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Decompilation of The Legend of Zelda: Majora’s Mask
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initialize.c
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Author
2024-06-03
More General Cleanup (#1638)
Derek Hensley
2023-10-26
Yet another libultra cleanup (#1384)
Anghelo Carvajal
2023-09-15
Move libultra variables to their respective headers (#1369)
Anghelo Carvajal
2023-09-02
Move libultra function declarations to libultra headers (#1196)
Anghelo Carvajal
2023-06-06
Misc Cleanup 3 (#1268)
engineer124
2023-03-21
Misc Cleanup 14 (#1214)
Derek Hensley
2022-07-23
Hex Cleanup (#960)
engineer124
2022-07-11
General Cleanup 4 (#871)
Derek Hensley
2021-08-18
Migrated a lot of `boot` bss, matched a few NON_MATCHINGs in `boot` (#266)
EllipticEllipsis
2021-08-03
Overhaul the build system (#234)
Tharo
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-04-29
Adds in scene support (#117)
Kenix3
2021-03-27
Restructure how buffers are set up (#77)
Rozelette
2020-02-28
Move variables in .data for most of boot files that have been decompiled
rozlette
2020-01-20
Port a bunch of libultra files from sm64
rozlette
2020-01-08
Update to latest ghidra project
rozlette
2019-12-07
Generate all major headers from ghidra project
rozlette
2019-09-29
Use structs.h generated from Ghidra project
rozlette
2018-11-16
Use hex instead of decimal
rozlette
2018-11-13
Disassemble a bunch of files
rozlette