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2024-11-20Player Docs: Spin Attack (#1741)engineer124
* spin attack * cleanup * fix bss * PR review * sync func name * add todo
2024-11-20Player Docs: Init Action Cleanup (#1743)engineer124
* init action cleanup * boomerang * revert name
2024-11-17Player Docs: Zora Boomerang (#1739)engineer124
* zora boomerang * missed some * more docs * cleanup docs * more cleanup * Player_IsUsingZoraBoomerang
2024-11-17Player Docs: Talking (#1738)engineer124
* player talk * cleanup * fix comment
2024-11-17Fix ocarina start UB for Japas jam session (#1742)Archez
2024-11-11Document Room Type (#1740)engineer124
* roomType * cleanup
2024-11-07Document Arrow Related Actor Flags (#1737)engineer124
* arrow flags * rm comment * cleanup func
2024-11-07libu64 (#1705)Dragorn421
* libu64 * libu64 -O2 * Add libu64.md
2024-11-07Player Docs: Z Targeting (#1736)engineer124
* z target docs * Player_UpdateZTargeting * func docs * more cleanup
2024-11-06Animation Cleanup: En_Z* (#1727)engineer124
* cleanup * more progress * finish off z * one more thing * one more animIndex * fix spacing
2024-10-23dead flag (#1735)engineer124
2024-10-23Further Attention Docs (#1732)engineer124
* more attention docs * more docs * cleanup * more cleanup * spacing * more attention docs * small cleanup * consistency
2024-10-24Name Talking Related Actor Flags (#1733)engineer124
* talk actor flags * fix order * remove comment
2024-10-22dyna switches (#1731)engineer124
2024-10-22actor flag thump (#1730)engineer124
2024-10-22Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add ↵engineer124
MATRIX_FINALIZE_AND_LOAD (#1729) * mtx-finalize * cleanup gSPMatrix
2024-10-22turn in place (#1728)engineer124
2024-10-20carry flag (#1725)engineer124
2024-10-20Player Docs: speedXZ and yaw (#1724)engineer124
* rename struct members * PR
2024-10-20Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and ↵engineer124
`PLAYER_STATE2_USING_OCARINA` (#1720) * ocarina flag * oops * PR
2024-10-20build creator (#1726)engineer124
2024-10-20Player Docs: Idle and Fidget (#1723)engineer124
* idle and fidget docs * more cleanup * cleanup * regs * spacing
2024-10-20Target -> Attention (System Rename) Part 2 (#1721)engineer124
* remaining attention rename * cleanup
2024-10-19FALLTHROUGH Attribute, switch cleanup (#1719)engineer124
* add fallthrough * attributes * fix warning
2024-10-18Sync Colliders Final (#1718)Derek Hensley
* ElementDamageInfoAT * ElementDamageInfoAC * colMaterial * elemMaterial
2024-10-17action handler (#1717)engineer124
2024-10-17Target -> Attention (System Rename) (#1716)engineer124
* attention * revert flags, too large of a diff * more revert
2024-10-16Colliders Sync Tris Quad Sphere Line (#1714)Derek Hensley
* Tris * Quad * Sphere * Line
2024-10-16Animation Cleanup: En_V* and En_W* (#1713)engineer124
* begin anim v and w * structs * bgId * cleanup * space * more cleanup * spacing * Unsigned
2024-10-15Player Docs: Body Shock and Body Burn (#1712)engineer124
* oot docs * spacing
2024-10-15Player Docs: Action Interrupt (#1707)engineer124
* action interrupt function * PR Review
2024-10-15Player Docs: FocusActor and Lock-On Cleanup (#1711)engineer124
* focus actor docs * small cleanup * brackets * remaining lock-on docs * more cleanup/docs * more reticle docs * oops
2024-10-15Player Docs: Misc Rotation (#1710)engineer124
* rot docs * comment * diff * spacing
2024-10-15Extract assets to extracted (#1708)Derek Hensley
2024-10-15Colliders Sync Cylinders (#1709)Derek Hensley
2024-10-14Player "Hostile" Docs (#1706)engineer124
* actor flag hostile * player hostile
2024-10-12Colliders Sync JntSphere (#1700)Derek Hensley
* JntSphere * Format * PR review
2024-10-12Port over OoT's new text pipeline (#1685)Derek Hensley
* Port OoT's new msgdis and msgenc * format * Remove item_ids try block * Update assets/text/charmap.txt Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> --------- Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2024-10-05[headers] `z64malloc.h` -> `zelda_arena.h` (#1702)Dragorn421
2024-09-27InitVars -> Profile (#1697)Derek Hensley
* ActorProfile * EffectSsProfile * TransitionProfile * variables.txt
2024-09-27Colliders Sync ColliderElement (#1698)Derek Hensley
2024-09-22Player: Document "WaitForPutAway" (#1694)engineer124
* import OoT docs * cleanup * carry actor * more cleanup * PLAYER_STATE1_CARRYING_ACTOR
2024-09-19Colliders Sync General Clean (#1693)Derek Hensley
* General cleanup * General colliders
2024-09-19Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)engineer124
* Import Oot Docs * cleanup * more cleanup * cleanup * small thing * singular
2024-09-18Add rand.h for non-qrand.c rand functions (#1684)Dragorn421
* sync rand.h with related oot PR * fix * yeet comment
2024-09-15[Audio 8/?] Check-in handwritten sequences, build sequences, automate ↵Tharo
various sfx arrays (#1679) * [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays * Fix whitespace in aseq.h * Suggested changes, adjust some MML syntax and add more instruction descriptions * Special case progress script (#9) * Hack progress script * Small adjustment to text fileSectionFixer * Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively * Remove old comment that was missed before * aseq.h tweaks * Review suggestions, aseq.h adjustments --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-09-10Remove assets from automatic includes (#1683)Derek Hensley
2024-09-10[headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688)Dragorn421
2024-09-07Misc Clean (#1680)Derek Hensley
* vramu32 in Overlay_Relocate * Actor_SetColorFilter args * Effect Hitmark enum * Actor_WorldToActorCoords * Some fault clean up * contoller.h * macros.h no longer needs stdint.h
2024-09-07[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add ↵Dragorn421
segmented_address.h (#1681) * [headers] Move padmgr, scheduler symbols to respective headers * fix revealed header problems * Fix bss * review * bss * segmented_address.h --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>