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Decompilation of The Legend of Zelda: Majora’s Mask
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ovl_Obj_Driftice
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Author
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Remove THIS macro (#1756)
Tom Overton
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-07-13
Another General Cleanup (#1651)
Derek Hensley
2023-11-27
Misc Cleanup (#1509)
engineer124
2023-10-27
Remove `(ActorFunc)` cast on `InitVars` (#1148)
Anghelo Carvajal
2023-06-24
A few UB fixes (#1272)
Anghelo Carvajal
2023-04-18
DynaPoly Docs Pass (#1194)
engineer124
2023-03-30
Effect table (#1209)
Anghelo Carvajal
2023-03-03
speedXZ -> speed (#1186)
engineer124
2022-12-06
Fado, part 2 (#1012)
EllipticEllipsis
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-07-11
General Cleanup 6 (#886)
Derek Hensley
2022-06-26
PlayState rename (#835)
Tom Overton
2022-05-25
Match 9 Various NON_MATCHING functions (#811)
engineer124
2022-04-22
Enable full IDO warnings (#781)
EllipticEllipsis
2022-03-26
Obj_Driftice (2 non-matching) (#700)
Maide
2021-11-02
Add an explanatory comment header for every actor that doesn't have one (#377)
Tom Overton
2021-08-12
Remove argument names from action funcs (#254)
Maide
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-22
Automatically add Init data to actors (#216)
EllipticEllipsis
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-03-10
Initial support of tracking progress per code/boot/overlay, and outputs the s...
Kenix3
2021-02-28
Add OoT actor structs and enums (#55)
Zelllll
2021-02-23
pragma variant for GLOBAL_ASM (#49)
Tharo
2020-09-13
Bootstrap actors (#14)
Rozelette