| Age | Commit message (Collapse) | Author |
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* Document a few symbols regarding the Ikana Canyon guard
* Use switch-case in lieu of temp
* Reformat switch-case
* Re-format switch-case, fix braces
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* Document `EnTest3`
* Add comments for enum-type fields
* Add scheduled action index comments
Co-authored-by: Copilot <copilot@github.com>
* Use enums in comparisons
* Rename `sp3C`
* Rewrite comments on speak data
Co-authored-by: Copilot <copilot@github.com>
* Reformat
* Missed a text comment
* Missed another text comment
---------
Co-authored-by: Copilot <copilot@github.com>
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* Bombers Part 3: Wandering NPCs and caught players
* Rename WEEKEVENTREG flags
* Fix missing rename of `unk_2A0`
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* Bombers Part 2: Guard
* Fix errors
* Re-rename functions
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* Document `EnKendoJs`
* Fix typedefs
* Fix isSlashingLog reference
* Found out what that unused animation was
* Rename animation constants
* Rename WEEKEVENTREG flag
* Remove trailing whitespaces
* Fix uses of isSlashingLog
* Rename Skel object
* Deciphered FF part of params
* Dismantle message enum
* Remove mask message macro
* Refactor message start macro
* Rename text ID arrays
* Use boolean values for isRetracting
* Remove statement added by faulty merge
* Rename message handler functions
* Minigame round union for clarity
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* PoComposer: some docs
* PoComposer: the rest of the object documented
* PoComposer: docs tweaked
* PoComposer: missing weekevent reg in a schedule file wasnt found by rename script
* PoComposer: document tweaks
* PoComposer: forgot the texture name
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* Decompiled, some commands still unnamed
* Use full weekevent reg names
* Fix func_8094E69C
* Fix Player_GetMask
* Eventinf, mask worn, and item action argument formatting
* decimal rupees
* Times (day, hours, minutes) as decimal
* msgEventScriptPos
* Callbacks
* Name final commands
* Enum
* Arrays
* functions
* Small cleanups
* Clean up actors
* Remove event from some variable names to make them shorter
* Some more function renames
* newline
* Missed a few unks in commands
* Update functions.txt
* PlayerMask
* MSGMODE_PAUSED
* Script time macros
* EnSob1_GetWelcome default
* Whole bunch of renames
* Format
* Add CMD to commands
* Update code_functions
* structs for size
* z64scripts.h
* MsgEventCallback -> MsgScriptCallback
* format
* MsgEvent_RunScript stop
* Remove cmd handler comment
* cmd -> script in MsgEvent_RunScript
---------
Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com>
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* deimplementation complete
* newlines
* match
* data import
* back port cleanup changes
* stuff
* naming and such
* all funcs provisionally named
* more stuff
* merge
* Fix merge issues
* begin cleanup
* Use constants for all face animation data
* Use THIS like almost every actor does
* Change "Light Ball" to "UFO"
* Rename the alien types
* EnInvadePoh -> EnInvadepoh
* Rename the types
* Rename some Twinmold stuff
* ConfusedRomani -> SilentRomani
* Fix stack size issues with EnInvadepoh_Cremia_Init
* Move a struct out of the header to where it belongs
* Some header cleanup and struct names
* Name remaining struct vars
* Some more struct var renames
* Finish reviewing the struct var names
* Rename most of the interactInfo stuff
* Consistency
* Remove unused union
* Define EN_INVADEPOH_LIMB_MAX like EndingHero6 does
* Fix header
* Update functions.txt and variables.txt
* Create macros for accessing spawn time and kill count
* Some defines
* Some minor comments and cleanup
* Rename some functions
* Comments for those three functions
* Draw function cleanups
* Some damaged and dead cleanup
* Death scale stuff
* Good chunk of alien functions
* Invasion state naming
* Weekeventreg naming
* Happy with >20% of functions now
* A couple more functions
* More consistent names for BSS variables
* Some Init cleanup
* Happy with 30% of the functions now
* Finish the abductors
* Some random functions to get the functions I'm happy with >1/3rd
* Use `InitPath` for everything
* UFO functions done, >40% functions I'm happy with
* Do a lot of work on InvasionHandler action funcs
* Finish invasion handler code
* InitVars
* Rename the "closest alien" stuff to "closest alien threat"
* Finish most of the dog functions
* Lots of small stuff here and there
* Finish documenting the dog bug
* Document `EnInvadepoh_Dog_IsCloseToPath`
* `EnInvadepoh_Dog_MoveAlongPath` and other fixes
* Simple comment for `EnInvadepoh_Dog_Move`
* Various path functions, finish dog
* Consistently use "SetMatrixTranslation"
* Change all the angleToPlayer stuff to pitch/yaw
* Some RewardRomani functions
* Finish RewardRomani
* Finish Night1Romani and BarnRomani, >75% of functions done
* Some minor stuff
* Document bug
* Finish all of SilentRomani minus the Idle functions
* Finish EnInvadepoh_SilentRomani_Idle
* Finish Night3Cremia
* Finish Night3Romani
* Finish `EnInvadepoh_Ufo_SpawnSparkles`
* Finish some library functions
* Finish the alien pathing stuff
* Finish Romani path stuff
* Finish all non-InteractInfo stuff
* InteractInfo -> ModelInfo
* Create a `EnInvadepohFaceAnimBase` struct
* Name some of the animation data
* Switch to `Chained`/`ChainedDelay` and do some other cleanup
* Name all of the animation data
* Finish documenting and cleaning up the face animation functions
* Some comments at the top of the file
* Clean up forward declarations
* Clean some stuff up to the ModelInfo functions
* Fix build
* Move the animation data around so all the ModelInfo functions are adjacent
* Review
* Use `CLOCK_TIME_MINUTE` in `EnInvadepoh_Alien_PathComputeProgress`
* Respond to some of Anghelo's review
* Update comment on spawn time macros explaining what indices are usable
* Create a `DEATH_SCALE` define
* `WEEKEVENTREG_RECEIVED_MILK_BOTTLE` -> `WEEKEVENTREG_RECEIVED_ALIENS_BOTTLE`
* Forgot to do the bomber's notebook stuff too
* parallelogram -> rectangle
* Respond to engineer's review
* Slight spacing fix
---------
Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@Monday.localdomain>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* More weekeventregs naming for things related to receiving items
* `WEEKEVENTREG_OBTAINED_GREAT_SPIN_ATTACK` -> `WEEKEVENTREG_RECEIVED_GREAT_SPIN_ATTACK`
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(#1615)
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* Add Tharo's documentation comments
* Voice progress
* Match osVoiceControlGain
* Match osVoiceStartReadData
* Cleanup
* Add docs from n64devkit
* WIP on osVoiceGetReadData
* Add comment
* Match voiceinit.c
* Remove CONT_ERR, already present in controller.h
* Really close to matching osVoiceStopReadData
* Progress on voicecheckword
* Match osVoiceSetWord
* Add error codes
* Matched __osVoiceContRead2... Somehow...
* Add small amount of docs
* __osVoiceContRead36 was basically identical from __osVoiceContRead2
* docs, but maybe a little carried away
* Match __osVoiceContWrite4, Write is very similar to Read
* Match __osVoiceContWrite20 from __osVoiceContWrite4, ez
* Some docs
* Improve osVoiceGetReadData
* Match osVoiceCheckWord
* currentSyllable -> currSyllable
* Match osVoiceMaskDictionary
* Match __osVoiceSetADConverter
* Meme matched osVoiceStopReadData
* small cleanup
* Missed macros
* osVoiceGetReadData Meme Match
* Small clean-up
* format
* Properly split voice files from code
* Use proper flags for voice files
* Add basic docs for func_801A5AF0
* Import Voice Data
* Update matching functions in code_801A51F0 from audio WIP
* Update matching functions in code_801A4EB0 from audio WIP
* Match func_801A5A1C
* Match func_801A5228
* Match func_801A54D0
* Doc padmgr functions used
* Match func_801A5680, it's near identical to func_801A54D0
* code_801A51F0 OK
* Match func_801A4EB8
* Match func_801A4FD8 (mips2c got it matching directly)
* code_801A4EB0 & all of voice, OK
* Import bss
* Better match for func_801A5A1C
* format
* Cleanup
* Clean up dictionary
* Introduce OSVoiceDictionary
* More voice docs
* Fix bss
* Import code_801A4EB0 data
* Introduce Word Id enum
* Dictionary: u8 -> u16
* Introduce bgms
* Fill in bgm enums
* Rename bgm to clearer names
* Fix spacing
* Fix "No_Music" define
* remove comment
* import rodata
* Improve bgm names, found another seqId function
* Another seqId function
* Another name change
* Woods of Mystery -> Sarias Song
* Fix match in osVoiceControlGain
* Fix bss reordering
* Fix bss file split
* add saria's song bgm to pierre
* Another bgm function found!
* Add bgm's to `gSaveContext.seqIndex`
* Fix BSS
* fix bss
* Fix bss
* cleanup
* more cleanup
* cow voice weekeventflag
* small cleanup
* some docs
* cleanup var
* global
* more docs
* PR Review
---------
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* Init and Destroy
* EnAn_Update
* EnAn_Draw
* the overrides
* func_80B54124
* two more
* more funcs
* SCHEDULE_CALC_TIME_ALT
* moar
* mor
* mas
* scriiiipts
* mor funcs
* almost everythihng
* migrate data
* func_80B57B48 NON_EQUIVALENT
* object symbols
* face
* fix merge
* slots
* schedule result enum
* func_80B57B48
* format
* name some easy to name struct members
* stateFlags
* object stuff
* accessories
* text ids
* more function naming
* more naming
* name some anims
* trying to make sense out of the schedule
* convert schedule to ifs
* clean it up
* schedule algorithm
* many placeholder names
* name most of the important schedule values
* Add notes to every reamining schedule enum value
* dec
* HandleSchedule
* more naming
* name flags
* name some of the ProcessSchedule functions
* and more naming
* a bit of asset naming
* some typos
* asset naming
* more asset naming
* printing code
* WEEKEVENTREG_COUPLES_MASK_CUTSCENE_*
* name the mouths
* idk
* whoops
* format
* Name the remaining weekeventregs from anju
* name more flags
* whoops
* a
* Incorporate SCHEDULE_TIME
* format
* fix merge
* cleanup
* remove debug stuff
* clean
* WEEKEVENTREG_TALKED_ANJU_IN_LAUNDRY_POOL
* whoops
* remove some gotos
* whoops
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
* whoops
* review
* ENAN_GET_8000
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
* review
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
* fix merge
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_An/z_en_an.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
* review
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
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* bring over the objects from the other branch
* kafeis mask
* use symbols
* dman naming after assets
* stateFlags
* remaining stuff
* anim array bug
* Name everything in DmGm after DmAn
* WEEKEVENTREG_COUPLES_MASK_CUTSCENE_FINISHED
* undef
* format
* idk
* ing
* format
* name animations from an4, thanks emil!
* emptydl
* disbelief
* review
* format
* Update assets/xml/objects/object_mask_kerfay.xml
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* Add ido setting to permuter
* OK
* Data imported & named, change spec
* Some easy naming
* Cleanup
* More object stuff and enums
* Document EnDyExtra
* Document DemoGetitem
* Document DemoEffect
* Some work on Elforg
* Elforg params macro, some more on Elfgrp
* Defines for number of fairies
* Tweak some flags wording
* Label beam
* Elfgrp: Name most of the stray fairy handling stuff
* cleanup
* fix typo
* GreatFairyAnimation
* name animations
* BgDyYoseizo_TrainPlayer
* Choose behaviour?
* fix merge
* format
* self review
* WEEKEVENTREG_OBTAINED_GREAT_SPIN_ATTACK
* jenkins
* review
* Update src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* Update src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c
* review
---------
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* object_bal and z_en_bal initial push
* Formatting, updated named audio funcs
* Cleanup, labeled some week events
* trying to fix merge issues
* Merge, misc cleanup
* Fix buildability after merge
* Fixed formatting issues
* static variable name fixes
* Cleanup & object item renames
* Formatting
* Additional name cleanup
* Name & comment tidying
* Updated function names referenced by EnBal
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* Ossan
* sob1 talked
* fsn weekeventregs
* Curiosity shop 3rd day item to special item
* Kotake
* Format
* Kotake bottle
* PR suggestions
* Koume Kiosk -> Kiosk Koume
* Update include/z64save.h
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
---------
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
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* Actor shared memory
* EnGameLupy
* EnLiftNuts
* object_dnt
* PR Suggestions
* Things I missed
* sPad
* Format
* PR comments
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* Name the weekeventreg that corresponds with the Clock Tower opening
* Explanatory comment
* Drop IS
* Try to clean up the comment
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* Change `EN_SYATEKI_*` enums/defines to `SG_*`
* Name shooting gallery weekeventregs
* Get rid of names on unions (this is what I wanted to begin with!)
* Use ARRAY_COUNT(sGuayFlagsPerWave) instead of 3
* Actually give a proper name for SG_DEKU_GET_PARAM_FF00
* Use anon's suggestion for path param name
* Remove comment that isn't true? What was I cooking back then
* Animation naming stuff + comments
* Tons of score and shooting game logic cleanup
* Fix build issues
* Some more Octorok docs
* Use ANIMMODE enum in EnShn
* Put a bug tag on the weird behavior in EnSyatekiWf
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* Start
* Try every function
* Import data
* Docs from message branch
* Fix non-equivalency for func_8016AE1C
* Everything looks NON_MATCHING
* Some more clean up and docs
* Some cleanup
* Small format
* Small improvements here and there
* Match a couple
* Anotha one
* and than there was 1
* and than there were none :)
* Lots of docs
* Finish code docs
* schedule static
* Macros + cleanup
* text ids array cleanup
* Entries cleanup
* Use sBombersNotebookEntries in macros
* Some docs from message branch
* eventIndex -> event
* Remove outdated comments
* PR
* BOMBERS_NOTEBOOK_ENTRY_SIZE
* tables
* Token pasting to simplify
* Some more fixes
* PR pt 1
* Format
* Bring over BombersNotebook docs from z_message branch
Co-authored-by: ZoeyZolotova <zoey.zolotova@gmail.com>
* Full enum glory
* Format
* Name weekeventregs
* typo
* Some comments
* bss
* Review
* bss
* Update src/code/z_play_hireso.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Fix
* Namefixer
* bss
* Format
* 0 = 0x0000
---------
Co-authored-by: ZoeyZolotova <zoey.zolotova@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* Match remaining functions in z_en_go:
- Changed some already matching functions for uniformity with the tricky match (early continue from loop). In some cases, this eliminated some strange constructs, in others, it didn't leave much difference.
- Comments/Notes to start understanding/naming process.
* WIP renaming
* More WIP renaming.
* More renaming, Effects (See oot for continuation) and some flags)
* MessageScript documenting.
* Util for dumping message data by textId value.
* Identify some messages.
* Formatting, figuring out event flags.
* More WIP naming
* WIP renaming.
* WIP renaming
* WIP naming and organizing
* WIP more renaming.
* WIP renaming/organizing.
* Near-Final Cleanup before review.
* Rename Taisou and Hakugin animations and associated functions/variables.
* Misc Cleanup.
* Undo changes to variables.txt
* Removed msgtableparser.py (Split to another branch)
* Removal of uncompiled Message Script details.
* Fixup spec file
* First part of hensldm's suggested changes from review. Awaiting discussion.
* Second part of hensldm's suggested changes.
* Fixup missed 'Animation' suffix and functions.txt
* Update .xml files and related source per tom-overton's comments
* Align w/ engineer124's Quake Cleanup #1102
* fixup
* Run format.sh after merge.
* Add brackets around one-line conditional blocks
* Remainder of hensldm's comments from review.
* First pass at Elliptic's comments.
* Rename functions UpdateToX -> ChangeToX
* Header cleanup.
* Run Format, remove accidental commit of .orig file.
* Fixup ActorInit
* Review comments addressed, plus a few unsolicited changes.
- Location of function declarations moved above static data, below types: References in the codebase were mixed, but this just made more sense.
- Function name changes: It didn't fit into subsystems based on Goron Type, so I quit trying to name functions that way. Loss of a bit of "which function applies to which type", but it looks a bit cleaner, sooo...
- Took a stab at making effectTable usage a bit clearer. Just using a EnGoEffect* everywhere and not inherently knowing if it was for one element, or an array really bugged me.
- "GraveBro" names changed. They're all "brothers".
* Changes from engineer124's review.
- "Stretcher" replaced with "Athletic" as a descriptor of goron type.
- Misc formatting and naming changes
* Restructure switch-case statment for early break, and added missing default cases. Removed #define for 0 for actionFlags bitmask.
* Relocate WEEKEVENTREG comments, remove SCENE comments.
* Updated WEEKEVENTREG define names
* Update WEEKEVENTREG names in Goron Shrine Door.
* ELDER -> ELDERS, and revert formatting on z64save.h
* Fixed re-applying changes over wrong defines.
* Adjust Weekeventreg names and comments.
* Update comment as well.
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all dog racing files (#1234)
* Document EnAob01 (doggy racetrack owner) and use macros for weekEventRegs in all dog racing files
* Respond to first review
* Respond to anon's review
* Forgot a _FLAG_ on one of my flags
* Respond to anon's review
* Respond to engineer's review
* Delete extra period
* Undo the EVENTINF stuff I goofed up
* Update comment
* Fix bss
* Respond to engineer's review
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* begin cutscene docs
* more docs
* more docs
* z_eventmgr.c OK
Co-authored-by: Thar0 <Thar0@users.noreply.github.com>
* cutscene camera
* commands WIP
* more docs
* merge master
* csId, oof
* more cleanup
* more docs, csCam
* more cleanup
* more docs
* more
* cleanup functions.h
* better misc cmd docs
* apply discord discussions
* small adjustment
* more cleanup
* more docs
* more cleanup
* more cs cam docs
* small fix
* cmd cleanup
* small cleanup
* better match, thanks anon
* remove last return
* PR suggestions, small cleanup
* next PR review
* rm internal funcs from functions.h
* more PR
* add comment
* csCam interp typedef handler
* cleanup, scene cmd
* missed an enum use
* ActorCutscene -> CutsceneManager, PR Suggestions
* more PR Suggestions
* more actorCutscene cleanup
* R_USE_DEBUG_CUTSCENE
* more small docs
* move functions to cutscene.h
* PlayerCsId
* fix bss
* missed some function headers
* more scene cleanup
* more scene cleanup
* missed one
* CS_SPAWN_FLAGS
* wrong usage of macro
* more cleanup
* name last cs transition types
* IsNext bool
* update namefixer
* fix namefixer
* more cleanup
* add comment
* fixed enums for motion blur
* consistent cutscene lists
* cutscene entry func consistent
* PR Suggestion
* fig review
* fix additionalCsId name in actor
* more pr review
* bss
---------
Co-authored-by: Thar0 <Thar0@users.noreply.github.com>
Co-authored-by: angie <angheloalf95@gmail.com>
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* SaveInfo
* fix accesses in sram_NES.c
* some more fixing
* more fixes
* format
* fix unk
* namefixer
* format
* bss
* review
* weekeventregconvert
* namefixer
* bss
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* time-tag docs
* simplify enums
* PR Reviews
* PR Suggestions
* small change
* small fix
* PR Suggestions
* add extra func ref
* rm raw text from first actor I decompiled
* Stock Pot Inn
* fix master merge
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who wants to buy Ocean spiderhouse) (#1169)
* object_sth/object_ahg: docs
* Ssh: formatter
* Apply suggestions from code review
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Oops missed one
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Seth: fixes
* Sth: more requested changes
* Apply suggestions from code review
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Sth/Ahg: requested changes
* Apply suggestions from code review
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Sth: further function name requested changes
* Sth: minor note
* Sth: fix animation name
* Sth: forgot to rename saved flag
* Seth: change ocean wallet week reg name
* Sth: some requested changes
* Sth: fixed week event reg, added more
* Sth/Ssh/Si: changed from two defines to 1
* Si/Sth/Ssh: mistook fanfare for sfx, token define renamed
* Sth/Ssh/Sekihi: requested changes and some weekregflag docs
* Sekihi: fix missing header for skull count
* Sekihi: moved flag description to z64save
* Sekihi: moved flag description to z64save
* Sth: removed flag
* Update include/z64save.h
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
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* entrance regs
* cleanup comments
* add comment
* comments
* missed a space
* fix placement of comment
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* main docs
* formatting and bss issues
* PR Suggestions
* missed enums
* better macros/enums
* restrictions improvement, still wip
* fix name, more common restriction patterns
* more restrictions cleanup
* rm comment
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* make macros
* script
* Use the script on the whole codebase
* fix script
* Rename GET to CHECk
* More replacements
* Update weekeventflags on schedule scripts
* eventinf defines
* eventinfconvert
* run the scripts on the codebase
* format
* RACE_FLAGS
* format
* remove redundant parenthesis
* format
* add macros to permuter_settings
* comments on WEEKEVENTREG_
* format
* CHECK_WEEKEVENTREG_ALT
* don't automatically generate the macros on the script to allow naming them
* format D_801C66D0 a bit
* add TODOs
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Baisen/z_en_baisen.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_Boss_06/z_boss_06.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_Elf_Msg6/z_elf_msg6.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Raf/z_en_raf.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* new files
* format
* weekeventreg
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* update
* format
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* flags
* a
* eventinf stuff
* format
* EnGakufu
* flags
* run the script
* format
* whoops
* cleanup
* fix
* update weekeventregs
* format
* format
* review
* format
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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