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|
#include "z64save.h"
#include "global.h"
#include "sys_flashrom.h"
#include "z64horse.h"
#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
void Sram_SyncWriteToFlash(SramContext* sramCtx, s32 curPage, s32 numPages);
void func_80147314(SramContext* sramCtx, s32 fileNum);
void func_80147414(SramContext* sramCtx, s32 fileNum, s32 arg2);
#define CHECK_NEWF(newf) \
((newf)[0] != 'Z' || (newf)[1] != 'E' || (newf)[2] != 'L' || (newf)[3] != 'D' || (newf)[4] != 'A' || \
(newf)[5] != '3')
typedef struct PersistentCycleSceneFlags {
/* 0x0 */ u32 switch0;
/* 0x4 */ u32 switch1;
/* 0x8 */ u32 chest;
/* 0xC */ u32 collectible;
} PersistentCycleSceneFlags; // size = 0x10
#define PERSISTENT_CYCLE_FLAGS_SET(switch0, switch1, chest, collectible) { switch0, switch1, chest, collectible },
#define PERSISTENT_CYCLE_FLAGS_NONE PERSISTENT_CYCLE_FLAGS_SET(0, 0, 0, 0)
#define DEFINE_SCENE(_name, _enumValue, _textId, _drawConfig, _restrictionFlags, persistentCycleFlags) \
persistentCycleFlags
#define DEFINE_SCENE_UNSET(_enumValue) PERSISTENT_CYCLE_FLAGS_NONE
/**
* Array of bitwise flags which won't be turned off on a cycle reset (will persist between cycles)
*/
PersistentCycleSceneFlags sPersistentCycleSceneFlags[SCENE_MAX] = {
#include "tables/scene_table.h"
};
#undef DEFINE_SCENE
#undef DEFINE_SCENE_UNSET
// Each flag has 2 bits to store persistence over the three-day reset cycle
// Only 1 of these bits need to be set to persist (Values 1, 2, 3).
// Therefore, the final game does not distinguish between these two macros in use
#define PERSISTENT_WEEKEVENTREG(flag) (3 << (2 * BIT_FLAG_TO_SHIFT(flag)))
#define PERSISTENT_WEEKEVENTREG_ALT(flag) (2 << (2 * BIT_FLAG_TO_SHIFT(flag)))
// weekEventReg flags which will be not be cleared on a cycle reset
//! @note The index of the flag in this array must be the same to its index in the WeekeventReg array
//! Only the mask is read from the `PERSISTENT_` macros.
u16 sPersistentCycleWeekEventRegs[ARRAY_COUNT(gSaveContext.save.saveInfo.weekEventReg)] = {
/* 0 */
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_TERMINA_FIELD) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_IKANA_GRAVEYARD) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_ROMANI_RANCH) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_GORMAN_TRACK) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_MOUNTAIN_VILLAGE_WINTER) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_GORON_SHRINE) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_SNOWHEAD),
/* 1 */
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_SOUTHERN_SWAMP_POISONED) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_WOODFALL) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_DEKU_PALACE) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_GREAT_BAY_COAST) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_PIRATES_FORTRESS) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_ZORA_HALL) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_WATERFALL_RAPIDS) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_IKANA_CANYON),
/* 2 */
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_IKANA_CASTLE) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_STONE_TOWER) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_STONE_TOWER_INVERTED) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_EAST_CLOCK_TOWN) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_WEST_CLOCK_TOWN) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_NORTH_CLOCK_TOWN) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_WOODFALL_TEMPLE) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_SNOWHEAD_TEMPLE),
/* 3 */
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_PIRATES_FORTRESS_EXTERIOR) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_STONE_TOWER_TEMPLE) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_STONE_TOWER_TEMPLE_INVERTED) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_THE_MOON) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_MOON_DEKU_TRIAL) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_MOON_GORON_TRIAL) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_MOON_ZORA_TRIAL) | PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_03_80),
/* 4 */ 0,
/* 5 */ 0,
/* 6 */ 0,
/* 7 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_ENTERED_WOODFALL_TEMPLE_PRISON),
/* 8 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_DOGGY_RACETRACK_HEART_PIECE),
/* 9 */ 0,
/* 10 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_BANK_WALLET_UPGRADE),
/* 11 */ 0,
/* 12 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_KOTAKE_BOTTLE),
/* 13 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_OCEANSIDE_WALLET_UPGRADE),
/* 14 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_DEKU_PLAYGROUND_HEART_PIECE),
/* 15 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_15_20),
/* 16 */ 0,
/* 17 */ 0,
/* 18 */ 0,
/* 19 */ 0,
/* 20 */ 0,
/* 21 */ 0,
/* 22 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_ALIENS_BOTTLE) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_HONEY_AND_DARLING_HEART_PIECE),
/* 23 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_GREAT_SPIN_ATTACK) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_BEAVER_RACE_BOTTLE),
/* 24 */ PERSISTENT_WEEKEVENTREG_ALT(WEEKEVENTREG_24_02) | PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_24_80),
/* 25 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_BEAVER_BROS_HEART_PIECE),
/* 26 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_26_40),
/* 27 */ 0,
/* 28 */ 0,
/* 29 */ 0,
/* 30 */
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_30_10) | PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_30_20) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_30_40) | PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_30_80),
/* 31 */
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_31_01) | PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_31_02) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_31_04) | PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_31_20),
/* 32 */
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_SEAHORSE_HEART_PIECE) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_SWAMP_SHOOTING_GALLERY_HEART_PIECE) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_TOWN_SHOOTING_GALLERY_HEART_PIECE),
/* 33 */ 0,
/* 34 */ 0,
/* 35 */
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_TINGLE_MAP_BOUGHT_CLOCK_TOWN) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_TINGLE_MAP_BOUGHT_WOODFALL) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_TINGLE_MAP_BOUGHT_SNOWHEAD) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_TINGLE_MAP_BOUGHT_ROMANI_RANCH) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_TINGLE_MAP_BOUGHT_GREAT_BAY) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_TINGLE_MAP_BOUGHT_STONE_TOWER) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_FROG_CHOIR_HEART_PIECE),
/* 36 */ 0,
/* 37 */ 0,
/* 38 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_38_20),
/* 39 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_EVAN_HEART_PIECE),
/* 40 */ 0,
/* 41 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_GORON_RACE_BOTTLE),
/* 42 */ 0,
/* 43 */ 0,
/* 44 */ 0,
/* 45 */ 0,
/* 46 */ 0,
/* 47 */ 0,
/* 48 */ 0,
/* 49 */ 0,
/* 50 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_50_02) | PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_50_04),
/* 51 */ PERSISTENT_WEEKEVENTREG_ALT(WEEKEVENTREG_HIT_LAUNDRY_POOL_BELL),
/* 52 */ 0,
/* 53 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_BUSINESS_SCRUB_HEART_PIECE) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_53_40),
/* 54 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_SPIRIT_HOUSE_HEART_PIECE),
/* 55 */ 0,
/* 56 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_MARINE_RESEARCH_LAB_FISH_HEART_PIECE),
/* 57 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_57_08),
/* 58 */ 0,
/* 59 */
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_59_04) | PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_BANK_HEART_PIECE) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_SWAMP_SHOOTING_GALLERY_QUIVER_UPGRADE) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_TOWN_SHOOTING_GALLERY_QUIVER_UPGRADE),
/* 60 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_MAYOR_HEART_PIECE),
/* 61 */ 0,
/* 62 */ 0,
/* 63 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_SWORDSMANS_SCHOOL_HEART_PIECE),
/* 64 */ 0,
/* 65 */ 0,
/* 66 */
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_MET_ANJU) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_MET_KAFEI) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_MET_CURIOSITY_SHOP_MAN) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_MET_BOMB_SHOP_LADY) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_MET_ROMANI) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_MET_CREMIA) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_MET_MAYOR_DOTOUR) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_MET_MADAME_AROMA),
/* 67 */
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_MET_TOTO) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_MET_GORMAN) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_MET_POSTMAN) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_MET_ROSA_SISTERS) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_MET_TOILET_HAND) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_MET_ANJUS_GRANDMOTHER) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_MET_KAMARO) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_MET_GROG),
/* 68 */
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_MET_GORMAN_BROTHERS) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_MET_SHIRO) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_MET_GURU_GURU) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_MET_BOMBERS) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_ROOM_KEY) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_PROMISED_MIDNIGHT_MEETING) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_PROMISED_TO_MEET_KAFEI) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_LETTER_TO_KAFEI),
/* 69 */
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_DEPOSITED_LETTER_TO_KAFEI) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_PENDANT_OF_MEMORIES) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_DELIVERED_PENDANT_OF_MEMORIES) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_ESCAPED_SAKONS_HIDEOUT) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_PROMISED_TO_HELP_WITH_ALIENS) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_DEFENDED_AGAINST_ALIENS) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_ALIENS_BOTTLE) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_ESCORTED_CREMIA),
/* 70 */
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_ROMANIS_MASK) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_KEATON_MASK) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_PRIORITY_MAIL) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_DELIVERED_PRIORITY_MAIL) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_LEARNED_SECRET_CODE) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_BOMBERS_NOTEBOOK) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_MAYOR_HP) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_ROSA_SISTERS_HP),
/* 71 */
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_TOILET_HAND_HP) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_GRANDMA_SHORT_STORY_HP) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_GRANDMA_LONG_STORY_HP) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_POSTMAN_HP) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_KAFEIS_MASK) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_ALL_NIGHT_MASK) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_BUNNY_HOOD) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_GAROS_MASK),
/* 72 */
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_CIRCUS_LEADERS_MASK) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_POSTMANS_HAT) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_COUPLES_MASK) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_BLAST_MASK) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_KAMAROS_MASK) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_STONE_MASK) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_BOMBERS_NOTEBOOK_EVENT_RECEIVED_BREMEN_MASK) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_72_80),
/* 73 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_73_08),
/* 74 */ 0,
/* 75 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_ROSA_SISTERS_HEART_PIECE),
/* 76 */ 0,
/* 77 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_POSTMAN_COUNTING_GAME_HEART_PIECE),
/* 78 */ 0,
/* 79 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_KEATON_HEART_PIECE),
/* 80 */ 0,
/* 81 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_81_08),
/* 82 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_FISHERMANS_JUMPING_GAME_HEART_PIECE),
/* 83 */ 0,
/* 84 */ 0,
/* 85 */ 0,
/* 86 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_86_80),
/* 87 */
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_87_04) | PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_87_08) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_87_10) | PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_87_20) |
PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_87_40) | PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_87_80),
/* 88 */ 0,
/* 89 */ 0,
/* 90 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_GOSSIP_STONE_GROTTO_HEART_PIECE),
/* 91 */ 0,
/* 92 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_92_80),
/* 93 */ PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_93_04) | PERSISTENT_WEEKEVENTREG(WEEKEVENTREG_93_08),
/* 94 */ 0,
/* 95 */ 0,
/* 96 */ 0,
/* 97 */ 0,
/* 98 */ 0,
/* 99 */ 0,
};
// Unused remnant values from OoT. Not the correct sizes in MM.
#define OOT_SAVECONTEXT_SIZE 0x1428
#define OOT_SLOT_SIZE (OOT_SAVECONTEXT_SIZE + 0x28)
#define OOT_SRAM_HEADER_SIZE 0x10
#define OOT_SLOT_OFFSET(index) (OOT_SRAM_HEADER_SIZE + 0x10 + (index * OOT_SLOT_SIZE))
// used in other files
u32 gSramSlotOffsets[] = {
OOT_SLOT_OFFSET(0),
OOT_SLOT_OFFSET(1),
OOT_SLOT_OFFSET(2),
// the latter three saves are backup saves for the former saves (in OoT)
OOT_SLOT_OFFSET(3),
OOT_SLOT_OFFSET(4),
OOT_SLOT_OFFSET(5),
};
u8 gAmmoItems[ITEM_NUM_SLOTS] = {
ITEM_NONE, // SLOT_OCARINA
ITEM_BOW, // SLOT_BOW
ITEM_NONE, // SLOT_ARROW_FIRE
ITEM_NONE, // SLOT_ARROW_ICE
ITEM_NONE, // SLOT_ARROW_LIGHT
ITEM_NONE, // SLOT_TRADE_DEED
ITEM_BOMB, // SLOT_BOMB
ITEM_BOMBCHU, // SLOT_BOMBCHU
ITEM_DEKU_STICK, // SLOT_DEKU_STICK
ITEM_DEKU_NUT, // SLOT_DEKU_NUT
ITEM_MAGIC_BEANS, // SLOT_MAGIC_BEANS
ITEM_NONE, // SLOT_TRADE_KEY_MAMA
ITEM_POWDER_KEG, // SLOT_POWDER_KEG
ITEM_PICTOGRAPH_BOX, // SLOT_PICTOGRAPH_BOX
ITEM_NONE, // SLOT_LENS_OF_TRUTH
ITEM_NONE, // SLOT_HOOKSHOT
ITEM_NONE, // SLOT_SWORD_GREAT_FAIRY
ITEM_NONE, // SLOT_TRADE_COUPLE
ITEM_NONE, // SLOT_BOTTLE_1
ITEM_NONE, // SLOT_BOTTLE_2
ITEM_NONE, // SLOT_BOTTLE_3
ITEM_NONE, // SLOT_BOTTLE_4
ITEM_NONE, // SLOT_BOTTLE_5
ITEM_NONE, // SLOT_BOTTLE_6
};
// Stores flash start page number
s32 gFlashSaveStartPages[] = {
0, // File 1 New Cycle Save
0x40, // File 1 New Cycle Save Backup
0x80, // File 2 New Cycle Save
0xC0, // File 2 New Cycle Save Backup
0x100, // File 1 Owl Save
0x180, // File 1 Owl Save Backup
0x200, // File 2 Owl Save
0x280, // File 2 Owl Save Backup
0x300, // Sram Header (SaveOptions)
0x380, // Sram Header Backup (SaveOptions)
};
// Flash rom number of pages
s32 gFlashSaveNumPages[] = {
0x40, // File 1 New Cycle Save
0x40, // File 1 New Cycle Save Backup
0x40, // File 2 New Cycle Save
0x40, // File 2 New Cycle Save Backup
0x80, // File 1 Owl Save
0x80, // File 1 Owl Save Backup
0x80, // File 2 Owl Save
0x80, // File 2 Owl Save Backup
1, // Sram Header (SaveOptions)
1, // Sram Header Backup (SaveOptions)
};
// Flash rom number of pages on very first time Player enters South Clock Town from the Clock Tower
s32 gFlashSpecialSaveNumPages[] = {
0x80, // File 1 New Cycle Save
0x80, // File 1 New Cycle Save Backup
0x80, // File 2 New Cycle Save
0x80, // File 2 New Cycle Save Backup
0x80, // File 1 Owl Save
0x80, // File 1 Owl Save Backup
0x80, // File 2 Owl Save
0x80, // File 2 Owl Save Backup
1, // Sram Header (SaveOptions)
1, // Sram Header Backup (SaveOptions)
};
// Owl Save flash rom start page number
s32 gFlashOwlSaveStartPages[] = {
0x100, // File 1 Owl Save
0x180, // File 1 Owl Save Backup
0x200, // File 2 Owl Save
0x280, // File 2 Owl Save Backup
};
// Owl Save flash rom number of pages
s32 gFlashOwlSaveNumPages[] = {
0x80, // File 1 Owl Save
0x80, // File 1 Owl Save Backup
0x80, // File 2 Owl Save
0x80, // File 2 Owl Save Backup
};
// Save Options Sram Header flash rom start page number
s32 gFlashOptionsSaveStartPages[] = {
0x300, // Sram Header (SaveOptions)
0x380, // Sram Header Backup (SaveOptions)
};
// Save Options Sram Header flash rom number of pages
s32 gFlashOptionsSaveNumPages[] = {
1, // Sram Header (SaveOptions)
1, // Sram Header Backup (SaveOptions)
};
// Flash rom actual size needed
s32 gFlashSaveSizes[] = {
sizeof(Save), // size = 0x100C - File 1 New Cycle Save
sizeof(Save), // size = 0x100C - File 1 New Cycle Save Backup
sizeof(Save), // size = 0x100C - File 2 New Cycle Save
sizeof(Save), // size = 0x100C - File 2 New Cycle Save Backup
offsetof(SaveContext, fileNum), // size = 0x3CA0 - File 1 Owl Save
offsetof(SaveContext, fileNum), // size = 0x3CA0 - File 1 Owl Save Backup
offsetof(SaveContext, fileNum), // size = 0x3CA0 - File 2 Owl Save
offsetof(SaveContext, fileNum), // size = 0x3CA0 - File 2 Owl Save Backup
};
// Bit Flag array in which sBitFlags8[n] is (1 << n)
u8 sBitFlags8[] = {
(1 << 0), (1 << 1), (1 << 2), (1 << 3), (1 << 4), (1 << 5), (1 << 6), (1 << 7),
};
u16 D_801F6AF0;
u8 D_801F6AF2;
void Sram_ActivateOwl(u8 owlWarpId) {
SET_OWL_STATUE_ACTIVATED(owlWarpId);
if (gSaveContext.save.saveInfo.playerData.owlWarpId == OWL_WARP_NONE) {
gSaveContext.save.saveInfo.playerData.owlWarpId = owlWarpId;
}
}
void Sram_ClearHighscores(void) {
HS_SET_BOAT_ARCHERY_HIGH_SCORE(19);
HS_SET_HIGH_SCORE_3_LOWER(10);
HS_SET_HORSE_BACK_BALLOON_TIME(SECONDS_TO_TIMER(60));
HS_SET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(39);
HS_SET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE(10);
gSaveContext.save.saveInfo.dekuPlaygroundHighScores[0] = SECONDS_TO_TIMER(75);
gSaveContext.save.saveInfo.dekuPlaygroundHighScores[1] = SECONDS_TO_TIMER(75);
gSaveContext.save.saveInfo.dekuPlaygroundHighScores[2] = SECONDS_TO_TIMER(76);
}
/**
* Clears specific weekEventReg flags. Used by the "Dawn of the First Day" message
*/
void Sram_ClearFlagsAtDawnOfTheFirstDay(void) {
CLEAR_WEEKEVENTREG(WEEKEVENTREG_55_02);
CLEAR_WEEKEVENTREG(WEEKEVENTREG_90_01);
CLEAR_WEEKEVENTREG(WEEKEVENTREG_89_40);
CLEAR_WEEKEVENTREG(WEEKEVENTREG_89_08);
CLEAR_WEEKEVENTREG(WEEKEVENTREG_85_80);
}
/**
* Used by Song of Time (when clicking "Yes") and (indirectly) by the "Dawn of the New Day" cutscene
*/
void Sram_SaveEndOfCycle(PlayState* play) {
s16 sceneId;
s32 j;
s32 i;
u8 slot;
u8 item;
gSaveContext.save.timeSpeedOffset = 0;
gSaveContext.save.eventDayCount = 0;
gSaveContext.save.day = 0;
gSaveContext.save.time = CLOCK_TIME(6, 0) - 1;
gSaveContext.save.saveInfo.playerData.threeDayResetCount++;
if (gSaveContext.save.saveInfo.playerData.threeDayResetCount > 999) {
gSaveContext.save.saveInfo.playerData.threeDayResetCount = 999;
}
sceneId = Play_GetOriginalSceneId(play->sceneId);
Play_SaveCycleSceneFlags(play);
play->actorCtx.sceneFlags.chest &= sPersistentCycleSceneFlags[sceneId].chest;
play->actorCtx.sceneFlags.switches[0] &= sPersistentCycleSceneFlags[sceneId].switch0;
play->actorCtx.sceneFlags.switches[1] &= sPersistentCycleSceneFlags[sceneId].switch1;
play->actorCtx.sceneFlags.collectible[0] &= sPersistentCycleSceneFlags[sceneId].collectible;
play->actorCtx.sceneFlags.clearedRoom = 0;
for (i = 0; i < SCENE_MAX; i++) {
gSaveContext.cycleSceneFlags[i].switch0 =
((void)0, gSaveContext.cycleSceneFlags[i].switch0) & sPersistentCycleSceneFlags[i].switch0;
gSaveContext.cycleSceneFlags[i].switch1 =
((void)0, gSaveContext.cycleSceneFlags[i].switch1) & sPersistentCycleSceneFlags[i].switch1;
gSaveContext.cycleSceneFlags[i].chest =
((void)0, gSaveContext.cycleSceneFlags[i].chest) & sPersistentCycleSceneFlags[i].chest;
gSaveContext.cycleSceneFlags[i].collectible =
((void)0, gSaveContext.cycleSceneFlags[i].collectible) & sPersistentCycleSceneFlags[i].collectible;
gSaveContext.cycleSceneFlags[i].clearedRoom = 0;
gSaveContext.save.saveInfo.permanentSceneFlags[i].unk_14 = 0;
gSaveContext.save.saveInfo.permanentSceneFlags[i].rooms = 0;
}
for (; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
gSaveContext.cycleSceneFlags[i].chest = 0;
gSaveContext.cycleSceneFlags[i].switch0 = 0;
gSaveContext.cycleSceneFlags[i].switch1 = 0;
gSaveContext.cycleSceneFlags[i].clearedRoom = 0;
gSaveContext.cycleSceneFlags[i].collectible = 0;
}
for (i = 0; i < ARRAY_COUNT(gSaveContext.masksGivenOnMoon); i++) {
gSaveContext.masksGivenOnMoon[i] = 0;
}
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_84_20)) {
Inventory_DeleteItem(ITEM_MASK_FIERCE_DEITY, SLOT(ITEM_MASK_FIERCE_DEITY));
}
for (i = 0; i < ARRAY_COUNT(sPersistentCycleWeekEventRegs); i++) {
u16 isPersistentBits = sPersistentCycleWeekEventRegs[i];
for (j = 0; j < ARRAY_COUNT(sBitFlags8); j++) {
if (!(isPersistentBits & 3)) {
gSaveContext.save.saveInfo.weekEventReg[i] =
((void)0, gSaveContext.save.saveInfo.weekEventReg[i]) & (0xFF ^ sBitFlags8[j]);
}
isPersistentBits >>= 2;
}
}
for (i = 0; i < ARRAY_COUNT(gSaveContext.eventInf); i++) {
gSaveContext.eventInf[i] = 0;
}
CLEAR_EVENTINF(EVENTINF_THREEDAYRESET_LOST_RUPEES);
CLEAR_EVENTINF(EVENTINF_THREEDAYRESET_LOST_BOMB_AMMO);
CLEAR_EVENTINF(EVENTINF_THREEDAYRESET_LOST_NUT_AMMO);
CLEAR_EVENTINF(EVENTINF_THREEDAYRESET_LOST_STICK_AMMO);
CLEAR_EVENTINF(EVENTINF_THREEDAYRESET_LOST_ARROW_AMMO);
if (gSaveContext.save.saveInfo.playerData.rupees != 0) {
SET_EVENTINF(EVENTINF_THREEDAYRESET_LOST_RUPEES);
}
if (INV_CONTENT(ITEM_BOMB) == ITEM_BOMB) {
item = INV_CONTENT(ITEM_BOMB);
if (AMMO(item) != 0) {
SET_EVENTINF(EVENTINF_THREEDAYRESET_LOST_BOMB_AMMO);
}
}
if (INV_CONTENT(ITEM_DEKU_NUT) == ITEM_DEKU_NUT) {
item = INV_CONTENT(ITEM_DEKU_NUT);
if (AMMO(item) != 0) {
SET_EVENTINF(EVENTINF_THREEDAYRESET_LOST_NUT_AMMO);
}
}
if (INV_CONTENT(ITEM_DEKU_STICK) == ITEM_DEKU_STICK) {
item = INV_CONTENT(ITEM_DEKU_STICK);
if (AMMO(item) != 0) {
SET_EVENTINF(EVENTINF_THREEDAYRESET_LOST_STICK_AMMO);
}
}
if (INV_CONTENT(ITEM_BOW) == ITEM_BOW) {
item = INV_CONTENT(ITEM_BOW);
if (AMMO(item) != 0) {
SET_EVENTINF(EVENTINF_THREEDAYRESET_LOST_ARROW_AMMO);
}
}
for (i = 0; i < ITEM_NUM_SLOTS; i++) {
if (gAmmoItems[i] != ITEM_NONE) {
if ((gSaveContext.save.saveInfo.inventory.items[i] != ITEM_NONE) && (i != SLOT_PICTOGRAPH_BOX)) {
item = gSaveContext.save.saveInfo.inventory.items[i];
AMMO(item) = 0;
}
}
}
for (i = SLOT_BOTTLE_1; i <= SLOT_BOTTLE_6; i++) {
// Check for all bottled items
if (gSaveContext.save.saveInfo.inventory.items[i] >= ITEM_POTION_RED) {
if (gSaveContext.save.saveInfo.inventory.items[i] <= ITEM_OBABA_DRINK) {
for (j = EQUIP_SLOT_C_LEFT; j <= EQUIP_SLOT_C_RIGHT; j++) {
if (GET_CUR_FORM_BTN_ITEM(j) == gSaveContext.save.saveInfo.inventory.items[i]) {
SET_CUR_FORM_BTN_ITEM(j, ITEM_BOTTLE);
Interface_LoadItemIconImpl(play, j);
}
}
gSaveContext.save.saveInfo.inventory.items[i] = ITEM_BOTTLE;
}
}
}
REMOVE_QUEST_ITEM(QUEST_PICTOGRAPH);
if (gSaveContext.save.saveInfo.playerData.health < 0x30) {
gSaveContext.save.saveInfo.playerData.health = 0x30;
}
if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) <= EQUIP_VALUE_SWORD_RAZOR) {
SET_EQUIP_VALUE(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_KOKIRI);
if (CUR_FORM == 0) {
if ((STOLEN_ITEM_1 >= ITEM_SWORD_GILDED) || (STOLEN_ITEM_2 >= ITEM_SWORD_GILDED)) {
CUR_FORM_EQUIP(EQUIP_SLOT_B) = ITEM_SWORD_GILDED;
SET_EQUIP_VALUE(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_GILDED);
} else {
CUR_FORM_EQUIP(EQUIP_SLOT_B) = ITEM_SWORD_KOKIRI;
}
} else {
if ((STOLEN_ITEM_1 >= ITEM_SWORD_GILDED) || (STOLEN_ITEM_2 >= ITEM_SWORD_GILDED)) {
BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_B) = ITEM_SWORD_GILDED;
SET_EQUIP_VALUE(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_GILDED);
} else {
BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_B) = ITEM_SWORD_KOKIRI;
}
}
}
if ((STOLEN_ITEM_1 == ITEM_SWORD_GREAT_FAIRY) || (STOLEN_ITEM_2 == ITEM_SWORD_GREAT_FAIRY)) {
INV_CONTENT(ITEM_SWORD_GREAT_FAIRY) = ITEM_SWORD_GREAT_FAIRY;
}
if (STOLEN_ITEM_1 == ITEM_BOTTLE) {
slot = SLOT(ITEM_BOTTLE);
for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) {
if (gSaveContext.save.saveInfo.inventory.items[slot + i] == ITEM_NONE) {
gSaveContext.save.saveInfo.inventory.items[slot + i] = ITEM_BOTTLE;
break;
}
}
}
if (STOLEN_ITEM_2 == ITEM_BOTTLE) {
slot = SLOT(ITEM_BOTTLE);
for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) {
if (gSaveContext.save.saveInfo.inventory.items[slot + i] == ITEM_NONE) {
gSaveContext.save.saveInfo.inventory.items[slot + i] = ITEM_BOTTLE;
break;
}
}
}
SET_STOLEN_ITEM_1(STOLEN_ITEM_NONE);
SET_STOLEN_ITEM_2(STOLEN_ITEM_NONE);
Inventory_DeleteItem(ITEM_OCARINA_FAIRY, SLOT_TRADE_DEED);
Inventory_DeleteItem(ITEM_SLINGSHOT, SLOT_TRADE_KEY_MAMA);
Inventory_DeleteItem(ITEM_LONGSHOT, SLOT_TRADE_COUPLE);
for (j = EQUIP_SLOT_C_LEFT; j <= EQUIP_SLOT_C_RIGHT; j++) {
if ((GET_CUR_FORM_BTN_ITEM(j) >= ITEM_MOONS_TEAR) && (GET_CUR_FORM_BTN_ITEM(j) <= ITEM_PENDANT_OF_MEMORIES)) {
SET_CUR_FORM_BTN_ITEM(j, ITEM_NONE);
Interface_LoadItemIconImpl(play, j);
}
}
gSaveContext.save.saveInfo.skullTokenCount &= ~0xFFFF0000;
gSaveContext.save.saveInfo.skullTokenCount &= ~0x0000FFFF;
gSaveContext.save.saveInfo.unk_EA0 = 0;
gSaveContext.save.saveInfo.alienInfo[0] = 0;
gSaveContext.save.saveInfo.alienInfo[1] = 0;
gSaveContext.save.saveInfo.alienInfo[2] = 0;
gSaveContext.save.saveInfo.alienInfo[3] = 0;
gSaveContext.save.saveInfo.alienInfo[4] = 0;
gSaveContext.save.saveInfo.alienInfo[5] = 0;
gSaveContext.save.saveInfo.alienInfo[6] = 0;
Sram_ClearHighscores();
for (i = 0; i < 8; i++) {
gSaveContext.save.saveInfo.inventory.dungeonItems[i] &= (u8)~1; // remove boss key
DUNGEON_KEY_COUNT(i) = 0;
gSaveContext.save.saveInfo.inventory.strayFairies[i] = 0;
}
gSaveContext.save.saveInfo.playerData.rupees = 0;
gSaveContext.save.saveInfo.scarecrowSpawnSongSet = false;
gSaveContext.powderKegTimer = 0;
gSaveContext.unk_1014 = 0;
gSaveContext.jinxTimer = 0;
gSaveContext.rupeeAccumulator = 0;
Horse_ResetHorseData(play);
}
void Sram_IncrementDay(void) {
if (CURRENT_DAY <= 3) {
gSaveContext.save.day++;
gSaveContext.save.eventDayCount++;
}
gSaveContext.save.saveInfo.bombersCaughtNum = 0;
gSaveContext.save.saveInfo.bombersCaughtOrder[0] = 0;
gSaveContext.save.saveInfo.bombersCaughtOrder[1] = 0;
gSaveContext.save.saveInfo.bombersCaughtOrder[2] = 0;
gSaveContext.save.saveInfo.bombersCaughtOrder[3] = 0;
gSaveContext.save.saveInfo.bombersCaughtOrder[4] = 0;
CLEAR_WEEKEVENTREG(WEEKEVENTREG_73_10);
CLEAR_WEEKEVENTREG(WEEKEVENTREG_85_02);
}
u16 Sram_CalcChecksum(void* data, size_t count) {
u8* dataPtr = data;
u16 chkSum = 0;
while (count-- > 0) {
chkSum += *dataPtr;
dataPtr++;
}
return chkSum;
}
// Resets `Save` substruct
void Sram_ResetSave(void) {
gSaveContext.save.entrance = ENTRANCE(CUTSCENE, 0);
gSaveContext.save.equippedMask = 0;
gSaveContext.save.isFirstCycle = false;
gSaveContext.save.unk_06 = 0;
gSaveContext.save.linkAge = 0;
gSaveContext.save.isNight = false;
gSaveContext.save.timeSpeedOffset = 0;
gSaveContext.save.snowheadCleared = 0;
gSaveContext.save.hasTatl = false;
gSaveContext.save.isOwlSave = false;
bzero(&gSaveContext.save.saveInfo, sizeof(SaveInfo));
}
/**
* Initializes with random values the following fields:
* - lotteryCodes
* - spiderHouseMaskOrder
* - bomberCode
*/
void Sram_GenerateRandomSaveFields(void) {
s32 randBombers;
s16 sp2A;
s16 pad;
s16 i;
s16 j;
s32 k;
s16 randSpiderHouse;
Sram_ClearHighscores();
gSaveContext.save.saveInfo.lotteryCodes[0][0] = Rand_S16Offset(0, 10);
gSaveContext.save.saveInfo.lotteryCodes[0][1] = Rand_S16Offset(0, 10);
gSaveContext.save.saveInfo.lotteryCodes[0][2] = Rand_S16Offset(0, 10);
gSaveContext.save.saveInfo.lotteryCodes[1][0] = Rand_S16Offset(0, 10);
gSaveContext.save.saveInfo.lotteryCodes[1][1] = Rand_S16Offset(0, 10);
gSaveContext.save.saveInfo.lotteryCodes[1][2] = Rand_S16Offset(0, 10);
gSaveContext.save.saveInfo.lotteryCodes[2][0] = Rand_S16Offset(0, 10);
gSaveContext.save.saveInfo.lotteryCodes[2][1] = Rand_S16Offset(0, 10);
gSaveContext.save.saveInfo.lotteryCodes[2][2] = Rand_S16Offset(0, 10);
// Needed to match...
for (i = 0; i < 3; i++) {
for (j = 0; j < 3; j++) {}
}
i = 0;
sp2A = Rand_S16Offset(0, 16) & 3;
k = 6;
while (i != k) {
randSpiderHouse = Rand_S16Offset(0, 16) & 3;
if (sp2A != randSpiderHouse) {
gSaveContext.save.saveInfo.spiderHouseMaskOrder[i] = randSpiderHouse;
i++;
sp2A = randSpiderHouse;
}
}
do {
randBombers = Rand_S16Offset(0, 6);
} while ((randBombers <= 0) || (randBombers >= 6));
gSaveContext.save.saveInfo.bomberCode[0] = randBombers;
i = 1;
while (i != 5) {
k = false;
do {
randBombers = Rand_S16Offset(0, 6);
} while ((randBombers <= 0) || (randBombers >= 6));
sp2A = 0;
do {
if (randBombers == gSaveContext.save.saveInfo.bomberCode[sp2A]) {
k = true;
}
sp2A++;
} while (sp2A < i);
if (k == false) {
gSaveContext.save.saveInfo.bomberCode[i] = randBombers;
i++;
}
}
}
SavePlayerData sSaveDefaultPlayerData = {
{ '\0', '\0', '\0', '\0', '\0', '\0' }, // newf
0, // threeDayResetCount
{ 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E }, // playerName " "
0x30, // healthCapacity
0x30, // health
0, // magicLevel
MAGIC_NORMAL_METER, // magic
0, // rupees
0, // swordHealth
0, // tatlTimer
false, // isMagicAcquired
false, // isDoubleMagicAcquired
0, // doubleDefense
0, // unk_1F
OWL_WARP_NONE, // owlWarpId
0, // owlActivationFlags
0xFF, // unk_24
SCENE_SPOT00, // savedSceneId
};
ItemEquips sSaveDefaultItemEquips = {
{
{ ITEM_SWORD_KOKIRI, ITEM_NONE, ITEM_NONE, ITEM_NONE },
{ ITEM_SWORD_KOKIRI, ITEM_NONE, ITEM_NONE, ITEM_NONE },
{ ITEM_SWORD_KOKIRI, ITEM_NONE, ITEM_NONE, ITEM_NONE },
{ ITEM_FD, ITEM_NONE, ITEM_NONE, ITEM_NONE },
},
{
{ SLOT_OCARINA, SLOT_NONE, SLOT_NONE, SLOT_NONE },
{ SLOT_NONE, SLOT_NONE, SLOT_NONE, SLOT_NONE },
{ SLOT_NONE, SLOT_NONE, SLOT_NONE, SLOT_NONE },
{ SLOT_NONE, SLOT_NONE, SLOT_NONE, SLOT_NONE },
},
0x11,
};
Inventory sSaveDefaultInventory = {
// items
{
ITEM_NONE, // SLOT_OCARINA
ITEM_NONE, // SLOT_BOW
ITEM_NONE, // SLOT_ARROW_FIRE
ITEM_NONE, // SLOT_ARROW_ICE
ITEM_NONE, // SLOT_ARROW_LIGHT
ITEM_NONE, // SLOT_TRADE_DEED
ITEM_NONE, // SLOT_BOMB
ITEM_NONE, // SLOT_BOMBCHU
ITEM_NONE, // SLOT_DEKU_STICK
ITEM_NONE, // SLOT_DEKU_NUT
ITEM_NONE, // SLOT_MAGIC_BEANS
ITEM_NONE, // SLOT_TRADE_KEY_MAMA
ITEM_NONE, // SLOT_POWDER_KEG
ITEM_NONE, // SLOT_PICTOGRAPH_BOX
ITEM_NONE, // SLOT_LENS_OF_TRUTH
ITEM_NONE, // SLOT_HOOKSHOT
ITEM_NONE, // SLOT_SWORD_GREAT_FAIRY
ITEM_NONE, // SLOT_TRADE_COUPLE
ITEM_NONE, // SLOT_BOTTLE_1
ITEM_NONE, // SLOT_BOTTLE_2
ITEM_NONE, // SLOT_BOTTLE_3
ITEM_NONE, // SLOT_BOTTLE_4
ITEM_NONE, // SLOT_BOTTLE_5
ITEM_NONE, // SLOT_BOTTLE_6
ITEM_NONE, // SLOT_MASK_POSTMAN
ITEM_NONE, // SLOT_MASK_ALL_NIGHT
ITEM_NONE, // SLOT_MASK_BLAST
ITEM_NONE, // SLOT_MASK_STONE
ITEM_NONE, // SLOT_MASK_GREAT_FAIRY
ITEM_NONE, // SLOT_MASK_DEKU
ITEM_NONE, // SLOT_MASK_KEATON
ITEM_NONE, // SLOT_MASK_BREMEN
ITEM_NONE, // SLOT_MASK_BUNNY
ITEM_NONE, // SLOT_MASK_DON_GERO
ITEM_NONE, // SLOT_MASK_SCENTS
ITEM_NONE, // SLOT_MASK_GORON
ITEM_NONE, // SLOT_MASK_ROMANI
ITEM_NONE, // SLOT_MASK_CIRCUS_LEADER
ITEM_NONE, // SLOT_MASK_KAFEIS_MASK
ITEM_NONE, // SLOT_MASK_COUPLE
ITEM_NONE, // SLOT_MASK_TRUTH
ITEM_NONE, // SLOT_MASK_ZORA
ITEM_NONE, // SLOT_MASK_KAMARO
ITEM_NONE, // SLOT_MASK_GIBDO
ITEM_NONE, // SLOT_MASK_GARO
ITEM_NONE, // SLOT_MASK_CAPTAIN
ITEM_NONE, // SLOT_MASK_GIANT
ITEM_NONE, // SLOT_MASK_FIERCE_DEITY
},
// ammo
{
0, // SLOT_OCARINA
0, // SLOT_BOW
0, // SLOT_ARROW_FIRE
0, // SLOT_ARROW_ICE
0, // SLOT_ARROW_LIGHT
0, // SLOT_TRADE_DEED
0, // SLOT_BOMB
0, // SLOT_BOMBCHU
0, // SLOT_DEKU_STICK
0, // SLOT_DEKU_NUT
0, // SLOT_MAGIC_BEANS
0, // SLOT_TRADE_KEY_MAMA
0, // SLOT_POWDER_KEG
0, // SLOT_PICTOGRAPH_BOX
0, // SLOT_LENS_OF_TRUTH
0, // SLOT_HOOKSHOT
0, // SLOT_SWORD_GREAT_FAIRY
0, // SLOT_TRADE_COUPLE
0, // SLOT_BOTTLE_1
0, // SLOT_BOTTLE_2
0, // SLOT_BOTTLE_3
0, // SLOT_BOTTLE_4
0, // SLOT_BOTTLE_5
0, // SLOT_BOTTLE_6
},
// upgrades
(0 << 0) | // UPG_QUIVER
(0 << 3) | // UPG_BOMB_BAG
(0 << 6) | // UPG_STRENGTH
(0 << 9) | // UPG_SCALE
(0 << 12) | // UPG_WALLET
(0 << 14) | // UPG_BULLET_BAG
(1 << 17) | // UPG_DEKU_STICKS
(1 << 20), // UPG_DEKU_NUTS
// questItems
0,
// dungeonItems
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
// dungeonKeys
{ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF },
// defenseHearts
0,
// strayFairies
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
// dekuPlaygroundPlayerName
{
// "LINK "
{ 0x15, 0x12, 0x17, 0x14, 0x3E, 0x3E, 0x3E, 0x3E },
// "LINK "
{ 0x15, 0x12, 0x17, 0x14, 0x3E, 0x3E, 0x3E, 0x3E },
// "LINK "
{ 0x15, 0x12, 0x17, 0x14, 0x3E, 0x3E, 0x3E, 0x3E },
},
};
u16 sSaveDefaultChecksum = 0;
/**
* Initialize new save.
* This save has an empty inventory with 3 hearts, sword and shield.
*/
void Sram_InitNewSave(void) {
gSaveContext.save.playerForm = PLAYER_FORM_HUMAN;
gSaveContext.save.eventDayCount = 0;
gSaveContext.save.day = 0;
gSaveContext.save.time = CLOCK_TIME(6, 0) - 1;
Sram_ResetSave();
Lib_MemCpy(&gSaveContext.save.saveInfo.playerData, &sSaveDefaultPlayerData, sizeof(SavePlayerData));
Lib_MemCpy(&gSaveContext.save.saveInfo.equips, &sSaveDefaultItemEquips, sizeof(ItemEquips));
Lib_MemCpy(&gSaveContext.save.saveInfo.inventory, &sSaveDefaultInventory, sizeof(Inventory));
Lib_MemCpy(&gSaveContext.save.saveInfo.checksum, &sSaveDefaultChecksum,
sizeof(gSaveContext.save.saveInfo.checksum));
gSaveContext.save.saveInfo.horseData.sceneId = SCENE_F01;
gSaveContext.save.saveInfo.horseData.pos.x = -1420;
gSaveContext.save.saveInfo.horseData.pos.y = 257;
gSaveContext.save.saveInfo.horseData.pos.z = -1285;
gSaveContext.save.saveInfo.horseData.yaw = -0x7554;
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.save.saveInfo.playerData.magicLevel = 0;
Sram_GenerateRandomSaveFields();
}
SavePlayerData sSaveDebugPlayerData = {
{ 'Z', 'E', 'L', 'D', 'A', '3' }, // newf
0, // threeDayResetCount
{ 0x15, 0x12, 0x17, 0x14, 0x3E, 0x3E, 0x3E, 0x3E }, // playerName "LINK "
0x80, // healthCapacity
0x80, // health
0, // magicLevel
MAGIC_NORMAL_METER, // magic
50, // rupees
100, // swordHealth
0, // tatlTimer
true, // isMagicAcquired
false, // isDoubleMagicAcquired
0, // doubleDefense
0, // unk_1F
OWL_WARP_NONE, // owlWarpId
0, // owlActivationFlags
0xFF, // unk_24
SCENE_SPOT00, // savedSceneId
};
ItemEquips sSaveDebugItemEquips = {
{
{ ITEM_SWORD_KOKIRI, ITEM_BOW, ITEM_POTION_RED, ITEM_OCARINA_OF_TIME },
{ ITEM_SWORD_KOKIRI, ITEM_BOW, ITEM_MASK_GORON, ITEM_OCARINA_OF_TIME },
{ ITEM_SWORD_KOKIRI, ITEM_BOW, ITEM_MASK_ZORA, ITEM_OCARINA_OF_TIME },
{ ITEM_DEKU_NUT, ITEM_DEKU_NUT, ITEM_MASK_DEKU, ITEM_OCARINA_OF_TIME },
},
{
{ SLOT_OCARINA, SLOT_BOW, SLOT_BOTTLE_2, SLOT_OCARINA },
{ SLOT_OCARINA, SLOT_MAGIC_BEANS, SLOT_MASK_GORON, SLOT_BOMBCHU },
{ SLOT_OCARINA, SLOT_POWDER_KEG, SLOT_MASK_ZORA, SLOT_BOMBCHU },
{ SLOT_OCARINA, SLOT_BOW, SLOT_MASK_DEKU, SLOT_BOMBCHU },
},
0x11,
};
Inventory sSaveDebugInventory = {
// items
{
ITEM_OCARINA_OF_TIME, // SLOT_OCARINA
ITEM_BOW, // SLOT_BOW
ITEM_ARROW_FIRE, // SLOT_ARROW_FIRE
ITEM_ARROW_ICE, // SLOT_ARROW_ICE
ITEM_ARROW_LIGHT, // SLOT_ARROW_LIGHT
ITEM_MOONS_TEAR, // SLOT_TRADE_DEED
ITEM_BOMB, // SLOT_BOMB
ITEM_BOMBCHU, // SLOT_BOMBCHU
ITEM_DEKU_STICK, // SLOT_DEKU_STICK
ITEM_DEKU_NUT, // SLOT_DEKU_NUT
ITEM_MAGIC_BEANS, // SLOT_MAGIC_BEANS
ITEM_ROOM_KEY, // SLOT_TRADE_KEY_MAMA
ITEM_POWDER_KEG, // SLOT_POWDER_KEG
ITEM_PICTOGRAPH_BOX, // SLOT_PICTOGRAPH_BOX
ITEM_LENS_OF_TRUTH, // SLOT_LENS_OF_TRUTH
ITEM_HOOKSHOT, // SLOT_HOOKSHOT
ITEM_SWORD_GREAT_FAIRY, // SLOT_SWORD_GREAT_FAIRY
ITEM_LETTER_TO_KAFEI, // SLOT_TRADE_COUPLE
ITEM_BOTTLE, // SLOT_BOTTLE_1
ITEM_POTION_RED, // SLOT_BOTTLE_2
ITEM_POTION_GREEN, // SLOT_BOTTLE_3
ITEM_POTION_BLUE, // SLOT_BOTTLE_4
ITEM_NONE, // SLOT_BOTTLE_5
ITEM_NONE, // SLOT_BOTTLE_6
ITEM_MASK_POSTMAN, // SLOT_MASK_POSTMAN
ITEM_MASK_ALL_NIGHT, // SLOT_MASK_ALL_NIGHT
ITEM_MASK_BLAST, // SLOT_MASK_BLAST
ITEM_MASK_STONE, // SLOT_MASK_STONE
ITEM_MASK_GREAT_FAIRY, // SLOT_MASK_GREAT_FAIRY
ITEM_MASK_DEKU, // SLOT_MASK_DEKU
ITEM_MASK_KEATON, // SLOT_MASK_KEATON
ITEM_MASK_BREMEN, // SLOT_MASK_BREMEN
ITEM_MASK_BUNNY, // SLOT_MASK_BUNNY
ITEM_MASK_DON_GERO, // SLOT_MASK_DON_GERO
ITEM_MASK_SCENTS, // SLOT_MASK_SCENTS
ITEM_MASK_GORON, // SLOT_MASK_GORON
ITEM_MASK_ROMANI, // SLOT_MASK_ROMANI
ITEM_MASK_CIRCUS_LEADER, // SLOT_MASK_CIRCUS_LEADER
ITEM_MASK_KAFEIS_MASK, // SLOT_MASK_KAFEIS_MASK
ITEM_MASK_COUPLE, // SLOT_MASK_COUPLE
ITEM_MASK_TRUTH, // SLOT_MASK_TRUTH
ITEM_MASK_ZORA, // SLOT_MASK_ZORA
ITEM_MASK_KAMARO, // SLOT_MASK_KAMARO
ITEM_MASK_GIBDO, // SLOT_MASK_GIBDO
ITEM_MASK_GARO, // SLOT_MASK_GARO
ITEM_MASK_CAPTAIN, // SLOT_MASK_CAPTAIN
ITEM_MASK_GIANT, // SLOT_MASK_GIANT
ITEM_MASK_FIERCE_DEITY, // SLOT_MASK_FIERCE_DEITY
},
// ammo
{
1, // SLOT_OCARINA
30, // SLOT_BOW
1, // SLOT_ARROW_FIRE
1, // SLOT_ARROW_ICE
1, // SLOT_ARROW_LIGHT
1, // SLOT_TRADE_DEED
30, // SLOT_BOMB
30, // SLOT_BOMBCHU
30, // SLOT_DEKU_STICK
30, // SLOT_DEKU_NUT
1, // SLOT_MAGIC_BEANS
1, // SLOT_TRADE_KEY_MAMA
1, // SLOT_POWDER_KEG
1, // SLOT_PICTOGRAPH_BOX
30, // SLOT_LENS_OF_TRUTH
1, // SLOT_HOOKSHOT
1, // SLOT_SWORD_GREAT_FAIRY
1, // SLOT_TRADE_COUPLE
1, // SLOT_BOTTLE_1
1, // SLOT_BOTTLE_2
1, // SLOT_BOTTLE_3
1, // SLOT_BOTTLE_4
0, // SLOT_BOTTLE_5
0, // SLOT_BOTTLE_6
},
// upgrades
(1 << 0) | // UPG_QUIVER
(1 << 3) | // UPG_BOMB_BAG
(0 << 6) | // UPG_STRENGTH
(0 << 9) | // UPG_SCALE
(0 << 12) | // UPG_WALLET
(0 << 14) | // UPG_BULLET_BAG
(1 << 17) | // UPG_DEKU_STICKS
(1 << 20), // UPG_DEKU_NUTS
// questItems
(1 << QUEST_SONG_SONATA) | (1 << QUEST_SONG_LULLABY) | (1 << QUEST_SONG_BOSSA_NOVA) | (1 << QUEST_SONG_ELEGY) |
(1 << QUEST_SONG_OATH) | (1 << QUEST_SONG_TIME) | (1 << QUEST_SONG_HEALING) | (1 << QUEST_SONG_EPONA) |
(1 << QUEST_SONG_SOARING) | (1 << QUEST_SONG_STORMS) | (1 << QUEST_BOMBERS_NOTEBOOK) |
(1 << QUEST_SONG_LULLABY_INTRO),
// dungeonItems
{
(1 << DUNGEON_BOSS_KEY) | (1 << DUNGEON_COMPASS) | (1 << DUNGEON_MAP),
(1 << DUNGEON_BOSS_KEY) | (1 << DUNGEON_COMPASS) | (1 << DUNGEON_MAP),
(1 << DUNGEON_BOSS_KEY) | (1 << DUNGEON_COMPASS) | (1 << DUNGEON_MAP),
(1 << DUNGEON_BOSS_KEY) | (1 << DUNGEON_COMPASS) | (1 << DUNGEON_MAP),
(1 << DUNGEON_BOSS_KEY) | (1 << DUNGEON_COMPASS) | (1 << DUNGEON_MAP),
(1 << DUNGEON_BOSS_KEY) | (1 << DUNGEON_COMPASS) | (1 << DUNGEON_MAP),
(1 << DUNGEON_BOSS_KEY) | (1 << DUNGEON_COMPASS) | (1 << DUNGEON_MAP),
(1 << DUNGEON_BOSS_KEY) | (1 << DUNGEON_COMPASS) | (1 << DUNGEON_MAP),
(1 << DUNGEON_BOSS_KEY) | (1 << DUNGEON_COMPASS) | (1 << DUNGEON_MAP),
(1 << DUNGEON_BOSS_KEY) | (1 << DUNGEON_COMPASS) | (1 << DUNGEON_MAP),
},
// dungeonKeys
{ 8, 8, 8, 8, 8, 8, 8, 8, 8 },
// defenseHearts
0,
// strayFairies
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
// dekuPlaygroundPlayerName
{
// "LINK "
{ 0x15, 0x12, 0x17, 0x14, 0x3E, 0x3E, 0x3E, 0x3E },
// "LINK "
{ 0x15, 0x12, 0x17, 0x14, 0x3E, 0x3E, 0x3E, 0x3E },
// "LINK "
{ 0x15, 0x12, 0x17, 0x14, 0x3E, 0x3E, 0x3E, 0x3E },
},
};
u16 sSaveDebugChecksum = 0;
u8 D_801C6A48[PLAYER_FORM_MAX] = {
ITEM_MASK_FIERCE_DEITY, // PLAYER_FORM_FIERCE_DEITY
ITEM_MASK_GORON, // PLAYER_FORM_GORON
ITEM_MASK_ZORA, // PLAYER_FORM_ZORA
ITEM_MASK_DEKU, // PLAYER_FORM_DEKU
ITEM_MASK_FIERCE_DEITY, // PLAYER_FORM_HUMAN
};
u8 D_801C6A50[PLAYER_FORM_MAX] = {
SLOT_MASK_FIERCE_DEITY, // PLAYER_FORM_FIERCE_DEITY
SLOT_MASK_GORON, // PLAYER_FORM_GORON
SLOT_MASK_ZORA, // PLAYER_FORM_ZORA
SLOT_MASK_DEKU, // PLAYER_FORM_DEKU
SLOT_MASK_FIERCE_DEITY, // PLAYER_FORM_HUMAN
};
/**
* Initialize debug save. This is also used on the Title Screen
* This save has a mostly full inventory, every mask and 10 hearts.
*
* Some noteable flags that are set:
* TODO: Investigate the flags
*/
void Sram_InitDebugSave(void) {
Sram_ResetSave();
Lib_MemCpy(&gSaveContext.save.saveInfo.playerData, &sSaveDebugPlayerData, sizeof(SavePlayerData));
Lib_MemCpy(&gSaveContext.save.saveInfo.equips, &sSaveDebugItemEquips, sizeof(ItemEquips));
Lib_MemCpy(&gSaveContext.save.saveInfo.inventory, &sSaveDebugInventory, sizeof(Inventory));
Lib_MemCpy(&gSaveContext.save.saveInfo.checksum, &sSaveDebugChecksum, sizeof(gSaveContext.save.saveInfo.checksum));
if (GET_PLAYER_FORM != PLAYER_FORM_HUMAN) {
BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) = D_801C6A48[GET_PLAYER_FORM];
C_SLOT_EQUIP(0, EQUIP_SLOT_C_DOWN) = D_801C6A50[GET_PLAYER_FORM];
}
gSaveContext.save.hasTatl = true;
gSaveContext.save.saveInfo.horseData.sceneId = SCENE_F01;
gSaveContext.save.saveInfo.horseData.pos.x = -1420;
gSaveContext.save.saveInfo.horseData.pos.y = 257;
gSaveContext.save.saveInfo.horseData.pos.z = -1285;
gSaveContext.save.saveInfo.horseData.yaw = -0x7554;
gSaveContext.save.entrance = ENTRANCE(CUTSCENE, 0);
gSaveContext.save.isFirstCycle = true;
SET_WEEKEVENTREG(WEEKEVENTREG_15_20);
SET_WEEKEVENTREG(WEEKEVENTREG_59_04);
SET_WEEKEVENTREG(WEEKEVENTREG_31_04);
gSaveContext.cycleSceneFlags[SCENE_INSIDETOWER].switch0 = 1;
gSaveContext.save.saveInfo.permanentSceneFlags[SCENE_INSIDETOWER].switch0 = 1;
gSaveContext.save.saveInfo.playerData.magicLevel = 0;
Sram_GenerateRandomSaveFields();
}
void Sram_ResetSaveFromMoonCrash(SramContext* sramCtx) {
s32 i;
s32 cutsceneIndex = gSaveContext.save.cutsceneIndex;
bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
if (SysFlashrom_Read(sramCtx->saveBuf, gFlashSaveStartPages[gSaveContext.fileNum * 2],
gFlashSaveNumPages[gSaveContext.fileNum * 2]) != 0) {
SysFlashrom_Read(sramCtx->saveBuf, gFlashSaveStartPages[gSaveContext.fileNum * 2 + 1],
gFlashSaveNumPages[gSaveContext.fileNum * 2 + 1]);
}
Lib_MemCpy(&gSaveContext.save, sramCtx->saveBuf, sizeof(Save));
if (CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf)) {
SysFlashrom_Read(sramCtx->saveBuf, gFlashSaveStartPages[gSaveContext.fileNum * 2 + 1],
gFlashSaveNumPages[gSaveContext.fileNum * 2 + 1]);
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, sizeof(Save));
}
gSaveContext.save.cutsceneIndex = cutsceneIndex;
for (i = 0; i < ARRAY_COUNT(gSaveContext.eventInf); i++) {
gSaveContext.eventInf[i] = 0;
}
for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
gSaveContext.cycleSceneFlags[i].chest = gSaveContext.save.saveInfo.permanentSceneFlags[i].chest;
gSaveContext.cycleSceneFlags[i].switch0 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0;
gSaveContext.cycleSceneFlags[i].switch1 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1;
gSaveContext.cycleSceneFlags[i].clearedRoom = gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom;
gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible;
}
for (i = 0; i < TIMER_ID_MAX; i++) {
gSaveContext.timerStates[i] = TIMER_STATE_OFF;
gSaveContext.timerCurTimes[i] = SECONDS_TO_TIMER(0);
gSaveContext.timerTimeLimits[i] = SECONDS_TO_TIMER(0);
gSaveContext.timerStartOsTimes[i] = 0;
gSaveContext.timerStopTimes[i] = SECONDS_TO_TIMER(0);
gSaveContext.timerPausedOsTimes[i] = 0;
}
D_801BDAA0 = true;
gHorseIsMounted = false;
gSaveContext.powderKegTimer = 0;
gSaveContext.unk_1014 = 0;
gSaveContext.jinxTimer = 0;
}
static u16 sOwlWarpEntrances[OWL_WARP_MAX - 1] = {
ENTRANCE(GREAT_BAY_COAST, 11), // OWL_WARP_GREAT_BAY_COAST
ENTRANCE(ZORA_CAPE, 6), // OWL_WARP_ZORA_CAPE
ENTRANCE(SNOWHEAD, 3), // OWL_WARP_SNOWHEAD
ENTRANCE(MOUNTAIN_VILLAGE_WINTER, 8), // OWL_WARP_MOUNTAIN_VILLAGE
ENTRANCE(SOUTH_CLOCK_TOWN, 9), // OWL_WARP_CLOCK_TOWN
ENTRANCE(MILK_ROAD, 4), // OWL_WARP_MILK_ROAD
ENTRANCE(WOODFALL, 4), // OWL_WARP_WOODFALL
ENTRANCE(SOUTHERN_SWAMP_POISONED, 10), // OWL_WARP_SOUTHERN_SWAMP
ENTRANCE(IKANA_CANYON, 4), // OWL_WARP_IKANA_CANYON
ENTRANCE(STONE_TOWER, 3), // OWL_WARP_STONE_TOWER
};
void Sram_OpenSave(FileSelectState* fileSelect, SramContext* sramCtx) {
s32 i;
s32 pad;
s32 phi_t1;
s32 pad1;
s32 fileNum;
if (gSaveContext.flashSaveAvailable) {
bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
if (gSaveContext.fileNum == 0xFF) {
SysFlashrom_Read(sramCtx->saveBuf, gFlashSaveStartPages[0], gFlashSaveNumPages[0]);
} else if (fileSelect->isOwlSave[gSaveContext.fileNum + 2]) {
phi_t1 = gSaveContext.fileNum + 2;
phi_t1 *= 2;
if (SysFlashrom_Read(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1], gFlashSaveNumPages[phi_t1]) != 0) {
SysFlashrom_Read(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1 + 1], gFlashSaveNumPages[phi_t1 + 1]);
}
} else {
phi_t1 = gSaveContext.fileNum;
phi_t1 *= 2;
if (SysFlashrom_Read(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1], gFlashSaveNumPages[phi_t1]) != 0) {
SysFlashrom_Read(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1 + 1], gFlashSaveNumPages[phi_t1 + 1]);
}
}
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[phi_t1]);
if (CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf)) {
SysFlashrom_Read(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1 + 1], gFlashSaveNumPages[phi_t1 + 1]);
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[phi_t1]);
}
}
gSaveContext.save.saveInfo.playerData.magicLevel = 0;
if (!gSaveContext.save.isOwlSave) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.eventInf); i++) {
gSaveContext.eventInf[i] = 0;
}
for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
gSaveContext.cycleSceneFlags[i].chest = gSaveContext.save.saveInfo.permanentSceneFlags[i].chest;
gSaveContext.cycleSceneFlags[i].switch0 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0;
gSaveContext.cycleSceneFlags[i].switch1 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1;
gSaveContext.cycleSceneFlags[i].clearedRoom = gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom;
gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible;
}
for (i = 0; i < TIMER_ID_MAX; i++) {
gSaveContext.timerStates[i] = TIMER_STATE_OFF;
gSaveContext.timerCurTimes[i] = SECONDS_TO_TIMER(0);
gSaveContext.timerTimeLimits[i] = SECONDS_TO_TIMER(0);
gSaveContext.timerStartOsTimes[i] = 0;
gSaveContext.timerStopTimes[i] = SECONDS_TO_TIMER(0);
gSaveContext.timerPausedOsTimes[i] = 0;
}
if (gSaveContext.save.isFirstCycle) {
gSaveContext.save.entrance = ENTRANCE(SOUTH_CLOCK_TOWN, 0);
gSaveContext.save.day = 0;
gSaveContext.save.time = CLOCK_TIME(6, 0) - 1;
} else {
gSaveContext.save.entrance = ENTRANCE(CUTSCENE, 0);
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.save.playerForm = PLAYER_FORM_HUMAN;
}
} else {
gSaveContext.save.entrance = sOwlWarpEntrances[(void)0, gSaveContext.save.owlWarpId];
if ((gSaveContext.save.entrance == ENTRANCE(SOUTHERN_SWAMP_POISONED, 10)) &&
CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_WOODFALL_TEMPLE)) {
gSaveContext.save.entrance = ENTRANCE(SOUTHERN_SWAMP_CLEARED, 10);
} else if ((gSaveContext.save.entrance == ENTRANCE(MOUNTAIN_VILLAGE_WINTER, 8)) &&
CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_SNOWHEAD_TEMPLE)) {
gSaveContext.save.entrance = ENTRANCE(MOUNTAIN_VILLAGE_SPRING, 8);
}
for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
gSaveContext.cycleSceneFlags[i].chest = gSaveContext.save.saveInfo.permanentSceneFlags[i].chest;
gSaveContext.cycleSceneFlags[i].switch0 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0;
gSaveContext.cycleSceneFlags[i].switch1 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1;
gSaveContext.cycleSceneFlags[i].clearedRoom = gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom;
gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible;
}
if (gSaveContext.save.saveInfo.scarecrowSpawnSongSet) {
Lib_MemCpy(gScarecrowSpawnSongPtr, gSaveContext.save.saveInfo.scarecrowSpawnSong,
sizeof(gSaveContext.save.saveInfo.scarecrowSpawnSong));
for (i = 0; i < ARRAY_COUNT(gSaveContext.save.saveInfo.scarecrowSpawnSong); i++) {}
}
fileNum = gSaveContext.fileNum;
func_80147314(sramCtx, fileNum);
}
}
// Similar to func_80145698, but accounts for owl saves?
void func_8014546C(SramContext* sramCtx) {
s32 i;
if (gSaveContext.save.isOwlSave) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
gSaveContext.save.saveInfo.permanentSceneFlags[i].chest = gSaveContext.cycleSceneFlags[i].chest;
gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0 = gSaveContext.cycleSceneFlags[i].switch0;
gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1 = gSaveContext.cycleSceneFlags[i].switch1;
gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom = gSaveContext.cycleSceneFlags[i].clearedRoom;
gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible = gSaveContext.cycleSceneFlags[i].collectible;
}
gSaveContext.save.saveInfo.checksum = 0;
gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext, offsetof(SaveContext, fileNum));
Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, offsetof(SaveContext, fileNum));
} else {
for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
gSaveContext.save.saveInfo.permanentSceneFlags[i].chest = gSaveContext.cycleSceneFlags[i].chest;
gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0 = gSaveContext.cycleSceneFlags[i].switch0;
gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1 = gSaveContext.cycleSceneFlags[i].switch1;
gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom = gSaveContext.cycleSceneFlags[i].clearedRoom;
gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible = gSaveContext.cycleSceneFlags[i].collectible;
}
gSaveContext.save.saveInfo.checksum = 0;
gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext.save, sizeof(Save));
if (gSaveContext.flashSaveAvailable) {
Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, sizeof(Save));
Lib_MemCpy(&sramCtx->saveBuf[0x2000], &gSaveContext.save, sizeof(Save));
}
}
}
/**
* Save permanent scene flags, calculate checksum, copy save context to the save buffer
*/
void func_80145698(SramContext* sramCtx) {
s32 i;
for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
gSaveContext.save.saveInfo.permanentSceneFlags[i].chest = gSaveContext.cycleSceneFlags[i].chest;
gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0 = gSaveContext.cycleSceneFlags[i].switch0;
gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1 = gSaveContext.cycleSceneFlags[i].switch1;
gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom = gSaveContext.cycleSceneFlags[i].clearedRoom;
gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible = gSaveContext.cycleSceneFlags[i].collectible;
}
gSaveContext.save.saveInfo.checksum = 0;
gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext.save, sizeof(Save));
if (gSaveContext.flashSaveAvailable) {
Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, sizeof(Save));
Lib_MemCpy(&sramCtx->saveBuf[0x2000], &gSaveContext.save, sizeof(Save));
}
}
// Verifies save and use backup if corrupted?
void func_801457CC(GameState* gameState, SramContext* sramCtx) {
FileSelectState* fileSelect = (FileSelectState*)gameState;
u16 sp7A;
u16 oldCheckSum;
u16 sp76;
u16 sp64;
u16 phi_s2;
u16 pad;
u16 sp6E;
u16 newCheckSum;
u16 maskCount;
if (gSaveContext.flashSaveAvailable) {
D_801F6AF0 = CURRENT_TIME;
D_801F6AF2 = gSaveContext.flashSaveAvailable;
sp64 = 0;
for (sp76 = 0; sp76 < 5; sp76++, sp64 += 2) {
bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
phi_s2 = false;
sp6E = 0;
// read main save from flash
if (SysFlashrom_Read(sramCtx->saveBuf, gFlashSaveStartPages[sp64], gFlashSaveNumPages[sp64]) != 0) {
// main save didn't work
sp6E = 1;
// read backup save from flash
if (SysFlashrom_Read(sramCtx->saveBuf, gFlashSaveStartPages[sp64 + 1], gFlashSaveNumPages[sp64 + 1]) !=
0) {
// backup save didn't work
phi_s2 = true;
}
}
if (sp76 < 2) {
// Non-owl save
// sp76 = 0: main save
// sp76 = 1: backup save
fileSelect->isOwlSave[sp76] = 0;
if (phi_s2) {
// both main save and backup save failed
bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[sp64]);
} else {
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[sp64]);
// test checksum of main save
phi_s2 = gSaveContext.save.saveInfo.checksum;
gSaveContext.save.saveInfo.checksum = 0;
newCheckSum = Sram_CalcChecksum(&gSaveContext, gFlashSaveSizes[sp64]);
gSaveContext.save.saveInfo.checksum = phi_s2;
if (CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf) || (newCheckSum != phi_s2)) {
// checksum didnt match, try backup save
sp6E = 1;
if ((gSaveContext.save.saveInfo.playerData.newf[0] == 'Z') &&
(gSaveContext.save.saveInfo.playerData.newf[1] == 'E') &&
(gSaveContext.save.saveInfo.playerData.newf[2] == 'L') &&
(gSaveContext.save.saveInfo.playerData.newf[3] == 'D') &&
(gSaveContext.save.saveInfo.playerData.newf[4] == 'A')) {}
// read backup save from flash
phi_s2 = false;
if (SysFlashrom_Read(sramCtx->saveBuf, gFlashSaveStartPages[sp64 + 1],
gFlashSaveNumPages[sp64 + 1]) != 0) {
// backup save didn't work
phi_s2 = true;
}
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[sp64]);
// test checksum of backup save
oldCheckSum = gSaveContext.save.saveInfo.checksum;
gSaveContext.save.saveInfo.checksum = 0;
if (phi_s2 || CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf) ||
(oldCheckSum != Sram_CalcChecksum(&gSaveContext, gFlashSaveSizes[sp64]))) {
// backup save didn't work
bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
Lib_MemCpy(&gSaveContext.save, sramCtx->saveBuf, sizeof(Save));
sp6E = 999;
}
}
}
gSaveContext.save.saveInfo.checksum = 0;
//! FAKE: [sp64 + 0]?
gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext, gFlashSaveSizes[sp64 + 0]);
for (sp7A = 0; sp7A < ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.newf); sp7A++) {
fileSelect->newf[sp76][sp7A] = gSaveContext.save.saveInfo.playerData.newf[sp7A];
}
if (!CHECK_NEWF(fileSelect->newf[sp76])) {
fileSelect->threeDayResetCount[sp76] = gSaveContext.save.saveInfo.playerData.threeDayResetCount;
for (sp7A = 0; sp7A < ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.playerName); sp7A++) {
fileSelect->fileNames[sp76][sp7A] = gSaveContext.save.saveInfo.playerData.playerName[sp7A];
}
fileSelect->healthCapacity[sp76] = gSaveContext.save.saveInfo.playerData.healthCapacity;
fileSelect->health[sp76] = gSaveContext.save.saveInfo.playerData.health;
fileSelect->defenseHearts[sp76] = gSaveContext.save.saveInfo.inventory.defenseHearts;
fileSelect->questItems[sp76] = gSaveContext.save.saveInfo.inventory.questItems;
fileSelect->time[sp76] = CURRENT_TIME;
fileSelect->day[sp76] = gSaveContext.save.day;
fileSelect->isOwlSave[sp76] = gSaveContext.save.isOwlSave;
fileSelect->rupees[sp76] = gSaveContext.save.saveInfo.playerData.rupees;
fileSelect->walletUpgrades[sp76] = CUR_UPG_VALUE(UPG_WALLET);
for (sp7A = 0, maskCount = 0; sp7A < MASK_NUM_SLOTS; sp7A++) {
if (gSaveContext.save.saveInfo.inventory.items[sp7A + ITEM_NUM_SLOTS] == ITEM_NONE) {
continue;
}
maskCount++;
}
fileSelect->maskCount[sp76] = maskCount;
fileSelect->heartPieceCount[sp76] = GET_QUEST_HEART_PIECE_COUNT;
}
if (sp6E == 1) {
// backup save
Lib_MemCpy(&sramCtx->saveBuf[0x2000], &gSaveContext.save, sizeof(Save));
Sram_SyncWriteToFlash(sramCtx, gFlashSaveStartPages[sp64], gFlashSpecialSaveNumPages[sp64]);
} else if (!sp6E) {
// main save
oldCheckSum = gSaveContext.save.saveInfo.checksum;
if (SysFlashrom_Read(sramCtx->saveBuf, gFlashSaveStartPages[sp64 + 1],
gFlashSaveNumPages[sp64 + 1]) != 0) {
phi_s2 = 1;
} else {
Lib_MemCpy(&gSaveContext.save, sramCtx->saveBuf, sizeof(Save));
phi_s2 = gSaveContext.save.saveInfo.checksum;
gSaveContext.save.saveInfo.checksum = 0;
sp7A = Sram_CalcChecksum(&gSaveContext.save, sizeof(Save));
}
if (CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf) || (sp7A != phi_s2) ||
(oldCheckSum != phi_s2)) {
SysFlashrom_Read(sramCtx->saveBuf, gFlashSaveStartPages[sp64], gFlashSaveNumPages[sp64]);
Lib_MemCpy(&gSaveContext.save, sramCtx->saveBuf, sizeof(Save));
Lib_MemCpy(&sramCtx->saveBuf[0x2000], &gSaveContext.save, sizeof(Save));
Sram_SyncWriteToFlash(sramCtx, gFlashSaveStartPages[sp64], gFlashSpecialSaveNumPages[sp64]);
}
}
} else if (sp76 < 4) {
// Owl Save:
// sp76 = 3: main owl save
// sp76 = 4: backup owl save
fileSelect->isOwlSave[sp76] = 0;
if (!CHECK_NEWF(fileSelect->newf[sp76 - 2])) {
if (phi_s2) {
// both main save and backup save failed
bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[sp64]);
} else {
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[sp64]);
phi_s2 = gSaveContext.save.saveInfo.checksum;
// test checksum of main save
gSaveContext.save.saveInfo.checksum = 0;
newCheckSum = Sram_CalcChecksum(&gSaveContext, gFlashSaveSizes[sp64]);
gSaveContext.save.saveInfo.checksum = phi_s2;
if (CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf) || (newCheckSum != phi_s2)) {
// checksum didnt match, try backup save
sp6E = 1;
if ((gSaveContext.save.saveInfo.playerData.newf[0] == 'Z') &&
(gSaveContext.save.saveInfo.playerData.newf[1] == 'E') &&
(gSaveContext.save.saveInfo.playerData.newf[2] == 'L') &&
(gSaveContext.save.saveInfo.playerData.newf[3] == 'D') &&
(gSaveContext.save.saveInfo.playerData.newf[4] == 'A')) {}
phi_s2 = false;
// read backup save from flash
if (SysFlashrom_Read(sramCtx->saveBuf, gFlashSaveStartPages[sp64 + 1],
gFlashSaveNumPages[sp64 + 1]) != 0) {
// backup save didn't work
phi_s2 = true;
}
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[sp64]);
// test checksum of backup save
oldCheckSum = gSaveContext.save.saveInfo.checksum;
gSaveContext.save.saveInfo.checksum = 0;
if (phi_s2 || CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf) ||
(oldCheckSum != Sram_CalcChecksum(&gSaveContext, gFlashSaveSizes[sp64]))) {
bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[sp64]);
sp6E = 999;
}
}
}
gSaveContext.save.saveInfo.checksum = 0;
//! FAKE: [sp64 + 0]?
gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext, gFlashSaveSizes[sp64 + 0]);
for (sp7A = 0; sp7A < ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.newf); sp7A++) {
fileSelect->newf[sp76][sp7A] = gSaveContext.save.saveInfo.playerData.newf[sp7A];
}
if (!CHECK_NEWF(fileSelect->newf[sp76])) {
fileSelect->threeDayResetCount[sp76] = gSaveContext.save.saveInfo.playerData.threeDayResetCount;
for (sp7A = 0; sp7A < ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.playerName); sp7A++) {
fileSelect->fileNames[sp76][sp7A] =
(u32)gSaveContext.save.saveInfo.playerData.playerName[sp7A];
}
fileSelect->healthCapacity[sp76] = gSaveContext.save.saveInfo.playerData.healthCapacity;
fileSelect->health[sp76] = gSaveContext.save.saveInfo.playerData.health;
fileSelect->defenseHearts[sp76] = gSaveContext.save.saveInfo.inventory.defenseHearts;
fileSelect->questItems[sp76] = gSaveContext.save.saveInfo.inventory.questItems;
fileSelect->time[sp76] = CURRENT_TIME;
fileSelect->day[sp76] = gSaveContext.save.day;
fileSelect->isOwlSave[sp76] = gSaveContext.save.isOwlSave;
fileSelect->rupees[sp76] = gSaveContext.save.saveInfo.playerData.rupees;
fileSelect->walletUpgrades[sp76] = CUR_UPG_VALUE(UPG_WALLET);
for (sp7A = 0, maskCount = 0; sp7A < MASK_NUM_SLOTS; sp7A++) {
if (gSaveContext.save.saveInfo.inventory.items[sp7A + ITEM_NUM_SLOTS] == ITEM_NONE) {
continue;
}
maskCount++;
}
fileSelect->maskCount[sp76] = maskCount;
fileSelect->heartPieceCount[sp76] = GET_QUEST_HEART_PIECE_COUNT;
}
if (sp6E == 1) {
// backup save
Sram_SyncWriteToFlash(sramCtx, gFlashSaveStartPages[sp64], gFlashSaveNumPages[sp64]);
Sram_SyncWriteToFlash(sramCtx, gFlashSaveStartPages[sp64 + 1], gFlashSaveNumPages[sp64 + 1]);
} else if (!sp6E) {
// main save
oldCheckSum = gSaveContext.save.saveInfo.checksum;
if (SysFlashrom_Read(sramCtx->saveBuf, gFlashSaveStartPages[sp64 + 1],
gFlashSaveNumPages[sp64 + 1]) != 0) {
phi_s2 = 1;
} else {
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[sp64]);
phi_s2 = gSaveContext.save.saveInfo.checksum;
gSaveContext.save.saveInfo.checksum = 0;
sp7A = Sram_CalcChecksum(&gSaveContext, gFlashSaveSizes[sp64]);
}
if (CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf) || (sp7A != phi_s2) ||
(oldCheckSum != phi_s2)) {
SysFlashrom_Read(sramCtx->saveBuf, gFlashSaveStartPages[sp64], gFlashSaveNumPages[sp64]);
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[sp64]);
Sram_SyncWriteToFlash(sramCtx, gFlashSaveStartPages[sp64], gFlashSaveNumPages[sp64]);
Sram_SyncWriteToFlash(sramCtx, gFlashSaveStartPages[sp64 + 1],
gFlashSaveNumPages[sp64 + 1]);
}
}
} else {
bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[sp64]);
Sram_SyncWriteToFlash(sramCtx, gFlashSaveStartPages[sp64], gFlashSaveNumPages[sp64]);
Sram_SyncWriteToFlash(sramCtx, gFlashSaveStartPages[sp64 + 1], gFlashSaveNumPages[sp64 + 1]);
}
} else {
if (phi_s2) {
gSaveContext.options.optionId = 0xA51D;
gSaveContext.options.language = LANGUAGE_ENG;
gSaveContext.options.audioSetting = SAVE_AUDIO_STEREO;
gSaveContext.options.languageSetting = 0;
gSaveContext.options.zTargetSetting = 0;
} else {
Lib_MemCpy(&gSaveContext.options, sramCtx->saveBuf, sizeof(SaveOptions));
if (gSaveContext.options.optionId != 0xA51D) {
gSaveContext.options.optionId = 0xA51D;
gSaveContext.options.language = LANGUAGE_ENG;
gSaveContext.options.audioSetting = SAVE_AUDIO_STEREO;
gSaveContext.options.languageSetting = 0;
gSaveContext.options.zTargetSetting = 0;
}
}
Audio_SetFileSelectSettings(gSaveContext.options.audioSetting);
}
}
gSaveContext.save.time = D_801F6AF0;
gSaveContext.flashSaveAvailable = D_801F6AF2;
}
gSaveContext.options.language = LANGUAGE_ENG;
}
void Sram_EraseSave(FileSelectState* fileSelect2, SramContext* sramCtx, s32 fileNum) {
FileSelectState* fileSelect = fileSelect2;
s32 pad;
if (gSaveContext.flashSaveAvailable) {
if (fileSelect->isOwlSave[fileNum + 2]) {
func_80147314(sramCtx, fileNum);
fileSelect->isOwlSave[fileNum + 2] = false;
}
bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, sizeof(Save));
}
gSaveContext.save.time = D_801F6AF0;
gSaveContext.flashSaveAvailable = D_801F6AF2;
}
void Sram_CopySave(FileSelectState* fileSelect2, SramContext* sramCtx) {
FileSelectState* fileSelect = fileSelect2;
u16 i;
s16 maskCount;
if (gSaveContext.flashSaveAvailable) {
if (fileSelect->isOwlSave[fileSelect->selectedFileIndex + 2]) {
func_80147414(sramCtx, fileSelect->selectedFileIndex, fileSelect->copyDestFileIndex);
fileSelect->threeDayResetCount[fileSelect->copyDestFileIndex + 2] =
gSaveContext.save.saveInfo.playerData.threeDayResetCount;
for (i = 0; i < ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.playerName); i++) {
fileSelect->fileNames[fileSelect->copyDestFileIndex + 2][i] =
gSaveContext.save.saveInfo.playerData.playerName[i];
}
fileSelect->healthCapacity[fileSelect->copyDestFileIndex + 2] =
gSaveContext.save.saveInfo.playerData.healthCapacity;
fileSelect->health[fileSelect->copyDestFileIndex + 2] = gSaveContext.save.saveInfo.playerData.health;
fileSelect->defenseHearts[fileSelect->copyDestFileIndex + 2] =
gSaveContext.save.saveInfo.inventory.defenseHearts;
fileSelect->questItems[fileSelect->copyDestFileIndex + 2] = gSaveContext.save.saveInfo.inventory.questItems;
fileSelect->time[fileSelect->copyDestFileIndex + 2] = CURRENT_TIME;
fileSelect->day[fileSelect->copyDestFileIndex + 2] = gSaveContext.save.day;
fileSelect->isOwlSave[fileSelect->copyDestFileIndex + 2] = gSaveContext.save.isOwlSave;
fileSelect->rupees[fileSelect->copyDestFileIndex + 2] = gSaveContext.save.saveInfo.playerData.rupees;
fileSelect->walletUpgrades[fileSelect->copyDestFileIndex + 2] = CUR_UPG_VALUE(UPG_WALLET);
for (i = 0, maskCount = 0; i < MASK_NUM_SLOTS; i++) {
if (gSaveContext.save.saveInfo.inventory.items[i + ITEM_NUM_SLOTS] != ITEM_NONE) {
maskCount++;
}
}
fileSelect->maskCount[fileSelect->copyDestFileIndex + 2] = maskCount;
fileSelect->heartPieceCount[fileSelect->copyDestFileIndex + 2] = GET_QUEST_HEART_PIECE_COUNT;
}
// clear buffer
bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
// read to buffer
if (SysFlashrom_Read(&sramCtx->saveBuf[0], gFlashSaveStartPages[fileSelect->selectedFileIndex * 2],
gFlashSaveNumPages[fileSelect->selectedFileIndex * 2])) {}
if (SysFlashrom_Read(&sramCtx->saveBuf[0x2000], gFlashSaveStartPages[fileSelect->selectedFileIndex * 2 + 1],
gFlashSaveNumPages[fileSelect->selectedFileIndex * 2 + 1])) {}
// copy buffer to save context
Lib_MemCpy(&gSaveContext.save, sramCtx->saveBuf, sizeof(Save));
fileSelect->threeDayResetCount[fileSelect->copyDestFileIndex] =
gSaveContext.save.saveInfo.playerData.threeDayResetCount;
for (i = 0; i < ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.playerName); i++) {
fileSelect->fileNames[fileSelect->copyDestFileIndex][i] =
gSaveContext.save.saveInfo.playerData.playerName[i];
}
fileSelect->healthCapacity[fileSelect->copyDestFileIndex] =
gSaveContext.save.saveInfo.playerData.healthCapacity;
fileSelect->health[fileSelect->copyDestFileIndex] = gSaveContext.save.saveInfo.playerData.health;
fileSelect->defenseHearts[fileSelect->copyDestFileIndex] = gSaveContext.save.saveInfo.inventory.defenseHearts;
fileSelect->questItems[fileSelect->copyDestFileIndex] = gSaveContext.save.saveInfo.inventory.questItems;
fileSelect->time[fileSelect->copyDestFileIndex] = CURRENT_TIME;
fileSelect->day[fileSelect->copyDestFileIndex] = gSaveContext.save.day;
fileSelect->isOwlSave[fileSelect->copyDestFileIndex] = gSaveContext.save.isOwlSave;
fileSelect->rupees[fileSelect->copyDestFileIndex] = gSaveContext.save.saveInfo.playerData.rupees;
fileSelect->walletUpgrades[fileSelect->copyDestFileIndex] = CUR_UPG_VALUE(UPG_WALLET);
for (i = 0, maskCount = 0; i < MASK_NUM_SLOTS; i++) {
if (gSaveContext.save.saveInfo.inventory.items[i + ITEM_NUM_SLOTS] != ITEM_NONE) {
maskCount++;
}
}
fileSelect->maskCount[fileSelect->copyDestFileIndex] = maskCount;
fileSelect->heartPieceCount[fileSelect->copyDestFileIndex] = GET_QUEST_HEART_PIECE_COUNT;
}
gSaveContext.save.time = D_801F6AF0;
gSaveContext.flashSaveAvailable = D_801F6AF2;
}
void Sram_InitSave(FileSelectState* fileSelect2, SramContext* sramCtx) {
s32 phi_v0;
u16 i;
FileSelectState* fileSelect = fileSelect2;
s16 maskCount;
if (gSaveContext.flashSaveAvailable) {
Sram_InitNewSave();
if (fileSelect->buttonIndex == 0) {
gSaveContext.save.cutsceneIndex = 0xFFF0;
}
for (phi_v0 = 0; phi_v0 < ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.playerName); phi_v0++) {
gSaveContext.save.saveInfo.playerData.playerName[phi_v0] =
fileSelect->fileNames[fileSelect->buttonIndex][phi_v0];
}
gSaveContext.save.saveInfo.playerData.newf[0] = 'Z';
gSaveContext.save.saveInfo.playerData.newf[1] = 'E';
gSaveContext.save.saveInfo.playerData.newf[2] = 'L';
gSaveContext.save.saveInfo.playerData.newf[3] = 'D';
gSaveContext.save.saveInfo.playerData.newf[4] = 'A';
gSaveContext.save.saveInfo.playerData.newf[5] = '3';
gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext.save, sizeof(Save));
Lib_MemCpy(sramCtx->saveBuf, &gSaveContext.save, sizeof(Save));
Lib_MemCpy(&sramCtx->saveBuf[0x2000], &gSaveContext.save, sizeof(Save));
for (i = 0; i < ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.newf); i++) {
fileSelect->newf[fileSelect->buttonIndex][i] = gSaveContext.save.saveInfo.playerData.newf[i];
}
fileSelect->threeDayResetCount[fileSelect->buttonIndex] =
gSaveContext.save.saveInfo.playerData.threeDayResetCount;
for (i = 0; i < ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.playerName); i++) {
fileSelect->fileNames[fileSelect->buttonIndex][i] = gSaveContext.save.saveInfo.playerData.playerName[i];
}
fileSelect->healthCapacity[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.playerData.healthCapacity;
fileSelect->health[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.playerData.health;
fileSelect->defenseHearts[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.inventory.defenseHearts;
fileSelect->questItems[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.inventory.questItems;
fileSelect->time[fileSelect->buttonIndex] = CURRENT_TIME;
fileSelect->day[fileSelect->buttonIndex] = gSaveContext.save.day;
fileSelect->isOwlSave[fileSelect->buttonIndex] = gSaveContext.save.isOwlSave;
fileSelect->rupees[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.playerData.rupees;
fileSelect->walletUpgrades[fileSelect->buttonIndex] = CUR_UPG_VALUE(UPG_WALLET);
for (i = 0, maskCount = 0; i < MASK_NUM_SLOTS; i++) {
if (gSaveContext.save.saveInfo.inventory.items[i + ITEM_NUM_SLOTS] != ITEM_NONE) {
maskCount++;
}
}
fileSelect->maskCount[fileSelect->buttonIndex] = maskCount;
fileSelect->heartPieceCount[fileSelect->buttonIndex] = GET_QUEST_HEART_PIECE_COUNT;
}
gSaveContext.save.time = D_801F6AF0;
gSaveContext.flashSaveAvailable = D_801F6AF2;
}
/**
* Write the SaveOptions of SaveContext to the save buffer
*/
void Sram_WriteSaveOptionsToBuffer(SramContext* sramCtx) {
if (gSaveContext.flashSaveAvailable) {
gSaveContext.options.language = LANGUAGE_ENG;
Lib_MemCpy(sramCtx->saveBuf, &gSaveContext.options, sizeof(SaveOptions));
}
}
void Sram_InitSram(GameState* gameState, SramContext* sramCtx) {
if (gSaveContext.save.entrance) {} // Required to match
Audio_SetFileSelectSettings(gSaveContext.options.audioSetting);
}
void Sram_Alloc(GameState* gameState, SramContext* sramCtx) {
if (gSaveContext.flashSaveAvailable) {
sramCtx->saveBuf = THA_AllocTailAlign16(&gameState->tha, SAVE_BUFFER_SIZE);
sramCtx->status = 0;
}
}
/**
* Synchronous flash write
*/
void Sram_SyncWriteToFlash(SramContext* sramCtx, s32 curPage, s32 numPages) {
sramCtx->curPage = curPage;
sramCtx->numPages = numPages;
SysFlashrom_WriteSync(sramCtx->saveBuf, curPage, numPages);
}
/**
* Saves the game on the very first time Player enters South Clock Town from the Clock Tower
*/
void Sram_SaveSpecialEnterClockTown(PlayState* play) {
s32 pad[2];
SramContext* sramCtx = &play->sramCtx;
gSaveContext.save.isFirstCycle = true;
gSaveContext.save.isOwlSave = false;
func_80145698(sramCtx);
SysFlashrom_WriteSync(sramCtx->saveBuf, gFlashSaveStartPages[gSaveContext.fileNum * 2],
gFlashSpecialSaveNumPages[gSaveContext.fileNum * 2]);
}
/**
* Saves when beating the game, after showing the "Dawn of the New Day" message
*/
void Sram_SaveSpecialNewDay(PlayState* play) {
s32 cutsceneIndex = gSaveContext.save.cutsceneIndex;
s32 day;
u16 time = CURRENT_TIME;
day = gSaveContext.save.day;
CLEAR_WEEKEVENTREG(WEEKEVENTREG_84_20);
Sram_SaveEndOfCycle(play);
func_8014546C(&play->sramCtx);
gSaveContext.save.day = day;
gSaveContext.save.time = time;
gSaveContext.save.cutsceneIndex = cutsceneIndex;
SysFlashrom_WriteSync(play->sramCtx.saveBuf, gFlashSaveStartPages[gSaveContext.fileNum * 2],
gFlashSaveNumPages[gSaveContext.fileNum * 2]);
}
void Sram_SetFlashPagesDefault(SramContext* sramCtx, u32 curPage, u32 numPages) {
sramCtx->curPage = curPage;
sramCtx->numPages = numPages;
sramCtx->status = 1;
}
void Sram_StartWriteToFlashDefault(SramContext* sramCtx) {
// async flash write
SysFlashrom_WriteAsync(sramCtx->saveBuf, sramCtx->curPage, sramCtx->numPages);
sramCtx->startWriteOsTime = osGetTime();
sramCtx->status = 2;
}
void Sram_UpdateWriteToFlashDefault(SramContext* sramCtx) {
if (sramCtx->status == 2) {
if (SysFlashrom_IsBusy() != 0) { // if task running
if (SysFlashrom_AwaitResult() == 0) { // wait for task done
// task success
sramCtx->status = 4;
} else {
// task failure
sramCtx->status = 4;
}
}
} else if (OSTIME_TO_TIMER(osGetTime() - sramCtx->startWriteOsTime) >= SECONDS_TO_TIMER(2)) {
// Finished status is hardcoded to 2 seconds instead of when the task finishes
sramCtx->status = 0;
}
}
void Sram_SetFlashPagesOwlSave(SramContext* sramCtx, s32 curPage, s32 numPages) {
sramCtx->curPage = curPage;
sramCtx->numPages = numPages;
sramCtx->status = 6;
}
void Sram_StartWriteToFlashOwlSave(SramContext* sramCtx) {
SysFlashrom_WriteAsync(sramCtx->saveBuf, sramCtx->curPage, sramCtx->numPages);
sramCtx->startWriteOsTime = osGetTime();
sramCtx->status = 7;
}
void Sram_UpdateWriteToFlashOwlSave(SramContext* sramCtx) {
if (sramCtx->status == 7) {
if (SysFlashrom_IsBusy() != 0) { // Is task running
if (SysFlashrom_AwaitResult() == 0) { // Wait for task done
SysFlashrom_WriteAsync(sramCtx->saveBuf, sramCtx->curPage + 0x80, sramCtx->numPages);
sramCtx->status = 8;
} else {
SysFlashrom_WriteAsync(sramCtx->saveBuf, sramCtx->curPage + 0x80, sramCtx->numPages);
sramCtx->status = 8;
}
}
} else if (sramCtx->status == 8) {
if (SysFlashrom_IsBusy() != 0) { // Is task running
if (SysFlashrom_AwaitResult() == 0) { // Wait for task done
sramCtx->status = 4;
} else {
sramCtx->status = 4;
}
}
} else if (OSTIME_TO_TIMER(osGetTime() - sramCtx->startWriteOsTime) >= SECONDS_TO_TIMER(2)) {
// Finished status is hardcoded to 2 seconds instead of when the task finishes
sramCtx->status = 0;
bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
gSaveContext.save.isOwlSave = false;
gSaveContext.save.saveInfo.checksum = 0;
// flash read to buffer then copy to save context
SysFlashrom_Read(sramCtx->saveBuf, sramCtx->curPage, sramCtx->numPages);
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, offsetof(SaveContext, fileNum));
}
}
void func_80147314(SramContext* sramCtx, s32 fileNum) {
s32 pad;
gSaveContext.save.isOwlSave = false;
gSaveContext.save.saveInfo.playerData.newf[0] = '\0';
gSaveContext.save.saveInfo.playerData.newf[1] = '\0';
gSaveContext.save.saveInfo.playerData.newf[2] = '\0';
gSaveContext.save.saveInfo.playerData.newf[3] = '\0';
gSaveContext.save.saveInfo.playerData.newf[4] = '\0';
gSaveContext.save.saveInfo.playerData.newf[5] = '\0';
gSaveContext.save.saveInfo.checksum = 0;
gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext, offsetof(SaveContext, fileNum));
Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, offsetof(SaveContext, fileNum));
Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2], gFlashOwlSaveNumPages[fileNum * 2]);
//! Note: should be `gFlashOwlSaveNumPages[fileNum * 2 + 1]`?
Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2 + 1], gFlashOwlSaveNumPages[fileNum * 2]);
gSaveContext.save.isOwlSave = true;
gSaveContext.save.saveInfo.playerData.newf[0] = 'Z';
gSaveContext.save.saveInfo.playerData.newf[1] = 'E';
gSaveContext.save.saveInfo.playerData.newf[2] = 'L';
gSaveContext.save.saveInfo.playerData.newf[3] = 'D';
gSaveContext.save.saveInfo.playerData.newf[4] = 'A';
gSaveContext.save.saveInfo.playerData.newf[5] = '3';
}
// Used by `Sram_CopySave` with `isOwlSave` set
void func_80147414(SramContext* sramCtx, s32 fileNum, s32 arg2) {
s32 pad;
// Clear save buffer
bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
// Read save file
if (SysFlashrom_Read(sramCtx->saveBuf, gFlashOwlSaveStartPages[fileNum * 2], gFlashOwlSaveNumPages[fileNum * 2]) !=
0) {
// If failed, read backup save file
SysFlashrom_Read(sramCtx->saveBuf, gFlashOwlSaveStartPages[fileNum * 2 + 1],
gFlashOwlSaveNumPages[fileNum * 2 + 1]);
}
// Copy buffer to save context
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, offsetof(SaveContext, fileNum));
Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[arg2 * 2], gFlashOwlSaveNumPages[arg2 * 2]);
Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[arg2 * 2 + 1], gFlashOwlSaveNumPages[arg2 * 2]);
}
void Sram_nop8014750C(UNK_TYPE4 arg0) {
}
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