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Decompilation of The Legend of Zelda: Majora’s Mask
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sched.c
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Author
2026-04-21
String macros (#1871)
Derek Hensley
2024-11-07
libu64 (#1705)
Dragorn421
2024-01-28
General Cleanup 2 (#1538)
Derek Hensley
2024-01-20
Irqmgr + scheduler Docs (#1527)
Derek Hensley
2024-01-15
General Cleanup (#1529)
Derek Hensley
2023-11-27
Organize `libc64` files (#1492)
Anghelo Carvajal
2023-11-02
Enable `-Wint-conversion` warning (#1266)
Anghelo Carvajal
2023-10-26
Yet another libultra cleanup (#1384)
Anghelo Carvajal
2023-10-03
Speedmeter OK (#1393)
Derek Hensley
2023-08-21
Game bss and cleanup (#1356)
Derek Hensley
2023-07-08
Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199)
Anghelo Carvajal
2023-06-26
Idle + Main bss and cleanup (#1292)
Derek Hensley
2023-06-18
Yet another header cleanup (#1284)
Anghelo Carvajal
2023-06-04
Misc Cleanup (#1257)
engineer124
2023-06-02
Misc Cleanup 2 (#1260)
engineer124
2023-05-04
Transition table (#1210)
Anghelo Carvajal
2023-04-18
Name some `SurfaceType_` functions (#1155)
Anghelo Carvajal
2023-04-18
`stackcheck.h` (#1204)
Anghelo Carvajal
2023-03-30
Effect table (#1209)
Anghelo Carvajal
2023-03-24
THA docs (#1177)
Anghelo Carvajal
2022-07-12
`z_parameter`: Items & Import Data (#799)
engineer124
2022-03-27
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)
Anghelo Carvajal
2022-01-10
`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)
Anghelo Carvajal
2021-11-14
sched.h (#341)
Anghelo Carvajal
2021-10-29
Decompile graph.c (#274)
Tharo
2021-08-07
sched.c OK (#248)
Tharo
2021-08-03
Overhaul the build system (#234)
Tharo