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Decompilation of The Legend of Zelda: Majora’s Mask
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z_view.c
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Author
2024-10-16
Animation Cleanup: En_V* and En_W* (#1713)
engineer124
2024-04-22
`ovl_En_Door` docs pass (#1603)
Anghelo Carvajal
2023-05-29
z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159)
mzxrules
2022-10-02
View & Shrink_Window Docs (#1049)
engineer124
2022-05-25
`sys_matrix` OK, documented, rename some other mathematics functions (#787)
EllipticEllipsis
2022-01-30
Rename "Quake2" -> "Distortion" (#588)
engineer124
2021-12-07
Macro Clean up (#454)
engineer124
2021-10-24
Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...
Lucas Shaw
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-19
z_quake OK and documented (#213)
engineer124
2021-06-17
Add current missing functions prototypes (#181)
Anghelo Carvajal
2021-05-19
z_view matching (#134)
Zach Banks
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-04-12
z_skin_matrix OK (#81)
Rozelette
2021-03-27
Some OOT transfers, some renaming, etc (#75)
Lucas Shaw
2021-03-10
Initial support of tracking progress per code/boot/overlay, and outputs the s...
Kenix3
2021-02-23
pragma variant for GLOBAL_ASM (#49)
Tharo
2020-04-21
Some work on z_view
rozlette