_0x800CAE10.c
rozlette
2020-03-01
Some loadfragment2.c progress
rozlette
2020-02-28
Move variables in .data for most of boot files that have been decompiled
rozlette
2020-02-27
Build ROM with relocated overlays to prep for nonmatching builds. Makefile cl...
rozlette
2020-02-27
Remove lingering references to incorrect file
rozlette
2020-02-26
Add ovl_Obj_Mure
rozlette
2020-02-26
Split boot .bss
rozlette
2020-02-20
Roughly split boot .data
rozlette
2020-01-23
Splits out z_scene for decompilation.
Kenix
2020-01-22
Decompile irqmgr
rozlette
2020-01-20
Port a bunch of libultra files from sm64
rozlette
2020-01-17
Port perspective.c from sm64
rozlette
2020-01-16
Decomp idle.c
rozlette
2020-01-16
Add a few files in boot that have matching .rodata
rozlette
2020-01-16
split boot .rodata
rozlette
2020-01-16
Greatly improve automatic symbol finding in the disassembler. Code still need...
rozlette
2020-01-12
Port stackcheck.c from oot decomp
rozlette
2020-01-12
Port over fault_drawer.c from oot decomp. Not much effort was made to fix non...
rozlette
2020-01-12
Port over fault.c from oot decomp
rozlette
2020-01-11
Decomp boot_0x80081920
rozlette
2020-01-11
Decomp controller.c
rozlette
2020-01-08
Update to latest ghidra project
rozlette
2019-12-29
More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted
rozlette
2019-12-28
Decompile Bg_Ikana_Ray
rozlette
2019-12-28
Little bit of work on z_scene_proc
rozlette
2019-12-27
Decompile Bg_Fu_Kaiten. Add some method to generate overlays, refinement needed
rozlette
2019-12-24
Decompile z_kanfont
rozlette
2019-12-24
Port some of z_room from the oot decomp
rozlette
2019-12-20
Redo z_lights.c for new code base
rozlette
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