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Decompilation of The Legend of Zelda: Majora’s Mask
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boot_O2_g3
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Author
2020-03-15
Rename many functions, structs, and variables to match the oot decomp. Some t...
rozlette
2020-02-28
Move variables in .data for most of boot files that have been decompiled
rozlette
2020-02-20
Make non-matchings consistent with oot
rozlette
2020-01-22
Decompile irqmgr
rozlette
2020-01-21
Modernize z_std_dma.c, and match a few more functions
rozlette
2020-01-20
Port a bunch of libultra files from sm64
rozlette
2020-01-16
Decomp idle.c
rozlette
2020-01-16
Add a few files in boot that have matching .rodata
rozlette
2020-01-12
Port stackcheck.c from oot decomp
rozlette
2020-01-12
Port over fault.c from oot decomp
rozlette
2020-01-11
Decomp boot_0x80081920
rozlette
2020-01-11
Decomp controller.c
rozlette
2020-01-08
Update to latest ghidra project
rozlette
2019-12-07
Generate all major headers from ghidra project
rozlette
2019-11-28
Use variable names from ghidra project. Reorganize some data tables and heade...
rozlette
2019-11-16
Add dmadata vrom symbols. Link rom in two passes: first to generate dmadata, ...
rozlette
2019-11-14
Rename tons of structs because we aren't using the z_ prefix anymore ;_;
rozlette
2019-09-29
Use structs.h generated from Ghidra project
rozlette
2019-09-20
Use per-function ASM blocks
rozlette
2019-09-20
Add tons of function names. Datatypes TODO
rozlette
2019-04-20
Add file name, fix code .data start, test push
rozlette
2019-03-18
name a couple more files
rozlette
2018-11-16
Use hex instead of decimal
rozlette
2018-11-13
Disassemble a bunch of files
rozlette
2018-11-08
boot_0x80081820 was already matching
rozlette
2018-11-08
Get boot_0x80080790 somewhat close to matching
rozlette
2018-10-30
Pull a few symbols from parameters.o
rozlette
2018-10-30
Identify initialize.o
rozlette
2018-10-28
Split file in boot as functions differ in opt level
rozlette