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authormzxrules <mzxrules@gmail.com>2025-01-27 13:01:54 -0500
committerGitHub <noreply@github.com>2025-01-27 13:01:54 -0500
commitd855f2bfd83a904cffc0243fdac0d83dd294b278 (patch)
tree6f60c5ee4dadea5d13d452bd2788e0617a90030c
parent7dd3a833130cc428d440fea4c38a6870f9276fad (diff)
Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)
* z64debug_display.h * z64draw.h * z_en_item00.h * bss
-rw-r--r--include/functions.h10
-rw-r--r--include/z64.h12
-rw-r--r--include/z64actor.h48
-rw-r--r--include/z64debug_display.h27
-rw-r--r--include/z64draw.h10
-rw-r--r--include/z_en_item00.h59
-rw-r--r--src/boot/z_std_dma.c2
-rw-r--r--src/code/main.c2
-rw-r--r--src/code/z_bgcheck.c2
-rw-r--r--src/code/z_camera.c2
-rw-r--r--src/code/z_collision_check.c2
-rw-r--r--src/code/z_debug_display.c7
-rw-r--r--src/code/z_draw.c7
-rw-r--r--src/code/z_en_item00.c21
-rw-r--r--src/code/z_kaleido_scope_call.c2
-rw-r--r--src/code/z_kankyo.c4
-rw-r--r--src/code/z_play.c1
-rw-r--r--src/code/z_player_lib.c2
-rw-r--r--src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c2
-rw-r--r--src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c2
-rw-r--r--src/overlays/actors/ovl_En_GirlA/z_en_girla.c1
-rw-r--r--src/overlays/actors/ovl_En_Si/z_en_si.c1
-rw-r--r--src/overlays/actors/ovl_Fishing/z_fishing.c2
-rw-r--r--src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c1
-rw-r--r--src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c1
-rw-r--r--src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c1
26 files changed, 149 insertions, 82 deletions
diff --git a/include/functions.h b/include/functions.h
index 758f94648..d861112d4 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -27,10 +27,6 @@ NORETURN void func_80002384(const char* exp, const char* file, int line);
OSPiHandle* osDriveRomInit(void);
void Mio0_Decompress(u8* src, u8* dst);
-EnItem00* Item_DropCollectible(PlayState* play, Vec3f* spawnPos, s16 params);
-EnItem00* Item_DropCollectible2(PlayState* play, Vec3f* spawnPos, s16 params);
-void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnPos, s16 params);
-
void FlagSet_Update(PlayState* play);
void Overlay_LoadGameState(GameStateOverlay* overlayEntry);
void Overlay_FreeGameState(GameStateOverlay* overlayEntry);
@@ -48,14 +44,8 @@ void DebugCamera_ScreenTextColored(u8 x, u8 y, u8 colorIndex, const char* text);
void Regs_UpdateEditor(Input* input);
#endif
void Debug_DrawText(GraphicsContext* gfxCtx);
-void DebugDisplay_Init(void);
-DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX,
- f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type,
- GraphicsContext* gfxCtx);
-void DebugDisplay_DrawObjects(PlayState* play);
void* MemCpy(void* dest, const void* src, s32 len);
-void GetItem_Draw(PlayState* play, s16 drawId);
u16 QuestHint_GetSariaTextId(PlayState* play);
u16 QuestHint_GetNaviTextId(PlayState* play);
diff --git a/include/z64.h b/include/z64.h
index 625d61564..f0ac7d547 100644
--- a/include/z64.h
+++ b/include/z64.h
@@ -87,6 +87,9 @@
#include "libc64/sleep.h"
#include "libc64/sprintf.h"
#include "libu64/debug.h"
+#include "z64debug_display.h"
+#include "z64draw.h"
+#include "z_en_item00.h"
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
@@ -308,15 +311,6 @@ typedef struct PreNMIState {
/* 0xA8 */ UNK_TYPE4 unk_A8;
} PreNMIState; // size = 0xAC
-typedef struct DebugDispObject {
- /* 0x00 */ Vec3f pos;
- /* 0x0C */ Vec3s rot;
- /* 0x14 */ Vec3f scale;
- /* 0x20 */ Color_RGBA8 color;
- /* 0x24 */ s16 type;
- /* 0x28 */ struct DebugDispObject* next;
-} DebugDispObject; // size = 0x2C
-
typedef struct ISVDbg {
/* 0x00 */ u32 magic; // IS64
/* 0x04 */ u32 get;
diff --git a/include/z64actor.h b/include/z64actor.h
index cf93af0a9..38132540a 100644
--- a/include/z64actor.h
+++ b/include/z64actor.h
@@ -362,54 +362,6 @@ typedef struct BodyBreak {
#define BODYBREAK_STATUS_READY -1
#define BODYBREAK_STATUS_FINISHED 0
-typedef enum Item00Type {
- /* 0x00 */ ITEM00_RUPEE_GREEN,
- /* 0x01 */ ITEM00_RUPEE_BLUE,
- /* 0x02 */ ITEM00_RUPEE_RED,
- /* 0x03 */ ITEM00_RECOVERY_HEART,
- /* 0x04 */ ITEM00_BOMBS_A,
- /* 0x05 */ ITEM00_ARROWS_SINGLE,
- /* 0x06 */ ITEM00_HEART_PIECE,
- /* 0x07 */ ITEM00_HEART_CONTAINER,
- /* 0x08 */ ITEM00_ARROWS_SMALL,
- /* 0x09 */ ITEM00_ARROWS_MEDIUM,
- /* 0x0A */ ITEM00_ARROWS_LARGE,
- /* 0x0B */ ITEM00_BOMBS_B,
- /* 0x0C */ ITEM00_NUTS,
- /* 0x0D */ ITEM00_STICK,
- /* 0x0E */ ITEM00_MAGIC_LARGE,
- /* 0x0F */ ITEM00_MAGIC_SMALL,
- /* 0x10 */ ITEM00_SEEDS,
- /* 0x11 */ ITEM00_SMALL_KEY,
- /* 0x12 */ ITEM00_FLEXIBLE,
- /* 0x13 */ ITEM00_RUPEE_ORANGE,
- /* 0x14 */ ITEM00_RUPEE_PURPLE,
- /* 0x15 */ ITEM00_SHIELD_DEKU,
- /* 0x16 */ ITEM00_SHIELD_HYLIAN,
- /* 0x17 */ ITEM00_TUNIC_ZORA,
- /* 0x18 */ ITEM00_TUNIC_GORON,
- /* 0x19 */ ITEM00_BOMBS_SPECIAL,
- /* 0x1A */ ITEM00_MAX,
- /* 0xFF */ ITEM00_NONE = 0xFF
-} Item00Type;
-
-struct EnItem00;
-
-typedef void (*EnItem00ActionFunc)(struct EnItem00*, struct PlayState*);
-
-typedef struct EnItem00 {
- /* 0x000 */ Actor actor;
- /* 0x14C */ EnItem00ActionFunc actionFunc;
- /* 0x150 */ s16 collectibleFlag;
- /* 0x152 */ s16 getItemId;
- /* 0x154 */ s16 unk_154;
- /* 0x156 */ s16 unk_156;
- /* 0x158 */ s16 unk_158;
- /* 0x15A */ s16 despawnTimer;
- /* 0x15C */ f32 scale;
- /* 0x160 */ ColliderCylinder collider;
-} EnItem00; // size = 0x1AC
-
// Only A_OBJ_SIGNPOST_OBLONG and A_OBJ_SIGNPOST_ARROW are used in room files.
typedef enum AObjType {
/* 0x00 */ A_OBJ_BLOCK_SMALL,
diff --git a/include/z64debug_display.h b/include/z64debug_display.h
new file mode 100644
index 000000000..9cb119806
--- /dev/null
+++ b/include/z64debug_display.h
@@ -0,0 +1,27 @@
+#ifndef Z64_DEBUG_DISPLAY_H
+#define Z64_DEBUG_DISPLAY_H
+
+#include "ultra64.h"
+#include "z64math.h"
+#include "color.h"
+
+struct GraphicsContext;
+struct PlayState;
+
+typedef struct DebugDispObject {
+ /* 0x00 */ Vec3f pos;
+ /* 0x0C */ Vec3s rot;
+ /* 0x14 */ Vec3f scale;
+ /* 0x20 */ Color_RGBA8 color;
+ /* 0x24 */ s16 type;
+ /* 0x28 */ struct DebugDispObject* next;
+} DebugDispObject; // size = 0x2C
+
+void DebugDisplay_Init(void);
+DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX,
+ f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type,
+ struct GraphicsContext* gfxCtx);
+void DebugDisplay_DrawObjects(struct PlayState* play);
+
+
+#endif
diff --git a/include/z64draw.h b/include/z64draw.h
new file mode 100644
index 000000000..51250ed8c
--- /dev/null
+++ b/include/z64draw.h
@@ -0,0 +1,10 @@
+#ifndef Z64_DRAW_H
+#define Z64_DRAW_H
+
+#include "ultra64.h"
+
+struct PlayState;
+
+void GetItem_Draw(struct PlayState* play, s16 drawId);
+
+#endif
diff --git a/include/z_en_item00.h b/include/z_en_item00.h
new file mode 100644
index 000000000..483f666f5
--- /dev/null
+++ b/include/z_en_item00.h
@@ -0,0 +1,59 @@
+#ifndef Z_EN_ITEM00_H
+#define Z_EN_ITEM00_H
+
+#include "ultra64.h"
+#include "z64actor.h"
+
+typedef enum Item00Type {
+ /* 0x00 */ ITEM00_RUPEE_GREEN,
+ /* 0x01 */ ITEM00_RUPEE_BLUE,
+ /* 0x02 */ ITEM00_RUPEE_RED,
+ /* 0x03 */ ITEM00_RECOVERY_HEART,
+ /* 0x04 */ ITEM00_BOMBS_A,
+ /* 0x05 */ ITEM00_ARROWS_SINGLE,
+ /* 0x06 */ ITEM00_HEART_PIECE,
+ /* 0x07 */ ITEM00_HEART_CONTAINER,
+ /* 0x08 */ ITEM00_ARROWS_SMALL,
+ /* 0x09 */ ITEM00_ARROWS_MEDIUM,
+ /* 0x0A */ ITEM00_ARROWS_LARGE,
+ /* 0x0B */ ITEM00_BOMBS_B,
+ /* 0x0C */ ITEM00_NUTS,
+ /* 0x0D */ ITEM00_STICK,
+ /* 0x0E */ ITEM00_MAGIC_LARGE,
+ /* 0x0F */ ITEM00_MAGIC_SMALL,
+ /* 0x10 */ ITEM00_SEEDS,
+ /* 0x11 */ ITEM00_SMALL_KEY,
+ /* 0x12 */ ITEM00_FLEXIBLE,
+ /* 0x13 */ ITEM00_RUPEE_ORANGE,
+ /* 0x14 */ ITEM00_RUPEE_PURPLE,
+ /* 0x15 */ ITEM00_SHIELD_DEKU,
+ /* 0x16 */ ITEM00_SHIELD_HYLIAN,
+ /* 0x17 */ ITEM00_TUNIC_ZORA,
+ /* 0x18 */ ITEM00_TUNIC_GORON,
+ /* 0x19 */ ITEM00_BOMBS_SPECIAL,
+ /* 0x1A */ ITEM00_MAX,
+ /* 0xFF */ ITEM00_NONE = 0xFF
+} Item00Type;
+
+struct EnItem00;
+
+typedef void (*EnItem00ActionFunc)(struct EnItem00*, struct PlayState*);
+
+typedef struct EnItem00 {
+ /* 0x000 */ Actor actor;
+ /* 0x14C */ EnItem00ActionFunc actionFunc;
+ /* 0x150 */ s16 collectibleFlag;
+ /* 0x152 */ s16 getItemId;
+ /* 0x154 */ s16 unk_154;
+ /* 0x156 */ s16 unk_156;
+ /* 0x158 */ s16 unk_158;
+ /* 0x15A */ s16 despawnTimer;
+ /* 0x15C */ f32 scale;
+ /* 0x160 */ ColliderCylinder collider;
+} EnItem00; // size = 0x1AC
+
+EnItem00* Item_DropCollectible(struct PlayState* play, Vec3f* spawnPos, s16 params);
+EnItem00* Item_DropCollectible2(struct PlayState* play, Vec3f* spawnPos, s16 params);
+void Item_DropCollectibleRandom(struct PlayState* play, Actor* fromActor, Vec3f* spawnPos, s16 params);
+
+#endif
diff --git a/src/boot/z_std_dma.c b/src/boot/z_std_dma.c
index c8183fc7c..38da143ae 100644
--- a/src/boot/z_std_dma.c
+++ b/src/boot/z_std_dma.c
@@ -28,7 +28,7 @@
#endif
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ntsc-1.2:64 pal-1.0:62 pal-1.1:62"
+ "ntsc-1.2:62 pal-1.0:60 pal-1.1:60"
StackEntry sDmaMgrStackInfo;
OSMesgQueue sDmaMgrMsgQueue;
diff --git a/src/code/main.c b/src/code/main.c
index d4c54b687..cce2e666e 100644
--- a/src/code/main.c
+++ b/src/code/main.c
@@ -24,7 +24,7 @@ extern struct IrqMgr gIrqMgr;
#endif
#pragma increment_block_number "gc-eu:144 gc-eu-mq:144 gc-jp:144 gc-jp-ce:144 gc-jp-mq:144 gc-us:144 gc-us-mq:144" \
- "ntsc-1.0:125 ntsc-1.1:125 ntsc-1.2:125 pal-1.0:123 pal-1.1:123"
+ "ntsc-1.0:122 ntsc-1.1:122 ntsc-1.2:122 pal-1.0:120 pal-1.1:120"
extern u8 _buffersSegmentEnd[];
diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c
index 57a2c8028..a13459192 100644
--- a/src/code/z_bgcheck.c
+++ b/src/code/z_bgcheck.c
@@ -2,7 +2,7 @@
#include "terminal.h"
#include "line_numbers.h"
-#pragma increment_block_number "ntsc-1.0:112 ntsc-1.1:112 ntsc-1.2:112"
+#pragma increment_block_number "ntsc-1.0:108 ntsc-1.1:104 ntsc-1.2:104"
u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index e528431a2..6689670e1 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -3639,7 +3639,7 @@ s32 Camera_KeepOn3(Camera* camera) {
}
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ntsc-1.0:127 ntsc-1.1:127 ntsc-1.2:127 pal-1.0:125 pal-1.1:125"
+ "ntsc-1.0:124 ntsc-1.1:124 ntsc-1.2:124 pal-1.0:122 pal-1.1:122"
s32 Camera_KeepOn4(Camera* camera) {
static Vec3f D_8015BD50;
diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c
index 03e97bcc1..aa83c5e53 100644
--- a/src/code/z_collision_check.c
+++ b/src/code/z_collision_check.c
@@ -16,7 +16,7 @@
#include "z_lib.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ntsc-1.0:88 ntsc-1.1:88 ntsc-1.2:88 pal-1.0:88 pal-1.1:88"
+ "ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
diff --git a/src/code/z_debug_display.c b/src/code/z_debug_display.c
index d6b6e0aab..9d15663a6 100644
--- a/src/code/z_debug_display.c
+++ b/src/code/z_debug_display.c
@@ -1,4 +1,9 @@
-#include "global.h"
+#include "gfx.h"
+#include "gfx_setupdl.h"
+#include "sys_matrix.h"
+#include "z64play.h"
+#include "z64debug_display.h"
+
#include "assets/objects/gameplay_keep/gameplay_keep.h"
typedef struct DebugDispObjectInfo {
diff --git a/src/code/z_draw.c b/src/code/z_draw.c
index 89b49faf4..9e0dd236e 100644
--- a/src/code/z_draw.c
+++ b/src/code/z_draw.c
@@ -1,4 +1,9 @@
-#include "global.h"
+#include "gfx.h"
+#include "gfx_setupdl.h"
+#include "sys_matrix.h"
+#include "z64draw.h"
+#include "z64play.h"
+
#include "assets/objects/object_gi_key/object_gi_key.h"
#include "assets/objects/object_gi_jewel/object_gi_jewel.h"
#include "assets/objects/object_gi_melody/object_gi_melody.h"
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c
index 31386556c..e91f09ac0 100644
--- a/src/code/z_en_item00.c
+++ b/src/code/z_en_item00.c
@@ -1,8 +1,25 @@
-#include "global.h"
+#include "z_en_item00.h"
#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
-#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h"
+#include "libc64/qrand.h"
+#include "attributes.h"
+#include "gfx.h"
+#include "gfx_setupdl.h"
+#include "ichain.h"
+#include "rand.h"
+#include "segmented_address.h"
+#include "sfx.h"
+#include "sys_matrix.h"
+#include "z_lib.h"
+#include "z64draw.h"
+#include "z64effect.h"
+#include "z64item.h"
+#include "z64play.h"
+#include "z64player.h"
+
+#include "assets/objects/gameplay_keep/gameplay_keep.h"
+
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-eu-mq-dbg:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128" \
"gc-us-mq:128 ntsc-1.2:128"
diff --git a/src/code/z_kaleido_scope_call.c b/src/code/z_kaleido_scope_call.c
index da348b331..ab25188a0 100644
--- a/src/code/z_kaleido_scope_call.c
+++ b/src/code/z_kaleido_scope_call.c
@@ -1,5 +1,5 @@
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
- "ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:224 pal-1.1:224"
+ "ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:192 pal-1.1:192"
#include "global.h"
#include "terminal.h"
diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c
index 1fc96fcb3..f18650f0a 100644
--- a/src/code/z_kankyo.c
+++ b/src/code/z_kankyo.c
@@ -1,5 +1,5 @@
-#pragma increment_block_number "gc-eu:216 gc-eu-mq:216 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
- "ntsc-1.0:208 ntsc-1.1:208 ntsc-1.2:208 pal-1.0:224 pal-1.1:224"
+#pragma increment_block_number "gc-eu:208 gc-eu-mq:208 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
+ "ntsc-1.0:208 ntsc-1.1:208 ntsc-1.2:208 pal-1.0:220 pal-1.1:220"
#include "global.h"
#include "ultra64.h"
diff --git a/src/code/z_play.c b/src/code/z_play.c
index f377a8ce1..d531a7911 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -9,6 +9,7 @@
#include "n64dd.h"
#endif
+#include "z64debug_display.h"
#include "z64frame_advance.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 798ba8246..0e34ff571 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -1,5 +1,7 @@
#include "global.h"
#include "versions.h"
+#include "z64draw.h"
+
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_link_boy/object_link_boy.h"
#include "assets/objects/object_link_child/object_link_child.h"
diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c
index a1253dbae..cbc3aa828 100644
--- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c
+++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c
@@ -7,7 +7,7 @@
#include "assets/objects/object_toki_objects/object_toki_objects.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
- "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128"
+ "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
diff --git a/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c b/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c
index 4931fa6b6..40f0b99eb 100644
--- a/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c
+++ b/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c
@@ -15,10 +15,10 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "z_lib.h"
+#include "z64draw.h"
#include "z64play.h"
#include "z64player.h"
-#include "global.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
diff --git a/src/overlays/actors/ovl_En_GirlA/z_en_girla.c b/src/overlays/actors/ovl_En_GirlA/z_en_girla.c
index 4ad132c69..47e40b5af 100644
--- a/src/overlays/actors/ovl_En_GirlA/z_en_girla.c
+++ b/src/overlays/actors/ovl_En_GirlA/z_en_girla.c
@@ -6,6 +6,7 @@
#include "z_en_girla.h"
#include "terminal.h"
+#include "z64draw.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
diff --git a/src/overlays/actors/ovl_En_Si/z_en_si.c b/src/overlays/actors/ovl_En_Si/z_en_si.c
index fad66480d..38735ea34 100644
--- a/src/overlays/actors/ovl_En_Si/z_en_si.c
+++ b/src/overlays/actors/ovl_En_Si/z_en_si.c
@@ -5,6 +5,7 @@
*/
#include "z_en_si.h"
+#include "z64draw.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR)
diff --git a/src/overlays/actors/ovl_Fishing/z_fishing.c b/src/overlays/actors/ovl_Fishing/z_fishing.c
index 2a3a592fc..0e959373f 100644
--- a/src/overlays/actors/ovl_Fishing/z_fishing.c
+++ b/src/overlays/actors/ovl_Fishing/z_fishing.c
@@ -35,7 +35,7 @@
#include "cic6105.h"
#endif
-#pragma increment_block_number "gc-eu:162 gc-eu-mq:162 gc-jp:162 gc-jp-ce:162 gc-jp-mq:162 gc-us:162 gc-us-mq:162" \
+#pragma increment_block_number "gc-eu:170 gc-eu-mq:170 gc-jp:170 gc-jp-ce:170 gc-jp-mq:170 gc-us:170 gc-us-mq:170" \
"ntsc-1.0:121 ntsc-1.1:121 ntsc-1.2:121 pal-1.0:121 pal-1.1:121"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
diff --git a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c
index 5527cef6d..e845f465a 100644
--- a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c
+++ b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c
@@ -5,6 +5,7 @@
*/
#include "z_item_etcetera.h"
+#include "z64draw.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
diff --git a/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c b/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c
index e1b21b2a8..3f36c3da1 100644
--- a/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c
+++ b/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c
@@ -5,6 +5,7 @@
*/
#include "z_item_inbox.h"
+#include "z64draw.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
diff --git a/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c b/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c
index 89d807318..434322abc 100644
--- a/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c
+++ b/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c
@@ -5,6 +5,7 @@
*/
#include "z_item_ocarina.h"
+#include "z64draw.h"
#include "assets/scenes/overworld/spot00/spot00_scene.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED