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2024-11-20Player Docs: Spin Attack (#1741)engineer124
2024-11-20Player Docs: Init Action Cleanup (#1743)engineer124
2024-11-17Player Docs: Zora Boomerang (#1739)engineer124
2024-11-17Player Docs: Talking (#1738)engineer124
2024-11-17Fix ocarina start UB for Japas jam session (#1742)Archez
2024-11-11Document Room Type (#1740)engineer124
2024-11-07Document Arrow Related Actor Flags (#1737)engineer124
2024-11-07libu64 (#1705)Dragorn421
2024-11-07Player Docs: Z Targeting (#1736)engineer124
2024-11-06Animation Cleanup: En_Z* (#1727)engineer124
2024-10-23dead flag (#1735)engineer124
2024-10-23Further Attention Docs (#1732)engineer124
2024-10-24Name Talking Related Actor Flags (#1733)engineer124
2024-10-22dyna switches (#1731)engineer124
2024-10-22actor flag thump (#1730)engineer124
2024-10-22Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...engineer124
2024-10-22turn in place (#1728)engineer124
2024-10-20carry flag (#1725)engineer124
2024-10-20Player Docs: speedXZ and yaw (#1724)engineer124
2024-10-20Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...engineer124
2024-10-20build creator (#1726)engineer124
2024-10-20Player Docs: Idle and Fidget (#1723)engineer124
2024-10-20Target -> Attention (System Rename) Part 2 (#1721)engineer124
2024-10-19FALLTHROUGH Attribute, switch cleanup (#1719)engineer124
2024-10-18Sync Colliders Final (#1718)Derek Hensley
2024-10-17action handler (#1717)engineer124
2024-10-17Target -> Attention (System Rename) (#1716)engineer124
2024-10-16Colliders Sync Tris Quad Sphere Line (#1714)Derek Hensley
2024-10-16Animation Cleanup: En_V* and En_W* (#1713)engineer124
2024-10-15Player Docs: Body Shock and Body Burn (#1712)engineer124
2024-10-15Player Docs: Action Interrupt (#1707)engineer124
2024-10-15Player Docs: FocusActor and Lock-On Cleanup (#1711)engineer124
2024-10-15Player Docs: Misc Rotation (#1710)engineer124
2024-10-15Extract assets to extracted (#1708)Derek Hensley
2024-10-15Colliders Sync Cylinders (#1709)Derek Hensley
2024-10-14Player "Hostile" Docs (#1706)engineer124
2024-10-12Colliders Sync JntSphere (#1700)Derek Hensley
2024-10-12Port over OoT's new text pipeline (#1685)Derek Hensley
2024-10-05[headers] `z64malloc.h` -> `zelda_arena.h` (#1702)Dragorn421
2024-09-27InitVars -> Profile (#1697)Derek Hensley
2024-09-27Colliders Sync ColliderElement (#1698)Derek Hensley
2024-09-22Player: Document "WaitForPutAway" (#1694)engineer124
2024-09-19Colliders Sync General Clean (#1693)Derek Hensley
2024-09-19Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)engineer124
2024-09-18Add rand.h for non-qrand.c rand functions (#1684)Dragorn421
2024-09-15[Audio 8/?] Check-in handwritten sequences, build sequences, automate various...Tharo
2024-09-10Remove assets from automatic includes (#1683)Derek Hensley
2024-09-10[headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688)Dragorn421
2024-09-07Misc Clean (#1680)Derek Hensley
2024-09-07[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add s...Dragorn421