summaryrefslogtreecommitdiff
path: root/assets/xml/objects/object_hakach_objects.xml
diff options
context:
space:
mode:
authorlouist103 <35883445+louist103@users.noreply.github.com>2021-05-30 12:30:38 -0400
committerGitHub <noreply@github.com>2021-05-30 12:30:38 -0400
commitf6470eaa0881b7f038ca1a7e30d6516fafaf2ecb (patch)
tree191322114e34030d7e68a23cf96f51074dfe7f6f /assets/xml/objects/object_hakach_objects.xml
parent515ebdce9daf801705fa9d4f03f01b3c26269488 (diff)
"Decompile" more objects. (#784)
* Object_hakach_objects OK and fix a warning in z_play.c * Object Warp1 OK * Object_spot16_obj OK * object_cs Skeleton and limbs OK * Limbs are broken * Limbs OK * Object_CS OK * Object_jya_door OK * fix errors and add new lines * PR fixes (AngheloAlf) * PR fixes (EllipticEllipsis) * PR fixes (Fig) * Rename Spot16 and Jya * GraveYard -> Graveyard * PR fixes * -s * PR fixes
Diffstat (limited to 'assets/xml/objects/object_hakach_objects.xml')
-rw-r--r--assets/xml/objects/object_hakach_objects.xml28
1 files changed, 28 insertions, 0 deletions
diff --git a/assets/xml/objects/object_hakach_objects.xml b/assets/xml/objects/object_hakach_objects.xml
new file mode 100644
index 000000000..5a374e928
--- /dev/null
+++ b/assets/xml/objects/object_hakach_objects.xml
@@ -0,0 +1,28 @@
+<Root>
+ <File Name="object_hakach_objects" Segment="6">
+ <DList Name="gBotwHoleTrap1DL" Offset="0x01B0"/>
+ <DList Name="gBotwHoleTrap2DL" Offset="0x03F0"/>
+ <DList Name="gBotwCoffinLidDL" Offset="0x06B0"/>
+ <DList Name="gBotwBombSpotDL" Offset="0x0A10"/>
+ <DList Name="gBotwFakeWallsAndFloorsDL" Offset="0x1060"/>
+ <DList Name="gBotwBloodSplatterDL" Offset="0x1250"/>
+ <DList Name="gBotwThreeFakeFloorsDL" Offset="0x1920"/>
+ <DList Name="gBotwWaterRingDL" Offset="0x1E50"/>
+ <DList Name="gBotwWaterFallDL" Offset="0x2010"/>
+
+ <Collision Name="gBotwCoffinLidCol" Offset="0x0870"/>
+ <Collision Name="gBotwBombSpotCol" Offset="0x0C2C"/>
+ <Collision Name="gBotw1Col" Offset="0x1830"/>
+ <Collision Name="gBotw2Col" Offset="0x1AB8"/>
+
+ <Texture Name="gBotwWater1Tex" OutName="water_1" Format="ia16" Width="32" Height="32" Offset="0x028F0"/>
+ <Texture Name="gBotwWater2Tex" OutName="water_2" Format="rgb5a1" Width="32" Height="32" Offset="0x020F0"/>
+ <Texture Name="gBotwTex_0030F0" Format="rgb5a1" Width="32" Height="32" Offset="0x30F0"/>
+ <Texture Name="gBotwBloodSplatterTex" OutName="blood_splatter" Format="ia16" Width="32" Height="32" Offset="0x38F0"/>
+ <Texture Name="gBotwTex_0040F0" Format="rgb5a1" Width="32" Height="32" Offset="0x40F0"/>
+ <Texture Name="gBotwTex_0048F0" Format="rgb5a1" Width="32" Height="32" Offset="0x48F0"/>
+ <Texture Name="gBotwTex_0050F0" Format="rgb5a1" Width="32" Height="32" Offset="0x50F0"/>
+ <Texture Name="gBotwTex_0058F0" Format="rgb5a1" Width="32" Height="32" Offset="0x58F0"/>
+ <Texture Name="gBotwTex_0060F0" Format="i4" Width="32" Height="32" Offset="0x60F0"/>
+ </File>
+</Root>