diff options
| author | louist103 <35883445+louist103@users.noreply.github.com> | 2021-05-30 12:30:38 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-05-30 12:30:38 -0400 |
| commit | f6470eaa0881b7f038ca1a7e30d6516fafaf2ecb (patch) | |
| tree | 191322114e34030d7e68a23cf96f51074dfe7f6f /assets/xml/objects/object_hakach_objects.xml | |
| parent | 515ebdce9daf801705fa9d4f03f01b3c26269488 (diff) | |
"Decompile" more objects. (#784)
* Object_hakach_objects OK and fix a warning in z_play.c
* Object Warp1 OK
* Object_spot16_obj OK
* object_cs Skeleton and limbs OK
* Limbs are broken
* Limbs OK
* Object_CS OK
* Object_jya_door OK
* fix errors and add new lines
* PR fixes (AngheloAlf)
* PR fixes (EllipticEllipsis)
* PR fixes (Fig)
* Rename Spot16 and Jya
* GraveYard -> Graveyard
* PR fixes
* -s
* PR fixes
Diffstat (limited to 'assets/xml/objects/object_hakach_objects.xml')
| -rw-r--r-- | assets/xml/objects/object_hakach_objects.xml | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/assets/xml/objects/object_hakach_objects.xml b/assets/xml/objects/object_hakach_objects.xml new file mode 100644 index 000000000..5a374e928 --- /dev/null +++ b/assets/xml/objects/object_hakach_objects.xml @@ -0,0 +1,28 @@ +<Root> + <File Name="object_hakach_objects" Segment="6"> + <DList Name="gBotwHoleTrap1DL" Offset="0x01B0"/> + <DList Name="gBotwHoleTrap2DL" Offset="0x03F0"/> + <DList Name="gBotwCoffinLidDL" Offset="0x06B0"/> + <DList Name="gBotwBombSpotDL" Offset="0x0A10"/> + <DList Name="gBotwFakeWallsAndFloorsDL" Offset="0x1060"/> + <DList Name="gBotwBloodSplatterDL" Offset="0x1250"/> + <DList Name="gBotwThreeFakeFloorsDL" Offset="0x1920"/> + <DList Name="gBotwWaterRingDL" Offset="0x1E50"/> + <DList Name="gBotwWaterFallDL" Offset="0x2010"/> + + <Collision Name="gBotwCoffinLidCol" Offset="0x0870"/> + <Collision Name="gBotwBombSpotCol" Offset="0x0C2C"/> + <Collision Name="gBotw1Col" Offset="0x1830"/> + <Collision Name="gBotw2Col" Offset="0x1AB8"/> + + <Texture Name="gBotwWater1Tex" OutName="water_1" Format="ia16" Width="32" Height="32" Offset="0x028F0"/> + <Texture Name="gBotwWater2Tex" OutName="water_2" Format="rgb5a1" Width="32" Height="32" Offset="0x020F0"/> + <Texture Name="gBotwTex_0030F0" Format="rgb5a1" Width="32" Height="32" Offset="0x30F0"/> + <Texture Name="gBotwBloodSplatterTex" OutName="blood_splatter" Format="ia16" Width="32" Height="32" Offset="0x38F0"/> + <Texture Name="gBotwTex_0040F0" Format="rgb5a1" Width="32" Height="32" Offset="0x40F0"/> + <Texture Name="gBotwTex_0048F0" Format="rgb5a1" Width="32" Height="32" Offset="0x48F0"/> + <Texture Name="gBotwTex_0050F0" Format="rgb5a1" Width="32" Height="32" Offset="0x50F0"/> + <Texture Name="gBotwTex_0058F0" Format="rgb5a1" Width="32" Height="32" Offset="0x58F0"/> + <Texture Name="gBotwTex_0060F0" Format="i4" Width="32" Height="32" Offset="0x60F0"/> + </File> +</Root> |
