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Decompilation of The Legend of Zelda: Majora’s Mask
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Author
2026-07-19
Document a few symbols regarding the Ikana Canyon guard (#1868)
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main
Jordan Longstaff
2026-07-18
Document `EnTest3` (#1881)
Jordan Longstaff
2026-07-18
Bombers Part 3: `EnBombers` (#1849)
Jordan Longstaff
2026-04-26
Bombers Part 2: Guard (#1848)
Jordan Longstaff
2026-04-17
Document `WEEKEVENTREG` enabling peephole in Curiosity Shop (#1870)
Jordan Longstaff
2026-04-08
Document `EnKendoJs` (#1838)
Jordan Longstaff
2025-12-09
Rename `WEEKEVENTREG_73_80` (#1842)
Jordan Longstaff
2025-12-06
`EnPoComposer` and `object_po_composer` further documented (#1833)
Isghj
2024-11-17
Player Docs: Zora Boomerang (#1739)
engineer124
2024-10-18
Sync Colliders Final (#1718)
Derek Hensley
2024-07-27
Fix MSCRIPT_CMD_UNSET_EVENT_INF command (#1660)
Derek Hensley
2024-06-14
Msgevent OK (#1637)
Derek Hensley
2024-04-06
Build Sync (#1600)
Derek Hensley
2024-02-01
A higher level language for schedule scripts (#1462)
Anghelo Carvajal
2022-11-05
Macros for `weekEventReg` and `eventInf` (#984)
Anghelo Carvajal
2022-05-21
code_801323D0 (z_schedule) (#509)
Rozelette
2021-12-27
z_kaleido_manager and z_kaleido_scope_call OK (#489)
Lucas Shaw
2021-08-08
Script fixes, Type 1 cylinders fixed, rename `main` (#256)
EllipticEllipsis
2021-07-22
Automatically add Init data to actors (#216)
EllipticEllipsis
2021-07-17
Introduce DamageTable formatting and macros (#211)
EllipticEllipsis
2021-07-15
C file for Fishing, some changes to collider scripts, a few minor cleanups (#...
EllipticEllipsis
2021-06-10
Added data_parser.py to assist in moving data over to c files more easily (#174)
kyleburnette
2021-05-18
Small env fixes: git submodules & python3 (#127)
Zach Banks
2021-05-10
Update actor symbols (#124)
engineer124
2021-04-12
Changed ichaindis to output actual names by default and added an --offset arg...
kyleburnette
2021-03-22
z_collision_check.c (#58)
Tharo