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Decompilation of The Legend of Zelda: Majora’s Mask
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Author
2026-02-04
Rename globals related to textbox and icon scaling (#1846)
Jordan Longstaff
2026-02-04
Allow `atblgen` to process `sequence_order.in` with empty lines in between li...
Anghelo Carvajal
2025-12-15
Document `EnMaruta` (#1839)
Jordan Longstaff
2025-12-13
Name four global variables in `z_message.c` (#1832)
Jordan Longstaff
2025-12-09
Document number input display and control functions (#1840)
Jordan Longstaff
2025-12-09
Document `func_808B849C` (#1841)
Jordan Longstaff
2025-12-09
Rename `WEEKEVENTREG_73_80` (#1842)
Jordan Longstaff
2025-12-09
`EnDnk` Documented (#1831)
Isghj
2025-12-08
Multiversion code support (n64-jp-1.1) (#1826)
Derek Hensley
2025-12-06
Document textbox types, backgrounds and two related global array variables (#...
Jordan Longstaff
2025-12-06
Document `func_80148CBC` (#1836)
Jordan Longstaff
2025-12-06
`EnPoComposer` and `object_po_composer` further documented (#1833)
Isghj
2025-12-05
Fix `rename_sym.sh` tool: functions.txt/variables.txt (#1829)
Isghj
2025-12-04
Document `func_801514B0` (#1834)
Jordan Longstaff
2025-11-14
`EnFz` and `object_fz`: Freezard documented (#1828)
Isghj
2025-10-27
Rename EnHorse_CheckBoost (#1824)
Ozero4
2025-08-29
Switch to spimdisasm (#1822)
Derek Hensley
2025-08-19
Handwritten asm: OS functions, libm_vals (#1821)
Tharo
2025-08-16
Handwritten asm: exceptasm, get/setintmask (#1819)
Tharo
2025-07-31
Handwritten asm build prep, add handwritten asm for the code segment (#1807)
Tharo
2025-06-03
Document Player's Face and z_actor FaceChange functions (#1777)
engineer124
2025-05-25
Misc Fixes (#1809)
Derek Hensley
2025-05-25
Fix_bss script update and fixes (#1805)
Derek Hensley
2025-05-24
Seperate baserom segments dir from output dir (#1802)
Derek Hensley
2025-03-24
Misc fixes (#1800)
Derek Hensley
2025-03-04
func_80183070 to Sys_Freeze (#1686)
Ozero4
2025-03-03
EffectSs Sync (#1799)
Derek Hensley
2025-02-26
`En_Kaizoku` and `object_kz` documented: the pirate fighter miniboss (#1788)
Isghj
2025-02-21
Remove asm-processor in favor of preprocess.sh (#1760)
Derek Hensley
2025-02-21
Small sys_flashrom clean up (#1795)
Derek Hensley
2025-02-21
`EnIshi` documentation pass, and `gameplay_field_keep` assets labeled (#1794)
Isghj
2025-02-16
Misc FAKE fixes (#1783)
Derek Hensley
2025-02-02
Move spec to spec folder (#1790)
Derek Hensley
2025-02-02
GCC Compiler Support (#1791)
Tharo
2025-01-29
Fix /bin/bash -> /usr/bin/env bash (#1793)
Sirius902
2025-01-27
Extract Incbins (#1776)
Derek Hensley
2025-01-12
Download IDO recomp instead of commiting binaries (#1781)
Derek Hensley
2025-01-12
Sync soundfont_compiler.c with recent OoT change, give automatic names to seq...
Tharo
2024-12-28
Move D_80097508 out of system_heap.c (#1779)
Derek Hensley
2024-12-22
Check in makerom files (#1758)
Tharo
2024-12-21
Standardize "ActorMovement" over "ActorMove" (#1773)
engineer124
2024-12-19
Remove gSystemHeap and the system_heap spec segment, use _buffersSegmentEnd t...
Tharo
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
Ports over OoT's version config (#1750)
Derek Hensley
2024-12-13
[Audio 9/9] Loose ends (#1755)
Tharo
2024-12-12
Name OOT samples in sample bank 0 (#1695)
louist103
2024-12-10
Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] (#1753)
Tom Overton
2024-12-05
Document Light-Based Actor Flags (#1754)
engineer124
2024-12-02
Player Docs: Slide on Slope (#1752)
engineer124
2024-12-01
Small Misc Clean (#1751)
Derek Hensley
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