diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2025-06-15 20:32:54 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-06-15 14:32:54 -0400 |
| commit | 05a281855740f2c7dc4a9fef482286b3032a9a7e (patch) | |
| tree | 4547271e10c2e14c1077ac38a61de51ff08e045f | |
| parent | d3ed1378780242c51587cb9524653e89cb2e171d (diff) | |
Assets: Move limb enums into xmls 4 (#2631)
| -rw-r--r-- | assets/xml/objects/object_ma2.xml | 38 | ||||
| -rw-r--r-- | assets/xml/objects/object_md.xml | 34 | ||||
| -rw-r--r-- | assets/xml/objects/object_nb.xml | 38 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Ma2/z_en_ma2.c | 14 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Ma2/z_en_ma2.h | 24 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Ma3/z_en_ma3.h | 24 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Md/z_en_md.c | 20 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Md/z_en_md.h | 30 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Nb/z_en_nb.c | 11 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Nb/z_en_nb.h | 28 |
10 files changed, 88 insertions, 173 deletions
diff --git a/assets/xml/objects/object_ma2.xml b/assets/xml/objects/object_ma2.xml index 960e9485b..b6492afd8 100644 --- a/assets/xml/objects/object_ma2.xml +++ b/assets/xml/objects/object_ma2.xml @@ -99,25 +99,25 @@ <DList Name="gMalonAdultLeftLegDL" Offset="0x8A60"/> <DList Name="gMalonAdultLeftFootDL" Offset="0x8B50"/> - <Skeleton Name="gMalonAdultSkel" Type="Flex" LimbType="Standard" Offset="0x8D90"/> - <Limb Name="gMalonAdultRootLimb" LimbType="Standard" Offset="0x8C70"/> - <Limb Name="gMalonAdultLowerControlLimb" LimbType="Standard" Offset="0x8C7C"/> - <Limb Name="gMalonAdultLeftThighLimb" LimbType="Standard" Offset="0x8C88"/> - <Limb Name="gMalonAdultLeftLegLimb" LimbType="Standard" Offset="0x8C94"/> - <Limb Name="gMalonAdultLeftFootLimb" LimbType="Standard" Offset="0x8CA0"/> - <Limb Name="gMalonAdultRightThighLimb" LimbType="Standard" Offset="0x8CAC"/> - <Limb Name="gMalonAdultRightLegLimb" LimbType="Standard" Offset="0x8CB8"/> - <Limb Name="gMalonAdultRightFootLimb" LimbType="Standard" Offset="0x8CC4"/> - <Limb Name="gMalonAdultTorsoLimb" LimbType="Standard" Offset="0x8CD0"/> - <Limb Name="gMalonAdultDressLimb" LimbType="Standard" Offset="0x8CDC"/> - <Limb Name="gMalonAdultChestAndNeckLimb" LimbType="Standard" Offset="0x8CE8"/> - <Limb Name="gMalonAdultLeftShoulderLimb" LimbType="Standard" Offset="0x8CF4"/> - <Limb Name="gMalonAdultLeftArmLimb" LimbType="Standard" Offset="0x8D00"/> - <Limb Name="gMalonAdultLeftHandLimb" LimbType="Standard" Offset="0x8D0C"/> - <Limb Name="gMalonAdultRightShoulderLimb" LimbType="Standard" Offset="0x8D18"/> - <Limb Name="gMalonAdultRightArmLimb" LimbType="Standard" Offset="0x8D24"/> - <Limb Name="gMalonAdultRightHandLimb" LimbType="Standard" Offset="0x8D30"/> - <Limb Name="gMalonAdultHeadLimb" LimbType="Standard" Offset="0x8D3C"/> + <Skeleton Name="gMalonAdultSkel" Type="Flex" LimbType="Standard" LimbNone="MALON_ADULT_LIMB_NONE" LimbMax="MALON_ADULT_LIMB_MAX" EnumName="MalonAdultLimb" Offset="0x8D90"/> + <Limb Name="gMalonAdultRootLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_ROOT" Offset="0x8C70"/> + <Limb Name="gMalonAdultLowerControlLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_LOWER_CONTROL" Offset="0x8C7C"/> + <Limb Name="gMalonAdultLeftThighLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_LEFT_THIGH" Offset="0x8C88"/> + <Limb Name="gMalonAdultLeftLegLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_LEFT_LEG" Offset="0x8C94"/> + <Limb Name="gMalonAdultLeftFootLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_LEFT_FOOT" Offset="0x8CA0"/> + <Limb Name="gMalonAdultRightThighLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_RIGHT_THIGH" Offset="0x8CAC"/> + <Limb Name="gMalonAdultRightLegLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_RIGHT_LEG" Offset="0x8CB8"/> + <Limb Name="gMalonAdultRightFootLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_RIGHT_FOOT" Offset="0x8CC4"/> + <Limb Name="gMalonAdultTorsoLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_TORSO" Offset="0x8CD0"/> + <Limb Name="gMalonAdultDressLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_DRESS" Offset="0x8CDC"/> + <Limb Name="gMalonAdultChestAndNeckLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_CHEST_AND_NECK" Offset="0x8CE8"/> + <Limb Name="gMalonAdultLeftShoulderLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_LEFT_SHOULDER" Offset="0x8CF4"/> + <Limb Name="gMalonAdultLeftArmLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_LEFT_ARM" Offset="0x8D00"/> + <Limb Name="gMalonAdultLeftHandLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_LEFT_HAND" Offset="0x8D0C"/> + <Limb Name="gMalonAdultRightShoulderLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_RIGHT_SHOULDER" Offset="0x8D18"/> + <Limb Name="gMalonAdultRightArmLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_RIGHT_ARM" Offset="0x8D24"/> + <Limb Name="gMalonAdultRightHandLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_RIGHT_HAND" Offset="0x8D30"/> + <Limb Name="gMalonAdultHeadLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_HEAD" Offset="0x8D3C"/> <Animation Name="gMalonAdultIdleAnim" Offset="0x7D4"/> <Animation Name="gMalonAdultSingToIdleAnim" Offset="0x92F0"/> <!-- Unused --> <Animation Name="gMalonAdultStandStillAnim" Offset="0x93BC"/> diff --git a/assets/xml/objects/object_md.xml b/assets/xml/objects/object_md.xml index ea1fca3cd..db5bed45b 100644 --- a/assets/xml/objects/object_md.xml +++ b/assets/xml/objects/object_md.xml @@ -1,25 +1,25 @@ <Root> <File Name="object_md" Segment="6"> <!-- Mido Skeleton --> - <Skeleton Name="gMidoSkel" Type="Flex" LimbType="Standard" Offset="0x7FB8"/> + <Skeleton Name="gMidoSkel" Type="Flex" LimbType="Standard" LimbNone="MIDO_LIMB_NONE" LimbMax="MIDO_LIMB_MAX" EnumName="MidoLimb" Offset="0x7FB8"/> <!-- Mido Limbs --> - <Limb Name="gMidoRootLimb" LimbType="Standard" Offset="0x7EB8"/> - <Limb Name="gMidoWaistLimb" LimbType="Standard" Offset="0x7EC4"/> - <Limb Name="gMidoLeftThighLimb" LimbType="Standard" Offset="0x7ED0"/> - <Limb Name="gMidoLeftLegLimb" LimbType="Standard" Offset="0x7EDC"/> - <Limb Name="gMidoLeftFootLimb" LimbType="Standard" Offset="0x7EE8"/> - <Limb Name="gMidoRightThighLimb" LimbType="Standard" Offset="0x7EF4"/> - <Limb Name="gMidoRightLegLimb" LimbType="Standard" Offset="0x7F00"/> - <Limb Name="gMidoRightFootLimb" LimbType="Standard" Offset="0x7F0C"/> - <Limb Name="gMidoTorsoLimb" LimbType="Standard" Offset="0x7F18"/> - <Limb Name="gMidoLeftUpperArmLimb" LimbType="Standard" Offset="0x7F24"/> - <Limb Name="gMidoLeftForearmLimb" LimbType="Standard" Offset="0x7F30"/> - <Limb Name="gMidoLeftHandLimb" LimbType="Standard" Offset="0x7F3C"/> - <Limb Name="gMidoRightUpperArmLimb" LimbType="Standard" Offset="0x7F48"/> - <Limb Name="gMidoRightForearmLimb" LimbType="Standard" Offset="0x7F54"/> - <Limb Name="gMidoRightHandLimb" LimbType="Standard" Offset="0x7F60"/> - <Limb Name="gMidoHeadLimb" LimbType="Standard" Offset="0x7F6C"/> + <Limb Name="gMidoRootLimb" LimbType="Standard" EnumName="MIDO_LIMB_ROOT" Offset="0x7EB8"/> + <Limb Name="gMidoWaistLimb" LimbType="Standard" EnumName="MIDO_LIMB_WAIST" Offset="0x7EC4"/> + <Limb Name="gMidoLeftThighLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_THIGH" Offset="0x7ED0"/> + <Limb Name="gMidoLeftLegLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_LEG" Offset="0x7EDC"/> + <Limb Name="gMidoLeftFootLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_FOOT" Offset="0x7EE8"/> + <Limb Name="gMidoRightThighLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_THIGH" Offset="0x7EF4"/> + <Limb Name="gMidoRightLegLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_LEG" Offset="0x7F00"/> + <Limb Name="gMidoRightFootLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_FOOT" Offset="0x7F0C"/> + <Limb Name="gMidoTorsoLimb" LimbType="Standard" EnumName="MIDO_LIMB_TORSO" Offset="0x7F18"/> + <Limb Name="gMidoLeftUpperArmLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_UPPER_ARM" Offset="0x7F24"/> + <Limb Name="gMidoLeftForearmLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_FOREARM" Offset="0x7F30"/> + <Limb Name="gMidoLeftHandLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_HAND" Offset="0x7F3C"/> + <Limb Name="gMidoRightUpperArmLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_UPPER_ARM" Offset="0x7F48"/> + <Limb Name="gMidoRightForearmLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_FOREARM" Offset="0x7F54"/> + <Limb Name="gMidoRightHandLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_HAND" Offset="0x7F60"/> + <Limb Name="gMidoHeadLimb" LimbType="Standard" EnumName="MIDO_LIMB_HEAD" Offset="0x7F6C"/> <!-- Mido Limb Vertices --> <Array Name="gMidoLeftHandVtx" Count="48" Offset="0x15E0"> diff --git a/assets/xml/objects/object_nb.xml b/assets/xml/objects/object_nb.xml index cf2dba8da..9b909a89e 100644 --- a/assets/xml/objects/object_nb.xml +++ b/assets/xml/objects/object_nb.xml @@ -2,27 +2,27 @@ <File Name="object_nb" Segment="6"> <!-- Nabooru Skeleton --> - <Skeleton Name="gNabooruSkel" Type="Flex" LimbType="Standard" Offset="0x181C8"/> + <Skeleton Name="gNabooruSkel" Type="Flex" LimbType="Standard" LimbNone="NABOORU_LIMB_NONE" LimbMax="NABOORU_LIMB_MAX" EnumName="NabooruLimb" Offset="0x181C8"/> <!-- Nabooru Limbs --> - <Limb Name="gNabooruRootLimb" LimbType="Standard" Offset="0x180A8"/> - <Limb Name="gNabooruLeftThighLimb" LimbType="Standard" Offset="0x180B4"/> - <Limb Name="gNabooruLeftShinLimb" LimbType="Standard" Offset="0x180C0"/> - <Limb Name="gNabooruLeftFootLimb" LimbType="Standard" Offset="0x180CC"/> - <Limb Name="gNabooruRightThighLimb" LimbType="Standard" Offset="0x180D8"/> - <Limb Name="gNabooruRightShinLimb" LimbType="Standard" Offset="0x180E4"/> - <Limb Name="gNabooruRightFootLimb" LimbType="Standard" Offset="0x180F0"/> - <Limb Name="gNabooruTorsoLimb" LimbType="Standard" Offset="0x180FC"/> - <Limb Name="gNabooruLeftUpperArmLimb" LimbType="Standard" Offset="0x18108"/> - <Limb Name="gNabooruLeftForearmLimb" LimbType="Standard" Offset="0x18114"/> - <Limb Name="gNabooruLeftHandLimb" LimbType="Standard" Offset="0x18120"/> - <Limb Name="gNabooruRightUpperArmLimb" LimbType="Standard" Offset="0x1812C"/> - <Limb Name="gNabooruRightForearmLimb" LimbType="Standard" Offset="0x18138"/> - <Limb Name="gNabooruRightHandLimb" LimbType="Standard" Offset="0x18144"/> - <Limb Name="gNabooruHeadLimb" LimbType="Standard" Offset="0x18150"/> - <Limb Name="gNabooruBlankLimb" LimbType="Standard" Offset="0x1815C"/> - <Limb Name="gNabooruPonytailLimb" LimbType="Standard" Offset="0x18168"/> - <Limb Name="gNabooruWaistLimb" LimbType="Standard" Offset="0x18174"/> + <Limb Name="gNabooruRootLimb" LimbType="Standard" EnumName="NABOORU_LIMB_ROOT" Offset="0x180A8"/> + <Limb Name="gNabooruLeftThighLimb" LimbType="Standard" EnumName="NABOORU_LIMB_L_THIGH" Offset="0x180B4"/> + <Limb Name="gNabooruLeftShinLimb" LimbType="Standard" EnumName="NABOORU_LIMB_L_SHIN" Offset="0x180C0"/> + <Limb Name="gNabooruLeftFootLimb" LimbType="Standard" EnumName="NABOORU_LIMB_L_FOOT" Offset="0x180CC"/> + <Limb Name="gNabooruRightThighLimb" LimbType="Standard" EnumName="NABOORU_LIMB_R_THIGH" Offset="0x180D8"/> + <Limb Name="gNabooruRightShinLimb" LimbType="Standard" EnumName="NABOORU_LIMB_R_SHIN" Offset="0x180E4"/> + <Limb Name="gNabooruRightFootLimb" LimbType="Standard" EnumName="NABOORU_LIMB_R_FOOT" Offset="0x180F0"/> + <Limb Name="gNabooruTorsoLimb" LimbType="Standard" EnumName="NABOORU_LIMB_TORSO" Offset="0x180FC"/> + <Limb Name="gNabooruLeftUpperArmLimb" LimbType="Standard" EnumName="NABOORU_LIMB_L_UPPER_ARM" Offset="0x18108"/> + <Limb Name="gNabooruLeftForearmLimb" LimbType="Standard" EnumName="NABOORU_LIMB_L_FOREARM" Offset="0x18114"/> + <Limb Name="gNabooruLeftHandLimb" LimbType="Standard" EnumName="NABOORU_LIMB_L_HAND" Offset="0x18120"/> + <Limb Name="gNabooruRightUpperArmLimb" LimbType="Standard" EnumName="NABOORU_LIMB_R_UPPER_ARM" Offset="0x1812C"/> + <Limb Name="gNabooruRightForearmLimb" LimbType="Standard" EnumName="NABOORU_LIMB_R_FOREARM" Offset="0x18138"/> + <Limb Name="gNabooruRightHandLimb" LimbType="Standard" EnumName="NABOORU_LIMB_R_HAND" Offset="0x18144"/> + <Limb Name="gNabooruHeadLimb" LimbType="Standard" EnumName="NABOORU_LIMB_HEAD" Offset="0x18150"/> + <Limb Name="gNabooruBlankLimb" LimbType="Standard" EnumName="NABOORU_LIMB_BLANK" Offset="0x1815C"/> + <Limb Name="gNabooruPonytailLimb" LimbType="Standard" EnumName="NABOORU_LIMB_PONYTAIL" Offset="0x18168"/> + <Limb Name="gNabooruWaistLimb" LimbType="Standard" EnumName="NABOORU_LIMB_WAIST" Offset="0x18174"/> <!-- Nabooru Limb Vertices --> <Array Name="gNabooruHeadMouthClosedVtx" Count="297" Offset="0xDD68"> diff --git a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c index ed01e29e4..45cb07bae 100644 --- a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c +++ b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c @@ -363,23 +363,23 @@ s32 EnMa2_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p EnMa2* this = (EnMa2*)thisx; Vec3s limbRot; - if ((limbIndex == MALON_ADULT_LEFT_THIGH_LIMB) || (limbIndex == MALON_ADULT_RIGHT_THIGH_LIMB)) { + if ((limbIndex == MALON_ADULT_LIMB_LEFT_THIGH) || (limbIndex == MALON_ADULT_LIMB_RIGHT_THIGH)) { *dList = NULL; } - if (limbIndex == MALON_ADULT_HEAD_LIMB) { + if (limbIndex == MALON_ADULT_LIMB_HEAD) { Matrix_Translate(1400.0f, 0.0f, 0.0f, MTXMODE_APPLY); limbRot = this->interactInfo.headRot; Matrix_RotateX(BINANG_TO_RAD_ALT(limbRot.y), MTXMODE_APPLY); Matrix_RotateZ(BINANG_TO_RAD_ALT(limbRot.x), MTXMODE_APPLY); Matrix_Translate(-1400.0f, 0.0f, 0.0f, MTXMODE_APPLY); } - if (limbIndex == MALON_ADULT_CHEST_AND_NECK_LIMB) { + if (limbIndex == MALON_ADULT_LIMB_CHEST_AND_NECK) { limbRot = this->interactInfo.torsoRot; Matrix_RotateY(BINANG_TO_RAD_ALT(-limbRot.y), MTXMODE_APPLY); Matrix_RotateX(BINANG_TO_RAD_ALT(-limbRot.x), MTXMODE_APPLY); } - if ((limbIndex == MALON_ADULT_CHEST_AND_NECK_LIMB) || (limbIndex == MALON_ADULT_LEFT_SHOULDER_LIMB) || - (limbIndex == MALON_ADULT_RIGHT_SHOULDER_LIMB)) { + if ((limbIndex == MALON_ADULT_LIMB_CHEST_AND_NECK) || (limbIndex == MALON_ADULT_LIMB_LEFT_SHOULDER) || + (limbIndex == MALON_ADULT_LIMB_RIGHT_SHOULDER)) { rot->y += Math_SinS(this->upperBodyRot[limbIndex].y) * 200.0f; rot->z += Math_CosS(this->upperBodyRot[limbIndex].z) * 200.0f; } @@ -392,10 +392,10 @@ void EnMa2_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, OPEN_DISPS(play->state.gfxCtx, "../z_en_ma2.c", 904); - if (limbIndex == MALON_ADULT_HEAD_LIMB) { + if (limbIndex == MALON_ADULT_LIMB_HEAD) { Matrix_MultVec3f(&vec, &this->actor.focus.pos); } - if ((limbIndex == MALON_ADULT_LEFT_HAND_LIMB) && (this->skelAnime.animation == &gMalonAdultStandStillAnim)) { + if ((limbIndex == MALON_ADULT_LIMB_LEFT_HAND) && (this->skelAnime.animation == &gMalonAdultStandStillAnim)) { gSPDisplayList(POLY_OPA_DISP++, gMalonAdultBasketDL); } diff --git a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.h b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.h index 3e2a9b4b8..777d8c73d 100644 --- a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.h +++ b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.h @@ -3,34 +3,12 @@ #include "ultra64.h" #include "actor.h" +#include "assets/objects/object_ma2/object_ma2.h" struct EnMa2; typedef void (*EnMa2ActionFunc)(struct EnMa2*, struct PlayState*); -typedef enum AdultMalonLimb { - /* 0x00 */ MALON_ADULT_LIMB_NONE, - /* 0x01 */ MALON_ADULT_ROOT_LIMB, - /* 0x02 */ MALON_ADULT_LOWER_CONTROL_LIMB, - /* 0x03 */ MALON_ADULT_LEFT_THIGH_LIMB, - /* 0x04 */ MALON_ADULT_LEFT_LEG_LIMB, - /* 0x05 */ MALON_ADULT_LEFT_FOOT_LIMB, - /* 0x06 */ MALON_ADULT_RIGHT_THIGH_LIMB, - /* 0x07 */ MALON_ADULT_RIGHT_LEG_LIMB, - /* 0x08 */ MALON_ADULT_RIGHT_FOOT_LIMB, - /* 0x09 */ MALON_ADULT_TORSO_LIMB, - /* 0x0A */ MALON_ADULT_DRESS_LIMB, - /* 0x0B */ MALON_ADULT_CHEST_AND_NECK_LIMB, - /* 0x0C */ MALON_ADULT_LEFT_SHOULDER_LIMB, - /* 0x0D */ MALON_ADULT_LEFT_ARM_LIMB, - /* 0x0E */ MALON_ADULT_LEFT_HAND_LIMB, - /* 0x0F */ MALON_ADULT_RIGHT_SHOULDER_LIMB, - /* 0x10 */ MALON_ADULT_RIGHT_ARM_LIMB, - /* 0x11 */ MALON_ADULT_RIGHT_HAND_LIMB, - /* 0x12 */ MALON_ADULT_HEAD_LIMB, - /* 0x13 */ MALON_ADULT_LIMB_MAX -} AdultMalonLimb; - typedef struct EnMa2 { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; diff --git a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.h b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.h index a6bb2096f..1d3ec1cdf 100644 --- a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.h +++ b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.h @@ -3,34 +3,12 @@ #include "ultra64.h" #include "actor.h" +#include "assets/objects/object_ma2/object_ma2.h" struct EnMa3; typedef void (*EnMa3ActionFunc)(struct EnMa3*, struct PlayState*); -typedef enum AdultMalonLimb { - /* 0x00 */ MALON_ADULT_LIMB_NONE, - /* 0x01 */ MALON_ADULT_LIMB_ROOT, - /* 0x02 */ MALON_ADULT_LIMB_LOWER_CONTROL, - /* 0x03 */ MALON_ADULT_LIMB_LEFT_THIGH, - /* 0x04 */ MALON_ADULT_LIMB_LEFT_LEG, - /* 0x05 */ MALON_ADULT_LIMB_LEFT_FOOT, - /* 0x06 */ MALON_ADULT_LIMB_RIGHT_THIGH, - /* 0x07 */ MALON_ADULT_LIMB_RIGHT_LEG, - /* 0x08 */ MALON_ADULT_LIMB_RIGHT_FOOT, - /* 0x09 */ MALON_ADULT_LIMB_TORSO, - /* 0x0A */ MALON_ADULT_LIMB_DRESS, - /* 0x0B */ MALON_ADULT_LIMB_CHEST_AND_NECK, - /* 0x0C */ MALON_ADULT_LIMB_LEFT_SHOULDER, - /* 0x0D */ MALON_ADULT_LIMB_LEFT_ARM, - /* 0x0E */ MALON_ADULT_LIMB_LEFT_HAND, - /* 0x0F */ MALON_ADULT_LIMB_RIGHT_SHOULDER, - /* 0x10 */ MALON_ADULT_LIMB_RIGHT_ARM, - /* 0x11 */ MALON_ADULT_LIMB_RIGHT_HAND, - /* 0x12 */ MALON_ADULT_LIMB_HEAD, - /* 0x13 */ MALON_ADULT_LIMB_MAX -} AdultMalonLimb; - typedef struct EnMa3 { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.c b/src/overlays/actors/ovl_En_Md/z_en_md.c index 3059baa7b..d1633deb6 100644 --- a/src/overlays/actors/ovl_En_Md/z_en_md.c +++ b/src/overlays/actors/ovl_En_Md/z_en_md.c @@ -687,7 +687,7 @@ void EnMd_Init(Actor* thisx, PlayState* play) { s32 pad; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 24.0f); - SkelAnime_InitFlex(play, &this->skelAnime, &gMidoSkel, NULL, this->jointTable, this->morphTable, ENMD_LIMB_MAX); + SkelAnime_InitFlex(play, &this->skelAnime, &gMidoSkel, NULL, this->jointTable, this->morphTable, MIDO_LIMB_MAX); Collider_InitCylinder(play, &this->collider); Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit); @@ -727,7 +727,7 @@ void EnMd_Destroy(Actor* thisx, PlayState* play) { void EnMd_Idle(EnMd* this, PlayState* play) { if (this->skelAnime.animation == &gMidoIdleAnim) { - Actor_UpdateFidgetTables(play, this->fidgetTableY, this->fidgetTableZ, ENMD_LIMB_MAX); + Actor_UpdateFidgetTables(play, this->fidgetTableY, this->fidgetTableZ, MIDO_LIMB_MAX); } else if ((this->interactInfo.talkState == NPC_TALK_STATE_IDLE) && (this->animSequence != ENMD_ANIM_SEQ_SURPRISE_TO_IDLE)) { EnMd_SetAnimSequence(this, ENMD_ANIM_SEQ_SURPRISE_TO_IDLE); @@ -738,7 +738,7 @@ void EnMd_Idle(EnMd* this, PlayState* play) { void EnMd_Watch(EnMd* this, PlayState* play) { if (this->skelAnime.animation == &gMidoIdleAnim) { - Actor_UpdateFidgetTables(play, this->fidgetTableY, this->fidgetTableZ, ENMD_LIMB_MAX); + Actor_UpdateFidgetTables(play, this->fidgetTableY, this->fidgetTableZ, MIDO_LIMB_MAX); } EnMd_UpdateAnimSequence(this); } @@ -790,7 +790,7 @@ void EnMd_BlockPath(EnMd* this, PlayState* play) { } if (this->skelAnime.animation == &gMidoIdleAnim) { - Actor_UpdateFidgetTables(play, this->fidgetTableY, this->fidgetTableZ, ENMD_LIMB_MAX); + Actor_UpdateFidgetTables(play, this->fidgetTableY, this->fidgetTableZ, MIDO_LIMB_MAX); } if ((this->interactInfo.talkState == NPC_TALK_STATE_IDLE) && (play->sceneId == SCENE_LOST_WOODS)) { @@ -828,7 +828,7 @@ void EnMd_ListenToOcarina(EnMd* this, PlayState* play) { } void EnMd_Walk(EnMd* this, PlayState* play) { - Actor_UpdateFidgetTables(play, this->fidgetTableY, this->fidgetTableZ, ENMD_LIMB_MAX); + Actor_UpdateFidgetTables(play, this->fidgetTableY, this->fidgetTableZ, MIDO_LIMB_MAX); EnMd_UpdateAnimSequence(this); if (!(EnMd_FollowPath(this, play)) || (this->waypoint != 0)) { @@ -871,21 +871,21 @@ s32 EnMd_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po EnMd* this = (EnMd*)thisx; Vec3s limbRot; - if (limbIndex == ENMD_LIMB_HEAD) { + if (limbIndex == MIDO_LIMB_HEAD) { Matrix_Translate(1200.0f, 0.0f, 0.0f, MTXMODE_APPLY); limbRot = this->interactInfo.headRot; Matrix_RotateX(BINANG_TO_RAD_ALT(limbRot.y), MTXMODE_APPLY); Matrix_RotateZ(BINANG_TO_RAD_ALT(limbRot.x), MTXMODE_APPLY); Matrix_Translate(-1200.0f, 0.0f, 0.0f, MTXMODE_APPLY); } - if (limbIndex == ENMD_LIMB_TORSO) { + if (limbIndex == MIDO_LIMB_TORSO) { limbRot = this->interactInfo.torsoRot; Matrix_RotateX(BINANG_TO_RAD_ALT(limbRot.x), MTXMODE_APPLY); Matrix_RotateY(BINANG_TO_RAD_ALT(limbRot.y), MTXMODE_APPLY); } - if (((limbIndex == ENMD_LIMB_TORSO) || (limbIndex == ENMD_LIMB_LEFT_UPPER_ARM)) || - (limbIndex == ENMD_LIMB_RIGHT_UPPER_ARM)) { + if (((limbIndex == MIDO_LIMB_TORSO) || (limbIndex == MIDO_LIMB_LEFT_UPPER_ARM)) || + (limbIndex == MIDO_LIMB_RIGHT_UPPER_ARM)) { rot->y += Math_SinS(this->fidgetTableY[limbIndex]) * FIDGET_AMPLITUDE; rot->z += Math_CosS(this->fidgetTableZ[limbIndex]) * FIDGET_AMPLITUDE; } @@ -897,7 +897,7 @@ void EnMd_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, EnMd* this = (EnMd*)thisx; Vec3f vec = { 400.0f, 0.0f, 0.0f }; - if (limbIndex == ENMD_LIMB_HEAD) { + if (limbIndex == MIDO_LIMB_HEAD) { Matrix_MultVec3f(&vec, &this->actor.focus.pos); } } diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.h b/src/overlays/actors/ovl_En_Md/z_en_md.h index 3b5cc079b..802e6822a 100644 --- a/src/overlays/actors/ovl_En_Md/z_en_md.h +++ b/src/overlays/actors/ovl_En_Md/z_en_md.h @@ -3,30 +3,10 @@ #include "ultra64.h" #include "actor.h" +#include "assets/objects/object_md/object_md.h" struct EnMd; -typedef enum EnMdLimb { - ENMD_LIMB_NONE, - ENMD_LIMB_ROOT, - ENMD_LIMB_WAIST, - ENMD_LIMB_LEFT_THIGH, - ENMD_LIMB_LEFT_LEG, - ENMD_LIMB_LEFT_FOOT, - ENMD_LIMB_RIGHT_THIGH, - ENMD_LIMB_RIGHT_LEG, - ENMD_LIMB_RIGHT_FOOT, - ENMD_LIMB_TORSO, - ENMD_LIMB_LEFT_UPPER_ARM, - ENMD_LIMB_LEFT_FOREARM, - ENMD_LIMB_LEFT_HAND, - ENMD_LIMB_RIGHT_UPPER_ARM, - ENMD_LIMB_RIGHT_FOREARM, - ENMD_LIMB_RIGHT_HAND, - ENMD_LIMB_HEAD, - ENMD_LIMB_MAX -} EnMdLimb; - typedef void (*EnMdActionFunc)(struct EnMd*, struct PlayState*); #define ENMD_GET_PATH_INDEX(this) PARAMS_GET_S(this->actor.params, 8, 8) @@ -48,10 +28,10 @@ typedef struct EnMd { /* 0x020E */ s16 eyeTexIndex; /* 0x0210 */ s16 alpha; /* 0x0212 */ s16 waypoint; - /* 0x0214 */ s16 fidgetTableY[ENMD_LIMB_MAX]; - /* 0x0236 */ s16 fidgetTableZ[ENMD_LIMB_MAX]; - /* 0x0258 */ Vec3s jointTable[ENMD_LIMB_MAX]; - /* 0x02BE */ Vec3s morphTable[ENMD_LIMB_MAX]; + /* 0x0214 */ s16 fidgetTableY[MIDO_LIMB_MAX]; + /* 0x0236 */ s16 fidgetTableZ[MIDO_LIMB_MAX]; + /* 0x0258 */ Vec3s jointTable[MIDO_LIMB_MAX]; + /* 0x02BE */ Vec3s morphTable[MIDO_LIMB_MAX]; } EnMd; // size = 0x0324 #endif diff --git a/src/overlays/actors/ovl_En_Nb/z_en_nb.c b/src/overlays/actors/ovl_En_Nb/z_en_nb.c index c2120b1fc..a91373e78 100644 --- a/src/overlays/actors/ovl_En_Nb/z_en_nb.c +++ b/src/overlays/actors/ovl_En_Nb/z_en_nb.c @@ -1011,7 +1011,7 @@ void func_80AB2E70(EnNb* this, PlayState* play) { s32 func_80AB2FC0(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { EnNb* this = (EnNb*)thisx; - if (limbIndex == NB_LIMB_HEAD) { + if (limbIndex == NABOORU_LIMB_HEAD) { *dList = gNabooruHeadMouthOpenDL; } @@ -1476,7 +1476,8 @@ void EnNb_Init(Actor* thisx, PlayState* play) { ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f); EnNb_SetupCollider(thisx, play); - SkelAnime_InitFlex(play, &this->skelAnime, &gNabooruSkel, NULL, this->jointTable, this->morphTable, NB_LIMB_MAX); + SkelAnime_InitFlex(play, &this->skelAnime, &gNabooruSkel, NULL, this->jointTable, this->morphTable, + NABOORU_LIMB_MAX); switch (EnNb_GetType(this)) { case NB_TYPE_DEMO02: @@ -1506,13 +1507,13 @@ s32 EnNb_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po s32 ret = false; if (this->headTurnFlag != 0) { - if (limbIndex == NB_LIMB_TORSO) { + if (limbIndex == NABOORU_LIMB_TORSO) { s32 pad; rot->x += interactInfo->torsoRot.y; rot->y -= interactInfo->torsoRot.x; ret = false; - } else if (limbIndex == NB_LIMB_HEAD) { + } else if (limbIndex == NABOORU_LIMB_HEAD) { rot->x += interactInfo->headRot.y; rot->z += interactInfo->headRot.x; ret = false; @@ -1525,7 +1526,7 @@ s32 EnNb_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po void EnNb_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { EnNb* this = (EnNb*)thisx; - if (limbIndex == NB_LIMB_HEAD) { + if (limbIndex == NABOORU_LIMB_HEAD) { Vec3f vec1 = { 0.0f, 10.0f, 0.0f }; Vec3f vec2; diff --git a/src/overlays/actors/ovl_En_Nb/z_en_nb.h b/src/overlays/actors/ovl_En_Nb/z_en_nb.h index 397c6b63a..e27a3b0eb 100644 --- a/src/overlays/actors/ovl_En_Nb/z_en_nb.h +++ b/src/overlays/actors/ovl_En_Nb/z_en_nb.h @@ -3,40 +3,18 @@ #include "ultra64.h" #include "actor.h" +#include "assets/objects/object_nb/object_nb.h" struct EnNb; -typedef enum EnNbLimb { - /* 0x00 */ NB_LIMB_NONE, - /* 0x01 */ NB_LIMB_ROOT, - /* 0x02 */ NB_LIMB_L_THIGH, - /* 0x03 */ NB_LIMB_L_SHIN, - /* 0x04 */ NB_LIMB_L_FOOT, - /* 0x05 */ NB_LIMB_R_THIGH, - /* 0x06 */ NB_LIMB_R_SHIN, - /* 0x07 */ NB_LIMB_R_FOOT, - /* 0x08 */ NB_LIMB_TORSO, - /* 0x09 */ NB_LIMB_L_UPPER_ARM, - /* 0x0A */ NB_LIMB_L_FOREARM, - /* 0x0B */ NB_LIMB_L_HAND, - /* 0x0C */ NB_LIMB_R_UPPER_ARM, - /* 0x0D */ NB_LIMB_R_FOREARM, - /* 0x0E */ NB_LIMB_R_HAND, - /* 0x0F */ NB_LIMB_HEAD, - /* 0x10 */ NB_LIMB_BLANK, - /* 0x11 */ NB_LIMB_PONYTAIL, - /* 0x12 */ NB_LIMB_WAIST, - /* 0x13 */ NB_LIMB_MAX -} EnNbLimb; - typedef void (*EnNbActionFunc)(struct EnNb*, struct PlayState*); typedef void (*EnNbDrawFunc)(struct EnNb*, struct PlayState*); typedef struct EnNb { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; - /* 0x0190 */ Vec3s jointTable[NB_LIMB_MAX]; - /* 0x0202 */ Vec3s morphTable[NB_LIMB_MAX]; + /* 0x0190 */ Vec3s jointTable[NABOORU_LIMB_MAX]; + /* 0x0202 */ Vec3s morphTable[NABOORU_LIMB_MAX]; /* 0x0274 */ s16 eyeIdx; /* 0x0276 */ s16 blinkTimer; /* 0x0278 */ s32 action; |
