diff options
| author | Derek Hensley <hensley.derek58@gmail.com> | 2022-10-21 16:57:49 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-10-21 19:57:49 -0400 |
| commit | 2cb423d9ec62072f9ba2d360a3efddbab85d0f16 (patch) | |
| tree | 6c741be26d517d008900ac0587b14113d62aed72 | |
| parent | a715bf63d06d72f7832dbc28d4a53629fe43469a (diff) | |
Document object_os (#1414)
| -rw-r--r-- | assets/xml/objects/object_os.xml | 71 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c | 4 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Ossan/z_en_ossan.c | 18 |
3 files changed, 53 insertions, 40 deletions
diff --git a/assets/xml/objects/object_os.xml b/assets/xml/objects/object_os.xml index 7c3029443..d98b3a0f5 100644 --- a/assets/xml/objects/object_os.xml +++ b/assets/xml/objects/object_os.xml @@ -1,36 +1,43 @@ <Root> <File Name="object_os" Segment="6"> - <Animation Name="object_os_Anim_0002E4" Offset="0x2E4"/> - <DList Name="object_os_DL_001D80" Offset="0x1D80"/> - <DList Name="object_os_DL_0020A8" Offset="0x20A8"/> - <DList Name="object_os_DL_0025E8" Offset="0x25E8"/> - <DList Name="object_os_DL_002718" Offset="0x2718"/> - <DList Name="object_os_DL_002848" Offset="0x2848"/> - <DList Name="object_os_DL_002A00" Offset="0x2A00"/> - <DList Name="object_os_DL_002B30" Offset="0x2B30"/> - <DList Name="object_os_DL_002C60" Offset="0x2C60"/> - <Texture Name="object_os_TLUT_002E18" OutName="tlut_00002E18" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/> - <Texture Name="object_os_TLUT_003018" OutName="tlut_00003018" Format="rgba16" Width="16" Height="16" Offset="0x3018"/> - <Texture Name="object_os_Tex_003218" OutName="tex_00003218" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/> - <Texture Name="object_os_Tex_003258" OutName="tex_00003258" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/> - <Texture Name="object_os_Tex_003358" OutName="tex_00003358" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/> - <Texture Name="object_os_Tex_003398" OutName="tex_00003398" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/> - <Texture Name="object_os_Tex_0033D8" OutName="tex_000033D8" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/> - <Texture Name="gOsEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/> - <Texture Name="gOsEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/> - <Texture Name="object_os_Tex_003DD8" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/> - <Texture Name="object_os_Tex_003ED8" OutName="tex_00003ED8" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/> - <Texture Name="object_os_Tex_0040D8" OutName="tex_000040D8" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/> - <Texture Name="object_os_Tex_0044D8" OutName="tex_000044D8" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/> - <Texture Name="object_os_Tex_004558" OutName="tex_00004558" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/> - <Limb Name="object_os_Limb_0045D8" LimbType="Standard" Offset="0x45D8"/> - <Limb Name="object_os_Limb_0045E4" LimbType="Standard" Offset="0x45E4"/> - <Limb Name="object_os_Limb_0045F0" LimbType="Standard" Offset="0x45F0"/> - <Limb Name="object_os_Limb_0045FC" LimbType="Standard" Offset="0x45FC"/> - <Limb Name="object_os_Limb_004608" LimbType="Standard" Offset="0x4608"/> - <Limb Name="object_os_Limb_004614" LimbType="Standard" Offset="0x4614"/> - <Limb Name="object_os_Limb_004620" LimbType="Standard" Offset="0x4620"/> - <Limb Name="object_os_Limb_00462C" LimbType="Standard" Offset="0x462C"/> - <Skeleton Name="object_os_Skel_004658" Type="Flex" LimbType="Standard" Offset="0x4658"/> + <!-- Happy Mask Salesman Animation --> + <Animation Name="gHappyMaskSalesmanIdleAnim" Offset="0x2E4"/> + + <!-- Happy Mask Salesman DLists --> + <DList Name="gHappyMaskSalesmanTorsoDL" Offset="0x1D80"/> + <DList Name="gHappyMaskSalesmanHeadDL" Offset="0x20A8"/> + <DList Name="gHappyMaskSalesmanRightUpperArmDL" Offset="0x25E8"/> + <DList Name="gHappyMaskSalesmanRightForearmDL" Offset="0x2718"/> + <DList Name="gHappyMaskSalesmanRightHandDL" Offset="0x2848"/> + <DList Name="gHappyMaskSalesmanLeftUpperArmDL" Offset="0x2A00"/> + <DList Name="gHappyMaskSalesmanLeftForearmDL" Offset="0x2B30"/> + <DList Name="gHappyMaskSalesmanLeftHandDL" Offset="0x2C60"/> + + <!-- Happy Mask Salesman Textures --> + <Texture Name="gHappyMaskSalesmanTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/> + <Texture Name="gHappyMaskSalesmanEyeMouthTLUT" OutName="eye_mouth_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3018"/> + <Texture Name="gHappyMaskSalesmanSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/> + <Texture Name="gHappyMaskSalesmanHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/> + <Texture Name="gHappyMaskSalesmanEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/> + <Texture Name="gHappyMaskSalesmanNostrilTex" OutName="nostril" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/> + <Texture Name="gHappyMaskSalesmanMouthTex" OutName="mouth" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/> + <Texture Name="gHappyMaskSalesmanEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/> + <Texture Name="gHappyMaskSalesmanEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/> + <Texture Name="gHappyMaskSalesmanFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/> + <Texture Name="gHappyMaskSalesmanSleeveTex" OutName="sleeve" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/> + <Texture Name="gHappyMaskSalesmanShirtTex" OutName="shirt" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/> + <Texture Name="gHappyMaskSalesmanGoldFabricTex" OutName="gold_fabric" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/> + <Texture Name="gHappyMaskSalesmanGoldFabricCenterTex" OutName="gold_fabric_center" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/> + + <!-- Happy Mask Salesman Skeleton --> + <Limb Name="gHappyMaskSalesmanTorsoLimb" LimbType="Standard" Offset="0x45D8"/> + <Limb Name="gHappyMaskSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x45E4"/> + <Limb Name="gHappyMaskSalesmanLeftForearmLimb" LimbType="Standard" Offset="0x45F0"/> + <Limb Name="gHappyMaskSalesmanLeftHandLimb" LimbType="Standard" Offset="0x45FC"/> + <Limb Name="gHappyMaskSalesmanRightUpperArmLimb" LimbType="Standard" Offset="0x4608"/> + <Limb Name="gHappyMaskSalesmanRightForearmLimb" LimbType="Standard" Offset="0x4614"/> + <Limb Name="gHappyMaskSalesmanRightHandLimb" LimbType="Standard" Offset="0x4620"/> + <Limb Name="gHappyMaskSalesmanHeadLimb" LimbType="Standard" Offset="0x462C"/> + <Skeleton Name="gHappyMaskSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x4658"/> </File> </Root> diff --git a/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c b/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c index aedb325c2..4be5ea524 100644 --- a/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c +++ b/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c @@ -1038,7 +1038,7 @@ void DemoEc_DrawPotionShopOwner(DemoEc* this, PlayState* play) { void DemoEc_InitMaskShopOwner(DemoEc* this, PlayState* play) { DemoEc_UseDrawObject(this, play); - DemoEc_InitSkelAnime(this, play, &object_os_Skel_004658); + DemoEc_InitSkelAnime(this, play, &gHappyMaskSalesmanSkel); DemoEc_UseAnimationObject(this, play); DemoEc_ChangeAnimation(this, &gDemoEcPotionShopOwnerAnim, 0, 0.0f, false); func_8096D5D4(this, play); @@ -1054,7 +1054,7 @@ void DemoEc_UpdateMaskShopOwner(DemoEc* this, PlayState* play) { } void DemoEc_DrawMaskShopOwner(DemoEc* this, PlayState* play) { - DemoEc_DrawSkeleton(this, play, gOsEyeClosedTex, NULL, NULL, NULL); + DemoEc_DrawSkeleton(this, play, gHappyMaskSalesmanEyeClosedTex, NULL, NULL, NULL); } void DemoEc_InitFishingOwner(DemoEc* this, PlayState* play) { diff --git a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c index 117748943..eb1c8ef35 100644 --- a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c +++ b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c @@ -2023,7 +2023,7 @@ void EnOssan_InitPotionShopkeeper(EnOssan* this, PlayState* play) { } void EnOssan_InitHappyMaskShopkeeper(EnOssan* this, PlayState* play) { - SkelAnime_InitFlex(play, &this->skelAnime, &object_os_Skel_004658, &object_os_Anim_0002E4, NULL, NULL, 0); + SkelAnime_InitFlex(play, &this->skelAnime, &gHappyMaskSalesmanSkel, &gHappyMaskSalesmanIdleAnim, NULL, NULL, 0); this->actor.draw = EnOssan_DrawHappyMaskShopkeeper; this->obj3ToSeg6Func = NULL; } @@ -2454,8 +2454,11 @@ void EnOssan_DrawZoraShopkeeper(Actor* thisx, PlayState* play) { } void EnOssan_DrawPotionShopkeeper(Actor* thisx, PlayState* play) { - static void* sPotionShopkeeperEyeTextures[] = { gPotionShopkeeperEyeOpenTex, gPotionShopkeeperEyeHalfTex, - gPotionShopkeeperEyeClosedTex }; + static void* sPotionShopkeeperEyeTextures[] = { + gPotionShopkeeperEyeOpenTex, + gPotionShopkeeperEyeHalfTex, + gPotionShopkeeperEyeClosedTex, + }; EnOssan* this = (EnOssan*)thisx; s32 pad; @@ -2472,7 +2475,7 @@ void EnOssan_DrawPotionShopkeeper(Actor* thisx, PlayState* play) { } void EnOssan_DrawHappyMaskShopkeeper(Actor* thisx, PlayState* play) { - static void* sHappyMaskShopkeeperEyeTextures[] = { gOsEyeClosedTex, gOsEyeOpenTex }; + static void* sHappyMaskShopkeeperEyeTextures[] = { gHappyMaskSalesmanEyeClosedTex, gHappyMaskSalesmanEyeOpenTex }; EnOssan* this = (EnOssan*)thisx; s32 pad; @@ -2491,8 +2494,11 @@ void EnOssan_DrawHappyMaskShopkeeper(Actor* thisx, PlayState* play) { } void EnOssan_DrawBombchuShopkeeper(Actor* thisx, PlayState* play) { - static void* sBombchuShopkeeperEyeTextures[] = { gBombchuShopkeeperEyeOpenTex, gBombchuShopkeeperEyeHalfTex, - gBombchuShopkeeperEyeClosedTex }; + static void* sBombchuShopkeeperEyeTextures[] = { + gBombchuShopkeeperEyeOpenTex, + gBombchuShopkeeperEyeHalfTex, + gBombchuShopkeeperEyeClosedTex, + }; EnOssan* this = (EnOssan*)thisx; s32 pad; |
