summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2024-12-13Remove THIS macro (#1756)Tom Overton
* Remove THIS macro * Revert changes to the documentation * Undo revert to STYLE.md
2024-12-10Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] (#1753)Tom Overton
* more matches * more functions * merge, I hope * wrath done-ish * 5 nonmatchings * more matchings * more improvements * more stuff * stuff * docs part 1 / infinity * more docs * . * more adjustments * linked assets * Document object_boss07 and match Boss07_Incarnation_Intro (thanks Synray!) * more stuff * play part 2 * lol merge * update * unk types * SWEET GOOGLY MOOGLY IT MATCHES * cam fixes * adjust damage stuff * if? * stuff * signs * macro stuff. clean up later * names * Some small cleanup * cleanup and docs * more cleanup * Wrath shadow docs * Use `EVENTINF_INTRO_CS_WATCHED_MAJORA` after merging * Update functions.txt * Types cleanup * Some low hanging fruit * Undefined_syms.txt * More static -> battle handler * Lots of naming cleanup * Remove z_boss_07_dmgtbl.inc The reasoning behind removing this file is simple; it wasn't all that long, so extracting it out to an included file didn't really add much, and it made refactoring and/or things much harder, since you needed to check in multiple places to change things. * Get most of the limb stuff named (and actually update the spec) * Some minor cleanup * Updating the repo with what we talked about in discord * Some syncing with Odolwa and other misc name stuff * Some Odolwa/Bio Baba sync * Another bit of Odolwa/Bio Baba sync * Name a lot of incarnation limb variables * Finalize the incarnation intro variable stuff * Fix a goof * `incarnationWrathTransition` variables * `generalCollider` and always use "tentacle" * Completely remove "shot," always use "projectile" * Clean up `Boss07_Mask_Draw` * Name `maskShakeTimer` * Give better names to a few more things * Some beam-related struct vars * undefined_syms * More beam names * More beam stuff * Beam, pt 100000 * Some intro struct members * Some timers * More non-beam stuff, back to beam * Done with beam finally * All but one of the subcam variables, some other stuff * Some variable names and cleanup * More cleanup * jumpSfxTimer -> landSfxTimer * actionState -> subAction and a little bit of syncing with Odolwa * A couple more variables sync * Buncha variables * Lots of non-whip variables * Commit what I have before starting on some of the grab stuff * All but one struct var done * Lots of header cleanup * Finish the header file * Fix build after merging main * Damage effect enums * Update damage effect enums for Incarnation and Wrath * Update damage effect enums for Mask and Remains * First pass at top damage effects * Do a few sub action enums so I have something to show * Fix the damage effect enums, clean up a lot of subaction enums * All remaining sub action enums, cleanup damage effect enums, other misc cleanup * Finish enums * Finish data * Push up what I have * Consistency * scroll -> texScroll * low hanging fruit * PR + small fix * Happy with >20% of functions * Happy with >40% of functions * Happy with >60% of functions * Happy with >75% of functions * Happy with >90% of functions * Happy with >95% of functions * Happy with `Boss07_Wrath_DeathCutscene` * Happy with `Boss07_Mask_FireBeam` * Happy with `Boss07_Wrath_CheckWhipCollisions` * Happy with everything but `Boss07_Mask_Draw` * Happy with all functions I think? * Clean up forward declarations * Write a half-decent file header * Fix after merging * Fix some minor stuff here and there * Minor fix in the file header because I forgot I renamed this * Respond to engineer's review * Respond to Anghelo's review * Replace as many actor lookups with for-loops as I can in Odolwa/Majora * Change the comment about the hookshot from a `@note` to a `@bug` * `drag` -> `deceleration` * Extra scopes for the matrix stuff in `Boss07_Mask_DrawBeam` * Use decimal numbers in the various `FillShadowTex` functions --------- Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: petrie911 <pmontag@Monday.localdomain> Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu> Co-authored-by: petrie911 <petrie911@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2024-12-05Document Light-Based Actor Flags (#1754)engineer124
* light flags template * first attempt * typo * improve names * improve comments
2024-12-02Player Docs: Slide on Slope (#1752)engineer124
* slide on slope * cleanup
2024-12-01Small Misc Clean (#1751)Derek Hensley
* Fix z64item comment * titleCtxt -> titleCtx * combine gfx buffers bss into 1 file
2024-11-30Player Docs: First 8 Start Modes (#1749)engineer124
* start mode docs * better comments * improve owl docs * reorder comment to more important first * brief comment
2024-11-29Document Actor Ocarina Interaction (#1748)engineer124
* ocarina interaction * cleanup * 0x * document zora exception * add comment
2024-11-27Name Remaining Hookshot Actor Flags (#1746)engineer124
* hookshot attachment * period * hookshot flags * fix ordering * comment, fix ordering --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2024-11-27Document Minimap Icon Actor Flag (#1747)engineer124
* minimap flag * improve comment
2024-11-26Document Hookshot Attachment (#1745)engineer124
* hookshot attachment * period
2024-11-22Player Docs: Rename Init Mode to Start Mode (#1744)engineer124
* rename to start mode * cleanup * rm declarations
2024-11-20Player Docs: Spin Attack (#1741)engineer124
* spin attack * cleanup * fix bss * PR review * sync func name * add todo
2024-11-20Player Docs: Init Action Cleanup (#1743)engineer124
* init action cleanup * boomerang * revert name
2024-11-17Player Docs: Zora Boomerang (#1739)engineer124
* zora boomerang * missed some * more docs * cleanup docs * more cleanup * Player_IsUsingZoraBoomerang
2024-11-17Player Docs: Talking (#1738)engineer124
* player talk * cleanup * fix comment
2024-11-17Fix ocarina start UB for Japas jam session (#1742)Archez
2024-11-11Document Room Type (#1740)engineer124
* roomType * cleanup
2024-11-07Document Arrow Related Actor Flags (#1737)engineer124
* arrow flags * rm comment * cleanup func
2024-11-07libu64 (#1705)Dragorn421
* libu64 * libu64 -O2 * Add libu64.md
2024-11-07Player Docs: Z Targeting (#1736)engineer124
* z target docs * Player_UpdateZTargeting * func docs * more cleanup
2024-11-06Animation Cleanup: En_Z* (#1727)engineer124
* cleanup * more progress * finish off z * one more thing * one more animIndex * fix spacing
2024-10-23dead flag (#1735)engineer124
2024-10-23Further Attention Docs (#1732)engineer124
* more attention docs * more docs * cleanup * more cleanup * spacing * more attention docs * small cleanup * consistency
2024-10-24Name Talking Related Actor Flags (#1733)engineer124
* talk actor flags * fix order * remove comment
2024-10-22dyna switches (#1731)engineer124
2024-10-22actor flag thump (#1730)engineer124
2024-10-22Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add ↵engineer124
MATRIX_FINALIZE_AND_LOAD (#1729) * mtx-finalize * cleanup gSPMatrix
2024-10-22turn in place (#1728)engineer124
2024-10-20carry flag (#1725)engineer124
2024-10-20Player Docs: speedXZ and yaw (#1724)engineer124
* rename struct members * PR
2024-10-20Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and ↵engineer124
`PLAYER_STATE2_USING_OCARINA` (#1720) * ocarina flag * oops * PR
2024-10-20build creator (#1726)engineer124
2024-10-20Player Docs: Idle and Fidget (#1723)engineer124
* idle and fidget docs * more cleanup * cleanup * regs * spacing
2024-10-20Target -> Attention (System Rename) Part 2 (#1721)engineer124
* remaining attention rename * cleanup
2024-10-19FALLTHROUGH Attribute, switch cleanup (#1719)engineer124
* add fallthrough * attributes * fix warning
2024-10-18Sync Colliders Final (#1718)Derek Hensley
* ElementDamageInfoAT * ElementDamageInfoAC * colMaterial * elemMaterial
2024-10-17action handler (#1717)engineer124
2024-10-17Target -> Attention (System Rename) (#1716)engineer124
* attention * revert flags, too large of a diff * more revert
2024-10-16Colliders Sync Tris Quad Sphere Line (#1714)Derek Hensley
* Tris * Quad * Sphere * Line
2024-10-16Animation Cleanup: En_V* and En_W* (#1713)engineer124
* begin anim v and w * structs * bgId * cleanup * space * more cleanup * spacing * Unsigned
2024-10-15Player Docs: Body Shock and Body Burn (#1712)engineer124
* oot docs * spacing
2024-10-15Player Docs: Action Interrupt (#1707)engineer124
* action interrupt function * PR Review
2024-10-15Player Docs: FocusActor and Lock-On Cleanup (#1711)engineer124
* focus actor docs * small cleanup * brackets * remaining lock-on docs * more cleanup/docs * more reticle docs * oops
2024-10-15Player Docs: Misc Rotation (#1710)engineer124
* rot docs * comment * diff * spacing
2024-10-15Extract assets to extracted (#1708)Derek Hensley
2024-10-15Colliders Sync Cylinders (#1709)Derek Hensley
2024-10-14Player "Hostile" Docs (#1706)engineer124
* actor flag hostile * player hostile
2024-10-12Colliders Sync JntSphere (#1700)Derek Hensley
* JntSphere * Format * PR review
2024-10-12Port over OoT's new text pipeline (#1685)Derek Hensley
* Port OoT's new msgdis and msgenc * format * Remove item_ids try block * Update assets/text/charmap.txt Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> --------- Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2024-10-05[headers] `z64malloc.h` -> `zelda_arena.h` (#1702)Dragorn421