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AgeCommit message (Expand)Author
2026-07-19Document a few symbols regarding the Ikana Canyon guard (#1868)HEADmainJordan Longstaff
2026-07-18Document `EnTest3` (#1881)Jordan Longstaff
2026-07-18Document `BgIknvDoukutu` (#1867)Jordan Longstaff
2026-07-18Bombers Part 3: `EnBombers` (#1849)Jordan Longstaff
2026-04-28Document `ObjWturn` (#1866)Jordan Longstaff
2026-04-26Bombers Part 2: Guard (#1848)Jordan Longstaff
2026-04-21String macros (#1871)Derek Hensley
2026-04-19`EnPr2` Skullfish documented (#1830)Isghj
2026-04-17Document `WEEKEVENTREG` enabling peephole in Curiosity Shop (#1870)Jordan Longstaff
2026-04-09Document `BgAstrBombwall` (#1865)Jordan Longstaff
2026-04-08Document `EnKendoJs` (#1838)Jordan Longstaff
2026-02-18Bombers Part 1: Rename (used) assets (#1847)Jordan Longstaff
2026-02-10Match various `Bg_*_Bombwall` actors for JP 1.1 (#1856)Tom Overton
2026-02-10Match `Bg_Fire_Wall` for JP 1.1 (#1855)Tom Overton
2026-02-10Match `Bg_F40_Switch` for JP 1.1 (#1854)Tom Overton
2026-02-09Match `Bg_Ingate` for JP 1.1 (#1857)Tom Overton
2026-02-09Match `Bg_Dblue_Balance` for JP 1.1 (#1853)Tom Overton
2026-02-05Match `Bg_Crace_Movebg` for JP 1.1 (#1852)Tom Overton
2026-02-04Match `Boss_Hakugin` for JP 1.1 (#1851)Tom Overton
2025-12-15Document `EnMaruta` (#1839)Jordan Longstaff
2025-12-09Document `func_808B849C` (#1841)Jordan Longstaff
2025-12-09Rename multiple variables in `MessageContext` (#1837)Jordan Longstaff
2025-12-09Rename `WEEKEVENTREG_73_80` (#1842)Jordan Longstaff
2025-12-09`EnDnk` Documented (#1831)Isghj
2025-12-08Multiversion code support (n64-jp-1.1) (#1826)Derek Hensley
2025-12-06`EnPoComposer` and `object_po_composer` further documented (#1833)Isghj
2025-12-04Document `func_801514B0` (#1834)Jordan Longstaff
2025-11-14`EnFz` and `object_fz`: Freezard documented (#1828)Isghj
2025-10-27Rename EnHorse_CheckBoost (#1824)Ozero4
2025-06-03Document Player's Face and z_actor FaceChange functions (#1777)engineer124
2025-05-25Misc Fixes (#1809)Derek Hensley
2025-04-23Fix OOB in bom bowl man (#1808)louist103
2025-03-03Document credits dog OOB access (#1796)Derek Hensley
2025-03-03EffectSs Sync (#1799)Derek Hensley
2025-02-26`En_Kaizoku` and `object_kz` documented: the pirate fighter miniboss (#1788)Isghj
2025-02-21Remove asm-processor in favor of preprocess.sh (#1760)Derek Hensley
2025-02-21Small Misc fix cleanups (#1797)Derek Hensley
2025-02-21`EnIshi` documentation pass, and `gameplay_field_keep` assets labeled (#1794)Isghj
2025-02-16Misc FAKE fixes (#1783)Derek Hensley
2025-01-27GCC Testing Vanilla bugs (#1789)Derek Hensley
2025-01-24Torch: arrow lit type enum (#1792)Isghj
2025-01-20Provide AVOID_UB for some bugs found in GCC compiler testing (#1785)Tharo
2025-01-12Sync soundfont_compiler.c with recent OoT change, give automatic names to seq...Tharo
2024-12-26Misc Fixes (#1778)Derek Hensley
2024-12-21Standardize "ActorMovement" over "ActorMove" (#1773)engineer124
2024-12-19Fix return type of EnDeath_UpdateCoreVelocityAndRotation (#1769)Tharo
2024-12-17Document Update Actor Flags (#1762)engineer124
2024-12-17Add original asset names to all `object_y*` and `object_z*` files (#1765)Tom Overton
2024-12-15Document Culling (#1759)engineer124
2024-12-13[Audio 9/9] Loose ends (#1755)Tharo