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authorDragorn421 <Dragorn421@users.noreply.github.com>2022-02-20 14:31:31 +0100
committerGitHub <noreply@github.com>2022-02-20 08:31:31 -0500
commite51fd737040352ab366a2bc531b60858f3b00aae (patch)
tree041379e266d374e502979ce966ea7162af01e810 /assets
parenta9526a3354d7da16051e41e0b599927a202331a2 (diff)
Fix misc 7 (#1149)
* Fixup `Math3D_LineClosestToPoint` * `gDodongosCavernBossLavaFloorTex` is 32x64 * Name empty-dlist-making functions `_EmptyDList` * Fix typos * transitionRate -> morphFrames * Compare `xyzDistToPlayerSq` to squared values * Fix hookshot target/post collision header names being swapped * Fix description of `z_bg_mizu_movebg.c` * Add scene command comment to `func_80098508` to match other scene command handlers * Some fixup in `Camera_Demo5` * `1` -> `ALLOCTYPE_ABSOLUTE` in comment on `ActorContext.absoluteSpace`
Diffstat (limited to 'assets')
-rw-r--r--assets/xml/objects/object_d_hsblock.xml4
-rw-r--r--assets/xml/scenes/dungeons/ddan_boss.xml2
2 files changed, 3 insertions, 3 deletions
diff --git a/assets/xml/objects/object_d_hsblock.xml b/assets/xml/objects/object_d_hsblock.xml
index b9111b38b..4bb50c2b4 100644
--- a/assets/xml/objects/object_d_hsblock.xml
+++ b/assets/xml/objects/object_d_hsblock.xml
@@ -1,7 +1,7 @@
<Root>
<File Name="object_d_hsblock" Segment="6">
- <Collision Name="gHookshotPostCol" Offset="0x578"/>
- <Collision Name="gHookshotTargetCol" Offset="0x730"/>
+ <Collision Name="gHookshotTargetCol" Offset="0x578"/>
+ <Collision Name="gHookshotPostCol" Offset="0x730"/>
<DList Name="gHookshotPostDL" Offset="0x210"/>
<DList Name="gHookshotTargetDL" Offset="0x470"/>
<Texture Name="gHookshotTargetTex" OutName="hookshot_target" Format="i4" Width="64" Height="64" Offset="0x760"/>
diff --git a/assets/xml/scenes/dungeons/ddan_boss.xml b/assets/xml/scenes/dungeons/ddan_boss.xml
index 03eb73ea3..2b6102490 100644
--- a/assets/xml/scenes/dungeons/ddan_boss.xml
+++ b/assets/xml/scenes/dungeons/ddan_boss.xml
@@ -6,7 +6,7 @@
<Room Name="ddan_boss_room_0" Offset="0x0"/>
</File>
<File Name="ddan_boss_room_1" Segment="3">
- <Texture Name="gDodongosCavernBossLavaFloorTex" OutName="lava_floor" Format="rgba16" Width="64" Height="32" Offset="0x21D8"/>
+ <Texture Name="gDodongosCavernBossLavaFloorTex" OutName="lava_floor" Format="rgba16" Width="32" Height="64" Offset="0x21D8"/>
<Room Name="ddan_boss_room_1" Offset="0x0"/>
</File>
</Root>