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2023-03-09`z_actor` documentation pass (#1154)Anghelo Carvajal
* ActorContext_unk_1F4 * a * ACTOR_FLAG_IGNORE_QUAKE * ACTOR_FLAG_TALK_REQUESTED and ACTOR_FLAG_CANT_LOCK_ON * actorCtx->unkC => ctorCtx->halfDaysBit * HALFDAYBIT defines * actor.halfDaysBits * format * Actor_InitHalfDaysBit * Name actor-killing functions * cleanup variables.h a bit * DAWN * bss * Actor_RequestRumble and Actor_GetArrowDmgFlags * name vars of func_800BC620 * format * fix missing PLAYER_IA * Actor_OfferGetItem * Actor_SetClosestSecretDistance * freezeCategoryPlayerFlags1 Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * DROPFLAG_ * a * COLORFILTER * format * sCategoryFreezeMasks * Actor_OfferCarry * review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * change hex to dec * COLORFILTER_INTENSITY_FLAG * format * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * shiftedHalfDaysBit Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * cleanup * Undo Actor_RequestRumble * Undo ACTOR_FLAG_IGNORE_QUAKE * format * Remove COLORFILTER_GET_BUFFLAG * Undo Actor_KillAllFromUnloadedRooms * format * Update Actor_OfferGetItem comment * Update Actor_OfferGetItem description * diving * bss * namefixer * format * speed * review --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-03-08Rename `GameInfo` to `RegEditor` (#1178)Anghelo Carvajal
* Rename RegEditor and move it to regs.h * bring over some minor doc from oot * add missing include * Update tools/disasm/variables.txt Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * update comment * bss --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-03-08Debug mode (#1185)Derek Hensley
* OK * Docs * PR * Format * Update include/z64debug_display.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64debug_display.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-03-07Misc cleanup 13 (#1189)Derek Hensley
* FaultAddrConv Functions * Invisible Ruppe macros * skybox * Z64 header defines * ActorId * remove i from KaleidoManager_FaultAddrConv * size_t and parens
2023-03-08rename audio files (#1188)engineer124
2023-03-07NPC Tracking (#1184)engineer124
* npc tracking * fix func declaration * more cleanup * rm named var * more cleanup
2023-03-03Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)engineer124
* name funcs * namefixer * function comments
2023-03-02actor math cleanup (#1187)engineer124
2023-02-21Fbdemo (TransitionTile) OK (#1163)Derek Hensley
* Fbdemo OK * Cleanup * sync and format * Fix functions.h * format * SQ
2023-02-21Lens docs (#1123)engineer124
* match MirRay_ReflectedBeam * match Actor_DrawLensActors * match func_80B9E8D4 * lens docs * more lens docs * fix * cleanup * move define down * Actor_AddToLensActors * small comment adj * add one more comment * fix bss
2023-01-14Play (2 NON_MATCHINGS) (#1109)Derek Hensley
* Bring over progress from another branch Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com> * cleanup, fake match Play_Init * small fixes * Some small cleanup * Match func_80165460 (from debug) * Match func_80165658 * Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04 * Match func_80167DE4 (from debug) * Match func_80167F0C * Match func_80168DAC * Matched func_80169100 * Matched func_801691F0 * import D_801DFA18 * match Play_Main thanks to debug * cleanup * synray does it again * add docs from debug * fix func_801656A4 * more docs and cleanup * Match func_80166B30 and diff fake match in Init * import transition docs from OoT * Play Update, sort of * cleanup Play_Update * more cleanup * slightly more docs * small docs * Play_Draw WIP Thanks @petrie911 * progress? * two more matches * format * misc play docs * transitions cleanup * Motion Blur * Transitions * Fog * Bombers notebook + small cleanup * bss * Camera Functions * Picto functions * Init * MotionBlur Clean up * Floor Surface * Pictographs some more * regs * fix circular dependency problem * Cleanup PR commits outside play * namefixer * PR picto * PR audio * PR small clean ups * debug strings * Picto defines * bss * enums * remove void * typedefs * Hireso -> BombersNotebook * bss comments * bss and I8/I5 functions * Smaller PR comments * Transitions * Combine enums * Revert "Combine enums" This reverts commit 0da1ebcaed69a3ce0fbd5942460b67f80f0e15e7. * Fix Transition defines * RGBA16 macros * Unname * worldCoverAlpha * Rename Update and Draw * PR review, plus annotate bug * Clean up nonmatchings with a closer DrawGame * Format * New macros * UpdateMain and DrawMain * Fix merge * Small cleanups from PR * zFar * Intensity macros * Format * Remove bss comments * Compression/decompression * Small cleanup * Format * More PR cleanup * Cleanup picto stuff * format * Fix compression comments * Play processes state enums DONE -> READY * cutscene comment * fix bss Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu> Co-authored-by: angie <angheloalf95@gmail.com>
2023-01-14sys_cmpdata OK (#1065)mzxrules
* sys_cmpdata decomp * implement suggestions * sys_cmpdata OK * format * implement suggestion * make bss data public * format bleh
2022-12-08`audio_thread.c` OK and Documented (code_80192BE0.c) (#1117)engineer124
* copy docs from audio * PR Suggestions Round 1 * more PR suggestions * fix bss * PR Suggestions * oops, duplicate * apply OoT Feedback, fix bss * cleanup * spacing * bss Co-authored-by: angie <angheloalf95@gmail.com>
2022-12-08Import `EnAObj`'s data and a few cleanups (#1111)Anghelo Carvajal
* try to import data * bss * spec * name actionfuncs * macros for params * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-12-08`z_parameter`: Main (#1157)engineer124
* main docs * formatting and bss issues * PR Suggestions * missed enums * better macros/enums * restrictions improvement, still wip * fix name, more common restriction patterns * more restrictions cleanup * rm comment
2022-11-20`z_parameter`: Time (1 non-matching) (#1144)engineer124
* import time docs * cleanup * fix display list * missed one * three-day events * PR Suggestions and cleanup * adjust comment * more macros * PR Suggestions * move InterfaceContext
2022-11-19`z_parameter`: Minigames (#1131)engineer124
* minigame docs * cleanup * vertices and cleanup * fix bss * change to perfectLetters * fix parameter static * more PR, namefixer * PR Suggestions
2022-11-08`z_parameter`: Textures (#1076)engineer124
* match and doc texture functions * name suggestions @Tharo * << 2 as much as possible * gfx * fix merge * texture docs
2022-11-07Fix last two functions in sys_math_atan (#1066)mzxrules
* Fix extra Atan2 funcs * format * make Math_GetAtan2Tbl private * rename Depr to XY * ./format.sh i loathe thee * namefixer.py changes
2022-11-06Player preparation 1 (#1058)Anghelo Carvajal
* Bring over new stuff from player.h * door type * PlayerModelGroup * CSMODE * PLAYER_PARAMS * functions.h * item.h * a * format * ED * stuff * Magic_Reset * bodyPartsPos * format * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * format * params and fixes * GetItemId * yes * 2 * warnning * closestSecretDistSq Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Name the other PLAYER_DOORTYPE * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com> * remove pyelftools * PlayerActionParam Player_GetExchangeItemId * Update include/z64animation.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * bss * bss * fix linkanimation warning * bss * bss * format * fix * namefixer * format * fix * fixes * namefixer * bss * fixes Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com>
2022-10-28Match func_80142440 (z_vr_box.c OK) (#1127)engineer124
* match func_80142440 * run full formatter * docs and cleanup * PR Suggestions
2022-10-16`ovl_En_Nb` OK (#1030)Anghelo Carvajal
* mips2c general pass * EnNb_Init * EnNb_Destroy * EnNb_Update * draw functions * func_80BBFE8C * func_80BC0D84 non_matching * func_80BBFE60 and minor fixes * a bunch of functions * And another bunch * An attempt to the last function * import data * Match func_80BC0D84 * Use extracted symbols instead of hardcoded ones * Match last function * format * Update the reloc in the spec * regconvert and draw * Small docs pass * actorfixer and format * Minor renames * schedule * cleanups * namefixer * minor cleanups * yeet printing stuff * Schedule and anims cleanup * stateFlags * Name limbs and anims * Name more stuff in the asset * Finish naming simple stuff * format * merge fixes * Update src/overlays/actors/ovl_En_Nb/z_en_nb.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Nb/z_en_nb.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Nb/z_en_nb.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Nb/z_en_nb.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * EnNb_UpdateSkelAnime Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * fix typo * Update src/overlays/actors/ovl_En_Nb/z_en_nb.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Nb/z_en_nb.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * MTXMODE_APPLY * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * format * Update src/overlays/actors/ovl_En_Nb/z_en_nb.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Update src/overlays/actors/ovl_En_Nb/z_en_nb.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Update src/overlays/actors/ovl_En_Nb/z_en_nb.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * review Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * clamps Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-15`z_player_lib`: Part 2 (#938)Anghelo Carvajal
* preparations * import data * PLAYER_STATE1 * PLAYER_STATE2 * PLAYER_STATE3 * import bss * format stuff * bss cleanup * more cleaning and some naming * face * cleaning up link human object a bit * Remove PHYSICAL_TO_VIRTUAL2 * Update src/code/z_player_lib.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * format * /* CAT */ Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> * naming some stuff on objects * format * invert flags endian * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * format * drawmask Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> * naming * another round of human object naming * enum renames * sActionModelGroups and use enum as types * PlayerAnimType * PLAYER_MODELTYPE_ * determined ranges of PlayerModelType * name PLAYER_MODELGROUP_DEFAULT * format * sheath * dlist groups placeholder namse * PLAYER_MODELGROUP_BOTTLE * Some fierce deity naming * Right hands * zora skel dlists * deku limb dlists * left hands * name most modelgroups * more hand naming * regs as dec * fix in horse * Use BUTTON_ITEM_EQUIP macro * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * reformat D_801AED58 * Sword sheaths * swords and shields * Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * playerForm on Player_DrawImpl * fomat * Update src/code/z_player_lib.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update assets/xml/objects/gameplay_keep.xml Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * VIRTUAL_TO_PHYSICAL(SEGMENTED_TO_VIRTUAL(gEffBubble1Tex)) Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * singular limb enum names * fix bss * Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * name goron shielding limbs * name limb * Update src/code/z_player_lib.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * bss * bss * format * namefixer * bss * bss * bss * bss * format * bss * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * fix bss Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2022-10-15Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)Tom Overton
* Replace `Actor_MarkForDeath` with `Actor_Kill` * Replace if-else with early returns, as per hensldm's review * Respond to Elliptic's review * Redundant spelling
2022-10-13Import Camera Data (#1097)engineer124
* import camera data * cleanup * easier-to-read cam-hud-visibility * PR Suggestions * fix camflag macros * fix bss * camera data summary * small cleanup * cleanup camera data * cam data mode enums
2022-10-05z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item ↵engineer124
statics (dungeon/field/jpn) (#1094) * import pause menu map page * better owl-warp docs * fix func name * missed some owlwarps * fix merge from master * fix scene region code * PR Suggestions * add comment * add description of gWorldMapImageTex, thanks @EllipticEllipsis * clearup docs * missed a comma * bad formatter, drop comment * more cleanup
2022-10-04z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot ↵petrie911
of u32s used to store pointers (#1073) * overlay matches * prototypes * fbdemo too * virtual to physical * names, cleanup, etc * bss reordering * uintptr stuff * fixed now? * one fix * headers and such * fixes'n'stuff * XXX action * docs of a sort * useless error codes * n * format * header? I barely know her! Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
2022-10-02audio_synthesis.c OK and Documented (#1090)engineer124
* import synth docs * cleanup * small followup cleanup * PR Suggestions, small cleanup * fix bss * PR suggestion * fix enum * PR Suggestions
2022-10-02View & Shrink_Window Docs (#1049)engineer124
* view and shrink_window docs * cleanup * move func declaration to header * move struct to local * PR Suggestions * g to s
2022-09-30Rename SetupIndex to Layer (#1099)Derek Hensley
* Rename setupIndex to Layer * ()
2022-09-30Quake & Distortion Cleanup (#1102)engineer124
* quake cleanup * cleanup * more cleanup * remove cast * q comes before r... * unname goron function, leave it to another PR * PR Suggestions
2022-09-30Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)engineer124
* import audio scene seq docs * cleanup * fix scene cmd * small fixes * more PR suggestions * missed comment * rename spot to resume * cleanup comments * SEQ_IO_VAL_NONE * Empty-Commit * another PR suggestion
2022-09-30SceneNum -> SceneId (#1036)Derek Hensley
* sceneNum -> sceneId * horse data scene -> sceneId * Clean up scene table * format * PR comments * Some more * It helps if you actually save the file * PR * Remove comment * Format * Conflicts
2022-09-29`z_parameter`: Timers (#1031)engineer124
* import timers from parameter branch * more cleanup * small namechange * improved docs * more cleanup * one more namechange * another small cleanup... * fix destroy * plurals * revert graphic function names * PR suggestions, better docs * revert namechange, better postman timer name * oops * fix merge * fix merge * fix bss * PR Suggestions
2022-09-28`z_parameter`: Hud Visibility (#942)engineer124
* Begin interface alpha docs * More Interface Alpha * cleanup docs * Minor fixes * Apply Discord Discussions * More discussions * More suggestions from OoT * fix merge
2022-09-24Gamestates Cleanup (#1047)Derek Hensley
* Setup * ConsoleLogo * TitleSetup * MapSelect * FileSelect * Daytelop * Save file * PreNMI * Final cleanup and format * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * DayTelop * Split off setup * split of prenmi * readd SET * shorten some gamestate member names * Add comment about init * Update include/z64.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Small cleanup of comments * PR Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-09-24Audio: Various Cleanup and Docs (#1034)engineer124
* cleanup and docs * pr suggestions * audio errors * fix bss * Empty-Commit
2022-09-14`z_parameter`: Magic (#934)engineer124
* Document magic * Cleanup * Few fixes * PR Suggestions, More Lens Docs * Few comments * missed a spot * Better macros/names * Deactivate Lens * more PR suggestions * fix names
2022-08-15Entrance Macro (#987)Derek Hensley
* POC * fix * Fix typo * token POC * The rest * small cleanup * More small cleanup * ENTRANCE * arg renames * EntranceIndex -> Entrance * format * PR * PR2 * Remove layer from entrance macro * namefixer plus comments * format
2022-08-15Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK ↵engineer124
and Documented (#798) * Rename functions * code_801A5BD0 OK * PR 1, improve spacing * Rename unused struct * Rename Sfx Variables * PR Feedback, update names * Add comment * cleanup vars * Fix merge * Rework documentation, include more functions in sfx system * PR suggestions * fix AudioSfx_MuteBanks * missed enum * more cleanup * more suggestions
2022-08-15Decompile Camera Helper Functions (#1023)engineer124
* helper functions * more pr suggestions
2022-08-09aisetnextbuf.c OK (code_80194790.c) (#982)engineer124
* aisetnextbuf OK * format * Function headers * Add comment
2022-08-09Decompile and Document Camera `z_play` functions (#933)engineer124
* Document z_play camera functions * cleanup function names * PR Suggestion * Fix master merge, add comments * fix merge * small fix Co-authored-by: angie <angheloalf95@gmail.com>
2022-08-07Effect EnIce OK (#976)Derek Hensley
* Ok * Material/Model * Cleanup * format * IceFragment Assets * PR
2022-08-04AudioOcarina (1 NonMatching) (#911)engineer124
* AudioOcarina OK * rm some comments * PR Suggestions * Add define * cleanup
2022-07-23Decompile/Document bgCam and actorCsCam (combination of Camera/BgCheck/Play) ↵engineer124
(#932) * Document bgCam and actorCsCam * index * Small PR suggestions * small suggestions * player stateflags * Fix bss * Fix BSS * Fix bss * Fix bss
2022-07-23`z_draw` OK and Documented (#900)engineer124
* Import data for z_draw * Match z_draw * cleanup * rupees * Some object gi docs * More documents * Add explanation on function names * more cleanup * Fixed some things * More docs * Object docs WIP, still not done. I'll continue tomorrow * More WIP, should just be mask gi objects left now * Some masks done, many more to go * cleanup * Last masks finish * Shield Stolen * cleanup * Apply various dicussions * remove casts * PR Suggestions * Sync PowderKeg
2022-07-22Cleanup SubCameras (#936)engineer124
* Cleanup SubCameras * Add small bit of docs, remove comments * Fix merge from master, missed test7
2022-07-22audio_seqplayer.c OK and partial docs (#833)engineer124
* Import audio_seqplayer progress from main audio branch * cleanup * Better docs * Small fix * More * Cleanup and update * PR Suggestions * PR Suggestions * mute flags
2022-07-12`z_parameter`: Items & Import Data (#799)engineer124
* Import Data * More functions * cleanup * Add Enum * Many changes, PR and add-ons * Fix bss * Better data * Extra space * DoubleDefense is boolean * Missed a macro * More enums missed * macro -> enum * More item cleanup... * missing/wrong quest items * Next PR Review * Revert Interface_AddMagic to Parameter_AddMagic * Remove QUEST_HEART_CONTAINER * Fix bss * Move Color_RGB16 up + fix incorrect numbers * Add texture pointers * Add comment * EQUIP_SLOT_A * rm redundant comment * Fix merge * PR Suggestions * fix bss