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authorRoman971 <32455037+Roman971@users.noreply.github.com>2022-06-06 21:51:03 +0200
committerGitHub <noreply@github.com>2022-06-06 15:51:03 -0400
commit6f0b8f1e7483524cc967536c50cb02e431d534c9 (patch)
tree484bb84233b5efbaf4c4b7b480887d382cce6778 /include/tables
parentb0bfa9eb692636663d3871a5d0731750ab6dab55 (diff)
Changes to support renaming segments in the spec (#1259)
* Allow dmadata to have names different from the original table Added an argument to the dma define which is used to match debug strings in z_std_dma.c * Update kaleido manager to support different overlay names * Update the actor table to support different actor names Added an argument to the define which is used to match debug strings in z_actor_dlftbls.c * PR suggestions for argument descriptions
Diffstat (limited to 'include/tables')
-rw-r--r--include/tables/actor_table.h861
-rw-r--r--include/tables/dmadata_table.h2
-rw-r--r--include/tables/dmadata_table_mqdbg.h3068
3 files changed, 1968 insertions, 1963 deletions
diff --git a/include/tables/actor_table.h b/include/tables/actor_table.h
index cdbebbc63..4c55d9736 100644
--- a/include/tables/actor_table.h
+++ b/include/tables/actor_table.h
@@ -2,482 +2,483 @@
* Actor Table
*
* DEFINE_ACTOR should be used for normal actors
- * - Argument 1: Name of the actor (without the ovl_ part)
+ * - Argument 1: Name of the actor overlay segment in the spec (without the ovl_ part)
* - Argument 2: Enum value for this actor
* - Argument 3: Allocation type (normal, permanent or absolute)
+ * - Argument 4: Actor name, as a string (used for debug prints)
*
* DEFINE_ACTOR_INTERNAL should be used for actors that aren't an overlay, with the same arguments as DEFINE_ACTOR
*
* DEFINE_ACTOR_UNSET is needed to define empty entries from the original game
*/
-/* 0x0000 */ DEFINE_ACTOR_INTERNAL(Player, ACTOR_PLAYER, ALLOCTYPE_NORMAL)
+/* 0x0000 */ DEFINE_ACTOR_INTERNAL(Player, ACTOR_PLAYER, ALLOCTYPE_NORMAL, "Player")
/* 0x0001 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1)
-/* 0x0002 */ DEFINE_ACTOR(En_Test, ACTOR_EN_TEST, ALLOCTYPE_NORMAL)
+/* 0x0002 */ DEFINE_ACTOR(En_Test, ACTOR_EN_TEST, ALLOCTYPE_NORMAL, "En_Test")
/* 0x0003 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_3)
-/* 0x0004 */ DEFINE_ACTOR(En_GirlA, ACTOR_EN_GIRLA, ALLOCTYPE_NORMAL)
+/* 0x0004 */ DEFINE_ACTOR(En_GirlA, ACTOR_EN_GIRLA, ALLOCTYPE_NORMAL, "En_GirlA")
/* 0x0005 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_5)
/* 0x0006 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_6)
-/* 0x0007 */ DEFINE_ACTOR(En_Part, ACTOR_EN_PART, ALLOCTYPE_NORMAL)
-/* 0x0008 */ DEFINE_ACTOR(En_Light, ACTOR_EN_LIGHT, ALLOCTYPE_NORMAL)
-/* 0x0009 */ DEFINE_ACTOR(En_Door, ACTOR_EN_DOOR, ALLOCTYPE_PERMANENT)
-/* 0x000A */ DEFINE_ACTOR(En_Box, ACTOR_EN_BOX, ALLOCTYPE_NORMAL)
-/* 0x000B */ DEFINE_ACTOR(Bg_Dy_Yoseizo, ACTOR_BG_DY_YOSEIZO, ALLOCTYPE_NORMAL)
-/* 0x000C */ DEFINE_ACTOR(Bg_Hidan_Firewall, ACTOR_BG_HIDAN_FIREWALL, ALLOCTYPE_NORMAL)
-/* 0x000D */ DEFINE_ACTOR(En_Poh, ACTOR_EN_POH, ALLOCTYPE_NORMAL)
-/* 0x000E */ DEFINE_ACTOR(En_Okuta, ACTOR_EN_OKUTA, ALLOCTYPE_NORMAL)
-/* 0x000F */ DEFINE_ACTOR(Bg_Ydan_Sp, ACTOR_BG_YDAN_SP, ALLOCTYPE_NORMAL)
-/* 0x0010 */ DEFINE_ACTOR(En_Bom, ACTOR_EN_BOM, ALLOCTYPE_PERMANENT)
-/* 0x0011 */ DEFINE_ACTOR(En_Wallmas, ACTOR_EN_WALLMAS, ALLOCTYPE_NORMAL)
-/* 0x0012 */ DEFINE_ACTOR(En_Dodongo, ACTOR_EN_DODONGO, ALLOCTYPE_NORMAL)
-/* 0x0013 */ DEFINE_ACTOR(En_Firefly, ACTOR_EN_FIREFLY, ALLOCTYPE_NORMAL)
-/* 0x0014 */ DEFINE_ACTOR(En_Horse, ACTOR_EN_HORSE, ALLOCTYPE_NORMAL)
-/* 0x0015 */ DEFINE_ACTOR_INTERNAL(En_Item00, ACTOR_EN_ITEM00, ALLOCTYPE_NORMAL)
-/* 0x0016 */ DEFINE_ACTOR(En_Arrow, ACTOR_EN_ARROW, ALLOCTYPE_PERMANENT)
+/* 0x0007 */ DEFINE_ACTOR(En_Part, ACTOR_EN_PART, ALLOCTYPE_NORMAL, "En_Part")
+/* 0x0008 */ DEFINE_ACTOR(En_Light, ACTOR_EN_LIGHT, ALLOCTYPE_NORMAL, "En_Light")
+/* 0x0009 */ DEFINE_ACTOR(En_Door, ACTOR_EN_DOOR, ALLOCTYPE_PERMANENT, "En_Door")
+/* 0x000A */ DEFINE_ACTOR(En_Box, ACTOR_EN_BOX, ALLOCTYPE_NORMAL, "En_Box")
+/* 0x000B */ DEFINE_ACTOR(Bg_Dy_Yoseizo, ACTOR_BG_DY_YOSEIZO, ALLOCTYPE_NORMAL, "Bg_Dy_Yoseizo")
+/* 0x000C */ DEFINE_ACTOR(Bg_Hidan_Firewall, ACTOR_BG_HIDAN_FIREWALL, ALLOCTYPE_NORMAL, "Bg_Hidan_Firewall")
+/* 0x000D */ DEFINE_ACTOR(En_Poh, ACTOR_EN_POH, ALLOCTYPE_NORMAL, "En_Poh")
+/* 0x000E */ DEFINE_ACTOR(En_Okuta, ACTOR_EN_OKUTA, ALLOCTYPE_NORMAL, "En_Okuta")
+/* 0x000F */ DEFINE_ACTOR(Bg_Ydan_Sp, ACTOR_BG_YDAN_SP, ALLOCTYPE_NORMAL, "Bg_Ydan_Sp")
+/* 0x0010 */ DEFINE_ACTOR(En_Bom, ACTOR_EN_BOM, ALLOCTYPE_PERMANENT, "En_Bom")
+/* 0x0011 */ DEFINE_ACTOR(En_Wallmas, ACTOR_EN_WALLMAS, ALLOCTYPE_NORMAL, "En_Wallmas")
+/* 0x0012 */ DEFINE_ACTOR(En_Dodongo, ACTOR_EN_DODONGO, ALLOCTYPE_NORMAL, "En_Dodongo")
+/* 0x0013 */ DEFINE_ACTOR(En_Firefly, ACTOR_EN_FIREFLY, ALLOCTYPE_NORMAL, "En_Firefly")
+/* 0x0014 */ DEFINE_ACTOR(En_Horse, ACTOR_EN_HORSE, ALLOCTYPE_NORMAL, "En_Horse")
+/* 0x0015 */ DEFINE_ACTOR_INTERNAL(En_Item00, ACTOR_EN_ITEM00, ALLOCTYPE_NORMAL, "En_Item00")
+/* 0x0016 */ DEFINE_ACTOR(En_Arrow, ACTOR_EN_ARROW, ALLOCTYPE_PERMANENT, "En_Arrow")
/* 0x0017 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_17)
-/* 0x0018 */ DEFINE_ACTOR(En_Elf, ACTOR_EN_ELF, ALLOCTYPE_NORMAL)
-/* 0x0019 */ DEFINE_ACTOR(En_Niw, ACTOR_EN_NIW, ALLOCTYPE_NORMAL)
+/* 0x0018 */ DEFINE_ACTOR(En_Elf, ACTOR_EN_ELF, ALLOCTYPE_NORMAL, "En_Elf")
+/* 0x0019 */ DEFINE_ACTOR(En_Niw, ACTOR_EN_NIW, ALLOCTYPE_NORMAL, "En_Niw")
/* 0x001A */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1A)
-/* 0x001B */ DEFINE_ACTOR(En_Tite, ACTOR_EN_TITE, ALLOCTYPE_NORMAL)
-/* 0x001C */ DEFINE_ACTOR(En_Reeba, ACTOR_EN_REEBA, ALLOCTYPE_NORMAL)
-/* 0x001D */ DEFINE_ACTOR(En_Peehat, ACTOR_EN_PEEHAT, ALLOCTYPE_NORMAL)
-/* 0x001E */ DEFINE_ACTOR(En_Butte, ACTOR_EN_BUTTE, ALLOCTYPE_NORMAL)
+/* 0x001B */ DEFINE_ACTOR(En_Tite, ACTOR_EN_TITE, ALLOCTYPE_NORMAL, "En_Tite")
+/* 0x001C */ DEFINE_ACTOR(En_Reeba, ACTOR_EN_REEBA, ALLOCTYPE_NORMAL, "En_Reeba")
+/* 0x001D */ DEFINE_ACTOR(En_Peehat, ACTOR_EN_PEEHAT, ALLOCTYPE_NORMAL, "En_Peehat")
+/* 0x001E */ DEFINE_ACTOR(En_Butte, ACTOR_EN_BUTTE, ALLOCTYPE_NORMAL, "En_Butte")
/* 0x001F */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1F)
-/* 0x0020 */ DEFINE_ACTOR(En_Insect, ACTOR_EN_INSECT, ALLOCTYPE_NORMAL)
-/* 0x0021 */ DEFINE_ACTOR(En_Fish, ACTOR_EN_FISH, ALLOCTYPE_NORMAL)
+/* 0x0020 */ DEFINE_ACTOR(En_Insect, ACTOR_EN_INSECT, ALLOCTYPE_NORMAL, "En_Insect")
+/* 0x0021 */ DEFINE_ACTOR(En_Fish, ACTOR_EN_FISH, ALLOCTYPE_NORMAL, "En_Fish")
/* 0x0022 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_22)
-/* 0x0023 */ DEFINE_ACTOR(En_Holl, ACTOR_EN_HOLL, ALLOCTYPE_PERMANENT)
-/* 0x0024 */ DEFINE_ACTOR(En_Scene_Change, ACTOR_EN_SCENE_CHANGE, ALLOCTYPE_NORMAL)
-/* 0x0025 */ DEFINE_ACTOR(En_Zf, ACTOR_EN_ZF, ALLOCTYPE_NORMAL)
-/* 0x0026 */ DEFINE_ACTOR(En_Hata, ACTOR_EN_HATA, ALLOCTYPE_NORMAL)
-/* 0x0027 */ DEFINE_ACTOR(Boss_Dodongo, ACTOR_BOSS_DODONGO, ALLOCTYPE_NORMAL)
-/* 0x0028 */ DEFINE_ACTOR(Boss_Goma, ACTOR_BOSS_GOMA, ALLOCTYPE_NORMAL)
-/* 0x0029 */ DEFINE_ACTOR(En_Zl1, ACTOR_EN_ZL1, ALLOCTYPE_NORMAL)
-/* 0x002A */ DEFINE_ACTOR(En_Viewer, ACTOR_EN_VIEWER, ALLOCTYPE_NORMAL)
-/* 0x002B */ DEFINE_ACTOR(En_Goma, ACTOR_EN_GOMA, ALLOCTYPE_NORMAL)
-/* 0x002C */ DEFINE_ACTOR(Bg_Pushbox, ACTOR_BG_PUSHBOX, ALLOCTYPE_NORMAL)
-/* 0x002D */ DEFINE_ACTOR(En_Bubble, ACTOR_EN_BUBBLE, ALLOCTYPE_NORMAL)
-/* 0x002E */ DEFINE_ACTOR(Door_Shutter, ACTOR_DOOR_SHUTTER, ALLOCTYPE_PERMANENT)
-/* 0x002F */ DEFINE_ACTOR(En_Dodojr, ACTOR_EN_DODOJR, ALLOCTYPE_NORMAL)
-/* 0x0030 */ DEFINE_ACTOR(En_Bdfire, ACTOR_EN_BDFIRE, ALLOCTYPE_NORMAL)
+/* 0x0023 */ DEFINE_ACTOR(En_Holl, ACTOR_EN_HOLL, ALLOCTYPE_PERMANENT, "En_Holl")
+/* 0x0024 */ DEFINE_ACTOR(En_Scene_Change, ACTOR_EN_SCENE_CHANGE, ALLOCTYPE_NORMAL, "En_Scene_Change")
+/* 0x0025 */ DEFINE_ACTOR(En_Zf, ACTOR_EN_ZF, ALLOCTYPE_NORMAL, "En_Zf")
+/* 0x0026 */ DEFINE_ACTOR(En_Hata, ACTOR_EN_HATA, ALLOCTYPE_NORMAL, "En_Hata")
+/* 0x0027 */ DEFINE_ACTOR(Boss_Dodongo, ACTOR_BOSS_DODONGO, ALLOCTYPE_NORMAL, "Boss_Dodongo")
+/* 0x0028 */ DEFINE_ACTOR(Boss_Goma, ACTOR_BOSS_GOMA, ALLOCTYPE_NORMAL, "Boss_Goma")
+/* 0x0029 */ DEFINE_ACTOR(En_Zl1, ACTOR_EN_ZL1, ALLOCTYPE_NORMAL, "En_Zl1")
+/* 0x002A */ DEFINE_ACTOR(En_Viewer, ACTOR_EN_VIEWER, ALLOCTYPE_NORMAL, "En_Viewer")
+/* 0x002B */ DEFINE_ACTOR(En_Goma, ACTOR_EN_GOMA, ALLOCTYPE_NORMAL, "En_Goma")
+/* 0x002C */ DEFINE_ACTOR(Bg_Pushbox, ACTOR_BG_PUSHBOX, ALLOCTYPE_NORMAL, "Bg_Pushbox")
+/* 0x002D */ DEFINE_ACTOR(En_Bubble, ACTOR_EN_BUBBLE, ALLOCTYPE_NORMAL, "En_Bubble")
+/* 0x002E */ DEFINE_ACTOR(Door_Shutter, ACTOR_DOOR_SHUTTER, ALLOCTYPE_PERMANENT, "Door_Shutter")
+/* 0x002F */ DEFINE_ACTOR(En_Dodojr, ACTOR_EN_DODOJR, ALLOCTYPE_NORMAL, "En_Dodojr")
+/* 0x0030 */ DEFINE_ACTOR(En_Bdfire, ACTOR_EN_BDFIRE, ALLOCTYPE_NORMAL, "En_Bdfire")
/* 0x0031 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_31)
-/* 0x0032 */ DEFINE_ACTOR(En_Boom, ACTOR_EN_BOOM, ALLOCTYPE_PERMANENT)
-/* 0x0033 */ DEFINE_ACTOR(En_Torch2, ACTOR_EN_TORCH2, ALLOCTYPE_NORMAL)
-/* 0x0034 */ DEFINE_ACTOR(En_Bili, ACTOR_EN_BILI, ALLOCTYPE_NORMAL)
-/* 0x0035 */ DEFINE_ACTOR(En_Tp, ACTOR_EN_TP, ALLOCTYPE_NORMAL)
+/* 0x0032 */ DEFINE_ACTOR(En_Boom, ACTOR_EN_BOOM, ALLOCTYPE_PERMANENT, "En_Boom")
+/* 0x0033 */ DEFINE_ACTOR(En_Torch2, ACTOR_EN_TORCH2, ALLOCTYPE_NORMAL, "En_Torch2")
+/* 0x0034 */ DEFINE_ACTOR(En_Bili, ACTOR_EN_BILI, ALLOCTYPE_NORMAL, "En_Bili")
+/* 0x0035 */ DEFINE_ACTOR(En_Tp, ACTOR_EN_TP, ALLOCTYPE_NORMAL, "En_Tp")
/* 0x0036 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_36)
-/* 0x0037 */ DEFINE_ACTOR(En_St, ACTOR_EN_ST, ALLOCTYPE_NORMAL)
-/* 0x0038 */ DEFINE_ACTOR(En_Bw, ACTOR_EN_BW, ALLOCTYPE_NORMAL)
-/* 0x0039 */ DEFINE_ACTOR_INTERNAL(En_A_Obj, ACTOR_EN_A_OBJ, ALLOCTYPE_NORMAL)
-/* 0x003A */ DEFINE_ACTOR(En_Eiyer, ACTOR_EN_EIYER, ALLOCTYPE_NORMAL)
-/* 0x003B */ DEFINE_ACTOR(En_River_Sound, ACTOR_EN_RIVER_SOUND, ALLOCTYPE_NORMAL)
-/* 0x003C */ DEFINE_ACTOR(En_Horse_Normal, ACTOR_EN_HORSE_NORMAL, ALLOCTYPE_NORMAL)
-/* 0x003D */ DEFINE_ACTOR(En_Ossan, ACTOR_EN_OSSAN, ALLOCTYPE_NORMAL)
-/* 0x003E */ DEFINE_ACTOR(Bg_Treemouth, ACTOR_BG_TREEMOUTH, ALLOCTYPE_NORMAL)
-/* 0x003F */ DEFINE_ACTOR(Bg_Dodoago, ACTOR_BG_DODOAGO, ALLOCTYPE_NORMAL)
-/* 0x0040 */ DEFINE_ACTOR(Bg_Hidan_Dalm, ACTOR_BG_HIDAN_DALM, ALLOCTYPE_NORMAL)
-/* 0x0041 */ DEFINE_ACTOR(Bg_Hidan_Hrock, ACTOR_BG_HIDAN_HROCK, ALLOCTYPE_NORMAL)
-/* 0x0042 */ DEFINE_ACTOR(En_Horse_Ganon, ACTOR_EN_HORSE_GANON, ALLOCTYPE_NORMAL)
-/* 0x0043 */ DEFINE_ACTOR(Bg_Hidan_Rock, ACTOR_BG_HIDAN_ROCK, ALLOCTYPE_NORMAL)
-/* 0x0044 */ DEFINE_ACTOR(Bg_Hidan_Rsekizou, ACTOR_BG_HIDAN_RSEKIZOU, ALLOCTYPE_NORMAL)
-/* 0x0045 */ DEFINE_ACTOR(Bg_Hidan_Sekizou, ACTOR_BG_HIDAN_SEKIZOU, ALLOCTYPE_NORMAL)
-/* 0x0046 */ DEFINE_ACTOR(Bg_Hidan_Sima, ACTOR_BG_HIDAN_SIMA, ALLOCTYPE_NORMAL)
-/* 0x0047 */ DEFINE_ACTOR(Bg_Hidan_Syoku, ACTOR_BG_HIDAN_SYOKU, ALLOCTYPE_NORMAL)
-/* 0x0048 */ DEFINE_ACTOR(En_Xc, ACTOR_EN_XC, ALLOCTYPE_NORMAL)
-/* 0x0049 */ DEFINE_ACTOR(Bg_Hidan_Curtain, ACTOR_BG_HIDAN_CURTAIN, ALLOCTYPE_NORMAL)
-/* 0x004A */ DEFINE_ACTOR(Bg_Spot00_Hanebasi, ACTOR_BG_SPOT00_HANEBASI, ALLOCTYPE_NORMAL)
-/* 0x004B */ DEFINE_ACTOR(En_Mb, ACTOR_EN_MB, ALLOCTYPE_NORMAL)
-/* 0x004C */ DEFINE_ACTOR(En_Bombf, ACTOR_EN_BOMBF, ALLOCTYPE_NORMAL)
-/* 0x004D */ DEFINE_ACTOR(En_Zl2, ACTOR_EN_ZL2, ALLOCTYPE_NORMAL)
-/* 0x004E */ DEFINE_ACTOR(Bg_Hidan_Fslift, ACTOR_BG_HIDAN_FSLIFT, ALLOCTYPE_NORMAL)
-/* 0x004F */ DEFINE_ACTOR(En_OE2, ACTOR_EN_OE2, ALLOCTYPE_NORMAL)
-/* 0x0050 */ DEFINE_ACTOR(Bg_Ydan_Hasi, ACTOR_BG_YDAN_HASI, ALLOCTYPE_NORMAL)
-/* 0x0051 */ DEFINE_ACTOR(Bg_Ydan_Maruta, ACTOR_BG_YDAN_MARUTA, ALLOCTYPE_NORMAL)
-/* 0x0052 */ DEFINE_ACTOR(Boss_Ganondrof, ACTOR_BOSS_GANONDROF, ALLOCTYPE_NORMAL)
+/* 0x0037 */ DEFINE_ACTOR(En_St, ACTOR_EN_ST, ALLOCTYPE_NORMAL, "En_St")
+/* 0x0038 */ DEFINE_ACTOR(En_Bw, ACTOR_EN_BW, ALLOCTYPE_NORMAL, "En_Bw")
+/* 0x0039 */ DEFINE_ACTOR_INTERNAL(En_A_Obj, ACTOR_EN_A_OBJ, ALLOCTYPE_NORMAL, "En_A_Obj")
+/* 0x003A */ DEFINE_ACTOR(En_Eiyer, ACTOR_EN_EIYER, ALLOCTYPE_NORMAL, "En_Eiyer")
+/* 0x003B */ DEFINE_ACTOR(En_River_Sound, ACTOR_EN_RIVER_SOUND, ALLOCTYPE_NORMAL, "En_River_Sound")
+/* 0x003C */ DEFINE_ACTOR(En_Horse_Normal, ACTOR_EN_HORSE_NORMAL, ALLOCTYPE_NORMAL, "En_Horse_Normal")
+/* 0x003D */ DEFINE_ACTOR(En_Ossan, ACTOR_EN_OSSAN, ALLOCTYPE_NORMAL, "En_Ossan")
+/* 0x003E */ DEFINE_ACTOR(Bg_Treemouth, ACTOR_BG_TREEMOUTH, ALLOCTYPE_NORMAL, "Bg_Treemouth")
+/* 0x003F */ DEFINE_ACTOR(Bg_Dodoago, ACTOR_BG_DODOAGO, ALLOCTYPE_NORMAL, "Bg_Dodoago")
+/* 0x0040 */ DEFINE_ACTOR(Bg_Hidan_Dalm, ACTOR_BG_HIDAN_DALM, ALLOCTYPE_NORMAL, "Bg_Hidan_Dalm")
+/* 0x0041 */ DEFINE_ACTOR(Bg_Hidan_Hrock, ACTOR_BG_HIDAN_HROCK, ALLOCTYPE_NORMAL, "Bg_Hidan_Hrock")
+/* 0x0042 */ DEFINE_ACTOR(En_Horse_Ganon, ACTOR_EN_HORSE_GANON, ALLOCTYPE_NORMAL, "En_Horse_Ganon")
+/* 0x0043 */ DEFINE_ACTOR(Bg_Hidan_Rock, ACTOR_BG_HIDAN_ROCK, ALLOCTYPE_NORMAL, "Bg_Hidan_Rock")
+/* 0x0044 */ DEFINE_ACTOR(Bg_Hidan_Rsekizou, ACTOR_BG_HIDAN_RSEKIZOU, ALLOCTYPE_NORMAL, "Bg_Hidan_Rsekizou")
+/* 0x0045 */ DEFINE_ACTOR(Bg_Hidan_Sekizou, ACTOR_BG_HIDAN_SEKIZOU, ALLOCTYPE_NORMAL, "Bg_Hidan_Sekizou")
+/* 0x0046 */ DEFINE_ACTOR(Bg_Hidan_Sima, ACTOR_BG_HIDAN_SIMA, ALLOCTYPE_NORMAL, "Bg_Hidan_Sima")
+/* 0x0047 */ DEFINE_ACTOR(Bg_Hidan_Syoku, ACTOR_BG_HIDAN_SYOKU, ALLOCTYPE_NORMAL, "Bg_Hidan_Syoku")
+/* 0x0048 */ DEFINE_ACTOR(En_Xc, ACTOR_EN_XC, ALLOCTYPE_NORMAL, "En_Xc")
+/* 0x0049 */ DEFINE_ACTOR(Bg_Hidan_Curtain, ACTOR_BG_HIDAN_CURTAIN, ALLOCTYPE_NORMAL, "Bg_Hidan_Curtain")
+/* 0x004A */ DEFINE_ACTOR(Bg_Spot00_Hanebasi, ACTOR_BG_SPOT00_HANEBASI, ALLOCTYPE_NORMAL, "Bg_Spot00_Hanebasi")
+/* 0x004B */ DEFINE_ACTOR(En_Mb, ACTOR_EN_MB, ALLOCTYPE_NORMAL, "En_Mb")
+/* 0x004C */ DEFINE_ACTOR(En_Bombf, ACTOR_EN_BOMBF, ALLOCTYPE_NORMAL, "En_Bombf")
+/* 0x004D */ DEFINE_ACTOR(En_Zl2, ACTOR_EN_ZL2, ALLOCTYPE_NORMAL, "En_Zl2")
+/* 0x004E */ DEFINE_ACTOR(Bg_Hidan_Fslift, ACTOR_BG_HIDAN_FSLIFT, ALLOCTYPE_NORMAL, "Bg_Hidan_Fslift")
+/* 0x004F */ DEFINE_ACTOR(En_OE2, ACTOR_EN_OE2, ALLOCTYPE_NORMAL, "En_OE2")
+/* 0x0050 */ DEFINE_ACTOR(Bg_Ydan_Hasi, ACTOR_BG_YDAN_HASI, ALLOCTYPE_NORMAL, "Bg_Ydan_Hasi")
+/* 0x0051 */ DEFINE_ACTOR(Bg_Ydan_Maruta, ACTOR_BG_YDAN_MARUTA, ALLOCTYPE_NORMAL, "Bg_Ydan_Maruta")
+/* 0x0052 */ DEFINE_ACTOR(Boss_Ganondrof, ACTOR_BOSS_GANONDROF, ALLOCTYPE_NORMAL, "Boss_Ganondrof")
/* 0x0053 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_53)
-/* 0x0054 */ DEFINE_ACTOR(En_Am, ACTOR_EN_AM, ALLOCTYPE_NORMAL)
-/* 0x0055 */ DEFINE_ACTOR(En_Dekubaba, ACTOR_EN_DEKUBABA, ALLOCTYPE_NORMAL)
-/* 0x0056 */ DEFINE_ACTOR(En_M_Fire1, ACTOR_EN_M_FIRE1, ALLOCTYPE_PERMANENT)
-/* 0x0057 */ DEFINE_ACTOR(En_M_Thunder, ACTOR_EN_M_THUNDER, ALLOCTYPE_PERMANENT)
-/* 0x0058 */ DEFINE_ACTOR(Bg_Ddan_Jd, ACTOR_BG_DDAN_JD, ALLOCTYPE_NORMAL)
-/* 0x0059 */ DEFINE_ACTOR(Bg_Breakwall, ACTOR_BG_BREAKWALL, ALLOCTYPE_NORMAL)
-/* 0x005A */ DEFINE_ACTOR(En_Jj, ACTOR_EN_JJ, ALLOCTYPE_NORMAL)
-/* 0x005B */ DEFINE_ACTOR(En_Horse_Zelda, ACTOR_EN_HORSE_ZELDA, ALLOCTYPE_NORMAL)
-/* 0x005C */ DEFINE_ACTOR(Bg_Ddan_Kd, ACTOR_BG_DDAN_KD, ALLOCTYPE_NORMAL)
-/* 0x005D */ DEFINE_ACTOR(Door_Warp1, ACTOR_DOOR_WARP1, ALLOCTYPE_NORMAL)
-/* 0x005E */ DEFINE_ACTOR(Obj_Syokudai, ACTOR_OBJ_SYOKUDAI, ALLOCTYPE_NORMAL)
-/* 0x005F */ DEFINE_ACTOR(Item_B_Heart, ACTOR_ITEM_B_HEART, ALLOCTYPE_NORMAL)
-/* 0x0060 */ DEFINE_ACTOR(En_Dekunuts, ACTOR_EN_DEKUNUTS, ALLOCTYPE_NORMAL)
-/* 0x0061 */ DEFINE_ACTOR(Bg_Menkuri_Kaiten, ACTOR_BG_MENKURI_KAITEN, ALLOCTYPE_NORMAL)
-/* 0x0062 */ DEFINE_ACTOR(Bg_Menkuri_Eye, ACTOR_BG_MENKURI_EYE, ALLOCTYPE_NORMAL)
-/* 0x0063 */ DEFINE_ACTOR(En_Vali, ACTOR_EN_VALI, ALLOCTYPE_NORMAL)
-/* 0x0064 */ DEFINE_ACTOR(Bg_Mizu_Movebg, ACTOR_BG_MIZU_MOVEBG, ALLOCTYPE_NORMAL)
-/* 0x0065 */ DEFINE_ACTOR(Bg_Mizu_Water, ACTOR_BG_MIZU_WATER, ALLOCTYPE_NORMAL)
-/* 0x0066 */ DEFINE_ACTOR(Arms_Hook, ACTOR_ARMS_HOOK, ALLOCTYPE_PERMANENT)
-/* 0x0067 */ DEFINE_ACTOR(En_fHG, ACTOR_EN_FHG, ALLOCTYPE_NORMAL)
-/* 0x0068 */ DEFINE_ACTOR(Bg_Mori_Hineri, ACTOR_BG_MORI_HINERI, ALLOCTYPE_NORMAL)
-/* 0x0069 */ DEFINE_ACTOR(En_Bb, ACTOR_EN_BB, ALLOCTYPE_NORMAL)
-/* 0x006A */ DEFINE_ACTOR(Bg_Toki_Hikari, ACTOR_BG_TOKI_HIKARI, ALLOCTYPE_NORMAL)
-/* 0x006B */ DEFINE_ACTOR(En_Yukabyun, ACTOR_EN_YUKABYUN, ALLOCTYPE_NORMAL)
-/* 0x006C */ DEFINE_ACTOR(Bg_Toki_Swd, ACTOR_BG_TOKI_SWD, ALLOCTYPE_NORMAL)
-/* 0x006D */ DEFINE_ACTOR(En_Fhg_Fire, ACTOR_EN_FHG_FIRE, ALLOCTYPE_NORMAL)
-/* 0x006E */ DEFINE_ACTOR(Bg_Mjin, ACTOR_BG_MJIN, ALLOCTYPE_NORMAL)
-/* 0x006F */ DEFINE_ACTOR(Bg_Hidan_Kousi, ACTOR_BG_HIDAN_KOUSI, ALLOCTYPE_NORMAL)
-/* 0x0070 */ DEFINE_ACTOR(Door_Toki, ACTOR_DOOR_TOKI, ALLOCTYPE_NORMAL)
-/* 0x0071 */ DEFINE_ACTOR(Bg_Hidan_Hamstep, ACTOR_BG_HIDAN_HAMSTEP, ALLOCTYPE_NORMAL)
-/* 0x0072 */ DEFINE_ACTOR(En_Bird, ACTOR_EN_BIRD, ALLOCTYPE_NORMAL)
+/* 0x0054 */ DEFINE_ACTOR(En_Am, ACTOR_EN_AM, ALLOCTYPE_NORMAL, "En_Am")
+/* 0x0055 */ DEFINE_ACTOR(En_Dekubaba, ACTOR_EN_DEKUBABA, ALLOCTYPE_NORMAL, "En_Dekubaba")
+/* 0x0056 */ DEFINE_ACTOR(En_M_Fire1, ACTOR_EN_M_FIRE1, ALLOCTYPE_PERMANENT, "En_M_Fire1")
+/* 0x0057 */ DEFINE_ACTOR(En_M_Thunder, ACTOR_EN_M_THUNDER, ALLOCTYPE_PERMANENT, "En_M_Thunder")
+/* 0x0058 */ DEFINE_ACTOR(Bg_Ddan_Jd, ACTOR_BG_DDAN_JD, ALLOCTYPE_NORMAL, "Bg_Ddan_Jd")
+/* 0x0059 */ DEFINE_ACTOR(Bg_Breakwall, ACTOR_BG_BREAKWALL, ALLOCTYPE_NORMAL, "Bg_Breakwall")
+/* 0x005A */ DEFINE_ACTOR(En_Jj, ACTOR_EN_JJ, ALLOCTYPE_NORMAL, "En_Jj")
+/* 0x005B */ DEFINE_ACTOR(En_Horse_Zelda, ACTOR_EN_HORSE_ZELDA, ALLOCTYPE_NORMAL, "En_Horse_Zelda")
+/* 0x005C */ DEFINE_ACTOR(Bg_Ddan_Kd, ACTOR_BG_DDAN_KD, ALLOCTYPE_NORMAL, "Bg_Ddan_Kd")
+/* 0x005D */ DEFINE_ACTOR(Door_Warp1, ACTOR_DOOR_WARP1, ALLOCTYPE_NORMAL, "Door_Warp1")
+/* 0x005E */ DEFINE_ACTOR(Obj_Syokudai, ACTOR_OBJ_SYOKUDAI, ALLOCTYPE_NORMAL, "Obj_Syokudai")
+/* 0x005F */ DEFINE_ACTOR(Item_B_Heart, ACTOR_ITEM_B_HEART, ALLOCTYPE_NORMAL, "Item_B_Heart")
+/* 0x0060 */ DEFINE_ACTOR(En_Dekunuts, ACTOR_EN_DEKUNUTS, ALLOCTYPE_NORMAL, "En_Dekunuts")
+/* 0x0061 */ DEFINE_ACTOR(Bg_Menkuri_Kaiten, ACTOR_BG_MENKURI_KAITEN, ALLOCTYPE_NORMAL, "Bg_Menkuri_Kaiten")
+/* 0x0062 */ DEFINE_ACTOR(Bg_Menkuri_Eye, ACTOR_BG_MENKURI_EYE, ALLOCTYPE_NORMAL, "Bg_Menkuri_Eye")
+/* 0x0063 */ DEFINE_ACTOR(En_Vali, ACTOR_EN_VALI, ALLOCTYPE_NORMAL, "En_Vali")
+/* 0x0064 */ DEFINE_ACTOR(Bg_Mizu_Movebg, ACTOR_BG_MIZU_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Mizu_Movebg")
+/* 0x0065 */ DEFINE_ACTOR(Bg_Mizu_Water, ACTOR_BG_MIZU_WATER, ALLOCTYPE_NORMAL, "Bg_Mizu_Water")
+/* 0x0066 */ DEFINE_ACTOR(Arms_Hook, ACTOR_ARMS_HOOK, ALLOCTYPE_PERMANENT, "Arms_Hook")
+/* 0x0067 */ DEFINE_ACTOR(En_fHG, ACTOR_EN_FHG, ALLOCTYPE_NORMAL, "En_fHG")
+/* 0x0068 */ DEFINE_ACTOR(Bg_Mori_Hineri, ACTOR_BG_MORI_HINERI, ALLOCTYPE_NORMAL, "Bg_Mori_Hineri")
+/* 0x0069 */ DEFINE_ACTOR(En_Bb, ACTOR_EN_BB, ALLOCTYPE_NORMAL, "En_Bb")
+/* 0x006A */ DEFINE_ACTOR(Bg_Toki_Hikari, ACTOR_BG_TOKI_HIKARI, ALLOCTYPE_NORMAL, "Bg_Toki_Hikari")
+/* 0x006B */ DEFINE_ACTOR(En_Yukabyun, ACTOR_EN_YUKABYUN, ALLOCTYPE_NORMAL, "En_Yukabyun")
+/* 0x006C */ DEFINE_ACTOR(Bg_Toki_Swd, ACTOR_BG_TOKI_SWD, ALLOCTYPE_NORMAL, "Bg_Toki_Swd")
+/* 0x006D */ DEFINE_ACTOR(En_Fhg_Fire, ACTOR_EN_FHG_FIRE, ALLOCTYPE_NORMAL, "En_Fhg_Fire")
+/* 0x006E */ DEFINE_ACTOR(Bg_Mjin, ACTOR_BG_MJIN, ALLOCTYPE_NORMAL, "Bg_Mjin")
+/* 0x006F */ DEFINE_ACTOR(Bg_Hidan_Kousi, ACTOR_BG_HIDAN_KOUSI, ALLOCTYPE_NORMAL, "Bg_Hidan_Kousi")
+/* 0x0070 */ DEFINE_ACTOR(Door_Toki, ACTOR_DOOR_TOKI, ALLOCTYPE_NORMAL, "Door_Toki")
+/* 0x0071 */ DEFINE_ACTOR(Bg_Hidan_Hamstep, ACTOR_BG_HIDAN_HAMSTEP, ALLOCTYPE_NORMAL, "Bg_Hidan_Hamstep")
+/* 0x0072 */ DEFINE_ACTOR(En_Bird, ACTOR_EN_BIRD, ALLOCTYPE_NORMAL, "En_Bird")
/* 0x0073 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_73)
/* 0x0074 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_74)
/* 0x0075 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_75)
/* 0x0076 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_76)
-/* 0x0077 */ DEFINE_ACTOR(En_Wood02, ACTOR_EN_WOOD02, ALLOCTYPE_NORMAL)
+/* 0x0077 */ DEFINE_ACTOR(En_Wood02, ACTOR_EN_WOOD02, ALLOCTYPE_NORMAL, "En_Wood02")
/* 0x0078 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_78)
/* 0x0079 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_79)
/* 0x007A */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_7A)
/* 0x007B */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_7B)
-/* 0x007C */ DEFINE_ACTOR(En_Lightbox, ACTOR_EN_LIGHTBOX, ALLOCTYPE_NORMAL)
-/* 0x007D */ DEFINE_ACTOR(En_Pu_box, ACTOR_EN_PU_BOX, ALLOCTYPE_NORMAL)
+/* 0x007C */ DEFINE_ACTOR(En_Lightbox, ACTOR_EN_LIGHTBOX, ALLOCTYPE_NORMAL, "En_Lightbox")
+/* 0x007D */ DEFINE_ACTOR(En_Pu_box, ACTOR_EN_PU_BOX, ALLOCTYPE_NORMAL, "En_Pu_box")
/* 0x007E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_7E)
/* 0x007F */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_7F)
-/* 0x0080 */ DEFINE_ACTOR(En_Trap, ACTOR_EN_TRAP, ALLOCTYPE_NORMAL)
-/* 0x0081 */ DEFINE_ACTOR(En_Arow_Trap, ACTOR_EN_AROW_TRAP, ALLOCTYPE_NORMAL)
-/* 0x0082 */ DEFINE_ACTOR(En_Vase, ACTOR_EN_VASE, ALLOCTYPE_NORMAL)
+/* 0x0080 */ DEFINE_ACTOR(En_Trap, ACTOR_EN_TRAP, ALLOCTYPE_NORMAL, "En_Trap")
+/* 0x0081 */ DEFINE_ACTOR(En_Arow_Trap, ACTOR_EN_AROW_TRAP, ALLOCTYPE_NORMAL, "En_Arow_Trap")
+/* 0x0082 */ DEFINE_ACTOR(En_Vase, ACTOR_EN_VASE, ALLOCTYPE_NORMAL, "En_Vase")
/* 0x0083 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_83)
-/* 0x0084 */ DEFINE_ACTOR(En_Ta, ACTOR_EN_TA, ALLOCTYPE_NORMAL)
-/* 0x0085 */ DEFINE_ACTOR(En_Tk, ACTOR_EN_TK, ALLOCTYPE_NORMAL)
-/* 0x0086 */ DEFINE_ACTOR(Bg_Mori_Bigst, ACTOR_BG_MORI_BIGST, ALLOCTYPE_NORMAL)
-/* 0x0087 */ DEFINE_ACTOR(Bg_Mori_Elevator, ACTOR_BG_MORI_ELEVATOR, ALLOCTYPE_NORMAL)
-/* 0x0088 */ DEFINE_ACTOR(Bg_Mori_Kaitenkabe, ACTOR_BG_MORI_KAITENKABE, ALLOCTYPE_NORMAL)
-/* 0x0089 */ DEFINE_ACTOR(Bg_Mori_Rakkatenjo, ACTOR_BG_MORI_RAKKATENJO, ALLOCTYPE_NORMAL)
-/* 0x008A */ DEFINE_ACTOR(En_Vm, ACTOR_EN_VM, ALLOCTYPE_NORMAL)
-/* 0x008B */ DEFINE_ACTOR(Demo_Effect, ACTOR_DEMO_EFFECT, ALLOCTYPE_NORMAL)
-/* 0x008C */ DEFINE_ACTOR(Demo_Kankyo, ACTOR_DEMO_KANKYO, ALLOCTYPE_NORMAL)
-/* 0x008D */ DEFINE_ACTOR(Bg_Hidan_Fwbig, ACTOR_BG_HIDAN_FWBIG, ALLOCTYPE_NORMAL)
-/* 0x008E */ DEFINE_ACTOR(En_Floormas, ACTOR_EN_FLOORMAS, ALLOCTYPE_NORMAL)
-/* 0x008F */ DEFINE_ACTOR(En_Heishi1, ACTOR_EN_HEISHI1, ALLOCTYPE_NORMAL)
-/* 0x0090 */ DEFINE_ACTOR(En_Rd, ACTOR_EN_RD, ALLOCTYPE_NORMAL)
-/* 0x0091 */ DEFINE_ACTOR(En_Po_Sisters, ACTOR_EN_PO_SISTERS, ALLOCTYPE_NORMAL)
-/* 0x0092 */ DEFINE_ACTOR(Bg_Heavy_Block, ACTOR_BG_HEAVY_BLOCK, ALLOCTYPE_NORMAL)
-/* 0x0093 */ DEFINE_ACTOR(Bg_Po_Event, ACTOR_BG_PO_EVENT, ALLOCTYPE_NORMAL)
-/* 0x0094 */ DEFINE_ACTOR(Obj_Mure, ACTOR_OBJ_MURE, ALLOCTYPE_NORMAL)
-/* 0x0095 */ DEFINE_ACTOR(En_Sw, ACTOR_EN_SW, ALLOCTYPE_NORMAL)
-/* 0x0096 */ DEFINE_ACTOR(Boss_Fd, ACTOR_BOSS_FD, ALLOCTYPE_NORMAL)
-/* 0x0097 */ DEFINE_ACTOR(Object_Kankyo, ACTOR_OBJECT_KANKYO, ALLOCTYPE_NORMAL)
-/* 0x0098 */ DEFINE_ACTOR(En_Du, ACTOR_EN_DU, ALLOCTYPE_NORMAL)
-/* 0x0099 */ DEFINE_ACTOR(En_Fd, ACTOR_EN_FD, ALLOCTYPE_NORMAL)
-/* 0x009A */ DEFINE_ACTOR(En_Horse_Link_Child, ACTOR_EN_HORSE_LINK_CHILD, ALLOCTYPE_NORMAL)
-/* 0x009B */ DEFINE_ACTOR(Door_Ana, ACTOR_DOOR_ANA, ALLOCTYPE_NORMAL)
-/* 0x009C */ DEFINE_ACTOR(Bg_Spot02_Objects, ACTOR_BG_SPOT02_OBJECTS, ALLOCTYPE_NORMAL)
-/* 0x009D */ DEFINE_ACTOR(Bg_Haka, ACTOR_BG_HAKA, ALLOCTYPE_NORMAL)
-/* 0x009E */ DEFINE_ACTOR(Magic_Wind, ACTOR_MAGIC_WIND, ALLOCTYPE_ABSOLUTE)
-/* 0x009F */ DEFINE_ACTOR(Magic_Fire, ACTOR_MAGIC_FIRE, ALLOCTYPE_ABSOLUTE)
+/* 0x0084 */ DEFINE_ACTOR(En_Ta, ACTOR_EN_TA, ALLOCTYPE_NORMAL, "En_Ta")
+/* 0x0085 */ DEFINE_ACTOR(En_Tk, ACTOR_EN_TK, ALLOCTYPE_NORMAL, "En_Tk")
+/* 0x0086 */ DEFINE_ACTOR(Bg_Mori_Bigst, ACTOR_BG_MORI_BIGST, ALLOCTYPE_NORMAL, "Bg_Mori_Bigst")
+/* 0x0087 */ DEFINE_ACTOR(Bg_Mori_Elevator, ACTOR_BG_MORI_ELEVATOR, ALLOCTYPE_NORMAL, "Bg_Mori_Elevator")
+/* 0x0088 */ DEFINE_ACTOR(Bg_Mori_Kaitenkabe, ACTOR_BG_MORI_KAITENKABE, ALLOCTYPE_NORMAL, "Bg_Mori_Kaitenkabe")
+/* 0x0089 */ DEFINE_ACTOR(Bg_Mori_Rakkatenjo, ACTOR_BG_MORI_RAKKATENJO, ALLOCTYPE_NORMAL, "Bg_Mori_Rakkatenjo")
+/* 0x008A */ DEFINE_ACTOR(En_Vm, ACTOR_EN_VM, ALLOCTYPE_NORMAL, "En_Vm")
+/* 0x008B */ DEFINE_ACTOR(Demo_Effect, ACTOR_DEMO_EFFECT, ALLOCTYPE_NORMAL, "Demo_Effect")
+/* 0x008C */ DEFINE_ACTOR(Demo_Kankyo, ACTOR_DEMO_KANKYO, ALLOCTYPE_NORMAL, "Demo_Kankyo")
+/* 0x008D */ DEFINE_ACTOR(Bg_Hidan_Fwbig, ACTOR_BG_HIDAN_FWBIG, ALLOCTYPE_NORMAL, "Bg_Hidan_Fwbig")
+/* 0x008E */ DEFINE_ACTOR(En_Floormas, ACTOR_EN_FLOORMAS, ALLOCTYPE_NORMAL, "En_Floormas")
+/* 0x008F */ DEFINE_ACTOR(En_Heishi1, ACTOR_EN_HEISHI1, ALLOCTYPE_NORMAL, "En_Heishi1")
+/* 0x0090 */ DEFINE_ACTOR(En_Rd, ACTOR_EN_RD, ALLOCTYPE_NORMAL, "En_Rd")
+/* 0x0091 */ DEFINE_ACTOR(En_Po_Sisters, ACTOR_EN_PO_SISTERS, ALLOCTYPE_NORMAL, "En_Po_Sisters")
+/* 0x0092 */ DEFINE_ACTOR(Bg_Heavy_Block, ACTOR_BG_HEAVY_BLOCK, ALLOCTYPE_NORMAL, "Bg_Heavy_Block")
+/* 0x0093 */ DEFINE_ACTOR(Bg_Po_Event, ACTOR_BG_PO_EVENT, ALLOCTYPE_NORMAL, "Bg_Po_Event")
+/* 0x0094 */ DEFINE_ACTOR(Obj_Mure, ACTOR_OBJ_MURE, ALLOCTYPE_NORMAL, "Obj_Mure")
+/* 0x0095 */ DEFINE_ACTOR(En_Sw, ACTOR_EN_SW, ALLOCTYPE_NORMAL, "En_Sw")
+/* 0x0096 */ DEFINE_ACTOR(Boss_Fd, ACTOR_BOSS_FD, ALLOCTYPE_NORMAL, "Boss_Fd")
+/* 0x0097 */ DEFINE_ACTOR(Object_Kankyo, ACTOR_OBJECT_KANKYO, ALLOCTYPE_NORMAL, "Object_Kankyo")
+/* 0x0098 */ DEFINE_ACTOR(En_Du, ACTOR_EN_DU, ALLOCTYPE_NORMAL, "En_Du")
+/* 0x0099 */ DEFINE_ACTOR(En_Fd, ACTOR_EN_FD, ALLOCTYPE_NORMAL, "En_Fd")
+/* 0x009A */ DEFINE_ACTOR(En_Horse_Link_Child, ACTOR_EN_HORSE_LINK_CHILD, ALLOCTYPE_NORMAL, "En_Horse_Link_Child")
+/* 0x009B */ DEFINE_ACTOR(Door_Ana, ACTOR_DOOR_ANA, ALLOCTYPE_NORMAL, "Door_Ana")
+/* 0x009C */ DEFINE_ACTOR(Bg_Spot02_Objects, ACTOR_BG_SPOT02_OBJECTS, ALLOCTYPE_NORMAL, "Bg_Spot02_Objects")
+/* 0x009D */ DEFINE_ACTOR(Bg_Haka, ACTOR_BG_HAKA, ALLOCTYPE_NORMAL, "Bg_Haka")
+/* 0x009E */ DEFINE_ACTOR(Magic_Wind, ACTOR_MAGIC_WIND, ALLOCTYPE_ABSOLUTE, "Magic_Wind")
+/* 0x009F */ DEFINE_ACTOR(Magic_Fire, ACTOR_MAGIC_FIRE, ALLOCTYPE_ABSOLUTE, "Magic_Fire")
/* 0x00A0 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_A0)
-/* 0x00A1 */ DEFINE_ACTOR(En_Ru1, ACTOR_EN_RU1, ALLOCTYPE_NORMAL)
-/* 0x00A2 */ DEFINE_ACTOR(Boss_Fd2, ACTOR_BOSS_FD2, ALLOCTYPE_NORMAL)
-/* 0x00A3 */ DEFINE_ACTOR(En_Fd_Fire, ACTOR_EN_FD_FIRE, ALLOCTYPE_NORMAL)
-/* 0x00A4 */ DEFINE_ACTOR(En_Dh, ACTOR_EN_DH, ALLOCTYPE_NORMAL)
-/* 0x00A5 */ DEFINE_ACTOR(En_Dha, ACTOR_EN_DHA, ALLOCTYPE_NORMAL)
-/* 0x00A6 */ DEFINE_ACTOR(En_Rl, ACTOR_EN_RL, ALLOCTYPE_NORMAL)
-/* 0x00A7 */ DEFINE_ACTOR(En_Encount1, ACTOR_EN_ENCOUNT1, ALLOCTYPE_NORMAL)
-/* 0x00A8 */ DEFINE_ACTOR(Demo_Du, ACTOR_DEMO_DU, ALLOCTYPE_NORMAL)
-/* 0x00A9 */ DEFINE_ACTOR(Demo_Im, ACTOR_DEMO_IM, ALLOCTYPE_NORMAL)
-/* 0x00AA */ DEFINE_ACTOR(Demo_Tre_Lgt, ACTOR_DEMO_TRE_LGT, ALLOCTYPE_NORMAL)
-/* 0x00AB */ DEFINE_ACTOR(En_Fw, ACTOR_EN_FW, ALLOCTYPE_NORMAL)
-/* 0x00AC */ DEFINE_ACTOR(Bg_Vb_Sima, ACTOR_BG_VB_SIMA, ALLOCTYPE_NORMAL)
-/* 0x00AD */ DEFINE_ACTOR(En_Vb_Ball, ACTOR_EN_VB_BALL, ALLOCTYPE_NORMAL)
-/* 0x00AE */ DEFINE_ACTOR(Bg_Haka_Megane, ACTOR_BG_HAKA_MEGANE, ALLOCTYPE_NORMAL)
-/* 0x00AF */ DEFINE_ACTOR(Bg_Haka_MeganeBG, ACTOR_BG_HAKA_MEGANEBG, ALLOCTYPE_NORMAL)
-/* 0x00B0 */ DEFINE_ACTOR(Bg_Haka_Ship, ACTOR_BG_HAKA_SHIP, ALLOCTYPE_NORMAL)
-/* 0x00B1 */ DEFINE_ACTOR(Bg_Haka_Sgami, ACTOR_BG_HAKA_SGAMI, ALLOCTYPE_NORMAL)
+/* 0x00A1 */ DEFINE_ACTOR(En_Ru1, ACTOR_EN_RU1, ALLOCTYPE_NORMAL, "En_Ru1")
+/* 0x00A2 */ DEFINE_ACTOR(Boss_Fd2, ACTOR_BOSS_FD2, ALLOCTYPE_NORMAL, "Boss_Fd2")
+/* 0x00A3 */ DEFINE_ACTOR(En_Fd_Fire, ACTOR_EN_FD_FIRE, ALLOCTYPE_NORMAL, "En_Fd_Fire")
+/* 0x00A4 */ DEFINE_ACTOR(En_Dh, ACTOR_EN_DH, ALLOCTYPE_NORMAL, "En_Dh")
+/* 0x00A5 */ DEFINE_ACTOR(En_Dha, ACTOR_EN_DHA, ALLOCTYPE_NORMAL, "En_Dha")
+/* 0x00A6 */ DEFINE_ACTOR(En_Rl, ACTOR_EN_RL, ALLOCTYPE_NORMAL, "En_Rl")
+/* 0x00A7 */ DEFINE_ACTOR(En_Encount1, ACTOR_EN_ENCOUNT1, ALLOCTYPE_NORMAL, "En_Encount1")
+/* 0x00A8 */ DEFINE_ACTOR(Demo_Du, ACTOR_DEMO_DU, ALLOCTYPE_NORMAL, "Demo_Du")
+/* 0x00A9 */ DEFINE_ACTOR(Demo_Im, ACTOR_DEMO_IM, ALLOCTYPE_NORMAL, "Demo_Im")
+/* 0x00AA */ DEFINE_ACTOR(Demo_Tre_Lgt, ACTOR_DEMO_TRE_LGT, ALLOCTYPE_NORMAL, "Demo_Tre_Lgt")
+/* 0x00AB */ DEFINE_ACTOR(En_Fw, ACTOR_EN_FW, ALLOCTYPE_NORMAL, "En_Fw")
+/* 0x00AC */ DEFINE_ACTOR(Bg_Vb_Sima, ACTOR_BG_VB_SIMA, ALLOCTYPE_NORMAL, "Bg_Vb_Sima")
+/* 0x00AD */ DEFINE_ACTOR(En_Vb_Ball, ACTOR_EN_VB_BALL, ALLOCTYPE_NORMAL, "En_Vb_Ball")
+/* 0x00AE */ DEFINE_ACTOR(Bg_Haka_Megane, ACTOR_BG_HAKA_MEGANE, ALLOCTYPE_NORMAL, "Bg_Haka_Megane")
+/* 0x00AF */ DEFINE_ACTOR(Bg_Haka_MeganeBG, ACTOR_BG_HAKA_MEGANEBG, ALLOCTYPE_NORMAL, "Bg_Haka_MeganeBG")
+/* 0x00B0 */ DEFINE_ACTOR(Bg_Haka_Ship, ACTOR_BG_HAKA_SHIP, ALLOCTYPE_NORMAL, "Bg_Haka_Ship")
+/* 0x00B1 */ DEFINE_ACTOR(Bg_Haka_Sgami, ACTOR_BG_HAKA_SGAMI, ALLOCTYPE_NORMAL, "Bg_Haka_Sgami")
/* 0x00B2 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_B2)
-/* 0x00B3 */ DEFINE_ACTOR(En_Heishi2, ACTOR_EN_HEISHI2, ALLOCTYPE_NORMAL)
-/* 0x00B4 */ DEFINE_ACTOR(En_Encount2, ACTOR_EN_ENCOUNT2, ALLOCTYPE_NORMAL)
-/* 0x00B5 */ DEFINE_ACTOR(En_Fire_Rock, ACTOR_EN_FIRE_ROCK, ALLOCTYPE_NORMAL)
-/* 0x00B6 */ DEFINE_ACTOR(En_Brob, ACTOR_EN_BROB, ALLOCTYPE_NORMAL)
-/* 0x00B7 */ DEFINE_ACTOR(Mir_Ray, ACTOR_MIR_RAY, ALLOCTYPE_NORMAL)
-/* 0x00B8 */ DEFINE_ACTOR(Bg_Spot09_Obj, ACTOR_BG_SPOT09_OBJ, ALLOCTYPE_NORMAL)
-/* 0x00B9 */ DEFINE_ACTOR(Bg_Spot18_Obj, ACTOR_BG_SPOT18_OBJ, ALLOCTYPE_NORMAL)
-/* 0x00BA */ DEFINE_ACTOR(Boss_Va, ACTOR_BOSS_VA, ALLOCTYPE_NORMAL)
-/* 0x00BB */ DEFINE_ACTOR(Bg_Haka_Tubo, ACTOR_BG_HAKA_TUBO, ALLOCTYPE_NORMAL)
-/* 0x00BC */ DEFINE_ACTOR(Bg_Haka_Trap, ACTOR_BG_HAKA_TRAP, ALLOCTYPE_NORMAL)
-/* 0x00BD */ DEFINE_ACTOR(Bg_Haka_Huta, ACTOR_BG_HAKA_HUTA, ALLOCTYPE_NORMAL)
-/* 0x00BE */ DEFINE_ACTOR(Bg_Haka_Zou, ACTOR_BG_HAKA_ZOU, ALLOCTYPE_NORMAL)
-/* 0x00BF */ DEFINE_ACTOR(Bg_Spot17_Funen, ACTOR_BG_SPOT17_FUNEN, ALLOCTYPE_NORMAL)
-/* 0x00C0 */ DEFINE_ACTOR(En_Syateki_Itm, ACTOR_EN_SYATEKI_ITM, ALLOCTYPE_NORMAL)
-/* 0x00C1 */ DEFINE_ACTOR(En_Syateki_Man, ACTOR_EN_SYATEKI_MAN, ALLOCTYPE_NORMAL)
-/* 0x00C2 */ DEFINE_ACTOR(En_Tana, ACTOR_EN_TANA, ALLOCTYPE_NORMAL)
-/* 0x00C3 */ DEFINE_ACTOR(En_Nb, ACTOR_EN_NB, ALLOCTYPE_NORMAL)
-/* 0x00C4 */ DEFINE_ACTOR(Boss_Mo, ACTOR_BOSS_MO, ALLOCTYPE_NORMAL)
-/* 0x00C5 */ DEFINE_ACTOR(En_Sb, ACTOR_EN_SB, ALLOCTYPE_NORMAL)
-/* 0x00C6 */ DEFINE_ACTOR(En_Bigokuta, ACTOR_EN_BIGOKUTA, ALLOCTYPE_NORMAL)
-/* 0x00C7 */ DEFINE_ACTOR(En_Karebaba, ACTOR_EN_KAREBABA, ALLOCTYPE_NORMAL)
-/* 0x00C8 */ DEFINE_ACTOR(Bg_Bdan_Objects, ACTOR_BG_BDAN_OBJECTS, ALLOCTYPE_NORMAL)
-/* 0x00C9 */ DEFINE_ACTOR(Demo_Sa, ACTOR_DEMO_SA, ALLOCTYPE_NORMAL)
-/* 0x00CA */ DEFINE_ACTOR(Demo_Go, ACTOR_DEMO_GO, ALLOCTYPE_NORMAL)
-/* 0x00CB */ DEFINE_ACTOR(En_In, ACTOR_EN_IN, ALLOCTYPE_NORMAL)
-/* 0x00CC */ DEFINE_ACTOR(En_Tr, ACTOR_EN_TR, ALLOCTYPE_NORMAL)
-/* 0x00CD */ DEFINE_ACTOR(Bg_Spot16_Bombstone, ACTOR_BG_SPOT16_BOMBSTONE, ALLOCTYPE_NORMAL)
+/* 0x00B3 */ DEFINE_ACTOR(En_Heishi2, ACTOR_EN_HEISHI2, ALLOCTYPE_NORMAL, "En_Heishi2")
+/* 0x00B4 */ DEFINE_ACTOR(En_Encount2, ACTOR_EN_ENCOUNT2, ALLOCTYPE_NORMAL, "En_Encount2")
+/* 0x00B5 */ DEFINE_ACTOR(En_Fire_Rock, ACTOR_EN_FIRE_ROCK, ALLOCTYPE_NORMAL, "En_Fire_Rock")
+/* 0x00B6 */ DEFINE_ACTOR(En_Brob, ACTOR_EN_BROB, ALLOCTYPE_NORMAL, "En_Brob")
+/* 0x00B7 */ DEFINE_ACTOR(Mir_Ray, ACTOR_MIR_RAY, ALLOCTYPE_NORMAL, "Mir_Ray")
+/* 0x00B8 */ DEFINE_ACTOR(Bg_Spot09_Obj, ACTOR_BG_SPOT09_OBJ, ALLOCTYPE_NORMAL, "Bg_Spot09_Obj")
+/* 0x00B9 */ DEFINE_ACTOR(Bg_Spot18_Obj, ACTOR_BG_SPOT18_OBJ, ALLOCTYPE_NORMAL, "Bg_Spot18_Obj")
+/* 0x00BA */ DEFINE_ACTOR(Boss_Va, ACTOR_BOSS_VA, ALLOCTYPE_NORMAL, "Boss_Va")
+/* 0x00BB */ DEFINE_ACTOR(Bg_Haka_Tubo, ACTOR_BG_HAKA_TUBO, ALLOCTYPE_NORMAL, "Bg_Haka_Tubo")
+/* 0x00BC */ DEFINE_ACTOR(Bg_Haka_Trap, ACTOR_BG_HAKA_TRAP, ALLOCTYPE_NORMAL, "Bg_Haka_Trap")
+/* 0x00BD */ DEFINE_ACTOR(Bg_Haka_Huta, ACTOR_BG_HAKA_HUTA, ALLOCTYPE_NORMAL, "Bg_Haka_Huta")
+/* 0x00BE */ DEFINE_ACTOR(Bg_Haka_Zou, ACTOR_BG_HAKA_ZOU, ALLOCTYPE_NORMAL, "Bg_Haka_Zou")
+/* 0x00BF */ DEFINE_ACTOR(Bg_Spot17_Funen, ACTOR_BG_SPOT17_FUNEN, ALLOCTYPE_NORMAL, "Bg_Spot17_Funen")
+/* 0x00C0 */ DEFINE_ACTOR(En_Syateki_Itm, ACTOR_EN_SYATEKI_ITM, ALLOCTYPE_NORMAL, "En_Syateki_Itm")
+/* 0x00C1 */ DEFINE_ACTOR(En_Syateki_Man, ACTOR_EN_SYATEKI_MAN, ALLOCTYPE_NORMAL, "En_Syateki_Man")
+/* 0x00C2 */ DEFINE_ACTOR(En_Tana, ACTOR_EN_TANA, ALLOCTYPE_NORMAL, "En_Tana")
+/* 0x00C3 */ DEFINE_ACTOR(En_Nb, ACTOR_EN_NB, ALLOCTYPE_NORMAL, "En_Nb")
+/* 0x00C4 */ DEFINE_ACTOR(Boss_Mo, ACTOR_BOSS_MO, ALLOCTYPE_NORMAL, "Boss_Mo")
+/* 0x00C5 */ DEFINE_ACTOR(En_Sb, ACTOR_EN_SB, ALLOCTYPE_NORMAL, "En_Sb")
+/* 0x00C6 */ DEFINE_ACTOR(En_Bigokuta, ACTOR_EN_BIGOKUTA, ALLOCTYPE_NORMAL, "En_Bigokuta")
+/* 0x00C7 */ DEFINE_ACTOR(En_Karebaba, ACTOR_EN_KAREBABA, ALLOCTYPE_NORMAL, "En_Karebaba")
+/* 0x00C8 */ DEFINE_ACTOR(Bg_Bdan_Objects, ACTOR_BG_BDAN_OBJECTS, ALLOCTYPE_NORMAL, "Bg_Bdan_Objects")
+/* 0x00C9 */ DEFINE_ACTOR(Demo_Sa, ACTOR_DEMO_SA, ALLOCTYPE_NORMAL, "Demo_Sa")
+/* 0x00CA */ DEFINE_ACTOR(Demo_Go, ACTOR_DEMO_GO, ALLOCTYPE_NORMAL, "Demo_Go")
+/* 0x00CB */ DEFINE_ACTOR(En_In, ACTOR_EN_IN, ALLOCTYPE_NORMAL, "En_In")
+/* 0x00CC */ DEFINE_ACTOR(En_Tr, ACTOR_EN_TR, ALLOCTYPE_NORMAL, "En_Tr")
+/* 0x00CD */ DEFINE_ACTOR(Bg_Spot16_Bombstone, ACTOR_BG_SPOT16_BOMBSTONE, ALLOCTYPE_NORMAL, "Bg_Spot16_Bombstone")
/* 0x00CE */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_CE)
-/* 0x00CF */ DEFINE_ACTOR(Bg_Hidan_Kowarerukabe, ACTOR_BG_HIDAN_KOWARERUKABE, ALLOCTYPE_NORMAL)
-/* 0x00D0 */ DEFINE_ACTOR(Bg_Bombwall, ACTOR_BG_BOMBWALL, ALLOCTYPE_NORMAL)
-/* 0x00D1 */ DEFINE_ACTOR(Bg_Spot08_Iceblock, ACTOR_BG_SPOT08_ICEBLOCK, ALLOCTYPE_NORMAL)
-/* 0x00D2 */ DEFINE_ACTOR(En_Ru2, ACTOR_EN_RU2, ALLOCTYPE_NORMAL)
-/* 0x00D3 */ DEFINE_ACTOR(Obj_Dekujr, ACTOR_OBJ_DEKUJR, ALLOCTYPE_NORMAL)
-/* 0x00D4 */ DEFINE_ACTOR(Bg_Mizu_Uzu, ACTOR_BG_MIZU_UZU, ALLOCTYPE_NORMAL)
-/* 0x00D5 */ DEFINE_ACTOR(Bg_Spot06_Objects, ACTOR_BG_SPOT06_OBJECTS, ALLOCTYPE_NORMAL)
-/* 0x00D6 */ DEFINE_ACTOR(Bg_Ice_Objects, ACTOR_BG_ICE_OBJECTS, ALLOCTYPE_NORMAL)
-/* 0x00D7 */ DEFINE_ACTOR(Bg_Haka_Water, ACTOR_BG_HAKA_WATER, ALLOCTYPE_NORMAL)
+/* 0x00CF */ DEFINE_ACTOR(Bg_Hidan_Kowarerukabe, ACTOR_BG_HIDAN_KOWARERUKABE, ALLOCTYPE_NORMAL, "Bg_Hidan_Kowarerukabe")
+/* 0x00D0 */ DEFINE_ACTOR(Bg_Bombwall, ACTOR_BG_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Bombwall")
+/* 0x00D1 */ DEFINE_ACTOR(Bg_Spot08_Iceblock, ACTOR_BG_SPOT08_ICEBLOCK, ALLOCTYPE_NORMAL, "Bg_Spot08_Iceblock")
+/* 0x00D2 */ DEFINE_ACTOR(En_Ru2, ACTOR_EN_RU2, ALLOCTYPE_NORMAL, "En_Ru2")
+/* 0x00D3 */ DEFINE_ACTOR(Obj_Dekujr, ACTOR_OBJ_DEKUJR, ALLOCTYPE_NORMAL, "Obj_Dekujr")
+/* 0x00D4 */ DEFINE_ACTOR(Bg_Mizu_Uzu, ACTOR_BG_MIZU_UZU, ALLOCTYPE_NORMAL, "Bg_Mizu_Uzu")
+/* 0x00D5 */ DEFINE_ACTOR(Bg_Spot06_Objects, ACTOR_BG_SPOT06_OBJECTS, ALLOCTYPE_NORMAL, "Bg_Spot06_Objects")
+/* 0x00D6 */ DEFINE_ACTOR(Bg_Ice_Objects, ACTOR_BG_ICE_OBJECTS, ALLOCTYPE_NORMAL, "Bg_Ice_Objects")
+/* 0x00D7 */ DEFINE_ACTOR(Bg_Haka_Water, ACTOR_BG_HAKA_WATER, ALLOCTYPE_NORMAL, "Bg_Haka_Water")
/* 0x00D8 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_D8)
-/* 0x00D9 */ DEFINE_ACTOR(En_Ma2, ACTOR_EN_MA2, ALLOCTYPE_NORMAL)
-/* 0x00DA */ DEFINE_ACTOR(En_Bom_Chu, ACTOR_EN_BOM_CHU, ALLOCTYPE_NORMAL)
-/* 0x00DB */ DEFINE_ACTOR(En_Horse_Game_Check, ACTOR_EN_HORSE_GAME_CHECK, ALLOCTYPE_NORMAL)
-/* 0x00DC */ DEFINE_ACTOR(Boss_Tw, ACTOR_BOSS_TW, ALLOCTYPE_NORMAL)
-/* 0x00DD */ DEFINE_ACTOR(En_Rr, ACTOR_EN_RR, ALLOCTYPE_NORMAL)
-/* 0x00DE */ DEFINE_ACTOR(En_Ba, ACTOR_EN_BA, ALLOCTYPE_NORMAL)
-/* 0x00DF */ DEFINE_ACTOR(En_Bx, ACTOR_EN_BX, ALLOCTYPE_NORMAL)
-/* 0x00E0 */ DEFINE_ACTOR(En_Anubice, ACTOR_EN_ANUBICE, ALLOCTYPE_NORMAL)
-/* 0x00E1 */ DEFINE_ACTOR(En_Anubice_Fire, ACTOR_EN_ANUBICE_FIRE, ALLOCTYPE_NORMAL)
-/* 0x00E2 */ DEFINE_ACTOR(Bg_Mori_Hashigo, ACTOR_BG_MORI_HASHIGO, ALLOCTYPE_NORMAL)
-/* 0x00E3 */ DEFINE_ACTOR(Bg_Mori_Hashira4, ACTOR_BG_MORI_HASHIRA4, ALLOCTYPE_NORMAL)
-/* 0x00E4 */ DEFINE_ACTOR(Bg_Mori_Idomizu, ACTOR_BG_MORI_IDOMIZU, ALLOCTYPE_NORMAL)
-/* 0x00E5 */ DEFINE_ACTOR(Bg_Spot16_Doughnut, ACTOR_BG_SPOT16_DOUGHNUT, ALLOCTYPE_NORMAL)
-/* 0x00E6 */ DEFINE_ACTOR(Bg_Bdan_Switch, ACTOR_BG_BDAN_SWITCH, ALLOCTYPE_NORMAL)
-/* 0x00E7 */ DEFINE_ACTOR(En_Ma1, ACTOR_EN_MA1, ALLOCTYPE_NORMAL)
-/* 0x00E8 */ DEFINE_ACTOR(Boss_Ganon, ACTOR_BOSS_GANON, ALLOCTYPE_NORMAL)
-/* 0x00E9 */ DEFINE_ACTOR(Boss_Sst, ACTOR_BOSS_SST, ALLOCTYPE_NORMAL)
+/* 0x00D9 */ DEFINE_ACTOR(En_Ma2, ACTOR_EN_MA2, ALLOCTYPE_NORMAL, "En_Ma2")
+/* 0x00DA */ DEFINE_ACTOR(En_Bom_Chu, ACTOR_EN_BOM_CHU, ALLOCTYPE_NORMAL, "En_Bom_Chu")
+/* 0x00DB */ DEFINE_ACTOR(En_Horse_Game_Check, ACTOR_EN_HORSE_GAME_CHECK, ALLOCTYPE_NORMAL, "En_Horse_Game_Check")
+/* 0x00DC */ DEFINE_ACTOR(Boss_Tw, ACTOR_BOSS_TW, ALLOCTYPE_NORMAL, "Boss_Tw")
+/* 0x00DD */ DEFINE_ACTOR(En_Rr, ACTOR_EN_RR, ALLOCTYPE_NORMAL, "En_Rr")
+/* 0x00DE */ DEFINE_ACTOR(En_Ba, ACTOR_EN_BA, ALLOCTYPE_NORMAL, "En_Ba")
+/* 0x00DF */ DEFINE_ACTOR(En_Bx, ACTOR_EN_BX, ALLOCTYPE_NORMAL, "En_Bx")
+/* 0x00E0 */ DEFINE_ACTOR(En_Anubice, ACTOR_EN_ANUBICE, ALLOCTYPE_NORMAL, "En_Anubice")
+/* 0x00E1 */ DEFINE_ACTOR(En_Anubice_Fire, ACTOR_EN_ANUBICE_FIRE, ALLOCTYPE_NORMAL, "En_Anubice_Fire")
+/* 0x00E2 */ DEFINE_ACTOR(Bg_Mori_Hashigo, ACTOR_BG_MORI_HASHIGO, ALLOCTYPE_NORMAL, "Bg_Mori_Hashigo")
+/* 0x00E3 */ DEFINE_ACTOR(Bg_Mori_Hashira4, ACTOR_BG_MORI_HASHIRA4, ALLOCTYPE_NORMAL, "Bg_Mori_Hashira4")
+/* 0x00E4 */ DEFINE_ACTOR(Bg_Mori_Idomizu, ACTOR_BG_MORI_IDOMIZU, ALLOCTYPE_NORMAL, "Bg_Mori_Idomizu")
+/* 0x00E5 */ DEFINE_ACTOR(Bg_Spot16_Doughnut, ACTOR_BG_SPOT16_DOUGHNUT, ALLOCTYPE_NORMAL, "Bg_Spot16_Doughnut")
+/* 0x00E6 */ DEFINE_ACTOR(Bg_Bdan_Switch, ACTOR_BG_BDAN_SWITCH, ALLOCTYPE_NORMAL, "Bg_Bdan_Switch")
+/* 0x00E7 */ DEFINE_ACTOR(En_Ma1, ACTOR_EN_MA1, ALLOCTYPE_NORMAL, "En_Ma1")
+/* 0x00E8 */ DEFINE_ACTOR(Boss_Ganon, ACTOR_BOSS_GANON, ALLOCTYPE_NORMAL, "Boss_Ganon")
+/* 0x00E9 */ DEFINE_ACTOR(Boss_Sst, ACTOR_BOSS_SST, ALLOCTYPE_NORMAL, "Boss_Sst")
/* 0x00EA */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_EA)
/* 0x00EB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_EB)
-/* 0x00EC */ DEFINE_ACTOR(En_Ny, ACTOR_EN_NY, ALLOCTYPE_NORMAL)
-/* 0x00ED */ DEFINE_ACTOR(En_Fr, ACTOR_EN_FR, ALLOCTYPE_NORMAL)
-/* 0x00EE */ DEFINE_ACTOR(Item_Shield, ACTOR_ITEM_SHIELD, ALLOCTYPE_NORMAL)
-/* 0x00EF */ DEFINE_ACTOR(Bg_Ice_Shelter, ACTOR_BG_ICE_SHELTER, ALLOCTYPE_NORMAL)
-/* 0x00F0 */ DEFINE_ACTOR(En_Ice_Hono, ACTOR_EN_ICE_HONO, ALLOCTYPE_NORMAL)
-/* 0x00F1 */ DEFINE_ACTOR(Item_Ocarina, ACTOR_ITEM_OCARINA, ALLOCTYPE_NORMAL)
+/* 0x00EC */ DEFINE_ACTOR(En_Ny, ACTOR_EN_NY, ALLOCTYPE_NORMAL, "En_Ny")
+/* 0x00ED */ DEFINE_ACTOR(En_Fr, ACTOR_EN_FR, ALLOCTYPE_NORMAL, "En_Fr")
+/* 0x00EE */ DEFINE_ACTOR(Item_Shield, ACTOR_ITEM_SHIELD, ALLOCTYPE_NORMAL, "Item_Shield")
+/* 0x00EF */ DEFINE_ACTOR(Bg_Ice_Shelter, ACTOR_BG_ICE_SHELTER, ALLOCTYPE_NORMAL, "Bg_Ice_Shelter")
+/* 0x00F0 */ DEFINE_ACTOR(En_Ice_Hono, ACTOR_EN_ICE_HONO, ALLOCTYPE_NORMAL, "En_Ice_Hono")
+/* 0x00F1 */ DEFINE_ACTOR(Item_Ocarina, ACTOR_ITEM_OCARINA, ALLOCTYPE_NORMAL, "Item_Ocarina")
/* 0x00F2 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_F2)
/* 0x00F3 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_F3)
-/* 0x00F4 */ DEFINE_ACTOR(Magic_Dark, ACTOR_MAGIC_DARK, ALLOCTYPE_ABSOLUTE)
-/* 0x00F5 */ DEFINE_ACTOR(Demo_6K, ACTOR_DEMO_6K, ALLOCTYPE_NORMAL)
-/* 0x00F6 */ DEFINE_ACTOR(En_Anubice_Tag, ACTOR_EN_ANUBICE_TAG, ALLOCTYPE_NORMAL)
-/* 0x00F7 */ DEFINE_ACTOR(Bg_Haka_Gate, ACTOR_BG_HAKA_GATE, ALLOCTYPE_NORMAL)
-/* 0x00F8 */ DEFINE_ACTOR(Bg_Spot15_Saku, ACTOR_BG_SPOT15_SAKU, ALLOCTYPE_NORMAL)
-/* 0x00F9 */ DEFINE_ACTOR(Bg_Jya_Goroiwa, ACTOR_BG_JYA_GOROIWA, ALLOCTYPE_NORMAL)
-/* 0x00FA */ DEFINE_ACTOR(Bg_Jya_Zurerukabe, ACTOR_BG_JYA_ZURERUKABE, ALLOCTYPE_NORMAL)
+/* 0x00F4 */ DEFINE_ACTOR(Magic_Dark, ACTOR_MAGIC_DARK, ALLOCTYPE_ABSOLUTE, "Magic_Dark")
+/* 0x00F5 */ DEFINE_ACTOR(Demo_6K, ACTOR_DEMO_6K, ALLOCTYPE_NORMAL, "Demo_6K")
+/* 0x00F6 */ DEFINE_ACTOR(En_Anubice_Tag, ACTOR_EN_ANUBICE_TAG, ALLOCTYPE_NORMAL, "En_Anubice_Tag")
+/* 0x00F7 */ DEFINE_ACTOR(Bg_Haka_Gate, ACTOR_BG_HAKA_GATE, ALLOCTYPE_NORMAL, "Bg_Haka_Gate")
+/* 0x00F8 */ DEFINE_ACTOR(Bg_Spot15_Saku, ACTOR_BG_SPOT15_SAKU, ALLOCTYPE_NORMAL, "Bg_Spot15_Saku")
+/* 0x00F9 */ DEFINE_ACTOR(Bg_Jya_Goroiwa, ACTOR_BG_JYA_GOROIWA, ALLOCTYPE_NORMAL, "Bg_Jya_Goroiwa")
+/* 0x00FA */ DEFINE_ACTOR(Bg_Jya_Zurerukabe, ACTOR_BG_JYA_ZURERUKABE, ALLOCTYPE_NORMAL, "Bg_Jya_Zurerukabe")
/* 0x00FB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_FB)
-/* 0x00FC */ DEFINE_ACTOR(Bg_Jya_Cobra, ACTOR_BG_JYA_COBRA, ALLOCTYPE_NORMAL)
-/* 0x00FD */ DEFINE_ACTOR(Bg_Jya_Kanaami, ACTOR_BG_JYA_KANAAMI, ALLOCTYPE_NORMAL)
-/* 0x00FE */ DEFINE_ACTOR(Fishing, ACTOR_FISHING, ALLOCTYPE_NORMAL)
-/* 0x00FF */ DEFINE_ACTOR(Obj_Oshihiki, ACTOR_OBJ_OSHIHIKI, ALLOCTYPE_NORMAL)
-/* 0x0100 */ DEFINE_ACTOR(Bg_Gate_Shutter, ACTOR_BG_GATE_SHUTTER, ALLOCTYPE_NORMAL)
-/* 0x0101 */ DEFINE_ACTOR(Eff_Dust, ACTOR_EFF_DUST, ALLOCTYPE_NORMAL)
-/* 0x0102 */ DEFINE_ACTOR(Bg_Spot01_Fusya, ACTOR_BG_SPOT01_FUSYA, ALLOCTYPE_NORMAL)
-/* 0x0103 */ DEFINE_ACTOR(Bg_Spot01_Idohashira, ACTOR_BG_SPOT01_IDOHASHIRA, ALLOCTYPE_NORMAL)
-/* 0x0104 */ DEFINE_ACTOR(Bg_Spot01_Idomizu, ACTOR_BG_SPOT01_IDOMIZU, ALLOCTYPE_NORMAL)
-/* 0x0105 */ DEFINE_ACTOR(Bg_Po_Syokudai, ACTOR_BG_PO_SYOKUDAI, ALLOCTYPE_NORMAL)
-/* 0x0106 */ DEFINE_ACTOR(Bg_Ganon_Otyuka, ACTOR_BG_GANON_OTYUKA, ALLOCTYPE_NORMAL)
-/* 0x0107 */ DEFINE_ACTOR(Bg_Spot15_Rrbox, ACTOR_BG_SPOT15_RRBOX, ALLOCTYPE_NORMAL)
-/* 0x0108 */ DEFINE_ACTOR(Bg_Umajump, ACTOR_BG_UMAJUMP, ALLOCTYPE_NORMAL)
+/* 0x00FC */ DEFINE_ACTOR(Bg_Jya_Cobra, ACTOR_BG_JYA_COBRA, ALLOCTYPE_NORMAL, "Bg_Jya_Cobra")
+/* 0x00FD */ DEFINE_ACTOR(Bg_Jya_Kanaami, ACTOR_BG_JYA_KANAAMI, ALLOCTYPE_NORMAL, "Bg_Jya_Kanaami")
+/* 0x00FE */ DEFINE_ACTOR(Fishing, ACTOR_FISHING, ALLOCTYPE_NORMAL, "Fishing")
+/* 0x00FF */ DEFINE_ACTOR(Obj_Oshihiki, ACTOR_OBJ_OSHIHIKI, ALLOCTYPE_NORMAL, "Obj_Oshihiki")
+/* 0x0100 */ DEFINE_ACTOR(Bg_Gate_Shutter, ACTOR_BG_GATE_SHUTTER, ALLOCTYPE_NORMAL, "Bg_Gate_Shutter")
+/* 0x0101 */ DEFINE_ACTOR(Eff_Dust, ACTOR_EFF_DUST, ALLOCTYPE_NORMAL, "Eff_Dust")
+/* 0x0102 */ DEFINE_ACTOR(Bg_Spot01_Fusya, ACTOR_BG_SPOT01_FUSYA, ALLOCTYPE_NORMAL, "Bg_Spot01_Fusya")
+/* 0x0103 */ DEFINE_ACTOR(Bg_Spot01_Idohashira, ACTOR_BG_SPOT01_IDOHASHIRA, ALLOCTYPE_NORMAL, "Bg_Spot01_Idohashira")
+/* 0x0104 */ DEFINE_ACTOR(Bg_Spot01_Idomizu, ACTOR_BG_SPOT01_IDOMIZU, ALLOCTYPE_NORMAL, "Bg_Spot01_Idomizu")
+/* 0x0105 */ DEFINE_ACTOR(Bg_Po_Syokudai, ACTOR_BG_PO_SYOKUDAI, ALLOCTYPE_NORMAL, "Bg_Po_Syokudai")
+/* 0x0106 */ DEFINE_ACTOR(Bg_Ganon_Otyuka, ACTOR_BG_GANON_OTYUKA, ALLOCTYPE_NORMAL, "Bg_Ganon_Otyuka")
+/* 0x0107 */ DEFINE_ACTOR(Bg_Spot15_Rrbox, ACTOR_BG_SPOT15_RRBOX, ALLOCTYPE_NORMAL, "Bg_Spot15_Rrbox")
+/* 0x0108 */ DEFINE_ACTOR(Bg_Umajump, ACTOR_BG_UMAJUMP, ALLOCTYPE_NORMAL, "Bg_Umajump")
/* 0x0109 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_109)
-/* 0x010A */ DEFINE_ACTOR(Arrow_Fire, ACTOR_ARROW_FIRE, ALLOCTYPE_ABSOLUTE)
-/* 0x010B */ DEFINE_ACTOR(Arrow_Ice, ACTOR_ARROW_ICE, ALLOCTYPE_ABSOLUTE)
-/* 0x010C */ DEFINE_ACTOR(Arrow_Light, ACTOR_ARROW_LIGHT, ALLOCTYPE_ABSOLUTE)
+/* 0x010A */ DEFINE_ACTOR(Arrow_Fire, ACTOR_ARROW_FIRE, ALLOCTYPE_ABSOLUTE, "Arrow_Fire")
+/* 0x010B */ DEFINE_ACTOR(Arrow_Ice, ACTOR_ARROW_ICE, ALLOCTYPE_ABSOLUTE, "Arrow_Ice")
+/* 0x010C */ DEFINE_ACTOR(Arrow_Light, ACTOR_ARROW_LIGHT, ALLOCTYPE_ABSOLUTE, "Arrow_Light")
/* 0x010D */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_10D)
/* 0x010E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_10E)
-/* 0x010F */ DEFINE_ACTOR(Item_Etcetera, ACTOR_ITEM_ETCETERA, ALLOCTYPE_NORMAL)
-/* 0x0110 */ DEFINE_ACTOR(Obj_Kibako, ACTOR_OBJ_KIBAKO, ALLOCTYPE_NORMAL)
-/* 0x0111 */ DEFINE_ACTOR(Obj_Tsubo, ACTOR_OBJ_TSUBO, ALLOCTYPE_NORMAL)
-/* 0x0112 */ DEFINE_ACTOR(En_Wonder_Item, ACTOR_EN_WONDER_ITEM, ALLOCTYPE_NORMAL)
-/* 0x0113 */ DEFINE_ACTOR(En_Ik, ACTOR_EN_IK, ALLOCTYPE_NORMAL)
-/* 0x0114 */ DEFINE_ACTOR(Demo_Ik, ACTOR_DEMO_IK, ALLOCTYPE_NORMAL)
-/* 0x0115 */ DEFINE_ACTOR(En_Skj, ACTOR_EN_SKJ, ALLOCTYPE_NORMAL)
-/* 0x0116 */ DEFINE_ACTOR(En_Skjneedle, ACTOR_EN_SKJNEEDLE, ALLOCTYPE_NORMAL)
-/* 0x0117 */ DEFINE_ACTOR(En_G_Switch, ACTOR_EN_G_SWITCH, ALLOCTYPE_NORMAL)
-/* 0x0118 */ DEFINE_ACTOR(Demo_Ext, ACTOR_DEMO_EXT, ALLOCTYPE_NORMAL)
-/* 0x0119 */ DEFINE_ACTOR(Demo_Shd, ACTOR_DEMO_SHD, ALLOCTYPE_NORMAL)
-/* 0x011A */ DEFINE_ACTOR(En_Dns, ACTOR_EN_DNS, ALLOCTYPE_NORMAL)
-/* 0x011B */ DEFINE_ACTOR(Elf_Msg, ACTOR_ELF_MSG, ALLOCTYPE_NORMAL)
-/* 0x011C */ DEFINE_ACTOR(En_Honotrap, ACTOR_EN_HONOTRAP, ALLOCTYPE_NORMAL)
-/* 0x011D */ DEFINE_ACTOR(En_Tubo_Trap, ACTOR_EN_TUBO_TRAP, ALLOCTYPE_NORMAL)
-/* 0x011E */ DEFINE_ACTOR(Obj_Ice_Poly, ACTOR_OBJ_ICE_POLY, ALLOCTYPE_NORMAL)
-/* 0x011F */ DEFINE_ACTOR(Bg_Spot03_Taki, ACTOR_BG_SPOT03_TAKI, ALLOCTYPE_NORMAL)
-/* 0x0120 */ DEFINE_ACTOR(Bg_Spot07_Taki, ACTOR_BG_SPOT07_TAKI, ALLOCTYPE_NORMAL)
-/* 0x0121 */ DEFINE_ACTOR(En_Fz, ACTOR_EN_FZ, ALLOCTYPE_NORMAL)
-/* 0x0122 */ DEFINE_ACTOR(En_Po_Relay, ACTOR_EN_PO_RELAY, ALLOCTYPE_NORMAL)
-/* 0x0123 */ DEFINE_ACTOR(Bg_Relay_Objects, ACTOR_BG_RELAY_OBJECTS, ALLOCTYPE_NORMAL)
-/* 0x0124 */ DEFINE_ACTOR(En_Diving_Game, ACTOR_EN_DIVING_GAME, ALLOCTYPE_NORMAL)
-/* 0x0125 */ DEFINE_ACTOR(En_Kusa, ACTOR_EN_KUSA, ALLOCTYPE_NORMAL)
-/* 0x0126 */ DEFINE_ACTOR(Obj_Bean, ACTOR_OBJ_BEAN, ALLOCTYPE_NORMAL)
-/* 0x0127 */ DEFINE_ACTOR(Obj_Bombiwa, ACTOR_OBJ_BOMBIWA, ALLOCTYPE_NORMAL)
+/* 0x010F */ DEFINE_ACTOR(Item_Etcetera, ACTOR_ITEM_ETCETERA, ALLOCTYPE_NORMAL, "Item_Etcetera")
+/* 0x0110 */ DEFINE_ACTOR(Obj_Kibako, ACTOR_OBJ_KIBAKO, ALLOCTYPE_NORMAL, "Obj_Kibako")
+/* 0x0111 */ DEFINE_ACTOR(Obj_Tsubo, ACTOR_OBJ_TSUBO, ALLOCTYPE_NORMAL, "Obj_Tsubo")
+/* 0x0112 */ DEFINE_ACTOR(En_Wonder_Item, ACTOR_EN_WONDER_ITEM, ALLOCTYPE_NORMAL, "En_Wonder_Item")
+/* 0x0113 */ DEFINE_ACTOR(En_Ik, ACTOR_EN_IK, ALLOCTYPE_NORMAL, "En_Ik")
+/* 0x0114 */ DEFINE_ACTOR(Demo_Ik, ACTOR_DEMO_IK, ALLOCTYPE_NORMAL, "Demo_Ik")
+/* 0x0115 */ DEFINE_ACTOR(En_Skj, ACTOR_EN_SKJ, ALLOCTYPE_NORMAL, "En_Skj")
+/* 0x0116 */ DEFINE_ACTOR(En_Skjneedle, ACTOR_EN_SKJNEEDLE, ALLOCTYPE_NORMAL, "En_Skjneedle")
+/* 0x0117 */ DEFINE_ACTOR(En_G_Switch, ACTOR_EN_G_SWITCH, ALLOCTYPE_NORMAL, "En_G_Switch")
+/* 0x0118 */ DEFINE_ACTOR(Demo_Ext, ACTOR_DEMO_EXT, ALLOCTYPE_NORMAL, "Demo_Ext")
+/* 0x0119 */ DEFINE_ACTOR(Demo_Shd, ACTOR_DEMO_SHD, ALLOCTYPE_NORMAL, "Demo_Shd")
+/* 0x011A */ DEFINE_ACTOR(En_Dns, ACTOR_EN_DNS, ALLOCTYPE_NORMAL, "En_Dns")
+/* 0x011B */ DEFINE_ACTOR(Elf_Msg, ACTOR_ELF_MSG, ALLOCTYPE_NORMAL, "Elf_Msg")
+/* 0x011C */ DEFINE_ACTOR(En_Honotrap, ACTOR_EN_HONOTRAP, ALLOCTYPE_NORMAL, "En_Honotrap")
+/* 0x011D */ DEFINE_ACTOR(En_Tubo_Trap, ACTOR_EN_TUBO_TRAP, ALLOCTYPE_NORMAL, "En_Tubo_Trap")
+/* 0x011E */ DEFINE_ACTOR(Obj_Ice_Poly, ACTOR_OBJ_ICE_POLY, ALLOCTYPE_NORMAL, "Obj_Ice_Poly")
+/* 0x011F */ DEFINE_ACTOR(Bg_Spot03_Taki, ACTOR_BG_SPOT03_TAKI, ALLOCTYPE_NORMAL, "Bg_Spot03_Taki")
+/* 0x0120 */ DEFINE_ACTOR(Bg_Spot07_Taki, ACTOR_BG_SPOT07_TAKI, ALLOCTYPE_NORMAL, "Bg_Spot07_Taki")
+/* 0x0121 */ DEFINE_ACTOR(En_Fz, ACTOR_EN_FZ, ALLOCTYPE_NORMAL, "En_Fz")
+/* 0x0122 */ DEFINE_ACTOR(En_Po_Relay, ACTOR_EN_PO_RELAY, ALLOCTYPE_NORMAL, "En_Po_Relay")
+/* 0x0123 */ DEFINE_ACTOR(Bg_Relay_Objects, ACTOR_BG_RELAY_OBJECTS, ALLOCTYPE_NORMAL, "Bg_Relay_Objects")
+/* 0x0124 */ DEFINE_ACTOR(En_Diving_Game, ACTOR_EN_DIVING_GAME, ALLOCTYPE_NORMAL, "En_Diving_Game")
+/* 0x0125 */ DEFINE_ACTOR(En_Kusa, ACTOR_EN_KUSA, ALLOCTYPE_NORMAL, "En_Kusa")
+/* 0x0126 */ DEFINE_ACTOR(Obj_Bean, ACTOR_OBJ_BEAN, ALLOCTYPE_NORMAL, "Obj_Bean")
+/* 0x0127 */ DEFINE_ACTOR(Obj_Bombiwa, ACTOR_OBJ_BOMBIWA, ALLOCTYPE_NORMAL, "Obj_Bombiwa")
/* 0x0128 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_128)
/* 0x0129 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_129)
-/* 0x012A */ DEFINE_ACTOR(Obj_Switch, ACTOR_OBJ_SWITCH, ALLOCTYPE_NORMAL)
-/* 0x012B */ DEFINE_ACTOR(Obj_Elevator, ACTOR_OBJ_ELEVATOR, ALLOCTYPE_NORMAL)
-/* 0x012C */ DEFINE_ACTOR(Obj_Lift, ACTOR_OBJ_LIFT, ALLOCTYPE_NORMAL)
-/* 0x012D */ DEFINE_ACTOR(Obj_Hsblock, ACTOR_OBJ_HSBLOCK, ALLOCTYPE_NORMAL)
-/* 0x012E */ DEFINE_ACTOR(En_Okarina_Tag, ACTOR_EN_OKARINA_TAG, ALLOCTYPE_NORMAL)
-/* 0x012F */ DEFINE_ACTOR(En_Yabusame_Mark, ACTOR_EN_YABUSAME_MARK, ALLOCTYPE_NORMAL)
-/* 0x0130 */ DEFINE_ACTOR(En_Goroiwa, ACTOR_EN_GOROIWA, ALLOCTYPE_NORMAL)
-/* 0x0131 */ DEFINE_ACTOR(En_Ex_Ruppy, ACTOR_EN_EX_RUPPY, ALLOCTYPE_NORMAL)
-/* 0x0132 */ DEFINE_ACTOR(En_Toryo, ACTOR_EN_TORYO, ALLOCTYPE_NORMAL)
-/* 0x0133 */ DEFINE_ACTOR(En_Daiku, ACTOR_EN_DAIKU, ALLOCTYPE_NORMAL)
+/* 0x012A */ DEFINE_ACTOR(Obj_Switch, ACTOR_OBJ_SWITCH, ALLOCTYPE_NORMAL, "Obj_Switch")
+/* 0x012B */ DEFINE_ACTOR(Obj_Elevator, ACTOR_OBJ_ELEVATOR, ALLOCTYPE_NORMAL, "Obj_Elevator")
+/* 0x012C */ DEFINE_ACTOR(Obj_Lift, ACTOR_OBJ_LIFT, ALLOCTYPE_NORMAL, "Obj_Lift")
+/* 0x012D */ DEFINE_ACTOR(Obj_Hsblock, ACTOR_OBJ_HSBLOCK, ALLOCTYPE_NORMAL, "Obj_Hsblock")
+/* 0x012E */ DEFINE_ACTOR(En_Okarina_Tag, ACTOR_EN_OKARINA_TAG, ALLOCTYPE_NORMAL, "En_Okarina_Tag")
+/* 0x012F */ DEFINE_ACTOR(En_Yabusame_Mark, ACTOR_EN_YABUSAME_MARK, ALLOCTYPE_NORMAL, "En_Yabusame_Mark")
+/* 0x0130 */ DEFINE_ACTOR(En_Goroiwa, ACTOR_EN_GOROIWA, ALLOCTYPE_NORMAL, "En_Goroiwa")
+/* 0x0131 */ DEFINE_ACTOR(En_Ex_Ruppy, ACTOR_EN_EX_RUPPY, ALLOCTYPE_NORMAL, "En_Ex_Ruppy")
+/* 0x0132 */ DEFINE_ACTOR(En_Toryo, ACTOR_EN_TORYO, ALLOCTYPE_NORMAL, "En_Toryo")
+/* 0x0133 */ DEFINE_ACTOR(En_Daiku, ACTOR_EN_DAIKU, ALLOCTYPE_NORMAL, "En_Daiku")
/* 0x0134 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_134)
-/* 0x0135 */ DEFINE_ACTOR(En_Nwc, ACTOR_EN_NWC, ALLOCTYPE_NORMAL)
-/* 0x0136 */ DEFINE_ACTOR(En_Blkobj, ACTOR_EN_BLKOBJ, ALLOCTYPE_NORMAL)
-/* 0x0137 */ DEFINE_ACTOR(Item_Inbox, ACTOR_ITEM_INBOX, ALLOCTYPE_NORMAL)
-/* 0x0138 */ DEFINE_ACTOR(En_Ge1, ACTOR_EN_GE1, ALLOCTYPE_NORMAL)
-/* 0x0139 */ DEFINE_ACTOR(Obj_Blockstop, ACTOR_OBJ_BLOCKSTOP, ALLOCTYPE_NORMAL)
-/* 0x013A */ DEFINE_ACTOR(En_Sda, ACTOR_EN_SDA, ALLOCTYPE_NORMAL)
-/* 0x013B */ DEFINE_ACTOR(En_Clear_Tag, ACTOR_EN_CLEAR_TAG, ALLOCTYPE_NORMAL)
-/* 0x013C */ DEFINE_ACTOR(En_Niw_Lady, ACTOR_EN_NIW_LADY, ALLOCTYPE_NORMAL)
-/* 0x013D */ DEFINE_ACTOR(En_Gm, ACTOR_EN_GM, ALLOCTYPE_NORMAL)
-/* 0x013E */ DEFINE_ACTOR(En_Ms, ACTOR_EN_MS, ALLOCTYPE_NORMAL)
-/* 0x013F */ DEFINE_ACTOR(En_Hs, ACTOR_EN_HS, ALLOCTYPE_NORMAL)
-/* 0x0140 */ DEFINE_ACTOR(Bg_Ingate, ACTOR_BG_INGATE, ALLOCTYPE_NORMAL)
-/* 0x0141 */ DEFINE_ACTOR(En_Kanban, ACTOR_EN_KANBAN, ALLOCTYPE_NORMAL)
-/* 0x0142 */ DEFINE_ACTOR(En_Heishi3, ACTOR_EN_HEISHI3, ALLOCTYPE_NORMAL)
-/* 0x0143 */ DEFINE_ACTOR(En_Syateki_Niw, ACTOR_EN_SYATEKI_NIW, ALLOCTYPE_NORMAL)
-/* 0x0144 */ DEFINE_ACTOR(En_Attack_Niw, ACTOR_EN_ATTACK_NIW, ALLOCTYPE_NORMAL)
-/* 0x0145 */ DEFINE_ACTOR(Bg_Spot01_Idosoko, ACTOR_BG_SPOT01_IDOSOKO, ALLOCTYPE_NORMAL)
-/* 0x0146 */ DEFINE_ACTOR(En_Sa, ACTOR_EN_SA, ALLOCTYPE_NORMAL)
-/* 0x0147 */ DEFINE_ACTOR(En_Wonder_Talk, ACTOR_EN_WONDER_TALK, ALLOCTYPE_NORMAL)
-/* 0x0148 */ DEFINE_ACTOR(Bg_Gjyo_Bridge, ACTOR_BG_GJYO_BRIDGE, ALLOCTYPE_NORMAL)
-/* 0x0149 */ DEFINE_ACTOR(En_Ds, ACTOR_EN_DS, ALLOCTYPE_NORMAL)
-/* 0x014A */ DEFINE_ACTOR(En_Mk, ACTOR_EN_MK, ALLOCTYPE_NORMAL)
-/* 0x014B */ DEFINE_ACTOR(En_Bom_Bowl_Man, ACTOR_EN_BOM_BOWL_MAN, ALLOCTYPE_NORMAL)
-/* 0x014C */ DEFINE_ACTOR(En_Bom_Bowl_Pit, ACTOR_EN_BOM_BOWL_PIT, ALLOCTYPE_NORMAL)
-/* 0x014D */ DEFINE_ACTOR(En_Owl, ACTOR_EN_OWL, ALLOCTYPE_NORMAL)
-/* 0x014E */ DEFINE_ACTOR(En_Ishi, ACTOR_EN_ISHI, ALLOCTYPE_NORMAL)
-/* 0x014F */ DEFINE_ACTOR(Obj_Hana, ACTOR_OBJ_HANA, ALLOCTYPE_NORMAL)
-/* 0x0150 */ DEFINE_ACTOR(Obj_Lightswitch, ACTOR_OBJ_LIGHTSWITCH, ALLOCTYPE_NORMAL)
-/* 0x0151 */ DEFINE_ACTOR(Obj_Mure2, ACTOR_OBJ_MURE2, ALLOCTYPE_NORMAL)
-/* 0x0152 */ DEFINE_ACTOR(En_Go, ACTOR_EN_GO, ALLOCTYPE_NORMAL)
-/* 0x0153 */ DEFINE_ACTOR(En_Fu, ACTOR_EN_FU, ALLOCTYPE_NORMAL)
+/* 0x0135 */ DEFINE_ACTOR(En_Nwc, ACTOR_EN_NWC, ALLOCTYPE_NORMAL, "En_Nwc")
+/* 0x0136 */ DEFINE_ACTOR(En_Blkobj, ACTOR_EN_BLKOBJ, ALLOCTYPE_NORMAL, "En_Blkobj")
+/* 0x0137 */ DEFINE_ACTOR(Item_Inbox, ACTOR_ITEM_INBOX, ALLOCTYPE_NORMAL, "Item_Inbox")
+/* 0x0138 */ DEFINE_ACTOR(En_Ge1, ACTOR_EN_GE1, ALLOCTYPE_NORMAL, "En_Ge1")
+/* 0x0139 */ DEFINE_ACTOR(Obj_Blockstop, ACTOR_OBJ_BLOCKSTOP, ALLOCTYPE_NORMAL, "Obj_Blockstop")
+/* 0x013A */ DEFINE_ACTOR(En_Sda, ACTOR_EN_SDA, ALLOCTYPE_NORMAL, "En_Sda")
+/* 0x013B */ DEFINE_ACTOR(En_Clear_Tag, ACTOR_EN_CLEAR_TAG, ALLOCTYPE_NORMAL, "En_Clear_Tag")
+/* 0x013C */ DEFINE_ACTOR(En_Niw_Lady, ACTOR_EN_NIW_LADY, ALLOCTYPE_NORMAL, "En_Niw_Lady")
+/* 0x013D */ DEFINE_ACTOR(En_Gm, ACTOR_EN_GM, ALLOCTYPE_NORMAL, "En_Gm")
+/* 0x013E */ DEFINE_ACTOR(En_Ms, ACTOR_EN_MS, ALLOCTYPE_NORMAL, "En_Ms")
+/* 0x013F */ DEFINE_ACTOR(En_Hs, ACTOR_EN_HS, ALLOCTYPE_NORMAL, "En_Hs")
+/* 0x0140 */ DEFINE_ACTOR(Bg_Ingate, ACTOR_BG_INGATE, ALLOCTYPE_NORMAL, "Bg_Ingate")
+/* 0x0141 */ DEFINE_ACTOR(En_Kanban, ACTOR_EN_KANBAN, ALLOCTYPE_NORMAL, "En_Kanban")
+/* 0x0142 */ DEFINE_ACTOR(En_Heishi3, ACTOR_EN_HEISHI3, ALLOCTYPE_NORMAL, "En_Heishi3")
+/* 0x0143 */ DEFINE_ACTOR(En_Syateki_Niw, ACTOR_EN_SYATEKI_NIW, ALLOCTYPE_NORMAL, "En_Syateki_Niw")
+/* 0x0144 */ DEFINE_ACTOR(En_Attack_Niw, ACTOR_EN_ATTACK_NIW, ALLOCTYPE_NORMAL, "En_Attack_Niw")
+/* 0x0145 */ DEFINE_ACTOR(Bg_Spot01_Idosoko, ACTOR_BG_SPOT01_IDOSOKO, ALLOCTYPE_NORMAL, "Bg_Spot01_Idosoko")
+/* 0x0146 */ DEFINE_ACTOR(En_Sa, ACTOR_EN_SA, ALLOCTYPE_NORMAL, "En_Sa")
+/* 0x0147 */ DEFINE_ACTOR(En_Wonder_Talk, ACTOR_EN_WONDER_TALK, ALLOCTYPE_NORMAL, "En_Wonder_Talk")
+/* 0x0148 */ DEFINE_ACTOR(Bg_Gjyo_Bridge, ACTOR_BG_GJYO_BRIDGE, ALLOCTYPE_NORMAL, "Bg_Gjyo_Bridge")
+/* 0x0149 */ DEFINE_ACTOR(En_Ds, ACTOR_EN_DS, ALLOCTYPE_NORMAL, "En_Ds")
+/* 0x014A */ DEFINE_ACTOR(En_Mk, ACTOR_EN_MK, ALLOCTYPE_NORMAL, "En_Mk")
+/* 0x014B */ DEFINE_ACTOR(En_Bom_Bowl_Man, ACTOR_EN_BOM_BOWL_MAN, ALLOCTYPE_NORMAL, "En_Bom_Bowl_Man")
+/* 0x014C */ DEFINE_ACTOR(En_Bom_Bowl_Pit, ACTOR_EN_BOM_BOWL_PIT, ALLOCTYPE_NORMAL, "En_Bom_Bowl_Pit")
+/* 0x014D */ DEFINE_ACTOR(En_Owl, ACTOR_EN_OWL, ALLOCTYPE_NORMAL, "En_Owl")
+/* 0x014E */ DEFINE_ACTOR(En_Ishi, ACTOR_EN_ISHI, ALLOCTYPE_NORMAL, "En_Ishi")
+/* 0x014F */ DEFINE_ACTOR(Obj_Hana, ACTOR_OBJ_HANA, ALLOCTYPE_NORMAL, "Obj_Hana")
+/* 0x0150 */ DEFINE_ACTOR(Obj_Lightswitch, ACTOR_OBJ_LIGHTSWITCH, ALLOCTYPE_NORMAL, "Obj_Lightswitch")
+/* 0x0151 */ DEFINE_ACTOR(Obj_Mure2, ACTOR_OBJ_MURE2, ALLOCTYPE_NORMAL, "Obj_Mure2")
+/* 0x0152 */ DEFINE_ACTOR(En_Go, ACTOR_EN_GO, ALLOCTYPE_NORMAL, "En_Go")
+/* 0x0153 */ DEFINE_ACTOR(En_Fu, ACTOR_EN_FU, ALLOCTYPE_NORMAL, "En_Fu")
/* 0x0154 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_154)
-/* 0x0155 */ DEFINE_ACTOR(En_Changer, ACTOR_EN_CHANGER, ALLOCTYPE_NORMAL)
-/* 0x0156 */ DEFINE_ACTOR(Bg_Jya_Megami, ACTOR_BG_JYA_MEGAMI, ALLOCTYPE_NORMAL)
-/* 0x0157 */ DEFINE_ACTOR(Bg_Jya_Lift, ACTOR_BG_JYA_LIFT, ALLOCTYPE_NORMAL)
-/* 0x0158 */ DEFINE_ACTOR(Bg_Jya_Bigmirror, ACTOR_BG_JYA_BIGMIRROR, ALLOCTYPE_NORMAL)
-/* 0x0159 */ DEFINE_ACTOR(Bg_Jya_Bombchuiwa, ACTOR_BG_JYA_BOMBCHUIWA, ALLOCTYPE_NORMAL)
-/* 0x015A */ DEFINE_ACTOR(Bg_Jya_Amishutter, ACTOR_BG_JYA_AMISHUTTER, ALLOCTYPE_NORMAL)
-/* 0x015B */ DEFINE_ACTOR(Bg_Jya_Bombiwa, ACTOR_BG_JYA_BOMBIWA, ALLOCTYPE_NORMAL)
-/* 0x015C */ DEFINE_ACTOR(Bg_Spot18_Basket, ACTOR_BG_SPOT18_BASKET, ALLOCTYPE_NORMAL)
+/* 0x0155 */ DEFINE_ACTOR(En_Changer, ACTOR_EN_CHANGER, ALLOCTYPE_NORMAL, "En_Changer")
+/* 0x0156 */ DEFINE_ACTOR(Bg_Jya_Megami, ACTOR_BG_JYA_MEGAMI, ALLOCTYPE_NORMAL, "Bg_Jya_Megami")
+/* 0x0157 */ DEFINE_ACTOR(Bg_Jya_Lift, ACTOR_BG_JYA_LIFT, ALLOCTYPE_NORMAL, "Bg_Jya_Lift")
+/* 0x0158 */ DEFINE_ACTOR(Bg_Jya_Bigmirror, ACTOR_BG_JYA_BIGMIRROR, ALLOCTYPE_NORMAL, "Bg_Jya_Bigmirror")
+/* 0x0159 */ DEFINE_ACTOR(Bg_Jya_Bombchuiwa, ACTOR_BG_JYA_BOMBCHUIWA, ALLOCTYPE_NORMAL, "Bg_Jya_Bombchuiwa")
+/* 0x015A */ DEFINE_ACTOR(Bg_Jya_Amishutter, ACTOR_BG_JYA_AMISHUTTER, ALLOCTYPE_NORMAL, "Bg_Jya_Amishutter")
+/* 0x015B */ DEFINE_ACTOR(Bg_Jya_Bombiwa, ACTOR_BG_JYA_BOMBIWA, ALLOCTYPE_NORMAL, "Bg_Jya_Bombiwa")
+/* 0x015C */ DEFINE_ACTOR(Bg_Spot18_Basket, ACTOR_BG_SPOT18_BASKET, ALLOCTYPE_NORMAL, "Bg_Spot18_Basket")
/* 0x015D */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_15D)
-/* 0x015E */ DEFINE_ACTOR(En_Ganon_Organ, ACTOR_EN_GANON_ORGAN, ALLOCTYPE_NORMAL)
-/* 0x015F */ DEFINE_ACTOR(En_Siofuki, ACTOR_EN_SIOFUKI, ALLOCTYPE_NORMAL)
-/* 0x0160 */ DEFINE_ACTOR(En_Stream, ACTOR_EN_STREAM, ALLOCTYPE_NORMAL)
+/* 0x015E */ DEFINE_ACTOR(En_Ganon_Organ, ACTOR_EN_GANON_ORGAN, ALLOCTYPE_NORMAL, "En_Ganon_Organ")
+/* 0x015F */ DEFINE_ACTOR(En_Siofuki, ACTOR_EN_SIOFUKI, ALLOCTYPE_NORMAL, "En_Siofuki")
+/* 0x0160 */ DEFINE_ACTOR(En_Stream, ACTOR_EN_STREAM, ALLOCTYPE_NORMAL, "En_Stream")
/* 0x0161 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_161)
-/* 0x0162 */ DEFINE_ACTOR(En_Mm, ACTOR_EN_MM, ALLOCTYPE_NORMAL)
-/* 0x0163 */ DEFINE_ACTOR(En_Ko, ACTOR_EN_KO, ALLOCTYPE_NORMAL)
-/* 0x0164 */ DEFINE_ACTOR(En_Kz, ACTOR_EN_KZ, ALLOCTYPE_NORMAL)
-/* 0x0165 */ DEFINE_ACTOR(En_Weather_Tag, ACTOR_EN_WEATHER_TAG, ALLOCTYPE_NORMAL)
-/* 0x0166 */ DEFINE_ACTOR(Bg_Sst_Floor, ACTOR_BG_SST_FLOOR, ALLOCTYPE_NORMAL)
-/* 0x0167 */ DEFINE_ACTOR(En_Ani, ACTOR_EN_ANI, ALLOCTYPE_NORMAL)
-/* 0x0168 */ DEFINE_ACTOR(En_Ex_Item, ACTOR_EN_EX_ITEM, ALLOCTYPE_NORMAL)
-/* 0x0169 */ DEFINE_ACTOR(Bg_Jya_Ironobj, ACTOR_BG_JYA_IRONOBJ, ALLOCTYPE_NORMAL)
-/* 0x016A */ DEFINE_ACTOR(En_Js, ACTOR_EN_JS, ALLOCTYPE_NORMAL)
-/* 0x016B */ DEFINE_ACTOR(En_Jsjutan, ACTOR_EN_JSJUTAN, ALLOCTYPE_NORMAL)
-/* 0x016C */ DEFINE_ACTOR(En_Cs, ACTOR_EN_CS, ALLOCTYPE_NORMAL)
-/* 0x016D */ DEFINE_ACTOR(En_Md, ACTOR_EN_MD, ALLOCTYPE_NORMAL)
-/* 0x016E */ DEFINE_ACTOR(En_Hy, ACTOR_EN_HY, ALLOCTYPE_NORMAL)
-/* 0x016F */ DEFINE_ACTOR(En_Ganon_Mant, ACTOR_EN_GANON_MANT, ALLOCTYPE_NORMAL)
-/* 0x0170 */ DEFINE_ACTOR(En_Okarina_Effect, ACTOR_EN_OKARINA_EFFECT, ALLOCTYPE_NORMAL)
-/* 0x0171 */ DEFINE_ACTOR(En_Mag, ACTOR_EN_MAG, ALLOCTYPE_NORMAL)
-/* 0x0172 */ DEFINE_ACTOR(Door_Gerudo, ACTOR_DOOR_GERUDO, ALLOCTYPE_NORMAL)
-/* 0x0173 */ DEFINE_ACTOR(Elf_Msg2, ACTOR_ELF_MSG2, ALLOCTYPE_NORMAL)
-/* 0x0174 */ DEFINE_ACTOR(Demo_Gt, ACTOR_DEMO_GT, ALLOCTYPE_NORMAL)
-/* 0x0175 */ DEFINE_ACTOR(En_Po_Field, ACTOR_EN_PO_FIELD, ALLOCTYPE_NORMAL)
-/* 0x0176 */ DEFINE_ACTOR(Efc_Erupc, ACTOR_EFC_ERUPC, ALLOCTYPE_NORMAL)
-/* 0x0177 */ DEFINE_ACTOR(Bg_Zg, ACTOR_BG_ZG, ALLOCTYPE_NORMAL)
-/* 0x0178 */ DEFINE_ACTOR(En_Heishi4, ACTOR_EN_HEISHI4, ALLOCTYPE_NORMAL)
-/* 0x0179 */ DEFINE_ACTOR(En_Zl3, ACTOR_EN_ZL3, ALLOCTYPE_NORMAL)
-/* 0x017A */ DEFINE_ACTOR(Boss_Ganon2, ACTOR_BOSS_GANON2, ALLOCTYPE_NORMAL)
-/* 0x017B */ DEFINE_ACTOR(En_Kakasi, ACTOR_EN_KAKASI, ALLOCTYPE_NORMAL)
-/* 0x017C */ DEFINE_ACTOR(En_Takara_Man, ACTOR_EN_TAKARA_MAN, ALLOCTYPE_NORMAL)
-/* 0x017D */ DEFINE_ACTOR(Obj_Makeoshihiki, ACTOR_OBJ_MAKEOSHIHIKI, ALLOCTYPE_NORMAL)
-/* 0x017E */ DEFINE_ACTOR(Oceff_Spot, ACTOR_OCEFF_SPOT, ALLOCTYPE_ABSOLUTE)
-/* 0x017F */ DEFINE_ACTOR(End_Title, ACTOR_END_TITLE, ALLOCTYPE_NORMAL)
+/* 0x0162 */ DEFINE_ACTOR(En_Mm, ACTOR_EN_MM, ALLOCTYPE_NORMAL, "En_Mm")
+/* 0x0163 */ DEFINE_ACTOR(En_Ko, ACTOR_EN_KO, ALLOCTYPE_NORMAL, "En_Ko")
+/* 0x0164 */ DEFINE_ACTOR(En_Kz, ACTOR_EN_KZ, ALLOCTYPE_NORMAL, "En_Kz")
+/* 0x0165 */ DEFINE_ACTOR(En_Weather_Tag, ACTOR_EN_WEATHER_TAG, ALLOCTYPE_NORMAL, "En_Weather_Tag")
+/* 0x0166 */ DEFINE_ACTOR(Bg_Sst_Floor, ACTOR_BG_SST_FLOOR, ALLOCTYPE_NORMAL, "Bg_Sst_Floor")
+/* 0x0167 */ DEFINE_ACTOR(En_Ani, ACTOR_EN_ANI, ALLOCTYPE_NORMAL, "En_Ani")
+/* 0x0168 */ DEFINE_ACTOR(En_Ex_Item, ACTOR_EN_EX_ITEM, ALLOCTYPE_NORMAL, "En_Ex_Item")
+/* 0x0169 */ DEFINE_ACTOR(Bg_Jya_Ironobj, ACTOR_BG_JYA_IRONOBJ, ALLOCTYPE_NORMAL, "Bg_Jya_Ironobj")
+/* 0x016A */ DEFINE_ACTOR(En_Js, ACTOR_EN_JS, ALLOCTYPE_NORMAL, "En_Js")
+/* 0x016B */ DEFINE_ACTOR(En_Jsjutan, ACTOR_EN_JSJUTAN, ALLOCTYPE_NORMAL, "En_Jsjutan")
+/* 0x016C */ DEFINE_ACTOR(En_Cs, ACTOR_EN_CS, ALLOCTYPE_NORMAL, "En_Cs")
+/* 0x016D */ DEFINE_ACTOR(En_Md, ACTOR_EN_MD, ALLOCTYPE_NORMAL, "En_Md")
+/* 0x016E */ DEFINE_ACTOR(En_Hy, ACTOR_EN_HY, ALLOCTYPE_NORMAL, "En_Hy")
+/* 0x016F */ DEFINE_ACTOR(En_Ganon_Mant, ACTOR_EN_GANON_MANT, ALLOCTYPE_NORMAL, "En_Ganon_Mant")
+/* 0x0170 */ DEFINE_ACTOR(En_Okarina_Effect, ACTOR_EN_OKARINA_EFFECT, ALLOCTYPE_NORMAL, "En_Okarina_Effect")
+/* 0x0171 */ DEFINE_ACTOR(En_Mag, ACTOR_EN_MAG, ALLOCTYPE_NORMAL, "En_Mag")
+/* 0x0172 */ DEFINE_ACTOR(Door_Gerudo, ACTOR_DOOR_GERUDO, ALLOCTYPE_NORMAL, "Door_Gerudo")
+/* 0x0173 */ DEFINE_ACTOR(Elf_Msg2, ACTOR_ELF_MSG2, ALLOCTYPE_NORMAL, "Elf_Msg2")
+/* 0x0174 */ DEFINE_ACTOR(Demo_Gt, ACTOR_DEMO_GT, ALLOCTYPE_NORMAL, "Demo_Gt")
+/* 0x0175 */ DEFINE_ACTOR(En_Po_Field, ACTOR_EN_PO_FIELD, ALLOCTYPE_NORMAL, "En_Po_Field")
+/* 0x0176 */ DEFINE_ACTOR(Efc_Erupc, ACTOR_EFC_ERUPC, ALLOCTYPE_NORMAL, "Efc_Erupc")
+/* 0x0177 */ DEFINE_ACTOR(Bg_Zg, ACTOR_BG_ZG, ALLOCTYPE_NORMAL, "Bg_Zg")
+/* 0x0178 */ DEFINE_ACTOR(En_Heishi4, ACTOR_EN_HEISHI4, ALLOCTYPE_NORMAL, "En_Heishi4")
+/* 0x0179 */ DEFINE_ACTOR(En_Zl3, ACTOR_EN_ZL3, ALLOCTYPE_NORMAL, "En_Zl3")
+/* 0x017A */ DEFINE_ACTOR(Boss_Ganon2, ACTOR_BOSS_GANON2, ALLOCTYPE_NORMAL, "Boss_Ganon2")
+/* 0x017B */ DEFINE_ACTOR(En_Kakasi, ACTOR_EN_KAKASI, ALLOCTYPE_NORMAL, "En_Kakasi")
+/* 0x017C */ DEFINE_ACTOR(En_Takara_Man, ACTOR_EN_TAKARA_MAN, ALLOCTYPE_NORMAL, "En_Takara_Man")
+/* 0x017D */ DEFINE_ACTOR(Obj_Makeoshihiki, ACTOR_OBJ_MAKEOSHIHIKI, ALLOCTYPE_NORMAL, "Obj_Makeoshihiki")
+/* 0x017E */ DEFINE_ACTOR(Oceff_Spot, ACTOR_OCEFF_SPOT, ALLOCTYPE_ABSOLUTE, "Oceff_Spot")
+/* 0x017F */ DEFINE_ACTOR(End_Title, ACTOR_END_TITLE, ALLOCTYPE_NORMAL, "End_Title")
/* 0x0180 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_180)
-/* 0x0181 */ DEFINE_ACTOR(En_Torch, ACTOR_EN_TORCH, ALLOCTYPE_NORMAL)
-/* 0x0182 */ DEFINE_ACTOR(Demo_Ec, ACTOR_DEMO_EC, ALLOCTYPE_NORMAL)
-/* 0x0183 */ DEFINE_ACTOR(Shot_Sun, ACTOR_SHOT_SUN, ALLOCTYPE_NORMAL)
-/* 0x0184 */ DEFINE_ACTOR(En_Dy_Extra, ACTOR_EN_DY_EXTRA, ALLOCTYPE_NORMAL)
-/* 0x0185 */ DEFINE_ACTOR(En_Wonder_Talk2, ACTOR_EN_WONDER_TALK2, ALLOCTYPE_NORMAL)
-/* 0x0186 */ DEFINE_ACTOR(En_Ge2, ACTOR_EN_GE2, ALLOCTYPE_NORMAL)
-/* 0x0187 */ DEFINE_ACTOR(Obj_Roomtimer, ACTOR_OBJ_ROOMTIMER, ALLOCTYPE_NORMAL)
-/* 0x0188 */ DEFINE_ACTOR(En_Ssh, ACTOR_EN_SSH, ALLOCTYPE_NORMAL)
-/* 0x0189 */ DEFINE_ACTOR(En_Sth, ACTOR_EN_STH, ALLOCTYPE_NORMAL)
-/* 0x018A */ DEFINE_ACTOR(Oceff_Wipe, ACTOR_OCEFF_WIPE, ALLOCTYPE_ABSOLUTE)
-/* 0x018B */ DEFINE_ACTOR(Oceff_Storm, ACTOR_OCEFF_STORM, ALLOCTYPE_ABSOLUTE)
-/* 0x018C */ DEFINE_ACTOR(En_Weiyer, ACTOR_EN_WEIYER, ALLOCTYPE_NORMAL)
-/* 0x018D */ DEFINE_ACTOR(Bg_Spot05_Soko, ACTOR_BG_SPOT05_SOKO, ALLOCTYPE_NORMAL)
-/* 0x018E */ DEFINE_ACTOR(Bg_Jya_1flift, ACTOR_BG_JYA_1FLIFT, ALLOCTYPE_NORMAL)
-/* 0x018F */ DEFINE_ACTOR(Bg_Jya_Haheniron, ACTOR_BG_JYA_HAHENIRON, ALLOCTYPE_NORMAL)
-/* 0x0190 */ DEFINE_ACTOR(Bg_Spot12_Gate, ACTOR_BG_SPOT12_GATE, ALLOCTYPE_NORMAL)
-/* 0x0191 */ DEFINE_ACTOR(Bg_Spot12_Saku, ACTOR_BG_SPOT12_SAKU, ALLOCTYPE_NORMAL)
-/* 0x0192 */ DEFINE_ACTOR(En_Hintnuts, ACTOR_EN_HINTNUTS, ALLOCTYPE_NORMAL)
-/* 0x0193 */ DEFINE_ACTOR(En_Nutsball, ACTOR_EN_NUTSBALL, ALLOCTYPE_NORMAL)
-/* 0x0194 */ DEFINE_ACTOR(Bg_Spot00_Break, ACTOR_BG_SPOT00_BREAK, ALLOCTYPE_NORMAL)
-/* 0x0195 */ DEFINE_ACTOR(En_Shopnuts, ACTOR_EN_SHOPNUTS, ALLOCTYPE_NORMAL)
-/* 0x0196 */ DEFINE_ACTOR(En_It, ACTOR_EN_IT, ALLOCTYPE_NORMAL)
-/* 0x0197 */ DEFINE_ACTOR(En_GeldB, ACTOR_EN_GELDB, ALLOCTYPE_NORMAL)
-/* 0x0198 */ DEFINE_ACTOR(Oceff_Wipe2, ACTOR_OCEFF_WIPE2, ALLOCTYPE_ABSOLUTE)
-/* 0x0199 */ DEFINE_ACTOR(Oceff_Wipe3, ACTOR_OCEFF_WIPE3, ALLOCTYPE_ABSOLUTE)
-/* 0x019A */ DEFINE_ACTOR(En_Niw_Girl, ACTOR_EN_NIW_GIRL, ALLOCTYPE_NORMAL)
-/* 0x019B */ DEFINE_ACTOR(En_Dog, ACTOR_EN_DOG, ALLOCTYPE_NORMAL)
-/* 0x019C */ DEFINE_ACTOR(En_Si, ACTOR_EN_SI, ALLOCTYPE_NORMAL)
-/* 0x019D */ DEFINE_ACTOR(Bg_Spot01_Objects2, ACTOR_BG_SPOT01_OBJECTS2, ALLOCTYPE_NORMAL)
-/* 0x019E */ DEFINE_ACTOR(Obj_Comb, ACTOR_OBJ_COMB, ALLOCTYPE_NORMAL)
-/* 0x019F */ DEFINE_ACTOR(Bg_Spot11_Bakudankabe, ACTOR_BG_SPOT11_BAKUDANKABE, ALLOCTYPE_NORMAL)
-/* 0x01A0 */ DEFINE_ACTOR(Obj_Kibako2, ACTOR_OBJ_KIBAKO2, ALLOCTYPE_NORMAL)
-/* 0x01A1 */ DEFINE_ACTOR(En_Dnt_Demo, ACTOR_EN_DNT_DEMO, ALLOCTYPE_NORMAL)
-/* 0x01A2 */ DEFINE_ACTOR(En_Dnt_Jiji, ACTOR_EN_DNT_JIJI, ALLOCTYPE_NORMAL)
-/* 0x01A3 */ DEFINE_ACTOR(En_Dnt_Nomal, ACTOR_EN_DNT_NOMAL, ALLOCTYPE_NORMAL)
-/* 0x01A4 */ DEFINE_ACTOR(En_Guest, ACTOR_EN_GUEST, ALLOCTYPE_NORMAL)
-/* 0x01A5 */ DEFINE_ACTOR(Bg_Bom_Guard, ACTOR_BG_BOM_GUARD, ALLOCTYPE_NORMAL)
-/* 0x01A6 */ DEFINE_ACTOR(En_Hs2, ACTOR_EN_HS2, ALLOCTYPE_NORMAL)
-/* 0x01A7 */ DEFINE_ACTOR(Demo_Kekkai, ACTOR_DEMO_KEKKAI, ALLOCTYPE_NORMAL)
-/* 0x01A8 */ DEFINE_ACTOR(Bg_Spot08_Bakudankabe, ACTOR_BG_SPOT08_BAKUDANKABE, ALLOCTYPE_NORMAL)
-/* 0x01A9 */ DEFINE_ACTOR(Bg_Spot17_Bakudankabe, ACTOR_BG_SPOT17_BAKUDANKABE, ALLOCTYPE_NORMAL)
+/* 0x0181 */ DEFINE_ACTOR(En_Torch, ACTOR_EN_TORCH, ALLOCTYPE_NORMAL, "En_Torch")
+/* 0x0182 */ DEFINE_ACTOR(Demo_Ec, ACTOR_DEMO_EC, ALLOCTYPE_NORMAL, "Demo_Ec")
+/* 0x0183 */ DEFINE_ACTOR(Shot_Sun, ACTOR_SHOT_SUN, ALLOCTYPE_NORMAL, "Shot_Sun")
+/* 0x0184 */ DEFINE_ACTOR(En_Dy_Extra, ACTOR_EN_DY_EXTRA, ALLOCTYPE_NORMAL, "En_Dy_Extra")
+/* 0x0185 */ DEFINE_ACTOR(En_Wonder_Talk2, ACTOR_EN_WONDER_TALK2, ALLOCTYPE_NORMAL, "En_Wonder_Talk2")
+/* 0x0186 */ DEFINE_ACTOR(En_Ge2, ACTOR_EN_GE2, ALLOCTYPE_NORMAL, "En_Ge2")
+/* 0x0187 */ DEFINE_ACTOR(Obj_Roomtimer, ACTOR_OBJ_ROOMTIMER, ALLOCTYPE_NORMAL, "Obj_Roomtimer")
+/* 0x0188 */ DEFINE_ACTOR(En_Ssh, ACTOR_EN_SSH, ALLOCTYPE_NORMAL, "En_Ssh")
+/* 0x0189 */ DEFINE_ACTOR(En_Sth, ACTOR_EN_STH, ALLOCTYPE_NORMAL, "En_Sth")
+/* 0x018A */ DEFINE_ACTOR(Oceff_Wipe, ACTOR_OCEFF_WIPE, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe")
+/* 0x018B */ DEFINE_ACTOR(Oceff_Storm, ACTOR_OCEFF_STORM, ALLOCTYPE_ABSOLUTE, "Oceff_Storm")
+/* 0x018C */ DEFINE_ACTOR(En_Weiyer, ACTOR_EN_WEIYER, ALLOCTYPE_NORMAL, "En_Weiyer")
+/* 0x018D */ DEFINE_ACTOR(Bg_Spot05_Soko, ACTOR_BG_SPOT05_SOKO, ALLOCTYPE_NORMAL, "Bg_Spot05_Soko")
+/* 0x018E */ DEFINE_ACTOR(Bg_Jya_1flift, ACTOR_BG_JYA_1FLIFT, ALLOCTYPE_NORMAL, "Bg_Jya_1flift")
+/* 0x018F */ DEFINE_ACTOR(Bg_Jya_Haheniron, ACTOR_BG_JYA_HAHENIRON, ALLOCTYPE_NORMAL, "Bg_Jya_Haheniron")
+/* 0x0190 */ DEFINE_ACTOR(Bg_Spot12_Gate, ACTOR_BG_SPOT12_GATE, ALLOCTYPE_NORMAL, "Bg_Spot12_Gate")
+/* 0x0191 */ DEFINE_ACTOR(Bg_Spot12_Saku, ACTOR_BG_SPOT12_SAKU, ALLOCTYPE_NORMAL, "Bg_Spot12_Saku")
+/* 0x0192 */ DEFINE_ACTOR(En_Hintnuts, ACTOR_EN_HINTNUTS, ALLOCTYPE_NORMAL, "En_Hintnuts")
+/* 0x0193 */ DEFINE_ACTOR(En_Nutsball, ACTOR_EN_NUTSBALL, ALLOCTYPE_NORMAL, "En_Nutsball")
+/* 0x0194 */ DEFINE_ACTOR(Bg_Spot00_Break, ACTOR_BG_SPOT00_BREAK, ALLOCTYPE_NORMAL, "Bg_Spot00_Break")
+/* 0x0195 */ DEFINE_ACTOR(En_Shopnuts, ACTOR_EN_SHOPNUTS, ALLOCTYPE_NORMAL, "En_Shopnuts")
+/* 0x0196 */ DEFINE_ACTOR(En_It, ACTOR_EN_IT, ALLOCTYPE_NORMAL, "En_It")
+/* 0x0197 */ DEFINE_ACTOR(En_GeldB, ACTOR_EN_GELDB, ALLOCTYPE_NORMAL, "En_GeldB")
+/* 0x0198 */ DEFINE_ACTOR(Oceff_Wipe2, ACTOR_OCEFF_WIPE2, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe2")
+/* 0x0199 */ DEFINE_ACTOR(Oceff_Wipe3, ACTOR_OCEFF_WIPE3, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe3")
+/* 0x019A */ DEFINE_ACTOR(En_Niw_Girl, ACTOR_EN_NIW_GIRL, ALLOCTYPE_NORMAL, "En_Niw_Girl")
+/* 0x019B */ DEFINE_ACTOR(En_Dog, ACTOR_EN_DOG, ALLOCTYPE_NORMAL, "En_Dog")
+/* 0x019C */ DEFINE_ACTOR(En_Si, ACTOR_EN_SI, ALLOCTYPE_NORMAL, "En_Si")
+/* 0x019D */ DEFINE_ACTOR(Bg_Spot01_Objects2, ACTOR_BG_SPOT01_OBJECTS2, ALLOCTYPE_NORMAL, "Bg_Spot01_Objects2")
+/* 0x019E */ DEFINE_ACTOR(Obj_Comb, ACTOR_OBJ_COMB, ALLOCTYPE_NORMAL, "Obj_Comb")
+/* 0x019F */ DEFINE_ACTOR(Bg_Spot11_Bakudankabe, ACTOR_BG_SPOT11_BAKUDANKABE, ALLOCTYPE_NORMAL, "Bg_Spot11_Bakudankabe")
+/* 0x01A0 */ DEFINE_ACTOR(Obj_Kibako2, ACTOR_OBJ_KIBAKO2, ALLOCTYPE_NORMAL, "Obj_Kibako2")
+/* 0x01A1 */ DEFINE_ACTOR(En_Dnt_Demo, ACTOR_EN_DNT_DEMO, ALLOCTYPE_NORMAL, "En_Dnt_Demo")
+/* 0x01A2 */ DEFINE_ACTOR(En_Dnt_Jiji, ACTOR_EN_DNT_JIJI, ALLOCTYPE_NORMAL, "En_Dnt_Jiji")
+/* 0x01A3 */ DEFINE_ACTOR(En_Dnt_Nomal, ACTOR_EN_DNT_NOMAL, ALLOCTYPE_NORMAL, "En_Dnt_Nomal")
+/* 0x01A4 */ DEFINE_ACTOR(En_Guest, ACTOR_EN_GUEST, ALLOCTYPE_NORMAL, "En_Guest")
+/* 0x01A5 */ DEFINE_ACTOR(Bg_Bom_Guard, ACTOR_BG_BOM_GUARD, ALLOCTYPE_NORMAL, "Bg_Bom_Guard")
+/* 0x01A6 */ DEFINE_ACTOR(En_Hs2, ACTOR_EN_HS2, ALLOCTYPE_NORMAL, "En_Hs2")
+/* 0x01A7 */ DEFINE_ACTOR(Demo_Kekkai, ACTOR_DEMO_KEKKAI, ALLOCTYPE_NORMAL, "Demo_Kekkai")
+/* 0x01A8 */ DEFINE_ACTOR(Bg_Spot08_Bakudankabe, ACTOR_BG_SPOT08_BAKUDANKABE, ALLOCTYPE_NORMAL, "Bg_Spot08_Bakudankabe")
+/* 0x01A9 */ DEFINE_ACTOR(Bg_Spot17_Bakudankabe, ACTOR_BG_SPOT17_BAKUDANKABE, ALLOCTYPE_NORMAL, "Bg_Spot17_Bakudankabe")
/* 0x01AA */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1AA)
-/* 0x01AB */ DEFINE_ACTOR(Obj_Mure3, ACTOR_OBJ_MURE3, ALLOCTYPE_NORMAL)
-/* 0x01AC */ DEFINE_ACTOR(En_Tg, ACTOR_EN_TG, ALLOCTYPE_NORMAL)
-/* 0x01AD */ DEFINE_ACTOR(En_Mu, ACTOR_EN_MU, ALLOCTYPE_NORMAL)
-/* 0x01AE */ DEFINE_ACTOR(En_Go2, ACTOR_EN_GO2, ALLOCTYPE_NORMAL)
-/* 0x01AF */ DEFINE_ACTOR(En_Wf, ACTOR_EN_WF, ALLOCTYPE_NORMAL)
-/* 0x01B0 */ DEFINE_ACTOR(En_Skb, ACTOR_EN_SKB, ALLOCTYPE_NORMAL)
-/* 0x01B1 */ DEFINE_ACTOR(Demo_Gj, ACTOR_DEMO_GJ, ALLOCTYPE_NORMAL)
-/* 0x01B2 */ DEFINE_ACTOR(Demo_Geff, ACTOR_DEMO_GEFF, ALLOCTYPE_NORMAL)
-/* 0x01B3 */ DEFINE_ACTOR(Bg_Gnd_Firemeiro, ACTOR_BG_GND_FIREMEIRO, ALLOCTYPE_NORMAL)
-/* 0x01B4 */ DEFINE_ACTOR(Bg_Gnd_Darkmeiro, ACTOR_BG_GND_DARKMEIRO, ALLOCTYPE_NORMAL)
-/* 0x01B5 */ DEFINE_ACTOR(Bg_Gnd_Soulmeiro, ACTOR_BG_GND_SOULMEIRO, ALLOCTYPE_NORMAL)
-/* 0x01B6 */ DEFINE_ACTOR(Bg_Gnd_Nisekabe, ACTOR_BG_GND_NISEKABE, ALLOCTYPE_NORMAL)
-/* 0x01B7 */ DEFINE_ACTOR(Bg_Gnd_Iceblock, ACTOR_BG_GND_ICEBLOCK, ALLOCTYPE_NORMAL)
-/* 0x01B8 */ DEFINE_ACTOR(En_Gb, ACTOR_EN_GB, ALLOCTYPE_NORMAL)
-/* 0x01B9 */ DEFINE_ACTOR(En_Gs, ACTOR_EN_GS, ALLOCTYPE_NORMAL)
-/* 0x01BA */ DEFINE_ACTOR(Bg_Mizu_Bwall, ACTOR_BG_MIZU_BWALL, ALLOCTYPE_NORMAL)
-/* 0x01BB */ DEFINE_ACTOR(Bg_Mizu_Shutter, ACTOR_BG_MIZU_SHUTTER, ALLOCTYPE_NORMAL)
-/* 0x01BC */ DEFINE_ACTOR(En_Daiku_Kakariko, ACTOR_EN_DAIKU_KAKARIKO, ALLOCTYPE_NORMAL)
-/* 0x01BD */ DEFINE_ACTOR(Bg_Bowl_Wall, ACTOR_BG_BOWL_WALL, ALLOCTYPE_NORMAL)
-/* 0x01BE */ DEFINE_ACTOR(En_Wall_Tubo, ACTOR_EN_WALL_TUBO, ALLOCTYPE_NORMAL)
-/* 0x01BF */ DEFINE_ACTOR(En_Po_Desert, ACTOR_EN_PO_DESERT, ALLOCTYPE_NORMAL)
-/* 0x01C0 */ DEFINE_ACTOR(En_Crow, ACTOR_EN_CROW, ALLOCTYPE_NORMAL)
-/* 0x01C1 */ DEFINE_ACTOR(Door_Killer, ACTOR_DOOR_KILLER, ALLOCTYPE_NORMAL)
-/* 0x01C2 */ DEFINE_ACTOR(Bg_Spot11_Oasis, ACTOR_BG_SPOT11_OASIS, ALLOCTYPE_NORMAL)
-/* 0x01C3 */ DEFINE_ACTOR(Bg_Spot18_Futa, ACTOR_BG_SPOT18_FUTA, ALLOCTYPE_NORMAL)
-/* 0x01C4 */ DEFINE_ACTOR(Bg_Spot18_Shutter, ACTOR_BG_SPOT18_SHUTTER, ALLOCTYPE_NORMAL)
-/* 0x01C5 */ DEFINE_ACTOR(En_Ma3, ACTOR_EN_MA3, ALLOCTYPE_NORMAL)
-/* 0x01C6 */ DEFINE_ACTOR(En_Cow, ACTOR_EN_COW, ALLOCTYPE_NORMAL)
-/* 0x01C7 */ DEFINE_ACTOR(Bg_Ice_Turara, ACTOR_BG_ICE_TURARA, ALLOCTYPE_NORMAL)
-/* 0x01C8 */ DEFINE_ACTOR(Bg_Ice_Shutter, ACTOR_BG_ICE_SHUTTER, ALLOCTYPE_NORMAL)
-/* 0x01C9 */ DEFINE_ACTOR(En_Kakasi2, ACTOR_EN_KAKASI2, ALLOCTYPE_NORMAL)
-/* 0x01CA */ DEFINE_ACTOR(En_Kakasi3, ACTOR_EN_KAKASI3, ALLOCTYPE_NORMAL)
-/* 0x01CB */ DEFINE_ACTOR(Oceff_Wipe4, ACTOR_OCEFF_WIPE4, ALLOCTYPE_ABSOLUTE)
-/* 0x01CC */ DEFINE_ACTOR(En_Eg, ACTOR_EN_EG, ALLOCTYPE_NORMAL)
-/* 0x01CD */ DEFINE_ACTOR(Bg_Menkuri_Nisekabe, ACTOR_BG_MENKURI_NISEKABE, ALLOCTYPE_NORMAL)
-/* 0x01CE */ DEFINE_ACTOR(En_Zo, ACTOR_EN_ZO, ALLOCTYPE_NORMAL)
-/* 0x01CF */ DEFINE_ACTOR(Obj_Makekinsuta, ACTOR_OBJ_MAKEKINSUTA, ALLOCTYPE_NORMAL)
-/* 0x01D0 */ DEFINE_ACTOR(En_Ge3, ACTOR_EN_GE3, ALLOCTYPE_NORMAL)
-/* 0x01D1 */ DEFINE_ACTOR(Obj_Timeblock, ACTOR_OBJ_TIMEBLOCK, ALLOCTYPE_NORMAL)
-/* 0x01D2 */ DEFINE_ACTOR(Obj_Hamishi, ACTOR_OBJ_HAMISHI, ALLOCTYPE_NORMAL)
-/* 0x01D3 */ DEFINE_ACTOR(En_Zl4, ACTOR_EN_ZL4, ALLOCTYPE_NORMAL)
-/* 0x01D4 */ DEFINE_ACTOR(En_Mm2, ACTOR_EN_MM2, ALLOCTYPE_NORMAL)
-/* 0x01D5 */ DEFINE_ACTOR(Bg_Jya_Block, ACTOR_BG_JYA_BLOCK, ALLOCTYPE_NORMAL)
-/* 0x01D6 */ DEFINE_ACTOR(Obj_Warp2block, ACTOR_OBJ_WARP2BLOCK, ALLOCTYPE_NORMAL)
+/* 0x01AB */ DEFINE_ACTOR(Obj_Mure3, ACTOR_OBJ_MURE3, ALLOCTYPE_NORMAL, "Obj_Mure3")
+/* 0x01AC */ DEFINE_ACTOR(En_Tg, ACTOR_EN_TG, ALLOCTYPE_NORMAL, "En_Tg")
+/* 0x01AD */ DEFINE_ACTOR(En_Mu, ACTOR_EN_MU, ALLOCTYPE_NORMAL, "En_Mu")
+/* 0x01AE */ DEFINE_ACTOR(En_Go2, ACTOR_EN_GO2, ALLOCTYPE_NORMAL, "En_Go2")
+/* 0x01AF */ DEFINE_ACTOR(En_Wf, ACTOR_EN_WF, ALLOCTYPE_NORMAL, "En_Wf")
+/* 0x01B0 */ DEFINE_ACTOR(En_Skb, ACTOR_EN_SKB, ALLOCTYPE_NORMAL, "En_Skb")
+/* 0x01B1 */ DEFINE_ACTOR(Demo_Gj, ACTOR_DEMO_GJ, ALLOCTYPE_NORMAL, "Demo_Gj")
+/* 0x01B2 */ DEFINE_ACTOR(Demo_Geff, ACTOR_DEMO_GEFF, ALLOCTYPE_NORMAL, "Demo_Geff")
+/* 0x01B3 */ DEFINE_ACTOR(Bg_Gnd_Firemeiro, ACTOR_BG_GND_FIREMEIRO, ALLOCTYPE_NORMAL, "Bg_Gnd_Firemeiro")
+/* 0x01B4 */ DEFINE_ACTOR(Bg_Gnd_Darkmeiro, ACTOR_BG_GND_DARKMEIRO, ALLOCTYPE_NORMAL, "Bg_Gnd_Darkmeiro")
+/* 0x01B5 */ DEFINE_ACTOR(Bg_Gnd_Soulmeiro, ACTOR_BG_GND_SOULMEIRO, ALLOCTYPE_NORMAL, "Bg_Gnd_Soulmeiro")
+/* 0x01B6 */ DEFINE_ACTOR(Bg_Gnd_Nisekabe, ACTOR_BG_GND_NISEKABE, ALLOCTYPE_NORMAL, "Bg_Gnd_Nisekabe")
+/* 0x01B7 */ DEFINE_ACTOR(Bg_Gnd_Iceblock, ACTOR_BG_GND_ICEBLOCK, ALLOCTYPE_NORMAL, "Bg_Gnd_Iceblock")
+/* 0x01B8 */ DEFINE_ACTOR(En_Gb, ACTOR_EN_GB, ALLOCTYPE_NORMAL, "En_Gb")
+/* 0x01B9 */ DEFINE_ACTOR(En_Gs, ACTOR_EN_GS, ALLOCTYPE_NORMAL, "En_Gs")
+/* 0x01BA */ DEFINE_ACTOR(Bg_Mizu_Bwall, ACTOR_BG_MIZU_BWALL, ALLOCTYPE_NORMAL, "Bg_Mizu_Bwall")
+/* 0x01BB */ DEFINE_ACTOR(Bg_Mizu_Shutter, ACTOR_BG_MIZU_SHUTTER, ALLOCTYPE_NORMAL, "Bg_Mizu_Shutter")
+/* 0x01BC */ DEFINE_ACTOR(En_Daiku_Kakariko, ACTOR_EN_DAIKU_KAKARIKO, ALLOCTYPE_NORMAL, "En_Daiku_Kakariko")
+/* 0x01BD */ DEFINE_ACTOR(Bg_Bowl_Wall, ACTOR_BG_BOWL_WALL, ALLOCTYPE_NORMAL, "Bg_Bowl_Wall")
+/* 0x01BE */ DEFINE_ACTOR(En_Wall_Tubo, ACTOR_EN_WALL_TUBO, ALLOCTYPE_NORMAL, "En_Wall_Tubo")
+/* 0x01BF */ DEFINE_ACTOR(En_Po_Desert, ACTOR_EN_PO_DESERT, ALLOCTYPE_NORMAL, "En_Po_Desert")
+/* 0x01C0 */ DEFINE_ACTOR(En_Crow, ACTOR_EN_CROW, ALLOCTYPE_NORMAL, "En_Crow")
+/* 0x01C1 */ DEFINE_ACTOR(Door_Killer, ACTOR_DOOR_KILLER, ALLOCTYPE_NORMAL, "Door_Killer")
+/* 0x01C2 */ DEFINE_ACTOR(Bg_Spot11_Oasis, ACTOR_BG_SPOT11_OASIS, ALLOCTYPE_NORMAL, "Bg_Spot11_Oasis")
+/* 0x01C3 */ DEFINE_ACTOR(Bg_Spot18_Futa, ACTOR_BG_SPOT18_FUTA, ALLOCTYPE_NORMAL, "Bg_Spot18_Futa")
+/* 0x01C4 */ DEFINE_ACTOR(Bg_Spot18_Shutter, ACTOR_BG_SPOT18_SHUTTER, ALLOCTYPE_NORMAL, "Bg_Spot18_Shutter")
+/* 0x01C5 */ DEFINE_ACTOR(En_Ma3, ACTOR_EN_MA3, ALLOCTYPE_NORMAL, "En_Ma3")
+/* 0x01C6 */ DEFINE_ACTOR(En_Cow, ACTOR_EN_COW, ALLOCTYPE_NORMAL, "En_Cow")
+/* 0x01C7 */ DEFINE_ACTOR(Bg_Ice_Turara, ACTOR_BG_ICE_TURARA, ALLOCTYPE_NORMAL, "Bg_Ice_Turara")
+/* 0x01C8 */ DEFINE_ACTOR(Bg_Ice_Shutter, ACTOR_BG_ICE_SHUTTER, ALLOCTYPE_NORMAL, "Bg_Ice_Shutter")
+/* 0x01C9 */ DEFINE_ACTOR(En_Kakasi2, ACTOR_EN_KAKASI2, ALLOCTYPE_NORMAL, "En_Kakasi2")
+/* 0x01CA */ DEFINE_ACTOR(En_Kakasi3, ACTOR_EN_KAKASI3, ALLOCTYPE_NORMAL, "En_Kakasi3")
+/* 0x01CB */ DEFINE_ACTOR(Oceff_Wipe4, ACTOR_OCEFF_WIPE4, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe4")
+/* 0x01CC */ DEFINE_ACTOR(En_Eg, ACTOR_EN_EG, ALLOCTYPE_NORMAL, "En_Eg")
+/* 0x01CD */ DEFINE_ACTOR(Bg_Menkuri_Nisekabe, ACTOR_BG_MENKURI_NISEKABE, ALLOCTYPE_NORMAL, "Bg_Menkuri_Nisekabe")
+/* 0x01CE */ DEFINE_ACTOR(En_Zo, ACTOR_EN_ZO, ALLOCTYPE_NORMAL, "En_Zo")
+/* 0x01CF */ DEFINE_ACTOR(Obj_Makekinsuta, ACTOR_OBJ_MAKEKINSUTA, ALLOCTYPE_NORMAL, "Obj_Makekinsuta")
+/* 0x01D0 */ DEFINE_ACTOR(En_Ge3, ACTOR_EN_GE3, ALLOCTYPE_NORMAL, "En_Ge3")
+/* 0x01D1 */ DEFINE_ACTOR(Obj_Timeblock, ACTOR_OBJ_TIMEBLOCK, ALLOCTYPE_NORMAL, "Obj_Timeblock")
+/* 0x01D2 */ DEFINE_ACTOR(Obj_Hamishi, ACTOR_OBJ_HAMISHI, ALLOCTYPE_NORMAL, "Obj_Hamishi")
+/* 0x01D3 */ DEFINE_ACTOR(En_Zl4, ACTOR_EN_ZL4, ALLOCTYPE_NORMAL, "En_Zl4")
+/* 0x01D4 */ DEFINE_ACTOR(En_Mm2, ACTOR_EN_MM2, ALLOCTYPE_NORMAL, "En_Mm2")
+/* 0x01D5 */ DEFINE_ACTOR(Bg_Jya_Block, ACTOR_BG_JYA_BLOCK, ALLOCTYPE_NORMAL, "Bg_Jya_Block")
+/* 0x01D6 */ DEFINE_ACTOR(Obj_Warp2block, ACTOR_OBJ_WARP2BLOCK, ALLOCTYPE_NORMAL, "Obj_Warp2block")
diff --git a/include/tables/dmadata_table.h b/include/tables/dmadata_table.h
index 09ba92c00..e633e7f56 100644
--- a/include/tables/dmadata_table.h
+++ b/include/tables/dmadata_table.h
@@ -5,5 +5,5 @@
// For non-matching builds, dmadata is generated from the specfile segments
#include "dmadata_table_spec.h"
#else
-#include "tables/dmadata_table_mqdbg.h"
+#include "dmadata_table_mqdbg.h"
#endif
diff --git a/include/tables/dmadata_table_mqdbg.h b/include/tables/dmadata_table_mqdbg.h
index a2c5279be..9f621e058 100644
--- a/include/tables/dmadata_table_mqdbg.h
+++ b/include/tables/dmadata_table_mqdbg.h
@@ -1,1535 +1,1539 @@
/**
* Matching dmadata layout for PAL MQ Debug
+ *
+ * DEFINE_DMA_ENTRY should be used for all dmadata entries
+ * - Argument 1: Name of the spec segment
+ * - Argument 2: String matching the original name of the segment
*/
-DEFINE_DMA_ENTRY(makerom)
-DEFINE_DMA_ENTRY(boot)
-DEFINE_DMA_ENTRY(dmadata)
-DEFINE_DMA_ENTRY(Audiobank)
-DEFINE_DMA_ENTRY(Audioseq)
-DEFINE_DMA_ENTRY(Audiotable)
-DEFINE_DMA_ENTRY(link_animetion)
-DEFINE_DMA_ENTRY(icon_item_static)
-DEFINE_DMA_ENTRY(icon_item_24_static)
-DEFINE_DMA_ENTRY(icon_item_field_static)
-DEFINE_DMA_ENTRY(icon_item_dungeon_static)
-DEFINE_DMA_ENTRY(icon_item_gameover_static)
-DEFINE_DMA_ENTRY(icon_item_nes_static)
-DEFINE_DMA_ENTRY(icon_item_ger_static)
-DEFINE_DMA_ENTRY(icon_item_fra_static)
-DEFINE_DMA_ENTRY(item_name_static)
-DEFINE_DMA_ENTRY(map_name_static)
-DEFINE_DMA_ENTRY(do_action_static)
-DEFINE_DMA_ENTRY(message_static)
-DEFINE_DMA_ENTRY(message_texture_static)
-DEFINE_DMA_ENTRY(nes_font_static)
-DEFINE_DMA_ENTRY(nes_message_data_static)
-DEFINE_DMA_ENTRY(ger_message_data_static)
-DEFINE_DMA_ENTRY(fra_message_data_static)
-DEFINE_DMA_ENTRY(staff_message_data_static)
-DEFINE_DMA_ENTRY(map_grand_static)
-DEFINE_DMA_ENTRY(map_i_static)
-DEFINE_DMA_ENTRY(map_48x85_static)
-DEFINE_DMA_ENTRY(code)
-DEFINE_DMA_ENTRY(ovl_title)
-DEFINE_DMA_ENTRY(ovl_select)
-DEFINE_DMA_ENTRY(ovl_opening)
-DEFINE_DMA_ENTRY(ovl_file_choose)
-DEFINE_DMA_ENTRY(ovl_kaleido_scope)
-DEFINE_DMA_ENTRY(ovl_player_actor)
-DEFINE_DMA_ENTRY(ovl_map_mark_data)
-DEFINE_DMA_ENTRY(ovl_En_Test)
-DEFINE_DMA_ENTRY(ovl_Arms_Hook)
-DEFINE_DMA_ENTRY(ovl_Arrow_Fire)
-DEFINE_DMA_ENTRY(ovl_Arrow_Ice)
-DEFINE_DMA_ENTRY(ovl_Arrow_Light)
-DEFINE_DMA_ENTRY(ovl_Bg_Bdan_Objects)
-DEFINE_DMA_ENTRY(ovl_Bg_Bdan_Switch)
-DEFINE_DMA_ENTRY(ovl_Bg_Bom_Guard)
-DEFINE_DMA_ENTRY(ovl_Bg_Bombwall)
-DEFINE_DMA_ENTRY(ovl_Bg_Bowl_Wall)
-DEFINE_DMA_ENTRY(ovl_Bg_Breakwall)
-DEFINE_DMA_ENTRY(ovl_Bg_Ddan_Jd)
-DEFINE_DMA_ENTRY(ovl_Bg_Ddan_Kd)
-DEFINE_DMA_ENTRY(ovl_Bg_Dodoago)
-DEFINE_DMA_ENTRY(ovl_Bg_Dy_Yoseizo)
-DEFINE_DMA_ENTRY(ovl_Bg_Ganon_Otyuka)
-DEFINE_DMA_ENTRY(ovl_Bg_Gate_Shutter)
-DEFINE_DMA_ENTRY(ovl_Bg_Gjyo_Bridge)
-DEFINE_DMA_ENTRY(ovl_Bg_Gnd_Darkmeiro)
-DEFINE_DMA_ENTRY(ovl_Bg_Gnd_Firemeiro)
-DEFINE_DMA_ENTRY(ovl_Bg_Gnd_Iceblock)
-DEFINE_DMA_ENTRY(ovl_Bg_Gnd_Nisekabe)
-DEFINE_DMA_ENTRY(ovl_Bg_Gnd_Soulmeiro)
-DEFINE_DMA_ENTRY(ovl_Bg_Haka)
-DEFINE_DMA_ENTRY(ovl_Bg_Haka_Gate)
-DEFINE_DMA_ENTRY(ovl_Bg_Haka_Huta)
-DEFINE_DMA_ENTRY(ovl_Bg_Haka_Megane)
-DEFINE_DMA_ENTRY(ovl_Bg_Haka_MeganeBG)
-DEFINE_DMA_ENTRY(ovl_Bg_Haka_Sgami)
-DEFINE_DMA_ENTRY(ovl_Bg_Haka_Ship)
-DEFINE_DMA_ENTRY(ovl_Bg_Haka_Trap)
-DEFINE_DMA_ENTRY(ovl_Bg_Haka_Tubo)
-DEFINE_DMA_ENTRY(ovl_Bg_Haka_Water)
-DEFINE_DMA_ENTRY(ovl_Bg_Haka_Zou)
-DEFINE_DMA_ENTRY(ovl_Bg_Heavy_Block)
-DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Curtain)
-DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Dalm)
-DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Firewall)
-DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Fslift)
-DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Fwbig)
-DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Hamstep)
-DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Hrock)
-DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Kousi)
-DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Kowarerukabe)
-DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Rock)
-DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Rsekizou)
-DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Sekizou)
-DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Sima)
-DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Syoku)
-DEFINE_DMA_ENTRY(ovl_Bg_Ice_Objects)
-DEFINE_DMA_ENTRY(ovl_Bg_Ice_Shelter)
-DEFINE_DMA_ENTRY(ovl_Bg_Ice_Shutter)
-DEFINE_DMA_ENTRY(ovl_Bg_Ice_Turara)
-DEFINE_DMA_ENTRY(ovl_Bg_Ingate)
-DEFINE_DMA_ENTRY(ovl_Bg_Jya_1flift)
-DEFINE_DMA_ENTRY(ovl_Bg_Jya_Amishutter)
-DEFINE_DMA_ENTRY(ovl_Bg_Jya_Bigmirror)
-DEFINE_DMA_ENTRY(ovl_Bg_Jya_Block)
-DEFINE_DMA_ENTRY(ovl_Bg_Jya_Bombchuiwa)
-DEFINE_DMA_ENTRY(ovl_Bg_Jya_Bombiwa)
-DEFINE_DMA_ENTRY(ovl_Bg_Jya_Cobra)
-DEFINE_DMA_ENTRY(ovl_Bg_Jya_Goroiwa)
-DEFINE_DMA_ENTRY(ovl_Bg_Jya_Haheniron)
-DEFINE_DMA_ENTRY(ovl_Bg_Jya_Ironobj)
-DEFINE_DMA_ENTRY(ovl_Bg_Jya_Kanaami)
-DEFINE_DMA_ENTRY(ovl_Bg_Jya_Lift)
-DEFINE_DMA_ENTRY(ovl_Bg_Jya_Megami)
-DEFINE_DMA_ENTRY(ovl_Bg_Jya_Zurerukabe)
-DEFINE_DMA_ENTRY(ovl_Bg_Menkuri_Eye)
-DEFINE_DMA_ENTRY(ovl_Bg_Menkuri_Kaiten)
-DEFINE_DMA_ENTRY(ovl_Bg_Menkuri_Nisekabe)
-DEFINE_DMA_ENTRY(ovl_Bg_Mizu_Bwall)
-DEFINE_DMA_ENTRY(ovl_Bg_Mizu_Movebg)
-DEFINE_DMA_ENTRY(ovl_Bg_Mizu_Shutter)
-DEFINE_DMA_ENTRY(ovl_Bg_Mizu_Uzu)
-DEFINE_DMA_ENTRY(ovl_Bg_Mizu_Water)
-DEFINE_DMA_ENTRY(ovl_Bg_Mjin)
-DEFINE_DMA_ENTRY(ovl_Bg_Mori_Bigst)
-DEFINE_DMA_ENTRY(ovl_Bg_Mori_Elevator)
-DEFINE_DMA_ENTRY(ovl_Bg_Mori_Hashigo)
-DEFINE_DMA_ENTRY(ovl_Bg_Mori_Hashira4)
-DEFINE_DMA_ENTRY(ovl_Bg_Mori_Hineri)
-DEFINE_DMA_ENTRY(ovl_Bg_Mori_Idomizu)
-DEFINE_DMA_ENTRY(ovl_Bg_Mori_Kaitenkabe)
-DEFINE_DMA_ENTRY(ovl_Bg_Mori_Rakkatenjo)
-DEFINE_DMA_ENTRY(ovl_Bg_Po_Event)
-DEFINE_DMA_ENTRY(ovl_Bg_Po_Syokudai)
-DEFINE_DMA_ENTRY(ovl_Bg_Pushbox)
-DEFINE_DMA_ENTRY(ovl_Bg_Relay_Objects)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot00_Break)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot00_Hanebasi)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot01_Fusya)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot01_Idohashira)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot01_Idomizu)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot01_Idosoko)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot01_Objects2)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot02_Objects)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot03_Taki)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot05_Soko)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot06_Objects)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot07_Taki)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot08_Bakudankabe)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot08_Iceblock)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot09_Obj)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot11_Bakudankabe)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot11_Oasis)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot12_Gate)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot12_Saku)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot15_Rrbox)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot15_Saku)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot16_Bombstone)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot16_Doughnut)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot17_Bakudankabe)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot17_Funen)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot18_Basket)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot18_Futa)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot18_Obj)
-DEFINE_DMA_ENTRY(ovl_Bg_Spot18_Shutter)
-DEFINE_DMA_ENTRY(ovl_Bg_Sst_Floor)
-DEFINE_DMA_ENTRY(ovl_Bg_Toki_Hikari)
-DEFINE_DMA_ENTRY(ovl_Bg_Toki_Swd)
-DEFINE_DMA_ENTRY(ovl_Bg_Treemouth)
-DEFINE_DMA_ENTRY(ovl_Bg_Umajump)
-DEFINE_DMA_ENTRY(ovl_Bg_Vb_Sima)
-DEFINE_DMA_ENTRY(ovl_Bg_Ydan_Hasi)
-DEFINE_DMA_ENTRY(ovl_Bg_Ydan_Maruta)
-DEFINE_DMA_ENTRY(ovl_Bg_Ydan_Sp)
-DEFINE_DMA_ENTRY(ovl_Bg_Zg)
-DEFINE_DMA_ENTRY(ovl_Boss_Dodongo)
-DEFINE_DMA_ENTRY(ovl_Boss_Fd)
-DEFINE_DMA_ENTRY(ovl_Boss_Fd2)
-DEFINE_DMA_ENTRY(ovl_Boss_Ganon)
-DEFINE_DMA_ENTRY(ovl_Boss_Ganon2)
-DEFINE_DMA_ENTRY(ovl_Boss_Ganondrof)
-DEFINE_DMA_ENTRY(ovl_Boss_Goma)
-DEFINE_DMA_ENTRY(ovl_Boss_Mo)
-DEFINE_DMA_ENTRY(ovl_Boss_Sst)
-DEFINE_DMA_ENTRY(ovl_Boss_Tw)
-DEFINE_DMA_ENTRY(ovl_Boss_Va)
-DEFINE_DMA_ENTRY(ovl_Demo_6K)
-DEFINE_DMA_ENTRY(ovl_Demo_Du)
-DEFINE_DMA_ENTRY(ovl_Demo_Ec)
-DEFINE_DMA_ENTRY(ovl_Demo_Effect)
-DEFINE_DMA_ENTRY(ovl_Demo_Ext)
-DEFINE_DMA_ENTRY(ovl_Demo_Geff)
-DEFINE_DMA_ENTRY(ovl_Demo_Gj)
-DEFINE_DMA_ENTRY(ovl_Demo_Go)
-DEFINE_DMA_ENTRY(ovl_Demo_Gt)
-DEFINE_DMA_ENTRY(ovl_Demo_Ik)
-DEFINE_DMA_ENTRY(ovl_Demo_Im)
-DEFINE_DMA_ENTRY(ovl_Demo_Kankyo)
-DEFINE_DMA_ENTRY(ovl_Demo_Kekkai)
-DEFINE_DMA_ENTRY(ovl_Demo_Sa)
-DEFINE_DMA_ENTRY(ovl_Demo_Shd)
-DEFINE_DMA_ENTRY(ovl_Demo_Tre_Lgt)
-DEFINE_DMA_ENTRY(ovl_Door_Ana)
-DEFINE_DMA_ENTRY(ovl_Door_Gerudo)
-DEFINE_DMA_ENTRY(ovl_Door_Killer)
-DEFINE_DMA_ENTRY(ovl_Door_Shutter)
-DEFINE_DMA_ENTRY(ovl_Door_Toki)
-DEFINE_DMA_ENTRY(ovl_Door_Warp1)
-DEFINE_DMA_ENTRY(ovl_Efc_Erupc)
-DEFINE_DMA_ENTRY(ovl_Eff_Dust)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Blast)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Bomb)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Bomb2)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Bubble)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_D_Fire)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dead_Db)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dead_Dd)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dead_Ds)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dead_Sound)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dt_Bubble)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dust)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_En_Fire)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_En_Ice)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Extra)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Fcircle)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Fhg_Flash)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Fire_Tail)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Fire)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Magma)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Magma2)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Ripple)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Spk)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Splash)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Hahen)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_HitMark)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Ice_Piece)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Ice_Smoke)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_K_Fire)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Kakera)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_KiraKira)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Lightning)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Sibuki)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Sibuki2)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Solder_Srch_Ball)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Stick)
-DEFINE_DMA_ENTRY(ovl_Effect_Ss_Stone1)
-DEFINE_DMA_ENTRY(ovl_Elf_Msg)
-DEFINE_DMA_ENTRY(ovl_Elf_Msg2)
-DEFINE_DMA_ENTRY(ovl_En_Am)
-DEFINE_DMA_ENTRY(ovl_En_Ani)
-DEFINE_DMA_ENTRY(ovl_En_Anubice)
-DEFINE_DMA_ENTRY(ovl_En_Anubice_Fire)
-DEFINE_DMA_ENTRY(ovl_En_Anubice_Tag)
-DEFINE_DMA_ENTRY(ovl_En_Arow_Trap)
-DEFINE_DMA_ENTRY(ovl_En_Arrow)
-DEFINE_DMA_ENTRY(ovl_En_Attack_Niw)
-DEFINE_DMA_ENTRY(ovl_En_Ba)
-DEFINE_DMA_ENTRY(ovl_En_Bb)
-DEFINE_DMA_ENTRY(ovl_En_Bdfire)
-DEFINE_DMA_ENTRY(ovl_En_Bigokuta)
-DEFINE_DMA_ENTRY(ovl_En_Bili)
-DEFINE_DMA_ENTRY(ovl_En_Bird)
-DEFINE_DMA_ENTRY(ovl_En_Blkobj)
-DEFINE_DMA_ENTRY(ovl_En_Bom)
-DEFINE_DMA_ENTRY(ovl_En_Bom_Bowl_Man)
-DEFINE_DMA_ENTRY(ovl_En_Bom_Bowl_Pit)
-DEFINE_DMA_ENTRY(ovl_En_Bom_Chu)
-DEFINE_DMA_ENTRY(ovl_En_Bombf)
-DEFINE_DMA_ENTRY(ovl_En_Boom)
-DEFINE_DMA_ENTRY(ovl_En_Box)
-DEFINE_DMA_ENTRY(ovl_En_Brob)
-DEFINE_DMA_ENTRY(ovl_En_Bubble)
-DEFINE_DMA_ENTRY(ovl_En_Butte)
-DEFINE_DMA_ENTRY(ovl_En_Bw)
-DEFINE_DMA_ENTRY(ovl_En_Bx)
-DEFINE_DMA_ENTRY(ovl_En_Changer)
-DEFINE_DMA_ENTRY(ovl_En_Clear_Tag)
-DEFINE_DMA_ENTRY(ovl_En_Cow)
-DEFINE_DMA_ENTRY(ovl_En_Crow)
-DEFINE_DMA_ENTRY(ovl_En_Cs)
-DEFINE_DMA_ENTRY(ovl_En_Daiku)
-DEFINE_DMA_ENTRY(ovl_En_Daiku_Kakariko)
-DEFINE_DMA_ENTRY(ovl_En_Dekubaba)
-DEFINE_DMA_ENTRY(ovl_En_Dekunuts)
-DEFINE_DMA_ENTRY(ovl_En_Dh)
-DEFINE_DMA_ENTRY(ovl_En_Dha)
-DEFINE_DMA_ENTRY(ovl_En_Diving_Game)
-DEFINE_DMA_ENTRY(ovl_En_Dns)
-DEFINE_DMA_ENTRY(ovl_En_Dnt_Demo)
-DEFINE_DMA_ENTRY(ovl_En_Dnt_Jiji)
-DEFINE_DMA_ENTRY(ovl_En_Dnt_Nomal)
-DEFINE_DMA_ENTRY(ovl_En_Dodojr)
-DEFINE_DMA_ENTRY(ovl_En_Dodongo)
-DEFINE_DMA_ENTRY(ovl_En_Dog)
-DEFINE_DMA_ENTRY(ovl_En_Door)
-DEFINE_DMA_ENTRY(ovl_En_Ds)
-DEFINE_DMA_ENTRY(ovl_En_Du)
-DEFINE_DMA_ENTRY(ovl_En_Dy_Extra)
-DEFINE_DMA_ENTRY(ovl_En_Eg)
-DEFINE_DMA_ENTRY(ovl_En_Eiyer)
-DEFINE_DMA_ENTRY(ovl_En_Elf)
-DEFINE_DMA_ENTRY(ovl_En_Encount1)
-DEFINE_DMA_ENTRY(ovl_En_Encount2)
-DEFINE_DMA_ENTRY(ovl_En_Ex_Item)
-DEFINE_DMA_ENTRY(ovl_En_Ex_Ruppy)
-DEFINE_DMA_ENTRY(ovl_En_Fd)
-DEFINE_DMA_ENTRY(ovl_En_Fd_Fire)
-DEFINE_DMA_ENTRY(ovl_En_Fhg_Fire)
-DEFINE_DMA_ENTRY(ovl_En_Fire_Rock)
-DEFINE_DMA_ENTRY(ovl_En_Firefly)
-DEFINE_DMA_ENTRY(ovl_En_Fish)
-DEFINE_DMA_ENTRY(ovl_En_Floormas)
-DEFINE_DMA_ENTRY(ovl_En_Fr)
-DEFINE_DMA_ENTRY(ovl_En_Fu)
-DEFINE_DMA_ENTRY(ovl_En_Fw)
-DEFINE_DMA_ENTRY(ovl_En_Fz)
-DEFINE_DMA_ENTRY(ovl_En_G_Switch)
-DEFINE_DMA_ENTRY(ovl_En_Ganon_Mant)
-DEFINE_DMA_ENTRY(ovl_En_Ganon_Organ)
-DEFINE_DMA_ENTRY(ovl_En_Gb)
-DEFINE_DMA_ENTRY(ovl_En_Ge1)
-DEFINE_DMA_ENTRY(ovl_En_Ge2)
-DEFINE_DMA_ENTRY(ovl_En_Ge3)
-DEFINE_DMA_ENTRY(ovl_En_GeldB)
-DEFINE_DMA_ENTRY(ovl_En_GirlA)
-DEFINE_DMA_ENTRY(ovl_En_Gm)
-DEFINE_DMA_ENTRY(ovl_En_Go)
-DEFINE_DMA_ENTRY(ovl_En_Go2)
-DEFINE_DMA_ENTRY(ovl_En_Goma)
-DEFINE_DMA_ENTRY(ovl_En_Goroiwa)
-DEFINE_DMA_ENTRY(ovl_En_Gs)
-DEFINE_DMA_ENTRY(ovl_En_Guest)
-DEFINE_DMA_ENTRY(ovl_En_Hata)
-DEFINE_DMA_ENTRY(ovl_En_Heishi1)
-DEFINE_DMA_ENTRY(ovl_En_Heishi2)
-DEFINE_DMA_ENTRY(ovl_En_Heishi3)
-DEFINE_DMA_ENTRY(ovl_En_Heishi4)
-DEFINE_DMA_ENTRY(ovl_En_Hintnuts)
-DEFINE_DMA_ENTRY(ovl_En_Holl)
-DEFINE_DMA_ENTRY(ovl_En_Honotrap)
-DEFINE_DMA_ENTRY(ovl_En_Horse)
-DEFINE_DMA_ENTRY(ovl_En_Horse_Game_Check)
-DEFINE_DMA_ENTRY(ovl_En_Horse_Ganon)
-DEFINE_DMA_ENTRY(ovl_En_Horse_Link_Child)
-DEFINE_DMA_ENTRY(ovl_En_Horse_Normal)
-DEFINE_DMA_ENTRY(ovl_En_Horse_Zelda)
-DEFINE_DMA_ENTRY(ovl_En_Hs)
-DEFINE_DMA_ENTRY(ovl_En_Hs2)
-DEFINE_DMA_ENTRY(ovl_En_Hy)
-DEFINE_DMA_ENTRY(ovl_En_Ice_Hono)
-DEFINE_DMA_ENTRY(ovl_En_Ik)
-DEFINE_DMA_ENTRY(ovl_En_In)
-DEFINE_DMA_ENTRY(ovl_En_Insect)
-DEFINE_DMA_ENTRY(ovl_En_Ishi)
-DEFINE_DMA_ENTRY(ovl_En_It)
-DEFINE_DMA_ENTRY(ovl_En_Jj)
-DEFINE_DMA_ENTRY(ovl_En_Js)
-DEFINE_DMA_ENTRY(ovl_En_Jsjutan)
-DEFINE_DMA_ENTRY(ovl_En_Kakasi)
-DEFINE_DMA_ENTRY(ovl_En_Kakasi2)
-DEFINE_DMA_ENTRY(ovl_En_Kakasi3)
-DEFINE_DMA_ENTRY(ovl_En_Kanban)
-DEFINE_DMA_ENTRY(ovl_En_Karebaba)
-DEFINE_DMA_ENTRY(ovl_En_Ko)
-DEFINE_DMA_ENTRY(ovl_En_Kusa)
-DEFINE_DMA_ENTRY(ovl_En_Kz)
-DEFINE_DMA_ENTRY(ovl_En_Light)
-DEFINE_DMA_ENTRY(ovl_En_Lightbox)
-DEFINE_DMA_ENTRY(ovl_En_M_Fire1)
-DEFINE_DMA_ENTRY(ovl_En_M_Thunder)
-DEFINE_DMA_ENTRY(ovl_En_Ma1)
-DEFINE_DMA_ENTRY(ovl_En_Ma2)
-DEFINE_DMA_ENTRY(ovl_En_Ma3)
-DEFINE_DMA_ENTRY(ovl_En_Mag)
-DEFINE_DMA_ENTRY(ovl_En_Mb)
-DEFINE_DMA_ENTRY(ovl_En_Md)
-DEFINE_DMA_ENTRY(ovl_En_Mk)
-DEFINE_DMA_ENTRY(ovl_En_Mm)
-DEFINE_DMA_ENTRY(ovl_En_Mm2)
-DEFINE_DMA_ENTRY(ovl_En_Ms)
-DEFINE_DMA_ENTRY(ovl_En_Mu)
-DEFINE_DMA_ENTRY(ovl_En_Nb)
-DEFINE_DMA_ENTRY(ovl_En_Niw)
-DEFINE_DMA_ENTRY(ovl_En_Niw_Girl)
-DEFINE_DMA_ENTRY(ovl_En_Niw_Lady)
-DEFINE_DMA_ENTRY(ovl_En_Nutsball)
-DEFINE_DMA_ENTRY(ovl_En_Nwc)
-DEFINE_DMA_ENTRY(ovl_En_Ny)
-DEFINE_DMA_ENTRY(ovl_En_OE2)
-DEFINE_DMA_ENTRY(ovl_En_Okarina_Effect)
-DEFINE_DMA_ENTRY(ovl_En_Okarina_Tag)
-DEFINE_DMA_ENTRY(ovl_En_Okuta)
-DEFINE_DMA_ENTRY(ovl_En_Ossan)
-DEFINE_DMA_ENTRY(ovl_En_Owl)
-DEFINE_DMA_ENTRY(ovl_En_Part)
-DEFINE_DMA_ENTRY(ovl_En_Peehat)
-DEFINE_DMA_ENTRY(ovl_En_Po_Desert)
-DEFINE_DMA_ENTRY(ovl_En_Po_Field)
-DEFINE_DMA_ENTRY(ovl_En_Po_Relay)
-DEFINE_DMA_ENTRY(ovl_En_Po_Sisters)
-DEFINE_DMA_ENTRY(ovl_En_Poh)
-DEFINE_DMA_ENTRY(ovl_En_Pu_box)
-DEFINE_DMA_ENTRY(ovl_En_Rd)
-DEFINE_DMA_ENTRY(ovl_En_Reeba)
-DEFINE_DMA_ENTRY(ovl_En_River_Sound)
-DEFINE_DMA_ENTRY(ovl_En_Rl)
-DEFINE_DMA_ENTRY(ovl_En_Rr)
-DEFINE_DMA_ENTRY(ovl_En_Ru1)
-DEFINE_DMA_ENTRY(ovl_En_Ru2)
-DEFINE_DMA_ENTRY(ovl_En_Sa)
-DEFINE_DMA_ENTRY(ovl_En_Sb)
-DEFINE_DMA_ENTRY(ovl_En_Scene_Change)
-DEFINE_DMA_ENTRY(ovl_En_Sda)
-DEFINE_DMA_ENTRY(ovl_En_Shopnuts)
-DEFINE_DMA_ENTRY(ovl_En_Si)
-DEFINE_DMA_ENTRY(ovl_En_Siofuki)
-DEFINE_DMA_ENTRY(ovl_En_Skb)
-DEFINE_DMA_ENTRY(ovl_En_Skj)
-DEFINE_DMA_ENTRY(ovl_En_Skjneedle)
-DEFINE_DMA_ENTRY(ovl_En_Ssh)
-DEFINE_DMA_ENTRY(ovl_En_St)
-DEFINE_DMA_ENTRY(ovl_En_Sth)
-DEFINE_DMA_ENTRY(ovl_En_Stream)
-DEFINE_DMA_ENTRY(ovl_En_Sw)
-DEFINE_DMA_ENTRY(ovl_En_Syateki_Itm)
-DEFINE_DMA_ENTRY(ovl_En_Syateki_Man)
-DEFINE_DMA_ENTRY(ovl_En_Syateki_Niw)
-DEFINE_DMA_ENTRY(ovl_En_Ta)
-DEFINE_DMA_ENTRY(ovl_En_Takara_Man)
-DEFINE_DMA_ENTRY(ovl_En_Tana)
-DEFINE_DMA_ENTRY(ovl_En_Tg)
-DEFINE_DMA_ENTRY(ovl_En_Tite)
-DEFINE_DMA_ENTRY(ovl_En_Tk)
-DEFINE_DMA_ENTRY(ovl_En_Torch)
-DEFINE_DMA_ENTRY(ovl_En_Torch2)
-DEFINE_DMA_ENTRY(ovl_En_Toryo)
-DEFINE_DMA_ENTRY(ovl_En_Tp)
-DEFINE_DMA_ENTRY(ovl_En_Tr)
-DEFINE_DMA_ENTRY(ovl_En_Trap)
-DEFINE_DMA_ENTRY(ovl_En_Tubo_Trap)
-DEFINE_DMA_ENTRY(ovl_En_Vali)
-DEFINE_DMA_ENTRY(ovl_En_Vase)
-DEFINE_DMA_ENTRY(ovl_En_Vb_Ball)
-DEFINE_DMA_ENTRY(ovl_En_Viewer)
-DEFINE_DMA_ENTRY(ovl_En_Vm)
-DEFINE_DMA_ENTRY(ovl_En_Wall_Tubo)
-DEFINE_DMA_ENTRY(ovl_En_Wallmas)
-DEFINE_DMA_ENTRY(ovl_En_Weather_Tag)
-DEFINE_DMA_ENTRY(ovl_En_Weiyer)
-DEFINE_DMA_ENTRY(ovl_En_Wf)
-DEFINE_DMA_ENTRY(ovl_En_Wonder_Item)
-DEFINE_DMA_ENTRY(ovl_En_Wonder_Talk)
-DEFINE_DMA_ENTRY(ovl_En_Wonder_Talk2)
-DEFINE_DMA_ENTRY(ovl_En_Wood02)
-DEFINE_DMA_ENTRY(ovl_En_Xc)
-DEFINE_DMA_ENTRY(ovl_En_Yabusame_Mark)
-DEFINE_DMA_ENTRY(ovl_En_Yukabyun)
-DEFINE_DMA_ENTRY(ovl_En_Zf)
-DEFINE_DMA_ENTRY(ovl_En_Zl1)
-DEFINE_DMA_ENTRY(ovl_En_Zl2)
-DEFINE_DMA_ENTRY(ovl_En_Zl3)
-DEFINE_DMA_ENTRY(ovl_En_Zl4)
-DEFINE_DMA_ENTRY(ovl_En_Zo)
-DEFINE_DMA_ENTRY(ovl_En_fHG)
-DEFINE_DMA_ENTRY(ovl_End_Title)
-DEFINE_DMA_ENTRY(ovl_Fishing)
-DEFINE_DMA_ENTRY(ovl_Item_B_Heart)
-DEFINE_DMA_ENTRY(ovl_Item_Etcetera)
-DEFINE_DMA_ENTRY(ovl_Item_Inbox)
-DEFINE_DMA_ENTRY(ovl_Item_Ocarina)
-DEFINE_DMA_ENTRY(ovl_Item_Shield)
-DEFINE_DMA_ENTRY(ovl_Magic_Dark)
-DEFINE_DMA_ENTRY(ovl_Magic_Fire)
-DEFINE_DMA_ENTRY(ovl_Magic_Wind)
-DEFINE_DMA_ENTRY(ovl_Mir_Ray)
-DEFINE_DMA_ENTRY(ovl_Obj_Bean)
-DEFINE_DMA_ENTRY(ovl_Obj_Blockstop)
-DEFINE_DMA_ENTRY(ovl_Obj_Bombiwa)
-DEFINE_DMA_ENTRY(ovl_Obj_Comb)
-DEFINE_DMA_ENTRY(ovl_Obj_Dekujr)
-DEFINE_DMA_ENTRY(ovl_Obj_Elevator)
-DEFINE_DMA_ENTRY(ovl_Obj_Hamishi)
-DEFINE_DMA_ENTRY(ovl_Obj_Hana)
-DEFINE_DMA_ENTRY(ovl_Obj_Hsblock)
-DEFINE_DMA_ENTRY(ovl_Obj_Ice_Poly)
-DEFINE_DMA_ENTRY(ovl_Obj_Kibako)
-DEFINE_DMA_ENTRY(ovl_Obj_Kibako2)
-DEFINE_DMA_ENTRY(ovl_Obj_Lift)
-DEFINE_DMA_ENTRY(ovl_Obj_Lightswitch)
-DEFINE_DMA_ENTRY(ovl_Obj_Makekinsuta)
-DEFINE_DMA_ENTRY(ovl_Obj_Makeoshihiki)
-DEFINE_DMA_ENTRY(ovl_Obj_Mure)
-DEFINE_DMA_ENTRY(ovl_Obj_Mure2)
-DEFINE_DMA_ENTRY(ovl_Obj_Mure3)
-DEFINE_DMA_ENTRY(ovl_Obj_Oshihiki)
-DEFINE_DMA_ENTRY(ovl_Obj_Roomtimer)
-DEFINE_DMA_ENTRY(ovl_Obj_Switch)
-DEFINE_DMA_ENTRY(ovl_Obj_Syokudai)
-DEFINE_DMA_ENTRY(ovl_Obj_Timeblock)
-DEFINE_DMA_ENTRY(ovl_Obj_Tsubo)
-DEFINE_DMA_ENTRY(ovl_Obj_Warp2block)
-DEFINE_DMA_ENTRY(ovl_Object_Kankyo)
-DEFINE_DMA_ENTRY(ovl_Oceff_Spot)
-DEFINE_DMA_ENTRY(ovl_Oceff_Storm)
-DEFINE_DMA_ENTRY(ovl_Oceff_Wipe)
-DEFINE_DMA_ENTRY(ovl_Oceff_Wipe2)
-DEFINE_DMA_ENTRY(ovl_Oceff_Wipe3)
-DEFINE_DMA_ENTRY(ovl_Oceff_Wipe4)
-DEFINE_DMA_ENTRY(ovl_Shot_Sun)
-DEFINE_DMA_ENTRY(gameplay_keep)
-DEFINE_DMA_ENTRY(gameplay_field_keep)
-DEFINE_DMA_ENTRY(gameplay_dangeon_keep)
-DEFINE_DMA_ENTRY(gameplay_object_exchange_static)
-DEFINE_DMA_ENTRY(object_link_boy)
-DEFINE_DMA_ENTRY(object_link_child)
-DEFINE_DMA_ENTRY(object_box)
-DEFINE_DMA_ENTRY(object_human)
-DEFINE_DMA_ENTRY(object_okuta)
-DEFINE_DMA_ENTRY(object_poh)
-DEFINE_DMA_ENTRY(object_wallmaster)
-DEFINE_DMA_ENTRY(object_dy_obj)
-DEFINE_DMA_ENTRY(object_firefly)
-DEFINE_DMA_ENTRY(object_dodongo)
-DEFINE_DMA_ENTRY(object_fire)
-DEFINE_DMA_ENTRY(object_niw)
-DEFINE_DMA_ENTRY(object_tite)
-DEFINE_DMA_ENTRY(object_reeba)
-DEFINE_DMA_ENTRY(object_peehat)
-DEFINE_DMA_ENTRY(object_kingdodongo)
-DEFINE_DMA_ENTRY(object_horse)
-DEFINE_DMA_ENTRY(object_zf)
-DEFINE_DMA_ENTRY(object_goma)
-DEFINE_DMA_ENTRY(object_zl1)
-DEFINE_DMA_ENTRY(object_gol)
-DEFINE_DMA_ENTRY(object_bubble)
-DEFINE_DMA_ENTRY(object_dodojr)
-DEFINE_DMA_ENTRY(object_torch2)
-DEFINE_DMA_ENTRY(object_bl)
-DEFINE_DMA_ENTRY(object_tp)
-DEFINE_DMA_ENTRY(object_oA1)
-DEFINE_DMA_ENTRY(object_st)
-DEFINE_DMA_ENTRY(object_bw)
-DEFINE_DMA_ENTRY(object_ei)
-DEFINE_DMA_ENTRY(object_horse_normal)
-DEFINE_DMA_ENTRY(object_oB1)
-DEFINE_DMA_ENTRY(object_o_anime)
-DEFINE_DMA_ENTRY(object_spot04_objects)
-DEFINE_DMA_ENTRY(object_ddan_objects)
-DEFINE_DMA_ENTRY(object_hidan_objects)
-DEFINE_DMA_ENTRY(object_horse_ganon)
-DEFINE_DMA_ENTRY(object_oA2)
-DEFINE_DMA_ENTRY(object_spot00_objects)
-DEFINE_DMA_ENTRY(object_mb)
-DEFINE_DMA_ENTRY(object_bombf)
-DEFINE_DMA_ENTRY(object_sk2)
-DEFINE_DMA_ENTRY(object_oE1)
-DEFINE_DMA_ENTRY(object_oE_anime)
-DEFINE_DMA_ENTRY(object_oE2)
-DEFINE_DMA_ENTRY(object_ydan_objects)
-DEFINE_DMA_ENTRY(object_gnd)
-DEFINE_DMA_ENTRY(object_am)
-DEFINE_DMA_ENTRY(object_dekubaba)
-DEFINE_DMA_ENTRY(object_oA3)
-DEFINE_DMA_ENTRY(object_oA4)
-DEFINE_DMA_ENTRY(object_oA5)
-DEFINE_DMA_ENTRY(object_oA6)
-DEFINE_DMA_ENTRY(object_oA7)
-DEFINE_DMA_ENTRY(object_jj)
-DEFINE_DMA_ENTRY(object_oA8)
-DEFINE_DMA_ENTRY(object_oA9)
-DEFINE_DMA_ENTRY(object_oB2)
-DEFINE_DMA_ENTRY(object_oB3)
-DEFINE_DMA_ENTRY(object_oB4)
-DEFINE_DMA_ENTRY(object_horse_zelda)
-DEFINE_DMA_ENTRY(object_opening_demo1)
-DEFINE_DMA_ENTRY(object_warp1)
-DEFINE_DMA_ENTRY(object_b_heart)
-DEFINE_DMA_ENTRY(object_dekunuts)
-DEFINE_DMA_ENTRY(object_oE3)
-DEFINE_DMA_ENTRY(object_oE4)
-DEFINE_DMA_ENTRY(object_menkuri_objects)
-DEFINE_DMA_ENTRY(object_oE5)
-DEFINE_DMA_ENTRY(object_oE6)
-DEFINE_DMA_ENTRY(object_oE7)
-DEFINE_DMA_ENTRY(object_oE8)
-DEFINE_DMA_ENTRY(object_oE9)
-DEFINE_DMA_ENTRY(object_oE10)
-DEFINE_DMA_ENTRY(object_oE11)
-DEFINE_DMA_ENTRY(object_oE12)
-DEFINE_DMA_ENTRY(object_vali)
-DEFINE_DMA_ENTRY(object_oA10)
-DEFINE_DMA_ENTRY(object_oA11)
-DEFINE_DMA_ENTRY(object_mizu_objects)
-DEFINE_DMA_ENTRY(object_fhg)
-DEFINE_DMA_ENTRY(object_ossan)
-DEFINE_DMA_ENTRY(object_mori_hineri1)
-DEFINE_DMA_ENTRY(object_Bb)
-DEFINE_DMA_ENTRY(object_toki_objects)
-DEFINE_DMA_ENTRY(object_yukabyun)
-DEFINE_DMA_ENTRY(object_zl2)
-DEFINE_DMA_ENTRY(object_mjin)
-DEFINE_DMA_ENTRY(object_mjin_flash)
-DEFINE_DMA_ENTRY(object_mjin_dark)
-DEFINE_DMA_ENTRY(object_mjin_flame)
-DEFINE_DMA_ENTRY(object_mjin_ice)
-DEFINE_DMA_ENTRY(object_mjin_soul)
-DEFINE_DMA_ENTRY(object_mjin_wind)
-DEFINE_DMA_ENTRY(object_mjin_oka)
-DEFINE_DMA_ENTRY(object_haka_objects)
-DEFINE_DMA_ENTRY(object_spot06_objects)
-DEFINE_DMA_ENTRY(object_ice_objects)
-DEFINE_DMA_ENTRY(object_relay_objects)
-DEFINE_DMA_ENTRY(object_mori_hineri1a)
-DEFINE_DMA_ENTRY(object_mori_hineri2)
-DEFINE_DMA_ENTRY(object_mori_hineri2a)
-DEFINE_DMA_ENTRY(object_mori_objects)
-DEFINE_DMA_ENTRY(object_mori_tex)
-DEFINE_DMA_ENTRY(object_spot08_obj)
-DEFINE_DMA_ENTRY(object_warp2)
-DEFINE_DMA_ENTRY(object_hata)
-DEFINE_DMA_ENTRY(object_bird)
-DEFINE_DMA_ENTRY(object_wood02)
-DEFINE_DMA_ENTRY(object_lightbox)
-DEFINE_DMA_ENTRY(object_pu_box)
-DEFINE_DMA_ENTRY(object_trap)
-DEFINE_DMA_ENTRY(object_vase)
-DEFINE_DMA_ENTRY(object_im)
-DEFINE_DMA_ENTRY(object_ta)
-DEFINE_DMA_ENTRY(object_tk)
-DEFINE_DMA_ENTRY(object_xc)
-DEFINE_DMA_ENTRY(object_vm)
-DEFINE_DMA_ENTRY(object_bv)
-DEFINE_DMA_ENTRY(object_hakach_objects)
-DEFINE_DMA_ENTRY(object_efc_crystal_light)
-DEFINE_DMA_ENTRY(object_efc_fire_ball)
-DEFINE_DMA_ENTRY(object_efc_flash)
-DEFINE_DMA_ENTRY(object_efc_lgt_shower)
-DEFINE_DMA_ENTRY(object_efc_star_field)
-DEFINE_DMA_ENTRY(object_god_lgt)
-DEFINE_DMA_ENTRY(object_light_ring)
-DEFINE_DMA_ENTRY(object_triforce_spot)
-DEFINE_DMA_ENTRY(object_medal)
-DEFINE_DMA_ENTRY(object_bdan_objects)
-DEFINE_DMA_ENTRY(object_sd)
-DEFINE_DMA_ENTRY(object_rd)
-DEFINE_DMA_ENTRY(object_po_sisters)
-DEFINE_DMA_ENTRY(object_heavy_object)
-DEFINE_DMA_ENTRY(object_gndd)
-DEFINE_DMA_ENTRY(object_fd)
-DEFINE_DMA_ENTRY(object_du)
-DEFINE_DMA_ENTRY(object_fw)
-DEFINE_DMA_ENTRY(object_horse_link_child)
-DEFINE_DMA_ENTRY(object_spot02_objects)
-DEFINE_DMA_ENTRY(object_haka)
-DEFINE_DMA_ENTRY(object_ru1)
-DEFINE_DMA_ENTRY(object_syokudai)
-DEFINE_DMA_ENTRY(object_fd2)
-DEFINE_DMA_ENTRY(object_dh)
-DEFINE_DMA_ENTRY(object_rl)
-DEFINE_DMA_ENTRY(object_efc_tw)
-DEFINE_DMA_ENTRY(object_demo_tre_lgt)
-DEFINE_DMA_ENTRY(object_gi_key)
-DEFINE_DMA_ENTRY(object_mir_ray)
-DEFINE_DMA_ENTRY(object_brob)
-DEFINE_DMA_ENTRY(object_gi_jewel)
-DEFINE_DMA_ENTRY(object_spot09_obj)
-DEFINE_DMA_ENTRY(object_spot18_obj)
-DEFINE_DMA_ENTRY(object_bdoor)
-DEFINE_DMA_ENTRY(object_spot17_obj)
-DEFINE_DMA_ENTRY(object_shop_dungen)
-DEFINE_DMA_ENTRY(object_nb)
-DEFINE_DMA_ENTRY(object_mo)
-DEFINE_DMA_ENTRY(object_sb)
-DEFINE_DMA_ENTRY(object_gi_melody)
-DEFINE_DMA_ENTRY(object_gi_heart)
-DEFINE_DMA_ENTRY(object_gi_compass)
-DEFINE_DMA_ENTRY(object_gi_bosskey)
-DEFINE_DMA_ENTRY(object_gi_medal)
-DEFINE_DMA_ENTRY(object_gi_nuts)
-DEFINE_DMA_ENTRY(object_sa)
-DEFINE_DMA_ENTRY(object_gi_hearts)
-DEFINE_DMA_ENTRY(object_gi_arrowcase)
-DEFINE_DMA_ENTRY(object_gi_bombpouch)
-DEFINE_DMA_ENTRY(object_in)
-DEFINE_DMA_ENTRY(object_tr)
-DEFINE_DMA_ENTRY(object_spot16_obj)
-DEFINE_DMA_ENTRY(object_oE1s)
-DEFINE_DMA_ENTRY(object_oE4s)
-DEFINE_DMA_ENTRY(object_os_anime)
-DEFINE_DMA_ENTRY(object_gi_bottle)
-DEFINE_DMA_ENTRY(object_gi_stick)
-DEFINE_DMA_ENTRY(object_gi_map)
-DEFINE_DMA_ENTRY(object_oF1d_map)
-DEFINE_DMA_ENTRY(object_ru2)
-DEFINE_DMA_ENTRY(object_gi_shield_1)
-DEFINE_DMA_ENTRY(object_dekujr)
-DEFINE_DMA_ENTRY(object_gi_magicpot)
-DEFINE_DMA_ENTRY(object_gi_bomb_1)
-DEFINE_DMA_ENTRY(object_oF1s)
-DEFINE_DMA_ENTRY(object_ma2)
-DEFINE_DMA_ENTRY(object_gi_purse)
-DEFINE_DMA_ENTRY(object_hni)
-DEFINE_DMA_ENTRY(object_tw)
-DEFINE_DMA_ENTRY(object_rr)
-DEFINE_DMA_ENTRY(object_bxa)
-DEFINE_DMA_ENTRY(object_anubice)
-DEFINE_DMA_ENTRY(object_gi_gerudo)
-DEFINE_DMA_ENTRY(object_gi_arrow)
-DEFINE_DMA_ENTRY(object_gi_bomb_2)
-DEFINE_DMA_ENTRY(object_gi_egg)
-DEFINE_DMA_ENTRY(object_gi_scale)
-DEFINE_DMA_ENTRY(object_gi_shield_2)
-DEFINE_DMA_ENTRY(object_gi_hookshot)
-DEFINE_DMA_ENTRY(object_gi_ocarina)
-DEFINE_DMA_ENTRY(object_gi_milk)
-DEFINE_DMA_ENTRY(object_ma1)
-DEFINE_DMA_ENTRY(object_ganon)
-DEFINE_DMA_ENTRY(object_sst)
-DEFINE_DMA_ENTRY(object_ny)
-DEFINE_DMA_ENTRY(object_fr)
-DEFINE_DMA_ENTRY(object_gi_pachinko)
-DEFINE_DMA_ENTRY(object_gi_boomerang)
-DEFINE_DMA_ENTRY(object_gi_bow)
-DEFINE_DMA_ENTRY(object_gi_glasses)
-DEFINE_DMA_ENTRY(object_gi_liquid)
-DEFINE_DMA_ENTRY(object_ani)
-DEFINE_DMA_ENTRY(object_demo_6k)
-DEFINE_DMA_ENTRY(object_gi_shield_3)
-DEFINE_DMA_ENTRY(object_gi_letter)
-DEFINE_DMA_ENTRY(object_spot15_obj)
-DEFINE_DMA_ENTRY(object_jya_obj)
-DEFINE_DMA_ENTRY(object_gi_clothes)
-DEFINE_DMA_ENTRY(object_gi_bean)
-DEFINE_DMA_ENTRY(object_gi_fish)
-DEFINE_DMA_ENTRY(object_gi_saw)
-DEFINE_DMA_ENTRY(object_gi_hammer)
-DEFINE_DMA_ENTRY(object_gi_grass)
-DEFINE_DMA_ENTRY(object_gi_longsword)
-DEFINE_DMA_ENTRY(object_spot01_objects)
-DEFINE_DMA_ENTRY(object_md)
-DEFINE_DMA_ENTRY(object_km1)
-DEFINE_DMA_ENTRY(object_kw1)
-DEFINE_DMA_ENTRY(object_zo)
-DEFINE_DMA_ENTRY(object_kz)
-DEFINE_DMA_ENTRY(object_umajump)
-DEFINE_DMA_ENTRY(object_masterkokiri)
-DEFINE_DMA_ENTRY(object_masterkokirihead)
-DEFINE_DMA_ENTRY(object_mastergolon)
-DEFINE_DMA_ENTRY(object_masterzoora)
-DEFINE_DMA_ENTRY(object_aob)
-DEFINE_DMA_ENTRY(object_ik)
-DEFINE_DMA_ENTRY(object_ahg)
-DEFINE_DMA_ENTRY(object_cne)
-DEFINE_DMA_ENTRY(object_gi_niwatori)
-DEFINE_DMA_ENTRY(object_skj)
-DEFINE_DMA_ENTRY(object_gi_bottle_letter)
-DEFINE_DMA_ENTRY(object_bji)
-DEFINE_DMA_ENTRY(object_bba)
-DEFINE_DMA_ENTRY(object_gi_ocarina_0)
-DEFINE_DMA_ENTRY(object_ds)
-DEFINE_DMA_ENTRY(object_ane)
-DEFINE_DMA_ENTRY(object_boj)
-DEFINE_DMA_ENTRY(object_spot03_object)
-DEFINE_DMA_ENTRY(object_spot07_object)
-DEFINE_DMA_ENTRY(object_fz)
-DEFINE_DMA_ENTRY(object_bob)
-DEFINE_DMA_ENTRY(object_ge1)
-DEFINE_DMA_ENTRY(object_yabusame_point)
-DEFINE_DMA_ENTRY(object_gi_boots_2)
-DEFINE_DMA_ENTRY(object_gi_seed)
-DEFINE_DMA_ENTRY(object_gnd_magic)
-DEFINE_DMA_ENTRY(object_d_elevator)
-DEFINE_DMA_ENTRY(object_d_hsblock)
-DEFINE_DMA_ENTRY(object_d_lift)
-DEFINE_DMA_ENTRY(object_mamenoki)
-DEFINE_DMA_ENTRY(object_goroiwa)
-DEFINE_DMA_ENTRY(object_toryo)
-DEFINE_DMA_ENTRY(object_daiku)
-DEFINE_DMA_ENTRY(object_nwc)
-DEFINE_DMA_ENTRY(object_blkobj)
-DEFINE_DMA_ENTRY(object_gm)
-DEFINE_DMA_ENTRY(object_ms)
-DEFINE_DMA_ENTRY(object_hs)
-DEFINE_DMA_ENTRY(object_ingate)
-DEFINE_DMA_ENTRY(object_lightswitch)
-DEFINE_DMA_ENTRY(object_kusa)
-DEFINE_DMA_ENTRY(object_tsubo)
-DEFINE_DMA_ENTRY(object_gi_gloves)
-DEFINE_DMA_ENTRY(object_gi_coin)
-DEFINE_DMA_ENTRY(object_kanban)
-DEFINE_DMA_ENTRY(object_gjyo_objects)
-DEFINE_DMA_ENTRY(object_owl)
-DEFINE_DMA_ENTRY(object_mk)
-DEFINE_DMA_ENTRY(object_fu)
-DEFINE_DMA_ENTRY(object_gi_ki_tan_mask)
-DEFINE_DMA_ENTRY(object_gi_redead_mask)
-DEFINE_DMA_ENTRY(object_gi_skj_mask)
-DEFINE_DMA_ENTRY(object_gi_rabit_mask)
-DEFINE_DMA_ENTRY(object_gi_truth_mask)
-DEFINE_DMA_ENTRY(object_ganon_objects)
-DEFINE_DMA_ENTRY(object_siofuki)
-DEFINE_DMA_ENTRY(object_stream)
-DEFINE_DMA_ENTRY(object_mm)
-DEFINE_DMA_ENTRY(object_fa)
-DEFINE_DMA_ENTRY(object_os)
-DEFINE_DMA_ENTRY(object_gi_eye_lotion)
-DEFINE_DMA_ENTRY(object_gi_powder)
-DEFINE_DMA_ENTRY(object_gi_mushroom)
-DEFINE_DMA_ENTRY(object_gi_ticketstone)
-DEFINE_DMA_ENTRY(object_gi_brokensword)
-DEFINE_DMA_ENTRY(object_js)
-DEFINE_DMA_ENTRY(object_cs)
-DEFINE_DMA_ENTRY(object_gi_prescription)
-DEFINE_DMA_ENTRY(object_gi_bracelet)
-DEFINE_DMA_ENTRY(object_gi_soldout)
-DEFINE_DMA_ENTRY(object_gi_frog)
-DEFINE_DMA_ENTRY(object_mag)
-DEFINE_DMA_ENTRY(object_door_gerudo)
-DEFINE_DMA_ENTRY(object_gt)
-DEFINE_DMA_ENTRY(object_efc_erupc)
-DEFINE_DMA_ENTRY(object_zl2_anime1)
-DEFINE_DMA_ENTRY(object_zl2_anime2)
-DEFINE_DMA_ENTRY(object_gi_golonmask)
-DEFINE_DMA_ENTRY(object_gi_zoramask)
-DEFINE_DMA_ENTRY(object_gi_gerudomask)
-DEFINE_DMA_ENTRY(object_ganon2)
-DEFINE_DMA_ENTRY(object_ka)
-DEFINE_DMA_ENTRY(object_ts)
-DEFINE_DMA_ENTRY(object_zg)
-DEFINE_DMA_ENTRY(object_gi_hoverboots)
-DEFINE_DMA_ENTRY(object_gi_m_arrow)
-DEFINE_DMA_ENTRY(object_ds2)
-DEFINE_DMA_ENTRY(object_ec)
-DEFINE_DMA_ENTRY(object_fish)
-DEFINE_DMA_ENTRY(object_gi_sutaru)
-DEFINE_DMA_ENTRY(object_gi_goddess)
-DEFINE_DMA_ENTRY(object_ssh)
-DEFINE_DMA_ENTRY(object_bigokuta)
-DEFINE_DMA_ENTRY(object_bg)
-DEFINE_DMA_ENTRY(object_spot05_objects)
-DEFINE_DMA_ENTRY(object_spot12_obj)
-DEFINE_DMA_ENTRY(object_bombiwa)
-DEFINE_DMA_ENTRY(object_hintnuts)
-DEFINE_DMA_ENTRY(object_rs)
-DEFINE_DMA_ENTRY(object_spot00_break)
-DEFINE_DMA_ENTRY(object_gla)
-DEFINE_DMA_ENTRY(object_shopnuts)
-DEFINE_DMA_ENTRY(object_geldb)
-DEFINE_DMA_ENTRY(object_gr)
-DEFINE_DMA_ENTRY(object_dog)
-DEFINE_DMA_ENTRY(object_jya_iron)
-DEFINE_DMA_ENTRY(object_jya_door)
-DEFINE_DMA_ENTRY(object_spot01_objects2)
-DEFINE_DMA_ENTRY(object_spot11_obj)
-DEFINE_DMA_ENTRY(object_kibako2)
-DEFINE_DMA_ENTRY(object_dns)
-DEFINE_DMA_ENTRY(object_dnk)
-DEFINE_DMA_ENTRY(object_gi_fire)
-DEFINE_DMA_ENTRY(object_gi_insect)
-DEFINE_DMA_ENTRY(object_gi_butterfly)
-DEFINE_DMA_ENTRY(object_gi_ghost)
-DEFINE_DMA_ENTRY(object_gi_soul)
-DEFINE_DMA_ENTRY(object_bowl)
-DEFINE_DMA_ENTRY(object_po_field)
-DEFINE_DMA_ENTRY(object_demo_kekkai)
-DEFINE_DMA_ENTRY(object_efc_doughnut)
-DEFINE_DMA_ENTRY(object_gi_dekupouch)
-DEFINE_DMA_ENTRY(object_ganon_anime1)
-DEFINE_DMA_ENTRY(object_ganon_anime2)
-DEFINE_DMA_ENTRY(object_ganon_anime3)
-DEFINE_DMA_ENTRY(object_gi_rupy)
-DEFINE_DMA_ENTRY(object_spot01_matoya)
-DEFINE_DMA_ENTRY(object_spot01_matoyab)
-DEFINE_DMA_ENTRY(object_po_composer)
-DEFINE_DMA_ENTRY(object_mu)
-DEFINE_DMA_ENTRY(object_wf)
-DEFINE_DMA_ENTRY(object_skb)
-DEFINE_DMA_ENTRY(object_gj)
-DEFINE_DMA_ENTRY(object_geff)
-DEFINE_DMA_ENTRY(object_haka_door)
-DEFINE_DMA_ENTRY(object_gs)
-DEFINE_DMA_ENTRY(object_ps)
-DEFINE_DMA_ENTRY(object_bwall)
-DEFINE_DMA_ENTRY(object_crow)
-DEFINE_DMA_ENTRY(object_cow)
-DEFINE_DMA_ENTRY(object_cob)
-DEFINE_DMA_ENTRY(object_gi_sword_1)
-DEFINE_DMA_ENTRY(object_door_killer)
-DEFINE_DMA_ENTRY(object_ouke_haka)
-DEFINE_DMA_ENTRY(object_timeblock)
-DEFINE_DMA_ENTRY(object_zl4)
-DEFINE_DMA_ENTRY(g_pn_01)
-DEFINE_DMA_ENTRY(g_pn_02)
-DEFINE_DMA_ENTRY(g_pn_03)
-DEFINE_DMA_ENTRY(g_pn_04)
-DEFINE_DMA_ENTRY(g_pn_05)
-DEFINE_DMA_ENTRY(g_pn_06)
-DEFINE_DMA_ENTRY(g_pn_07)
-DEFINE_DMA_ENTRY(g_pn_08)
-DEFINE_DMA_ENTRY(g_pn_09)
-DEFINE_DMA_ENTRY(g_pn_10)
-DEFINE_DMA_ENTRY(g_pn_11)
-DEFINE_DMA_ENTRY(g_pn_12)
-DEFINE_DMA_ENTRY(g_pn_13)
-DEFINE_DMA_ENTRY(g_pn_14)
-DEFINE_DMA_ENTRY(g_pn_15)
-DEFINE_DMA_ENTRY(g_pn_16)
-DEFINE_DMA_ENTRY(g_pn_17)
-DEFINE_DMA_ENTRY(g_pn_18)
-DEFINE_DMA_ENTRY(g_pn_19)
-DEFINE_DMA_ENTRY(g_pn_20)
-DEFINE_DMA_ENTRY(g_pn_21)
-DEFINE_DMA_ENTRY(g_pn_22)
-DEFINE_DMA_ENTRY(g_pn_23)
-DEFINE_DMA_ENTRY(g_pn_24)
-DEFINE_DMA_ENTRY(g_pn_25)
-DEFINE_DMA_ENTRY(g_pn_26)
-DEFINE_DMA_ENTRY(g_pn_27)
-DEFINE_DMA_ENTRY(g_pn_28)
-DEFINE_DMA_ENTRY(g_pn_29)
-DEFINE_DMA_ENTRY(g_pn_30)
-DEFINE_DMA_ENTRY(g_pn_31)
-DEFINE_DMA_ENTRY(g_pn_32)
-DEFINE_DMA_ENTRY(g_pn_33)
-DEFINE_DMA_ENTRY(g_pn_34)
-DEFINE_DMA_ENTRY(g_pn_35)
-DEFINE_DMA_ENTRY(g_pn_36)
-DEFINE_DMA_ENTRY(g_pn_37)
-DEFINE_DMA_ENTRY(g_pn_38)
-DEFINE_DMA_ENTRY(g_pn_39)
-DEFINE_DMA_ENTRY(g_pn_40)
-DEFINE_DMA_ENTRY(g_pn_41)
-DEFINE_DMA_ENTRY(g_pn_42)
-DEFINE_DMA_ENTRY(g_pn_43)
-DEFINE_DMA_ENTRY(g_pn_44)
-DEFINE_DMA_ENTRY(g_pn_45)
-DEFINE_DMA_ENTRY(g_pn_46)
-DEFINE_DMA_ENTRY(g_pn_47)
-DEFINE_DMA_ENTRY(g_pn_48)
-DEFINE_DMA_ENTRY(g_pn_49)
-DEFINE_DMA_ENTRY(g_pn_50)
-DEFINE_DMA_ENTRY(g_pn_51)
-DEFINE_DMA_ENTRY(g_pn_52)
-DEFINE_DMA_ENTRY(g_pn_53)
-DEFINE_DMA_ENTRY(g_pn_54)
-DEFINE_DMA_ENTRY(g_pn_55)
-DEFINE_DMA_ENTRY(g_pn_56)
-DEFINE_DMA_ENTRY(g_pn_57)
-DEFINE_DMA_ENTRY(z_select_static)
-DEFINE_DMA_ENTRY(nintendo_rogo_static)
-DEFINE_DMA_ENTRY(title_static)
-DEFINE_DMA_ENTRY(parameter_static)
-DEFINE_DMA_ENTRY(vr_fine0_static)
-DEFINE_DMA_ENTRY(vr_fine0_pal_static)
-DEFINE_DMA_ENTRY(vr_fine1_static)
-DEFINE_DMA_ENTRY(vr_fine1_pal_static)
-DEFINE_DMA_ENTRY(vr_fine2_static)
-DEFINE_DMA_ENTRY(vr_fine2_pal_static)
-DEFINE_DMA_ENTRY(vr_fine3_static)
-DEFINE_DMA_ENTRY(vr_fine3_pal_static)
-DEFINE_DMA_ENTRY(vr_cloud0_static)
-DEFINE_DMA_ENTRY(vr_cloud0_pal_static)
-DEFINE_DMA_ENTRY(vr_cloud1_static)
-DEFINE_DMA_ENTRY(vr_cloud1_pal_static)
-DEFINE_DMA_ENTRY(vr_cloud2_static)
-DEFINE_DMA_ENTRY(vr_cloud2_pal_static)
-DEFINE_DMA_ENTRY(vr_cloud3_static)
-DEFINE_DMA_ENTRY(vr_cloud3_pal_static)
-DEFINE_DMA_ENTRY(vr_holy0_static)
-DEFINE_DMA_ENTRY(vr_holy0_pal_static)
-DEFINE_DMA_ENTRY(vr_holy1_static)
-DEFINE_DMA_ENTRY(vr_holy1_pal_static)
-DEFINE_DMA_ENTRY(vr_MDVR_static)
-DEFINE_DMA_ENTRY(vr_MDVR_pal_static)
-DEFINE_DMA_ENTRY(vr_MNVR_static)
-DEFINE_DMA_ENTRY(vr_MNVR_pal_static)
-DEFINE_DMA_ENTRY(vr_RUVR_static)
-DEFINE_DMA_ENTRY(vr_RUVR_pal_static)
-DEFINE_DMA_ENTRY(vr_LHVR_static)
-DEFINE_DMA_ENTRY(vr_LHVR_pal_static)
-DEFINE_DMA_ENTRY(vr_KHVR_static)
-DEFINE_DMA_ENTRY(vr_KHVR_pal_static)
-DEFINE_DMA_ENTRY(vr_K3VR_static)
-DEFINE_DMA_ENTRY(vr_K3VR_pal_static)
-DEFINE_DMA_ENTRY(vr_K4VR_static)
-DEFINE_DMA_ENTRY(vr_K4VR_pal_static)
-DEFINE_DMA_ENTRY(vr_K5VR_static)
-DEFINE_DMA_ENTRY(vr_K5VR_pal_static)
-DEFINE_DMA_ENTRY(vr_SP1a_static)
-DEFINE_DMA_ENTRY(vr_SP1a_pal_static)
-DEFINE_DMA_ENTRY(vr_MLVR_static)
-DEFINE_DMA_ENTRY(vr_MLVR_pal_static)
-DEFINE_DMA_ENTRY(vr_KKRVR_static)
-DEFINE_DMA_ENTRY(vr_KKRVR_pal_static)
-DEFINE_DMA_ENTRY(vr_KR3VR_static)
-DEFINE_DMA_ENTRY(vr_KR3VR_pal_static)
-DEFINE_DMA_ENTRY(vr_IPVR_static)
-DEFINE_DMA_ENTRY(vr_IPVR_pal_static)
-DEFINE_DMA_ENTRY(vr_KSVR_static)
-DEFINE_DMA_ENTRY(vr_KSVR_pal_static)
-DEFINE_DMA_ENTRY(vr_GLVR_static)
-DEFINE_DMA_ENTRY(vr_GLVR_pal_static)
-DEFINE_DMA_ENTRY(vr_ZRVR_static)
-DEFINE_DMA_ENTRY(vr_ZRVR_pal_static)
-DEFINE_DMA_ENTRY(vr_DGVR_static)
-DEFINE_DMA_ENTRY(vr_DGVR_pal_static)
-DEFINE_DMA_ENTRY(vr_ALVR_static)
-DEFINE_DMA_ENTRY(vr_ALVR_pal_static)
-DEFINE_DMA_ENTRY(vr_NSVR_static)
-DEFINE_DMA_ENTRY(vr_NSVR_pal_static)
-DEFINE_DMA_ENTRY(vr_LBVR_static)
-DEFINE_DMA_ENTRY(vr_LBVR_pal_static)
-DEFINE_DMA_ENTRY(vr_TTVR_static)
-DEFINE_DMA_ENTRY(vr_TTVR_pal_static)
-DEFINE_DMA_ENTRY(vr_FCVR_static)
-DEFINE_DMA_ENTRY(vr_FCVR_pal_static)
-DEFINE_DMA_ENTRY(elf_message_field)
-DEFINE_DMA_ENTRY(elf_message_ydan)
-DEFINE_DMA_ENTRY(syotes_scene)
-DEFINE_DMA_ENTRY(syotes_room_0)
-DEFINE_DMA_ENTRY(syotes2_scene)
-DEFINE_DMA_ENTRY(syotes2_room_0)
-DEFINE_DMA_ENTRY(depth_test_scene)
-DEFINE_DMA_ENTRY(depth_test_room_0)
-DEFINE_DMA_ENTRY(spot00_scene)
-DEFINE_DMA_ENTRY(spot00_room_0)
-DEFINE_DMA_ENTRY(spot01_scene)
-DEFINE_DMA_ENTRY(spot01_room_0)
-DEFINE_DMA_ENTRY(spot02_scene)
-DEFINE_DMA_ENTRY(spot02_room_0)
-DEFINE_DMA_ENTRY(spot02_room_1)
-DEFINE_DMA_ENTRY(spot03_scene)
-DEFINE_DMA_ENTRY(spot03_room_0)
-DEFINE_DMA_ENTRY(spot03_room_1)
-DEFINE_DMA_ENTRY(spot04_scene)
-DEFINE_DMA_ENTRY(spot04_room_0)
-DEFINE_DMA_ENTRY(spot04_room_1)
-DEFINE_DMA_ENTRY(spot04_room_2)
-DEFINE_DMA_ENTRY(spot05_scene)
-DEFINE_DMA_ENTRY(spot05_room_0)
-DEFINE_DMA_ENTRY(spot06_scene)
-DEFINE_DMA_ENTRY(spot06_room_0)
-DEFINE_DMA_ENTRY(spot07_scene)
-DEFINE_DMA_ENTRY(spot07_room_0)
-DEFINE_DMA_ENTRY(spot07_room_1)
-DEFINE_DMA_ENTRY(spot08_scene)
-DEFINE_DMA_ENTRY(spot08_room_0)
-DEFINE_DMA_ENTRY(spot09_scene)
-DEFINE_DMA_ENTRY(spot09_room_0)
-DEFINE_DMA_ENTRY(spot10_scene)
-DEFINE_DMA_ENTRY(spot10_room_0)
-DEFINE_DMA_ENTRY(spot10_room_1)
-DEFINE_DMA_ENTRY(spot10_room_2)
-DEFINE_DMA_ENTRY(spot10_room_3)
-DEFINE_DMA_ENTRY(spot10_room_4)
-DEFINE_DMA_ENTRY(spot10_room_5)
-DEFINE_DMA_ENTRY(spot10_room_6)
-DEFINE_DMA_ENTRY(spot10_room_7)
-DEFINE_DMA_ENTRY(spot10_room_8)
-DEFINE_DMA_ENTRY(spot10_room_9)
-DEFINE_DMA_ENTRY(spot11_scene)
-DEFINE_DMA_ENTRY(spot11_room_0)
-DEFINE_DMA_ENTRY(spot12_scene)
-DEFINE_DMA_ENTRY(spot12_room_0)
-DEFINE_DMA_ENTRY(spot12_room_1)
-DEFINE_DMA_ENTRY(spot13_scene)
-DEFINE_DMA_ENTRY(spot13_room_0)
-DEFINE_DMA_ENTRY(spot13_room_1)
-DEFINE_DMA_ENTRY(spot15_scene)
-DEFINE_DMA_ENTRY(spot15_room_0)
-DEFINE_DMA_ENTRY(spot16_scene)
-DEFINE_DMA_ENTRY(spot16_room_0)
-DEFINE_DMA_ENTRY(spot17_scene)
-DEFINE_DMA_ENTRY(spot17_room_0)
-DEFINE_DMA_ENTRY(spot17_room_1)
-DEFINE_DMA_ENTRY(spot18_scene)
-DEFINE_DMA_ENTRY(spot18_room_0)
-DEFINE_DMA_ENTRY(spot18_room_1)
-DEFINE_DMA_ENTRY(spot18_room_2)
-DEFINE_DMA_ENTRY(spot18_room_3)
-DEFINE_DMA_ENTRY(ydan_scene)
-DEFINE_DMA_ENTRY(ydan_room_0)
-DEFINE_DMA_ENTRY(ydan_room_1)
-DEFINE_DMA_ENTRY(ydan_room_2)
-DEFINE_DMA_ENTRY(ydan_room_3)
-DEFINE_DMA_ENTRY(ydan_room_4)
-DEFINE_DMA_ENTRY(ydan_room_5)
-DEFINE_DMA_ENTRY(ydan_room_6)
-DEFINE_DMA_ENTRY(ydan_room_7)
-DEFINE_DMA_ENTRY(ydan_room_8)
-DEFINE_DMA_ENTRY(ydan_room_9)
-DEFINE_DMA_ENTRY(ydan_room_10)
-DEFINE_DMA_ENTRY(ydan_room_11)
-DEFINE_DMA_ENTRY(ddan_scene)
-DEFINE_DMA_ENTRY(ddan_room_0)
-DEFINE_DMA_ENTRY(ddan_room_1)
-DEFINE_DMA_ENTRY(ddan_room_2)
-DEFINE_DMA_ENTRY(ddan_room_3)
-DEFINE_DMA_ENTRY(ddan_room_4)
-DEFINE_DMA_ENTRY(ddan_room_5)
-DEFINE_DMA_ENTRY(ddan_room_6)
-DEFINE_DMA_ENTRY(ddan_room_7)
-DEFINE_DMA_ENTRY(ddan_room_8)
-DEFINE_DMA_ENTRY(ddan_room_9)
-DEFINE_DMA_ENTRY(ddan_room_10)
-DEFINE_DMA_ENTRY(ddan_room_11)
-DEFINE_DMA_ENTRY(ddan_room_12)
-DEFINE_DMA_ENTRY(ddan_room_13)
-DEFINE_DMA_ENTRY(ddan_room_14)
-DEFINE_DMA_ENTRY(ddan_room_15)
-DEFINE_DMA_ENTRY(ddan_room_16)
-DEFINE_DMA_ENTRY(bdan_scene)
-DEFINE_DMA_ENTRY(bdan_room_0)
-DEFINE_DMA_ENTRY(bdan_room_1)
-DEFINE_DMA_ENTRY(bdan_room_2)
-DEFINE_DMA_ENTRY(bdan_room_3)
-DEFINE_DMA_ENTRY(bdan_room_4)
-DEFINE_DMA_ENTRY(bdan_room_5)
-DEFINE_DMA_ENTRY(bdan_room_6)
-DEFINE_DMA_ENTRY(bdan_room_7)
-DEFINE_DMA_ENTRY(bdan_room_8)
-DEFINE_DMA_ENTRY(bdan_room_9)
-DEFINE_DMA_ENTRY(bdan_room_10)
-DEFINE_DMA_ENTRY(bdan_room_11)
-DEFINE_DMA_ENTRY(bdan_room_12)
-DEFINE_DMA_ENTRY(bdan_room_13)
-DEFINE_DMA_ENTRY(bdan_room_14)
-DEFINE_DMA_ENTRY(bdan_room_15)
-DEFINE_DMA_ENTRY(Bmori1_scene)
-DEFINE_DMA_ENTRY(Bmori1_room_0)
-DEFINE_DMA_ENTRY(Bmori1_room_1)
-DEFINE_DMA_ENTRY(Bmori1_room_2)
-DEFINE_DMA_ENTRY(Bmori1_room_3)
-DEFINE_DMA_ENTRY(Bmori1_room_4)
-DEFINE_DMA_ENTRY(Bmori1_room_5)
-DEFINE_DMA_ENTRY(Bmori1_room_6)
-DEFINE_DMA_ENTRY(Bmori1_room_7)
-DEFINE_DMA_ENTRY(Bmori1_room_8)
-DEFINE_DMA_ENTRY(Bmori1_room_9)
-DEFINE_DMA_ENTRY(Bmori1_room_10)
-DEFINE_DMA_ENTRY(Bmori1_room_11)
-DEFINE_DMA_ENTRY(Bmori1_room_12)
-DEFINE_DMA_ENTRY(Bmori1_room_13)
-DEFINE_DMA_ENTRY(Bmori1_room_14)
-DEFINE_DMA_ENTRY(Bmori1_room_15)
-DEFINE_DMA_ENTRY(Bmori1_room_16)
-DEFINE_DMA_ENTRY(Bmori1_room_17)
-DEFINE_DMA_ENTRY(Bmori1_room_18)
-DEFINE_DMA_ENTRY(Bmori1_room_19)
-DEFINE_DMA_ENTRY(Bmori1_room_20)
-DEFINE_DMA_ENTRY(Bmori1_room_21)
-DEFINE_DMA_ENTRY(Bmori1_room_22)
-DEFINE_DMA_ENTRY(HIDAN_scene)
-DEFINE_DMA_ENTRY(HIDAN_room_0)
-DEFINE_DMA_ENTRY(HIDAN_room_1)
-DEFINE_DMA_ENTRY(HIDAN_room_2)
-DEFINE_DMA_ENTRY(HIDAN_room_3)
-DEFINE_DMA_ENTRY(HIDAN_room_4)
-DEFINE_DMA_ENTRY(HIDAN_room_5)
-DEFINE_DMA_ENTRY(HIDAN_room_6)
-DEFINE_DMA_ENTRY(HIDAN_room_7)
-DEFINE_DMA_ENTRY(HIDAN_room_8)
-DEFINE_DMA_ENTRY(HIDAN_room_9)
-DEFINE_DMA_ENTRY(HIDAN_room_10)
-DEFINE_DMA_ENTRY(HIDAN_room_11)
-DEFINE_DMA_ENTRY(HIDAN_room_12)
-DEFINE_DMA_ENTRY(HIDAN_room_13)
-DEFINE_DMA_ENTRY(HIDAN_room_14)
-DEFINE_DMA_ENTRY(HIDAN_room_15)
-DEFINE_DMA_ENTRY(HIDAN_room_16)
-DEFINE_DMA_ENTRY(HIDAN_room_17)
-DEFINE_DMA_ENTRY(HIDAN_room_18)
-DEFINE_DMA_ENTRY(HIDAN_room_19)
-DEFINE_DMA_ENTRY(HIDAN_room_20)
-DEFINE_DMA_ENTRY(HIDAN_room_21)
-DEFINE_DMA_ENTRY(HIDAN_room_22)
-DEFINE_DMA_ENTRY(HIDAN_room_23)
-DEFINE_DMA_ENTRY(HIDAN_room_24)
-DEFINE_DMA_ENTRY(HIDAN_room_25)
-DEFINE_DMA_ENTRY(HIDAN_room_26)
-DEFINE_DMA_ENTRY(MIZUsin_scene)
-DEFINE_DMA_ENTRY(MIZUsin_room_0)
-DEFINE_DMA_ENTRY(MIZUsin_room_1)
-DEFINE_DMA_ENTRY(MIZUsin_room_2)
-DEFINE_DMA_ENTRY(MIZUsin_room_3)
-DEFINE_DMA_ENTRY(MIZUsin_room_4)
-DEFINE_DMA_ENTRY(MIZUsin_room_5)
-DEFINE_DMA_ENTRY(MIZUsin_room_6)
-DEFINE_DMA_ENTRY(MIZUsin_room_7)
-DEFINE_DMA_ENTRY(MIZUsin_room_8)
-DEFINE_DMA_ENTRY(MIZUsin_room_9)
-DEFINE_DMA_ENTRY(MIZUsin_room_10)
-DEFINE_DMA_ENTRY(MIZUsin_room_11)
-DEFINE_DMA_ENTRY(MIZUsin_room_12)
-DEFINE_DMA_ENTRY(MIZUsin_room_13)
-DEFINE_DMA_ENTRY(MIZUsin_room_14)
-DEFINE_DMA_ENTRY(MIZUsin_room_15)
-DEFINE_DMA_ENTRY(MIZUsin_room_16)
-DEFINE_DMA_ENTRY(MIZUsin_room_17)
-DEFINE_DMA_ENTRY(MIZUsin_room_18)
-DEFINE_DMA_ENTRY(MIZUsin_room_19)
-DEFINE_DMA_ENTRY(MIZUsin_room_20)
-DEFINE_DMA_ENTRY(MIZUsin_room_21)
-DEFINE_DMA_ENTRY(MIZUsin_room_22)
-DEFINE_DMA_ENTRY(jyasinzou_scene)
-DEFINE_DMA_ENTRY(jyasinzou_room_0)
-DEFINE_DMA_ENTRY(jyasinzou_room_1)
-DEFINE_DMA_ENTRY(jyasinzou_room_2)
-DEFINE_DMA_ENTRY(jyasinzou_room_3)
-DEFINE_DMA_ENTRY(jyasinzou_room_4)
-DEFINE_DMA_ENTRY(jyasinzou_room_5)
-DEFINE_DMA_ENTRY(jyasinzou_room_6)
-DEFINE_DMA_ENTRY(jyasinzou_room_7)
-DEFINE_DMA_ENTRY(jyasinzou_room_8)
-DEFINE_DMA_ENTRY(jyasinzou_room_9)
-DEFINE_DMA_ENTRY(jyasinzou_room_10)
-DEFINE_DMA_ENTRY(jyasinzou_room_11)
-DEFINE_DMA_ENTRY(jyasinzou_room_12)
-DEFINE_DMA_ENTRY(jyasinzou_room_13)
-DEFINE_DMA_ENTRY(jyasinzou_room_14)
-DEFINE_DMA_ENTRY(jyasinzou_room_15)
-DEFINE_DMA_ENTRY(jyasinzou_room_16)
-DEFINE_DMA_ENTRY(jyasinzou_room_17)
-DEFINE_DMA_ENTRY(jyasinzou_room_18)
-DEFINE_DMA_ENTRY(jyasinzou_room_19)
-DEFINE_DMA_ENTRY(jyasinzou_room_20)
-DEFINE_DMA_ENTRY(jyasinzou_room_21)
-DEFINE_DMA_ENTRY(jyasinzou_room_22)
-DEFINE_DMA_ENTRY(jyasinzou_room_23)
-DEFINE_DMA_ENTRY(jyasinzou_room_24)
-DEFINE_DMA_ENTRY(jyasinzou_room_25)
-DEFINE_DMA_ENTRY(jyasinzou_room_26)
-DEFINE_DMA_ENTRY(jyasinzou_room_27)
-DEFINE_DMA_ENTRY(jyasinzou_room_28)
-DEFINE_DMA_ENTRY(HAKAdan_scene)
-DEFINE_DMA_ENTRY(HAKAdan_room_0)
-DEFINE_DMA_ENTRY(HAKAdan_room_1)
-DEFINE_DMA_ENTRY(HAKAdan_room_2)
-DEFINE_DMA_ENTRY(HAKAdan_room_3)
-DEFINE_DMA_ENTRY(HAKAdan_room_4)
-DEFINE_DMA_ENTRY(HAKAdan_room_5)
-DEFINE_DMA_ENTRY(HAKAdan_room_6)
-DEFINE_DMA_ENTRY(HAKAdan_room_7)
-DEFINE_DMA_ENTRY(HAKAdan_room_8)
-DEFINE_DMA_ENTRY(HAKAdan_room_9)
-DEFINE_DMA_ENTRY(HAKAdan_room_10)
-DEFINE_DMA_ENTRY(HAKAdan_room_11)
-DEFINE_DMA_ENTRY(HAKAdan_room_12)
-DEFINE_DMA_ENTRY(HAKAdan_room_13)
-DEFINE_DMA_ENTRY(HAKAdan_room_14)
-DEFINE_DMA_ENTRY(HAKAdan_room_15)
-DEFINE_DMA_ENTRY(HAKAdan_room_16)
-DEFINE_DMA_ENTRY(HAKAdan_room_17)
-DEFINE_DMA_ENTRY(HAKAdan_room_18)
-DEFINE_DMA_ENTRY(HAKAdan_room_19)
-DEFINE_DMA_ENTRY(HAKAdan_room_20)
-DEFINE_DMA_ENTRY(HAKAdan_room_21)
-DEFINE_DMA_ENTRY(HAKAdan_room_22)
-DEFINE_DMA_ENTRY(HAKAdanCH_scene)
-DEFINE_DMA_ENTRY(HAKAdanCH_room_0)
-DEFINE_DMA_ENTRY(HAKAdanCH_room_1)
-DEFINE_DMA_ENTRY(HAKAdanCH_room_2)
-DEFINE_DMA_ENTRY(HAKAdanCH_room_3)
-DEFINE_DMA_ENTRY(HAKAdanCH_room_4)
-DEFINE_DMA_ENTRY(HAKAdanCH_room_5)
-DEFINE_DMA_ENTRY(HAKAdanCH_room_6)
-DEFINE_DMA_ENTRY(ice_doukutu_scene)
-DEFINE_DMA_ENTRY(ice_doukutu_room_0)
-DEFINE_DMA_ENTRY(ice_doukutu_room_1)
-DEFINE_DMA_ENTRY(ice_doukutu_room_2)
-DEFINE_DMA_ENTRY(ice_doukutu_room_3)
-DEFINE_DMA_ENTRY(ice_doukutu_room_4)
-DEFINE_DMA_ENTRY(ice_doukutu_room_5)
-DEFINE_DMA_ENTRY(ice_doukutu_room_6)
-DEFINE_DMA_ENTRY(ice_doukutu_room_7)
-DEFINE_DMA_ENTRY(ice_doukutu_room_8)
-DEFINE_DMA_ENTRY(ice_doukutu_room_9)
-DEFINE_DMA_ENTRY(ice_doukutu_room_10)
-DEFINE_DMA_ENTRY(ice_doukutu_room_11)
-DEFINE_DMA_ENTRY(men_scene)
-DEFINE_DMA_ENTRY(men_room_0)
-DEFINE_DMA_ENTRY(men_room_1)
-DEFINE_DMA_ENTRY(men_room_2)
-DEFINE_DMA_ENTRY(men_room_3)
-DEFINE_DMA_ENTRY(men_room_4)
-DEFINE_DMA_ENTRY(men_room_5)
-DEFINE_DMA_ENTRY(men_room_6)
-DEFINE_DMA_ENTRY(men_room_7)
-DEFINE_DMA_ENTRY(men_room_8)
-DEFINE_DMA_ENTRY(men_room_9)
-DEFINE_DMA_ENTRY(men_room_10)
-DEFINE_DMA_ENTRY(ganontika_scene)
-DEFINE_DMA_ENTRY(ganontika_room_0)
-DEFINE_DMA_ENTRY(ganontika_room_1)
-DEFINE_DMA_ENTRY(ganontika_room_2)
-DEFINE_DMA_ENTRY(ganontika_room_3)
-DEFINE_DMA_ENTRY(ganontika_room_4)
-DEFINE_DMA_ENTRY(ganontika_room_5)
-DEFINE_DMA_ENTRY(ganontika_room_6)
-DEFINE_DMA_ENTRY(ganontika_room_7)
-DEFINE_DMA_ENTRY(ganontika_room_8)
-DEFINE_DMA_ENTRY(ganontika_room_9)
-DEFINE_DMA_ENTRY(ganontika_room_10)
-DEFINE_DMA_ENTRY(ganontika_room_11)
-DEFINE_DMA_ENTRY(ganontika_room_12)
-DEFINE_DMA_ENTRY(ganontika_room_13)
-DEFINE_DMA_ENTRY(ganontika_room_14)
-DEFINE_DMA_ENTRY(ganontika_room_15)
-DEFINE_DMA_ENTRY(ganontika_room_16)
-DEFINE_DMA_ENTRY(ganontika_room_17)
-DEFINE_DMA_ENTRY(ganontika_room_18)
-DEFINE_DMA_ENTRY(ganontika_room_19)
-DEFINE_DMA_ENTRY(market_day_scene)
-DEFINE_DMA_ENTRY(market_day_room_0)
-DEFINE_DMA_ENTRY(market_night_scene)
-DEFINE_DMA_ENTRY(market_night_room_0)
-DEFINE_DMA_ENTRY(testroom_scene)
-DEFINE_DMA_ENTRY(testroom_room_0)
-DEFINE_DMA_ENTRY(testroom_room_1)
-DEFINE_DMA_ENTRY(testroom_room_2)
-DEFINE_DMA_ENTRY(testroom_room_3)
-DEFINE_DMA_ENTRY(testroom_room_4)
-DEFINE_DMA_ENTRY(kenjyanoma_scene)
-DEFINE_DMA_ENTRY(kenjyanoma_room_0)
-DEFINE_DMA_ENTRY(tokinoma_scene)
-DEFINE_DMA_ENTRY(tokinoma_room_0)
-DEFINE_DMA_ENTRY(tokinoma_room_1)
-DEFINE_DMA_ENTRY(sutaru_scene)
-DEFINE_DMA_ENTRY(sutaru_room_0)
-DEFINE_DMA_ENTRY(link_home_scene)
-DEFINE_DMA_ENTRY(link_home_room_0)
-DEFINE_DMA_ENTRY(kokiri_shop_scene)
-DEFINE_DMA_ENTRY(kokiri_shop_room_0)
-DEFINE_DMA_ENTRY(kokiri_home_scene)
-DEFINE_DMA_ENTRY(kokiri_home_room_0)
-DEFINE_DMA_ENTRY(kakusiana_scene)
-DEFINE_DMA_ENTRY(kakusiana_room_0)
-DEFINE_DMA_ENTRY(kakusiana_room_1)
-DEFINE_DMA_ENTRY(kakusiana_room_2)
-DEFINE_DMA_ENTRY(kakusiana_room_3)
-DEFINE_DMA_ENTRY(kakusiana_room_4)
-DEFINE_DMA_ENTRY(kakusiana_room_5)
-DEFINE_DMA_ENTRY(kakusiana_room_6)
-DEFINE_DMA_ENTRY(kakusiana_room_7)
-DEFINE_DMA_ENTRY(kakusiana_room_8)
-DEFINE_DMA_ENTRY(kakusiana_room_9)
-DEFINE_DMA_ENTRY(kakusiana_room_10)
-DEFINE_DMA_ENTRY(kakusiana_room_11)
-DEFINE_DMA_ENTRY(kakusiana_room_12)
-DEFINE_DMA_ENTRY(kakusiana_room_13)
-DEFINE_DMA_ENTRY(entra_scene)
-DEFINE_DMA_ENTRY(entra_room_0)
-DEFINE_DMA_ENTRY(moribossroom_scene)
-DEFINE_DMA_ENTRY(moribossroom_room_0)
-DEFINE_DMA_ENTRY(moribossroom_room_1)
-DEFINE_DMA_ENTRY(syatekijyou_scene)
-DEFINE_DMA_ENTRY(syatekijyou_room_0)
-DEFINE_DMA_ENTRY(shop1_scene)
-DEFINE_DMA_ENTRY(shop1_room_0)
-DEFINE_DMA_ENTRY(hairal_niwa_scene)
-DEFINE_DMA_ENTRY(hairal_niwa_room_0)
-DEFINE_DMA_ENTRY(ganon_tou_scene)
-DEFINE_DMA_ENTRY(ganon_tou_room_0)
-DEFINE_DMA_ENTRY(sasatest_scene)
-DEFINE_DMA_ENTRY(sasatest_room_0)
-DEFINE_DMA_ENTRY(market_alley_scene)
-DEFINE_DMA_ENTRY(market_alley_room_0)
-DEFINE_DMA_ENTRY(spot20_scene)
-DEFINE_DMA_ENTRY(spot20_room_0)
-DEFINE_DMA_ENTRY(market_ruins_scene)
-DEFINE_DMA_ENTRY(market_ruins_room_0)
-DEFINE_DMA_ENTRY(entra_n_scene)
-DEFINE_DMA_ENTRY(entra_n_room_0)
-DEFINE_DMA_ENTRY(enrui_scene)
-DEFINE_DMA_ENTRY(enrui_room_0)
-DEFINE_DMA_ENTRY(market_alley_n_scene)
-DEFINE_DMA_ENTRY(market_alley_n_room_0)
-DEFINE_DMA_ENTRY(hiral_demo_scene)
-DEFINE_DMA_ENTRY(hiral_demo_room_0)
-DEFINE_DMA_ENTRY(kokiri_home3_scene)
-DEFINE_DMA_ENTRY(kokiri_home3_room_0)
-DEFINE_DMA_ENTRY(malon_stable_scene)
-DEFINE_DMA_ENTRY(malon_stable_room_0)
-DEFINE_DMA_ENTRY(kakariko_scene)
-DEFINE_DMA_ENTRY(kakariko_room_0)
-DEFINE_DMA_ENTRY(bdan_boss_scene)
-DEFINE_DMA_ENTRY(bdan_boss_room_0)
-DEFINE_DMA_ENTRY(bdan_boss_room_1)
-DEFINE_DMA_ENTRY(FIRE_bs_scene)
-DEFINE_DMA_ENTRY(FIRE_bs_room_0)
-DEFINE_DMA_ENTRY(FIRE_bs_room_1)
-DEFINE_DMA_ENTRY(hut_scene)
-DEFINE_DMA_ENTRY(hut_room_0)
-DEFINE_DMA_ENTRY(daiyousei_izumi_scene)
-DEFINE_DMA_ENTRY(daiyousei_izumi_room_0)
-DEFINE_DMA_ENTRY(hakaana_scene)
-DEFINE_DMA_ENTRY(hakaana_room_0)
-DEFINE_DMA_ENTRY(yousei_izumi_tate_scene)
-DEFINE_DMA_ENTRY(yousei_izumi_tate_room_0)
-DEFINE_DMA_ENTRY(yousei_izumi_yoko_scene)
-DEFINE_DMA_ENTRY(yousei_izumi_yoko_room_0)
-DEFINE_DMA_ENTRY(golon_scene)
-DEFINE_DMA_ENTRY(golon_room_0)
-DEFINE_DMA_ENTRY(zoora_scene)
-DEFINE_DMA_ENTRY(zoora_room_0)
-DEFINE_DMA_ENTRY(drag_scene)
-DEFINE_DMA_ENTRY(drag_room_0)
-DEFINE_DMA_ENTRY(alley_shop_scene)
-DEFINE_DMA_ENTRY(alley_shop_room_0)
-DEFINE_DMA_ENTRY(night_shop_scene)
-DEFINE_DMA_ENTRY(night_shop_room_0)
-DEFINE_DMA_ENTRY(impa_scene)
-DEFINE_DMA_ENTRY(impa_room_0)
-DEFINE_DMA_ENTRY(labo_scene)
-DEFINE_DMA_ENTRY(labo_room_0)
-DEFINE_DMA_ENTRY(tent_scene)
-DEFINE_DMA_ENTRY(tent_room_0)
-DEFINE_DMA_ENTRY(nakaniwa_scene)
-DEFINE_DMA_ENTRY(nakaniwa_room_0)
-DEFINE_DMA_ENTRY(ddan_boss_scene)
-DEFINE_DMA_ENTRY(ddan_boss_room_0)
-DEFINE_DMA_ENTRY(ddan_boss_room_1)
-DEFINE_DMA_ENTRY(ydan_boss_scene)
-DEFINE_DMA_ENTRY(ydan_boss_room_0)
-DEFINE_DMA_ENTRY(ydan_boss_room_1)
-DEFINE_DMA_ENTRY(HAKAdan_bs_scene)
-DEFINE_DMA_ENTRY(HAKAdan_bs_room_0)
-DEFINE_DMA_ENTRY(HAKAdan_bs_room_1)
-DEFINE_DMA_ENTRY(MIZUsin_bs_scene)
-DEFINE_DMA_ENTRY(MIZUsin_bs_room_0)
-DEFINE_DMA_ENTRY(MIZUsin_bs_room_1)
-DEFINE_DMA_ENTRY(ganon_scene)
-DEFINE_DMA_ENTRY(ganon_room_0)
-DEFINE_DMA_ENTRY(ganon_room_1)
-DEFINE_DMA_ENTRY(ganon_room_2)
-DEFINE_DMA_ENTRY(ganon_room_3)
-DEFINE_DMA_ENTRY(ganon_room_4)
-DEFINE_DMA_ENTRY(ganon_room_5)
-DEFINE_DMA_ENTRY(ganon_room_6)
-DEFINE_DMA_ENTRY(ganon_room_7)
-DEFINE_DMA_ENTRY(ganon_room_8)
-DEFINE_DMA_ENTRY(ganon_room_9)
-DEFINE_DMA_ENTRY(ganon_boss_scene)
-DEFINE_DMA_ENTRY(ganon_boss_room_0)
-DEFINE_DMA_ENTRY(jyasinboss_scene)
-DEFINE_DMA_ENTRY(jyasinboss_room_0)
-DEFINE_DMA_ENTRY(jyasinboss_room_1)
-DEFINE_DMA_ENTRY(jyasinboss_room_2)
-DEFINE_DMA_ENTRY(jyasinboss_room_3)
-DEFINE_DMA_ENTRY(kokiri_home4_scene)
-DEFINE_DMA_ENTRY(kokiri_home4_room_0)
-DEFINE_DMA_ENTRY(kokiri_home5_scene)
-DEFINE_DMA_ENTRY(kokiri_home5_room_0)
-DEFINE_DMA_ENTRY(ganon_final_scene)
-DEFINE_DMA_ENTRY(ganon_final_room_0)
-DEFINE_DMA_ENTRY(kakariko3_scene)
-DEFINE_DMA_ENTRY(kakariko3_room_0)
-DEFINE_DMA_ENTRY(hairal_niwa2_scene)
-DEFINE_DMA_ENTRY(hairal_niwa2_room_0)
-DEFINE_DMA_ENTRY(hakasitarelay_scene)
-DEFINE_DMA_ENTRY(hakasitarelay_room_0)
-DEFINE_DMA_ENTRY(hakasitarelay_room_1)
-DEFINE_DMA_ENTRY(hakasitarelay_room_2)
-DEFINE_DMA_ENTRY(hakasitarelay_room_3)
-DEFINE_DMA_ENTRY(hakasitarelay_room_4)
-DEFINE_DMA_ENTRY(hakasitarelay_room_5)
-DEFINE_DMA_ENTRY(hakasitarelay_room_6)
-DEFINE_DMA_ENTRY(shrine_scene)
-DEFINE_DMA_ENTRY(shrine_room_0)
-DEFINE_DMA_ENTRY(turibori_scene)
-DEFINE_DMA_ENTRY(turibori_room_0)
-DEFINE_DMA_ENTRY(shrine_n_scene)
-DEFINE_DMA_ENTRY(shrine_n_room_0)
-DEFINE_DMA_ENTRY(shrine_r_scene)
-DEFINE_DMA_ENTRY(shrine_r_room_0)
-DEFINE_DMA_ENTRY(hakaana2_scene)
-DEFINE_DMA_ENTRY(hakaana2_room_0)
-DEFINE_DMA_ENTRY(gerudoway_scene)
-DEFINE_DMA_ENTRY(gerudoway_room_0)
-DEFINE_DMA_ENTRY(gerudoway_room_1)
-DEFINE_DMA_ENTRY(gerudoway_room_2)
-DEFINE_DMA_ENTRY(gerudoway_room_3)
-DEFINE_DMA_ENTRY(gerudoway_room_4)
-DEFINE_DMA_ENTRY(gerudoway_room_5)
-DEFINE_DMA_ENTRY(hairal_niwa_n_scene)
-DEFINE_DMA_ENTRY(hairal_niwa_n_room_0)
-DEFINE_DMA_ENTRY(bowling_scene)
-DEFINE_DMA_ENTRY(bowling_room_0)
-DEFINE_DMA_ENTRY(hakaana_ouke_scene)
-DEFINE_DMA_ENTRY(hakaana_ouke_room_0)
-DEFINE_DMA_ENTRY(hakaana_ouke_room_1)
-DEFINE_DMA_ENTRY(hakaana_ouke_room_2)
-DEFINE_DMA_ENTRY(hylia_labo_scene)
-DEFINE_DMA_ENTRY(hylia_labo_room_0)
-DEFINE_DMA_ENTRY(souko_scene)
-DEFINE_DMA_ENTRY(souko_room_0)
-DEFINE_DMA_ENTRY(souko_room_1)
-DEFINE_DMA_ENTRY(souko_room_2)
-DEFINE_DMA_ENTRY(miharigoya_scene)
-DEFINE_DMA_ENTRY(miharigoya_room_0)
-DEFINE_DMA_ENTRY(mahouya_scene)
-DEFINE_DMA_ENTRY(mahouya_room_0)
-DEFINE_DMA_ENTRY(takaraya_scene)
-DEFINE_DMA_ENTRY(takaraya_room_0)
-DEFINE_DMA_ENTRY(takaraya_room_1)
-DEFINE_DMA_ENTRY(takaraya_room_2)
-DEFINE_DMA_ENTRY(takaraya_room_3)
-DEFINE_DMA_ENTRY(takaraya_room_4)
-DEFINE_DMA_ENTRY(takaraya_room_5)
-DEFINE_DMA_ENTRY(takaraya_room_6)
-DEFINE_DMA_ENTRY(ganon_sonogo_scene)
-DEFINE_DMA_ENTRY(ganon_sonogo_room_0)
-DEFINE_DMA_ENTRY(ganon_sonogo_room_1)
-DEFINE_DMA_ENTRY(ganon_sonogo_room_2)
-DEFINE_DMA_ENTRY(ganon_sonogo_room_3)
-DEFINE_DMA_ENTRY(ganon_sonogo_room_4)
-DEFINE_DMA_ENTRY(ganon_demo_scene)
-DEFINE_DMA_ENTRY(ganon_demo_room_0)
-DEFINE_DMA_ENTRY(besitu_scene)
-DEFINE_DMA_ENTRY(besitu_room_0)
-DEFINE_DMA_ENTRY(face_shop_scene)
-DEFINE_DMA_ENTRY(face_shop_room_0)
-DEFINE_DMA_ENTRY(kinsuta_scene)
-DEFINE_DMA_ENTRY(kinsuta_room_0)
-DEFINE_DMA_ENTRY(ganontikasonogo_scene)
-DEFINE_DMA_ENTRY(ganontikasonogo_room_0)
-DEFINE_DMA_ENTRY(ganontikasonogo_room_1)
-DEFINE_DMA_ENTRY(test01_scene)
-DEFINE_DMA_ENTRY(test01_room_0)
-DEFINE_DMA_ENTRY(bump_texture_static)
-DEFINE_DMA_ENTRY(anime_model_1_static)
-DEFINE_DMA_ENTRY(anime_model_2_static)
-DEFINE_DMA_ENTRY(anime_model_3_static)
-DEFINE_DMA_ENTRY(anime_model_4_static)
-DEFINE_DMA_ENTRY(anime_model_5_static)
-DEFINE_DMA_ENTRY(anime_model_6_static)
-DEFINE_DMA_ENTRY(anime_texture_1_static)
-DEFINE_DMA_ENTRY(anime_texture_2_static)
-DEFINE_DMA_ENTRY(anime_texture_3_static)
-DEFINE_DMA_ENTRY(anime_texture_4_static)
-DEFINE_DMA_ENTRY(anime_texture_5_static)
-DEFINE_DMA_ENTRY(anime_texture_6_static)
-DEFINE_DMA_ENTRY(softsprite_matrix_static)
+DEFINE_DMA_ENTRY(makerom, "makerom")
+DEFINE_DMA_ENTRY(boot, "boot")
+DEFINE_DMA_ENTRY(dmadata, "dmadata")
+DEFINE_DMA_ENTRY(Audiobank, "Audiobank")
+DEFINE_DMA_ENTRY(Audioseq, "Audioseq")
+DEFINE_DMA_ENTRY(Audiotable, "Audiotable")
+DEFINE_DMA_ENTRY(link_animetion, "link_animetion")
+DEFINE_DMA_ENTRY(icon_item_static, "icon_item_static")
+DEFINE_DMA_ENTRY(icon_item_24_static, "icon_item_24_static")
+DEFINE_DMA_ENTRY(icon_item_field_static, "icon_item_field_static")
+DEFINE_DMA_ENTRY(icon_item_dungeon_static, "icon_item_dungeon_static")
+DEFINE_DMA_ENTRY(icon_item_gameover_static, "icon_item_gameover_static")
+DEFINE_DMA_ENTRY(icon_item_nes_static, "icon_item_nes_static")
+DEFINE_DMA_ENTRY(icon_item_ger_static, "icon_item_ger_static")
+DEFINE_DMA_ENTRY(icon_item_fra_static, "icon_item_fra_static")
+DEFINE_DMA_ENTRY(item_name_static, "item_name_static")
+DEFINE_DMA_ENTRY(map_name_static, "map_name_static")
+DEFINE_DMA_ENTRY(do_action_static, "do_action_static")
+DEFINE_DMA_ENTRY(message_static, "message_static")
+DEFINE_DMA_ENTRY(message_texture_static, "message_texture_static")
+DEFINE_DMA_ENTRY(nes_font_static, "nes_font_static")
+DEFINE_DMA_ENTRY(nes_message_data_static, "nes_message_data_static")
+DEFINE_DMA_ENTRY(ger_message_data_static, "ger_message_data_static")
+DEFINE_DMA_ENTRY(fra_message_data_static, "fra_message_data_static")
+DEFINE_DMA_ENTRY(staff_message_data_static, "staff_message_data_static")
+DEFINE_DMA_ENTRY(map_grand_static, "map_grand_static")
+DEFINE_DMA_ENTRY(map_i_static, "map_i_static")
+DEFINE_DMA_ENTRY(map_48x85_static, "map_48x85_static")
+DEFINE_DMA_ENTRY(code, "code")
+DEFINE_DMA_ENTRY(ovl_title, "ovl_title")
+DEFINE_DMA_ENTRY(ovl_select, "ovl_select")
+DEFINE_DMA_ENTRY(ovl_opening, "ovl_opening")
+DEFINE_DMA_ENTRY(ovl_file_choose, "ovl_file_choose")
+DEFINE_DMA_ENTRY(ovl_kaleido_scope, "ovl_kaleido_scope")
+DEFINE_DMA_ENTRY(ovl_player_actor, "ovl_player_actor")
+DEFINE_DMA_ENTRY(ovl_map_mark_data, "ovl_map_mark_data")
+DEFINE_DMA_ENTRY(ovl_En_Test, "ovl_En_Test")
+DEFINE_DMA_ENTRY(ovl_Arms_Hook, "ovl_Arms_Hook")
+DEFINE_DMA_ENTRY(ovl_Arrow_Fire, "ovl_Arrow_Fire")
+DEFINE_DMA_ENTRY(ovl_Arrow_Ice, "ovl_Arrow_Ice")
+DEFINE_DMA_ENTRY(ovl_Arrow_Light, "ovl_Arrow_Light")
+DEFINE_DMA_ENTRY(ovl_Bg_Bdan_Objects, "ovl_Bg_Bdan_Objects")
+DEFINE_DMA_ENTRY(ovl_Bg_Bdan_Switch, "ovl_Bg_Bdan_Switch")
+DEFINE_DMA_ENTRY(ovl_Bg_Bom_Guard, "ovl_Bg_Bom_Guard")
+DEFINE_DMA_ENTRY(ovl_Bg_Bombwall, "ovl_Bg_Bombwall")
+DEFINE_DMA_ENTRY(ovl_Bg_Bowl_Wall, "ovl_Bg_Bowl_Wall")
+DEFINE_DMA_ENTRY(ovl_Bg_Breakwall, "ovl_Bg_Breakwall")
+DEFINE_DMA_ENTRY(ovl_Bg_Ddan_Jd, "ovl_Bg_Ddan_Jd")
+DEFINE_DMA_ENTRY(ovl_Bg_Ddan_Kd, "ovl_Bg_Ddan_Kd")
+DEFINE_DMA_ENTRY(ovl_Bg_Dodoago, "ovl_Bg_Dodoago")
+DEFINE_DMA_ENTRY(ovl_Bg_Dy_Yoseizo, "ovl_Bg_Dy_Yoseizo")
+DEFINE_DMA_ENTRY(ovl_Bg_Ganon_Otyuka, "ovl_Bg_Ganon_Otyuka")
+DEFINE_DMA_ENTRY(ovl_Bg_Gate_Shutter, "ovl_Bg_Gate_Shutter")
+DEFINE_DMA_ENTRY(ovl_Bg_Gjyo_Bridge, "ovl_Bg_Gjyo_Bridge")
+DEFINE_DMA_ENTRY(ovl_Bg_Gnd_Darkmeiro, "ovl_Bg_Gnd_Darkmeiro")
+DEFINE_DMA_ENTRY(ovl_Bg_Gnd_Firemeiro, "ovl_Bg_Gnd_Firemeiro")
+DEFINE_DMA_ENTRY(ovl_Bg_Gnd_Iceblock, "ovl_Bg_Gnd_Iceblock")
+DEFINE_DMA_ENTRY(ovl_Bg_Gnd_Nisekabe, "ovl_Bg_Gnd_Nisekabe")
+DEFINE_DMA_ENTRY(ovl_Bg_Gnd_Soulmeiro, "ovl_Bg_Gnd_Soulmeiro")
+DEFINE_DMA_ENTRY(ovl_Bg_Haka, "ovl_Bg_Haka")
+DEFINE_DMA_ENTRY(ovl_Bg_Haka_Gate, "ovl_Bg_Haka_Gate")
+DEFINE_DMA_ENTRY(ovl_Bg_Haka_Huta, "ovl_Bg_Haka_Huta")
+DEFINE_DMA_ENTRY(ovl_Bg_Haka_Megane, "ovl_Bg_Haka_Megane")
+DEFINE_DMA_ENTRY(ovl_Bg_Haka_MeganeBG, "ovl_Bg_Haka_MeganeBG")
+DEFINE_DMA_ENTRY(ovl_Bg_Haka_Sgami, "ovl_Bg_Haka_Sgami")
+DEFINE_DMA_ENTRY(ovl_Bg_Haka_Ship, "ovl_Bg_Haka_Ship")
+DEFINE_DMA_ENTRY(ovl_Bg_Haka_Trap, "ovl_Bg_Haka_Trap")
+DEFINE_DMA_ENTRY(ovl_Bg_Haka_Tubo, "ovl_Bg_Haka_Tubo")
+DEFINE_DMA_ENTRY(ovl_Bg_Haka_Water, "ovl_Bg_Haka_Water")
+DEFINE_DMA_ENTRY(ovl_Bg_Haka_Zou, "ovl_Bg_Haka_Zou")
+DEFINE_DMA_ENTRY(ovl_Bg_Heavy_Block, "ovl_Bg_Heavy_Block")
+DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Curtain, "ovl_Bg_Hidan_Curtain")
+DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Dalm, "ovl_Bg_Hidan_Dalm")
+DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Firewall, "ovl_Bg_Hidan_Firewall")
+DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Fslift, "ovl_Bg_Hidan_Fslift")
+DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Fwbig, "ovl_Bg_Hidan_Fwbig")
+DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Hamstep, "ovl_Bg_Hidan_Hamstep")
+DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Hrock, "ovl_Bg_Hidan_Hrock")
+DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Kousi, "ovl_Bg_Hidan_Kousi")
+DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Kowarerukabe, "ovl_Bg_Hidan_Kowarerukabe")
+DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Rock, "ovl_Bg_Hidan_Rock")
+DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Rsekizou, "ovl_Bg_Hidan_Rsekizou")
+DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Sekizou, "ovl_Bg_Hidan_Sekizou")
+DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Sima, "ovl_Bg_Hidan_Sima")
+DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Syoku, "ovl_Bg_Hidan_Syoku")
+DEFINE_DMA_ENTRY(ovl_Bg_Ice_Objects, "ovl_Bg_Ice_Objects")
+DEFINE_DMA_ENTRY(ovl_Bg_Ice_Shelter, "ovl_Bg_Ice_Shelter")
+DEFINE_DMA_ENTRY(ovl_Bg_Ice_Shutter, "ovl_Bg_Ice_Shutter")
+DEFINE_DMA_ENTRY(ovl_Bg_Ice_Turara, "ovl_Bg_Ice_Turara")
+DEFINE_DMA_ENTRY(ovl_Bg_Ingate, "ovl_Bg_Ingate")
+DEFINE_DMA_ENTRY(ovl_Bg_Jya_1flift, "ovl_Bg_Jya_1flift")
+DEFINE_DMA_ENTRY(ovl_Bg_Jya_Amishutter, "ovl_Bg_Jya_Amishutter")
+DEFINE_DMA_ENTRY(ovl_Bg_Jya_Bigmirror, "ovl_Bg_Jya_Bigmirror")
+DEFINE_DMA_ENTRY(ovl_Bg_Jya_Block, "ovl_Bg_Jya_Block")
+DEFINE_DMA_ENTRY(ovl_Bg_Jya_Bombchuiwa, "ovl_Bg_Jya_Bombchuiwa")
+DEFINE_DMA_ENTRY(ovl_Bg_Jya_Bombiwa, "ovl_Bg_Jya_Bombiwa")
+DEFINE_DMA_ENTRY(ovl_Bg_Jya_Cobra, "ovl_Bg_Jya_Cobra")
+DEFINE_DMA_ENTRY(ovl_Bg_Jya_Goroiwa, "ovl_Bg_Jya_Goroiwa")
+DEFINE_DMA_ENTRY(ovl_Bg_Jya_Haheniron, "ovl_Bg_Jya_Haheniron")
+DEFINE_DMA_ENTRY(ovl_Bg_Jya_Ironobj, "ovl_Bg_Jya_Ironobj")
+DEFINE_DMA_ENTRY(ovl_Bg_Jya_Kanaami, "ovl_Bg_Jya_Kanaami")
+DEFINE_DMA_ENTRY(ovl_Bg_Jya_Lift, "ovl_Bg_Jya_Lift")
+DEFINE_DMA_ENTRY(ovl_Bg_Jya_Megami, "ovl_Bg_Jya_Megami")
+DEFINE_DMA_ENTRY(ovl_Bg_Jya_Zurerukabe, "ovl_Bg_Jya_Zurerukabe")
+DEFINE_DMA_ENTRY(ovl_Bg_Menkuri_Eye, "ovl_Bg_Menkuri_Eye")
+DEFINE_DMA_ENTRY(ovl_Bg_Menkuri_Kaiten, "ovl_Bg_Menkuri_Kaiten")
+DEFINE_DMA_ENTRY(ovl_Bg_Menkuri_Nisekabe, "ovl_Bg_Menkuri_Nisekabe")
+DEFINE_DMA_ENTRY(ovl_Bg_Mizu_Bwall, "ovl_Bg_Mizu_Bwall")
+DEFINE_DMA_ENTRY(ovl_Bg_Mizu_Movebg, "ovl_Bg_Mizu_Movebg")
+DEFINE_DMA_ENTRY(ovl_Bg_Mizu_Shutter, "ovl_Bg_Mizu_Shutter")
+DEFINE_DMA_ENTRY(ovl_Bg_Mizu_Uzu, "ovl_Bg_Mizu_Uzu")
+DEFINE_DMA_ENTRY(ovl_Bg_Mizu_Water, "ovl_Bg_Mizu_Water")
+DEFINE_DMA_ENTRY(ovl_Bg_Mjin, "ovl_Bg_Mjin")
+DEFINE_DMA_ENTRY(ovl_Bg_Mori_Bigst, "ovl_Bg_Mori_Bigst")
+DEFINE_DMA_ENTRY(ovl_Bg_Mori_Elevator, "ovl_Bg_Mori_Elevator")
+DEFINE_DMA_ENTRY(ovl_Bg_Mori_Hashigo, "ovl_Bg_Mori_Hashigo")
+DEFINE_DMA_ENTRY(ovl_Bg_Mori_Hashira4, "ovl_Bg_Mori_Hashira4")
+DEFINE_DMA_ENTRY(ovl_Bg_Mori_Hineri, "ovl_Bg_Mori_Hineri")
+DEFINE_DMA_ENTRY(ovl_Bg_Mori_Idomizu, "ovl_Bg_Mori_Idomizu")
+DEFINE_DMA_ENTRY(ovl_Bg_Mori_Kaitenkabe, "ovl_Bg_Mori_Kaitenkabe")
+DEFINE_DMA_ENTRY(ovl_Bg_Mori_Rakkatenjo, "ovl_Bg_Mori_Rakkatenjo")
+DEFINE_DMA_ENTRY(ovl_Bg_Po_Event, "ovl_Bg_Po_Event")
+DEFINE_DMA_ENTRY(ovl_Bg_Po_Syokudai, "ovl_Bg_Po_Syokudai")
+DEFINE_DMA_ENTRY(ovl_Bg_Pushbox, "ovl_Bg_Pushbox")
+DEFINE_DMA_ENTRY(ovl_Bg_Relay_Objects, "ovl_Bg_Relay_Objects")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot00_Break, "ovl_Bg_Spot00_Break")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot00_Hanebasi, "ovl_Bg_Spot00_Hanebasi")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot01_Fusya, "ovl_Bg_Spot01_Fusya")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot01_Idohashira, "ovl_Bg_Spot01_Idohashira")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot01_Idomizu, "ovl_Bg_Spot01_Idomizu")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot01_Idosoko, "ovl_Bg_Spot01_Idosoko")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot01_Objects2, "ovl_Bg_Spot01_Objects2")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot02_Objects, "ovl_Bg_Spot02_Objects")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot03_Taki, "ovl_Bg_Spot03_Taki")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot05_Soko, "ovl_Bg_Spot05_Soko")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot06_Objects, "ovl_Bg_Spot06_Objects")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot07_Taki, "ovl_Bg_Spot07_Taki")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot08_Bakudankabe, "ovl_Bg_Spot08_Bakudankabe")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot08_Iceblock, "ovl_Bg_Spot08_Iceblock")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot09_Obj, "ovl_Bg_Spot09_Obj")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot11_Bakudankabe, "ovl_Bg_Spot11_Bakudankabe")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot11_Oasis, "ovl_Bg_Spot11_Oasis")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot12_Gate, "ovl_Bg_Spot12_Gate")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot12_Saku, "ovl_Bg_Spot12_Saku")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot15_Rrbox, "ovl_Bg_Spot15_Rrbox")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot15_Saku, "ovl_Bg_Spot15_Saku")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot16_Bombstone, "ovl_Bg_Spot16_Bombstone")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot16_Doughnut, "ovl_Bg_Spot16_Doughnut")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot17_Bakudankabe, "ovl_Bg_Spot17_Bakudankabe")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot17_Funen, "ovl_Bg_Spot17_Funen")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot18_Basket, "ovl_Bg_Spot18_Basket")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot18_Futa, "ovl_Bg_Spot18_Futa")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot18_Obj, "ovl_Bg_Spot18_Obj")
+DEFINE_DMA_ENTRY(ovl_Bg_Spot18_Shutter, "ovl_Bg_Spot18_Shutter")
+DEFINE_DMA_ENTRY(ovl_Bg_Sst_Floor, "ovl_Bg_Sst_Floor")
+DEFINE_DMA_ENTRY(ovl_Bg_Toki_Hikari, "ovl_Bg_Toki_Hikari")
+DEFINE_DMA_ENTRY(ovl_Bg_Toki_Swd, "ovl_Bg_Toki_Swd")
+DEFINE_DMA_ENTRY(ovl_Bg_Treemouth, "ovl_Bg_Treemouth")
+DEFINE_DMA_ENTRY(ovl_Bg_Umajump, "ovl_Bg_Umajump")
+DEFINE_DMA_ENTRY(ovl_Bg_Vb_Sima, "ovl_Bg_Vb_Sima")
+DEFINE_DMA_ENTRY(ovl_Bg_Ydan_Hasi, "ovl_Bg_Ydan_Hasi")
+DEFINE_DMA_ENTRY(ovl_Bg_Ydan_Maruta, "ovl_Bg_Ydan_Maruta")
+DEFINE_DMA_ENTRY(ovl_Bg_Ydan_Sp, "ovl_Bg_Ydan_Sp")
+DEFINE_DMA_ENTRY(ovl_Bg_Zg, "ovl_Bg_Zg")
+DEFINE_DMA_ENTRY(ovl_Boss_Dodongo, "ovl_Boss_Dodongo")
+DEFINE_DMA_ENTRY(ovl_Boss_Fd, "ovl_Boss_Fd")
+DEFINE_DMA_ENTRY(ovl_Boss_Fd2, "ovl_Boss_Fd2")
+DEFINE_DMA_ENTRY(ovl_Boss_Ganon, "ovl_Boss_Ganon")
+DEFINE_DMA_ENTRY(ovl_Boss_Ganon2, "ovl_Boss_Ganon2")
+DEFINE_DMA_ENTRY(ovl_Boss_Ganondrof, "ovl_Boss_Ganondrof")
+DEFINE_DMA_ENTRY(ovl_Boss_Goma, "ovl_Boss_Goma")
+DEFINE_DMA_ENTRY(ovl_Boss_Mo, "ovl_Boss_Mo")
+DEFINE_DMA_ENTRY(ovl_Boss_Sst, "ovl_Boss_Sst")
+DEFINE_DMA_ENTRY(ovl_Boss_Tw, "ovl_Boss_Tw")
+DEFINE_DMA_ENTRY(ovl_Boss_Va, "ovl_Boss_Va")
+DEFINE_DMA_ENTRY(ovl_Demo_6K, "ovl_Demo_6K")
+DEFINE_DMA_ENTRY(ovl_Demo_Du, "ovl_Demo_Du")
+DEFINE_DMA_ENTRY(ovl_Demo_Ec, "ovl_Demo_Ec")
+DEFINE_DMA_ENTRY(ovl_Demo_Effect, "ovl_Demo_Effect")
+DEFINE_DMA_ENTRY(ovl_Demo_Ext, "ovl_Demo_Ext")
+DEFINE_DMA_ENTRY(ovl_Demo_Geff, "ovl_Demo_Geff")
+DEFINE_DMA_ENTRY(ovl_Demo_Gj, "ovl_Demo_Gj")
+DEFINE_DMA_ENTRY(ovl_Demo_Go, "ovl_Demo_Go")
+DEFINE_DMA_ENTRY(ovl_Demo_Gt, "ovl_Demo_Gt")
+DEFINE_DMA_ENTRY(ovl_Demo_Ik, "ovl_Demo_Ik")
+DEFINE_DMA_ENTRY(ovl_Demo_Im, "ovl_Demo_Im")
+DEFINE_DMA_ENTRY(ovl_Demo_Kankyo, "ovl_Demo_Kankyo")
+DEFINE_DMA_ENTRY(ovl_Demo_Kekkai, "ovl_Demo_Kekkai")
+DEFINE_DMA_ENTRY(ovl_Demo_Sa, "ovl_Demo_Sa")
+DEFINE_DMA_ENTRY(ovl_Demo_Shd, "ovl_Demo_Shd")
+DEFINE_DMA_ENTRY(ovl_Demo_Tre_Lgt, "ovl_Demo_Tre_Lgt")
+DEFINE_DMA_ENTRY(ovl_Door_Ana, "ovl_Door_Ana")
+DEFINE_DMA_ENTRY(ovl_Door_Gerudo, "ovl_Door_Gerudo")
+DEFINE_DMA_ENTRY(ovl_Door_Killer, "ovl_Door_Killer")
+DEFINE_DMA_ENTRY(ovl_Door_Shutter, "ovl_Door_Shutter")
+DEFINE_DMA_ENTRY(ovl_Door_Toki, "ovl_Door_Toki")
+DEFINE_DMA_ENTRY(ovl_Door_Warp1, "ovl_Door_Warp1")
+DEFINE_DMA_ENTRY(ovl_Efc_Erupc, "ovl_Efc_Erupc")
+DEFINE_DMA_ENTRY(ovl_Eff_Dust, "ovl_Eff_Dust")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Blast, "ovl_Effect_Ss_Blast")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Bomb, "ovl_Effect_Ss_Bomb")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Bomb2, "ovl_Effect_Ss_Bomb2")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Bubble, "ovl_Effect_Ss_Bubble")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_D_Fire, "ovl_Effect_Ss_D_Fire")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dead_Db, "ovl_Effect_Ss_Dead_Db")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dead_Dd, "ovl_Effect_Ss_Dead_Dd")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dead_Ds, "ovl_Effect_Ss_Dead_Ds")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dead_Sound, "ovl_Effect_Ss_Dead_Sound")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dt_Bubble, "ovl_Effect_Ss_Dt_Bubble")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dust, "ovl_Effect_Ss_Dust")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_En_Fire, "ovl_Effect_Ss_En_Fire")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_En_Ice, "ovl_Effect_Ss_En_Ice")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Extra, "ovl_Effect_Ss_Extra")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Fcircle, "ovl_Effect_Ss_Fcircle")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Fhg_Flash, "ovl_Effect_Ss_Fhg_Flash")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Fire_Tail, "ovl_Effect_Ss_Fire_Tail")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Fire, "ovl_Effect_Ss_G_Fire")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Magma, "ovl_Effect_Ss_G_Magma")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Magma2, "ovl_Effect_Ss_G_Magma2")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Ripple, "ovl_Effect_Ss_G_Ripple")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Spk, "ovl_Effect_Ss_G_Spk")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Splash, "ovl_Effect_Ss_G_Splash")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Hahen, "ovl_Effect_Ss_Hahen")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_HitMark, "ovl_Effect_Ss_HitMark")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Ice_Piece, "ovl_Effect_Ss_Ice_Piece")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Ice_Smoke, "ovl_Effect_Ss_Ice_Smoke")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_K_Fire, "ovl_Effect_Ss_K_Fire")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Kakera, "ovl_Effect_Ss_Kakera")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_KiraKira, "ovl_Effect_Ss_KiraKira")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Lightning, "ovl_Effect_Ss_Lightning")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Sibuki, "ovl_Effect_Ss_Sibuki")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Sibuki2, "ovl_Effect_Ss_Sibuki2")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Solder_Srch_Ball, "ovl_Effect_Ss_Solder_Srch_Ball")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Stick, "ovl_Effect_Ss_Stick")
+DEFINE_DMA_ENTRY(ovl_Effect_Ss_Stone1, "ovl_Effect_Ss_Stone1")
+DEFINE_DMA_ENTRY(ovl_Elf_Msg, "ovl_Elf_Msg")
+DEFINE_DMA_ENTRY(ovl_Elf_Msg2, "ovl_Elf_Msg2")
+DEFINE_DMA_ENTRY(ovl_En_Am, "ovl_En_Am")
+DEFINE_DMA_ENTRY(ovl_En_Ani, "ovl_En_Ani")
+DEFINE_DMA_ENTRY(ovl_En_Anubice, "ovl_En_Anubice")
+DEFINE_DMA_ENTRY(ovl_En_Anubice_Fire, "ovl_En_Anubice_Fire")
+DEFINE_DMA_ENTRY(ovl_En_Anubice_Tag, "ovl_En_Anubice_Tag")
+DEFINE_DMA_ENTRY(ovl_En_Arow_Trap, "ovl_En_Arow_Trap")
+DEFINE_DMA_ENTRY(ovl_En_Arrow, "ovl_En_Arrow")
+DEFINE_DMA_ENTRY(ovl_En_Attack_Niw, "ovl_En_Attack_Niw")
+DEFINE_DMA_ENTRY(ovl_En_Ba, "ovl_En_Ba")
+DEFINE_DMA_ENTRY(ovl_En_Bb, "ovl_En_Bb")
+DEFINE_DMA_ENTRY(ovl_En_Bdfire, "ovl_En_Bdfire")
+DEFINE_DMA_ENTRY(ovl_En_Bigokuta, "ovl_En_Bigokuta")
+DEFINE_DMA_ENTRY(ovl_En_Bili, "ovl_En_Bili")
+DEFINE_DMA_ENTRY(ovl_En_Bird, "ovl_En_Bird")
+DEFINE_DMA_ENTRY(ovl_En_Blkobj, "ovl_En_Blkobj")
+DEFINE_DMA_ENTRY(ovl_En_Bom, "ovl_En_Bom")
+DEFINE_DMA_ENTRY(ovl_En_Bom_Bowl_Man, "ovl_En_Bom_Bowl_Man")
+DEFINE_DMA_ENTRY(ovl_En_Bom_Bowl_Pit, "ovl_En_Bom_Bowl_Pit")
+DEFINE_DMA_ENTRY(ovl_En_Bom_Chu, "ovl_En_Bom_Chu")
+DEFINE_DMA_ENTRY(ovl_En_Bombf, "ovl_En_Bombf")
+DEFINE_DMA_ENTRY(ovl_En_Boom, "ovl_En_Boom")
+DEFINE_DMA_ENTRY(ovl_En_Box, "ovl_En_Box")
+DEFINE_DMA_ENTRY(ovl_En_Brob, "ovl_En_Brob")
+DEFINE_DMA_ENTRY(ovl_En_Bubble, "ovl_En_Bubble")
+DEFINE_DMA_ENTRY(ovl_En_Butte, "ovl_En_Butte")
+DEFINE_DMA_ENTRY(ovl_En_Bw, "ovl_En_Bw")
+DEFINE_DMA_ENTRY(ovl_En_Bx, "ovl_En_Bx")
+DEFINE_DMA_ENTRY(ovl_En_Changer, "ovl_En_Changer")
+DEFINE_DMA_ENTRY(ovl_En_Clear_Tag, "ovl_En_Clear_Tag")
+DEFINE_DMA_ENTRY(ovl_En_Cow, "ovl_En_Cow")
+DEFINE_DMA_ENTRY(ovl_En_Crow, "ovl_En_Crow")
+DEFINE_DMA_ENTRY(ovl_En_Cs, "ovl_En_Cs")
+DEFINE_DMA_ENTRY(ovl_En_Daiku, "ovl_En_Daiku")
+DEFINE_DMA_ENTRY(ovl_En_Daiku_Kakariko, "ovl_En_Daiku_Kakariko")
+DEFINE_DMA_ENTRY(ovl_En_Dekubaba, "ovl_En_Dekubaba")
+DEFINE_DMA_ENTRY(ovl_En_Dekunuts, "ovl_En_Dekunuts")
+DEFINE_DMA_ENTRY(ovl_En_Dh, "ovl_En_Dh")
+DEFINE_DMA_ENTRY(ovl_En_Dha, "ovl_En_Dha")
+DEFINE_DMA_ENTRY(ovl_En_Diving_Game, "ovl_En_Diving_Game")
+DEFINE_DMA_ENTRY(ovl_En_Dns, "ovl_En_Dns")
+DEFINE_DMA_ENTRY(ovl_En_Dnt_Demo, "ovl_En_Dnt_Demo")
+DEFINE_DMA_ENTRY(ovl_En_Dnt_Jiji, "ovl_En_Dnt_Jiji")
+DEFINE_DMA_ENTRY(ovl_En_Dnt_Nomal, "ovl_En_Dnt_Nomal")
+DEFINE_DMA_ENTRY(ovl_En_Dodojr, "ovl_En_Dodojr")
+DEFINE_DMA_ENTRY(ovl_En_Dodongo, "ovl_En_Dodongo")
+DEFINE_DMA_ENTRY(ovl_En_Dog, "ovl_En_Dog")
+DEFINE_DMA_ENTRY(ovl_En_Door, "ovl_En_Door")
+DEFINE_DMA_ENTRY(ovl_En_Ds, "ovl_En_Ds")
+DEFINE_DMA_ENTRY(ovl_En_Du, "ovl_En_Du")
+DEFINE_DMA_ENTRY(ovl_En_Dy_Extra, "ovl_En_Dy_Extra")
+DEFINE_DMA_ENTRY(ovl_En_Eg, "ovl_En_Eg")
+DEFINE_DMA_ENTRY(ovl_En_Eiyer, "ovl_En_Eiyer")
+DEFINE_DMA_ENTRY(ovl_En_Elf, "ovl_En_Elf")
+DEFINE_DMA_ENTRY(ovl_En_Encount1, "ovl_En_Encount1")
+DEFINE_DMA_ENTRY(ovl_En_Encount2, "ovl_En_Encount2")
+DEFINE_DMA_ENTRY(ovl_En_Ex_Item, "ovl_En_Ex_Item")
+DEFINE_DMA_ENTRY(ovl_En_Ex_Ruppy, "ovl_En_Ex_Ruppy")
+DEFINE_DMA_ENTRY(ovl_En_Fd, "ovl_En_Fd")
+DEFINE_DMA_ENTRY(ovl_En_Fd_Fire, "ovl_En_Fd_Fire")
+DEFINE_DMA_ENTRY(ovl_En_Fhg_Fire, "ovl_En_Fhg_Fire")
+DEFINE_DMA_ENTRY(ovl_En_Fire_Rock, "ovl_En_Fire_Rock")
+DEFINE_DMA_ENTRY(ovl_En_Firefly, "ovl_En_Firefly")
+DEFINE_DMA_ENTRY(ovl_En_Fish, "ovl_En_Fish")
+DEFINE_DMA_ENTRY(ovl_En_Floormas, "ovl_En_Floormas")
+DEFINE_DMA_ENTRY(ovl_En_Fr, "ovl_En_Fr")
+DEFINE_DMA_ENTRY(ovl_En_Fu, "ovl_En_Fu")
+DEFINE_DMA_ENTRY(ovl_En_Fw, "ovl_En_Fw")
+DEFINE_DMA_ENTRY(ovl_En_Fz, "ovl_En_Fz")
+DEFINE_DMA_ENTRY(ovl_En_G_Switch, "ovl_En_G_Switch")
+DEFINE_DMA_ENTRY(ovl_En_Ganon_Mant, "ovl_En_Ganon_Mant")
+DEFINE_DMA_ENTRY(ovl_En_Ganon_Organ, "ovl_En_Ganon_Organ")
+DEFINE_DMA_ENTRY(ovl_En_Gb, "ovl_En_Gb")
+DEFINE_DMA_ENTRY(ovl_En_Ge1, "ovl_En_Ge1")
+DEFINE_DMA_ENTRY(ovl_En_Ge2, "ovl_En_Ge2")
+DEFINE_DMA_ENTRY(ovl_En_Ge3, "ovl_En_Ge3")
+DEFINE_DMA_ENTRY(ovl_En_GeldB, "ovl_En_GeldB")
+DEFINE_DMA_ENTRY(ovl_En_GirlA, "ovl_En_GirlA")
+DEFINE_DMA_ENTRY(ovl_En_Gm, "ovl_En_Gm")
+DEFINE_DMA_ENTRY(ovl_En_Go, "ovl_En_Go")
+DEFINE_DMA_ENTRY(ovl_En_Go2, "ovl_En_Go2")
+DEFINE_DMA_ENTRY(ovl_En_Goma, "ovl_En_Goma")
+DEFINE_DMA_ENTRY(ovl_En_Goroiwa, "ovl_En_Goroiwa")
+DEFINE_DMA_ENTRY(ovl_En_Gs, "ovl_En_Gs")
+DEFINE_DMA_ENTRY(ovl_En_Guest, "ovl_En_Guest")
+DEFINE_DMA_ENTRY(ovl_En_Hata, "ovl_En_Hata")
+DEFINE_DMA_ENTRY(ovl_En_Heishi1, "ovl_En_Heishi1")
+DEFINE_DMA_ENTRY(ovl_En_Heishi2, "ovl_En_Heishi2")
+DEFINE_DMA_ENTRY(ovl_En_Heishi3, "ovl_En_Heishi3")
+DEFINE_DMA_ENTRY(ovl_En_Heishi4, "ovl_En_Heishi4")
+DEFINE_DMA_ENTRY(ovl_En_Hintnuts, "ovl_En_Hintnuts")
+DEFINE_DMA_ENTRY(ovl_En_Holl, "ovl_En_Holl")
+DEFINE_DMA_ENTRY(ovl_En_Honotrap, "ovl_En_Honotrap")
+DEFINE_DMA_ENTRY(ovl_En_Horse, "ovl_En_Horse")
+DEFINE_DMA_ENTRY(ovl_En_Horse_Game_Check, "ovl_En_Horse_Game_Check")
+DEFINE_DMA_ENTRY(ovl_En_Horse_Ganon, "ovl_En_Horse_Ganon")
+DEFINE_DMA_ENTRY(ovl_En_Horse_Link_Child, "ovl_En_Horse_Link_Child")
+DEFINE_DMA_ENTRY(ovl_En_Horse_Normal, "ovl_En_Horse_Normal")
+DEFINE_DMA_ENTRY(ovl_En_Horse_Zelda, "ovl_En_Horse_Zelda")
+DEFINE_DMA_ENTRY(ovl_En_Hs, "ovl_En_Hs")
+DEFINE_DMA_ENTRY(ovl_En_Hs2, "ovl_En_Hs2")
+DEFINE_DMA_ENTRY(ovl_En_Hy, "ovl_En_Hy")
+DEFINE_DMA_ENTRY(ovl_En_Ice_Hono, "ovl_En_Ice_Hono")
+DEFINE_DMA_ENTRY(ovl_En_Ik, "ovl_En_Ik")
+DEFINE_DMA_ENTRY(ovl_En_In, "ovl_En_In")
+DEFINE_DMA_ENTRY(ovl_En_Insect, "ovl_En_Insect")
+DEFINE_DMA_ENTRY(ovl_En_Ishi, "ovl_En_Ishi")
+DEFINE_DMA_ENTRY(ovl_En_It, "ovl_En_It")
+DEFINE_DMA_ENTRY(ovl_En_Jj, "ovl_En_Jj")
+DEFINE_DMA_ENTRY(ovl_En_Js, "ovl_En_Js")
+DEFINE_DMA_ENTRY(ovl_En_Jsjutan, "ovl_En_Jsjutan")
+DEFINE_DMA_ENTRY(ovl_En_Kakasi, "ovl_En_Kakasi")
+DEFINE_DMA_ENTRY(ovl_En_Kakasi2, "ovl_En_Kakasi2")
+DEFINE_DMA_ENTRY(ovl_En_Kakasi3, "ovl_En_Kakasi3")
+DEFINE_DMA_ENTRY(ovl_En_Kanban, "ovl_En_Kanban")
+DEFINE_DMA_ENTRY(ovl_En_Karebaba, "ovl_En_Karebaba")
+DEFINE_DMA_ENTRY(ovl_En_Ko, "ovl_En_Ko")
+DEFINE_DMA_ENTRY(ovl_En_Kusa, "ovl_En_Kusa")
+DEFINE_DMA_ENTRY(ovl_En_Kz, "ovl_En_Kz")
+DEFINE_DMA_ENTRY(ovl_En_Light, "ovl_En_Light")
+DEFINE_DMA_ENTRY(ovl_En_Lightbox, "ovl_En_Lightbox")
+DEFINE_DMA_ENTRY(ovl_En_M_Fire1, "ovl_En_M_Fire1")
+DEFINE_DMA_ENTRY(ovl_En_M_Thunder, "ovl_En_M_Thunder")
+DEFINE_DMA_ENTRY(ovl_En_Ma1, "ovl_En_Ma1")
+DEFINE_DMA_ENTRY(ovl_En_Ma2, "ovl_En_Ma2")
+DEFINE_DMA_ENTRY(ovl_En_Ma3, "ovl_En_Ma3")
+DEFINE_DMA_ENTRY(ovl_En_Mag, "ovl_En_Mag")
+DEFINE_DMA_ENTRY(ovl_En_Mb, "ovl_En_Mb")
+DEFINE_DMA_ENTRY(ovl_En_Md, "ovl_En_Md")
+DEFINE_DMA_ENTRY(ovl_En_Mk, "ovl_En_Mk")
+DEFINE_DMA_ENTRY(ovl_En_Mm, "ovl_En_Mm")
+DEFINE_DMA_ENTRY(ovl_En_Mm2, "ovl_En_Mm2")
+DEFINE_DMA_ENTRY(ovl_En_Ms, "ovl_En_Ms")
+DEFINE_DMA_ENTRY(ovl_En_Mu, "ovl_En_Mu")
+DEFINE_DMA_ENTRY(ovl_En_Nb, "ovl_En_Nb")
+DEFINE_DMA_ENTRY(ovl_En_Niw, "ovl_En_Niw")
+DEFINE_DMA_ENTRY(ovl_En_Niw_Girl, "ovl_En_Niw_Girl")
+DEFINE_DMA_ENTRY(ovl_En_Niw_Lady, "ovl_En_Niw_Lady")
+DEFINE_DMA_ENTRY(ovl_En_Nutsball, "ovl_En_Nutsball")
+DEFINE_DMA_ENTRY(ovl_En_Nwc, "ovl_En_Nwc")
+DEFINE_DMA_ENTRY(ovl_En_Ny, "ovl_En_Ny")
+DEFINE_DMA_ENTRY(ovl_En_OE2, "ovl_En_OE2")
+DEFINE_DMA_ENTRY(ovl_En_Okarina_Effect, "ovl_En_Okarina_Effect")
+DEFINE_DMA_ENTRY(ovl_En_Okarina_Tag, "ovl_En_Okarina_Tag")
+DEFINE_DMA_ENTRY(ovl_En_Okuta, "ovl_En_Okuta")
+DEFINE_DMA_ENTRY(ovl_En_Ossan, "ovl_En_Ossan")
+DEFINE_DMA_ENTRY(ovl_En_Owl, "ovl_En_Owl")
+DEFINE_DMA_ENTRY(ovl_En_Part, "ovl_En_Part")
+DEFINE_DMA_ENTRY(ovl_En_Peehat, "ovl_En_Peehat")
+DEFINE_DMA_ENTRY(ovl_En_Po_Desert, "ovl_En_Po_Desert")
+DEFINE_DMA_ENTRY(ovl_En_Po_Field, "ovl_En_Po_Field")
+DEFINE_DMA_ENTRY(ovl_En_Po_Relay, "ovl_En_Po_Relay")
+DEFINE_DMA_ENTRY(ovl_En_Po_Sisters, "ovl_En_Po_Sisters")
+DEFINE_DMA_ENTRY(ovl_En_Poh, "ovl_En_Poh")
+DEFINE_DMA_ENTRY(ovl_En_Pu_box, "ovl_En_Pu_box")
+DEFINE_DMA_ENTRY(ovl_En_Rd, "ovl_En_Rd")
+DEFINE_DMA_ENTRY(ovl_En_Reeba, "ovl_En_Reeba")
+DEFINE_DMA_ENTRY(ovl_En_River_Sound, "ovl_En_River_Sound")
+DEFINE_DMA_ENTRY(ovl_En_Rl, "ovl_En_Rl")
+DEFINE_DMA_ENTRY(ovl_En_Rr, "ovl_En_Rr")
+DEFINE_DMA_ENTRY(ovl_En_Ru1, "ovl_En_Ru1")
+DEFINE_DMA_ENTRY(ovl_En_Ru2, "ovl_En_Ru2")
+DEFINE_DMA_ENTRY(ovl_En_Sa, "ovl_En_Sa")
+DEFINE_DMA_ENTRY(ovl_En_Sb, "ovl_En_Sb")
+DEFINE_DMA_ENTRY(ovl_En_Scene_Change, "ovl_En_Scene_Change")
+DEFINE_DMA_ENTRY(ovl_En_Sda, "ovl_En_Sda")
+DEFINE_DMA_ENTRY(ovl_En_Shopnuts, "ovl_En_Shopnuts")
+DEFINE_DMA_ENTRY(ovl_En_Si, "ovl_En_Si")
+DEFINE_DMA_ENTRY(ovl_En_Siofuki, "ovl_En_Siofuki")
+DEFINE_DMA_ENTRY(ovl_En_Skb, "ovl_En_Skb")
+DEFINE_DMA_ENTRY(ovl_En_Skj, "ovl_En_Skj")
+DEFINE_DMA_ENTRY(ovl_En_Skjneedle, "ovl_En_Skjneedle")
+DEFINE_DMA_ENTRY(ovl_En_Ssh, "ovl_En_Ssh")
+DEFINE_DMA_ENTRY(ovl_En_St, "ovl_En_St")
+DEFINE_DMA_ENTRY(ovl_En_Sth, "ovl_En_Sth")
+DEFINE_DMA_ENTRY(ovl_En_Stream, "ovl_En_Stream")
+DEFINE_DMA_ENTRY(ovl_En_Sw, "ovl_En_Sw")
+DEFINE_DMA_ENTRY(ovl_En_Syateki_Itm, "ovl_En_Syateki_Itm")
+DEFINE_DMA_ENTRY(ovl_En_Syateki_Man, "ovl_En_Syateki_Man")
+DEFINE_DMA_ENTRY(ovl_En_Syateki_Niw, "ovl_En_Syateki_Niw")
+DEFINE_DMA_ENTRY(ovl_En_Ta, "ovl_En_Ta")
+DEFINE_DMA_ENTRY(ovl_En_Takara_Man, "ovl_En_Takara_Man")
+DEFINE_DMA_ENTRY(ovl_En_Tana, "ovl_En_Tana")
+DEFINE_DMA_ENTRY(ovl_En_Tg, "ovl_En_Tg")
+DEFINE_DMA_ENTRY(ovl_En_Tite, "ovl_En_Tite")
+DEFINE_DMA_ENTRY(ovl_En_Tk, "ovl_En_Tk")
+DEFINE_DMA_ENTRY(ovl_En_Torch, "ovl_En_Torch")
+DEFINE_DMA_ENTRY(ovl_En_Torch2, "ovl_En_Torch2")
+DEFINE_DMA_ENTRY(ovl_En_Toryo, "ovl_En_Toryo")
+DEFINE_DMA_ENTRY(ovl_En_Tp, "ovl_En_Tp")
+DEFINE_DMA_ENTRY(ovl_En_Tr, "ovl_En_Tr")
+DEFINE_DMA_ENTRY(ovl_En_Trap, "ovl_En_Trap")
+DEFINE_DMA_ENTRY(ovl_En_Tubo_Trap, "ovl_En_Tubo_Trap")
+DEFINE_DMA_ENTRY(ovl_En_Vali, "ovl_En_Vali")
+DEFINE_DMA_ENTRY(ovl_En_Vase, "ovl_En_Vase")
+DEFINE_DMA_ENTRY(ovl_En_Vb_Ball, "ovl_En_Vb_Ball")
+DEFINE_DMA_ENTRY(ovl_En_Viewer, "ovl_En_Viewer")
+DEFINE_DMA_ENTRY(ovl_En_Vm, "ovl_En_Vm")
+DEFINE_DMA_ENTRY(ovl_En_Wall_Tubo, "ovl_En_Wall_Tubo")
+DEFINE_DMA_ENTRY(ovl_En_Wallmas, "ovl_En_Wallmas")
+DEFINE_DMA_ENTRY(ovl_En_Weather_Tag, "ovl_En_Weather_Tag")
+DEFINE_DMA_ENTRY(ovl_En_Weiyer, "ovl_En_Weiyer")
+DEFINE_DMA_ENTRY(ovl_En_Wf, "ovl_En_Wf")
+DEFINE_DMA_ENTRY(ovl_En_Wonder_Item, "ovl_En_Wonder_Item")
+DEFINE_DMA_ENTRY(ovl_En_Wonder_Talk, "ovl_En_Wonder_Talk")
+DEFINE_DMA_ENTRY(ovl_En_Wonder_Talk2, "ovl_En_Wonder_Talk2")
+DEFINE_DMA_ENTRY(ovl_En_Wood02, "ovl_En_Wood02")
+DEFINE_DMA_ENTRY(ovl_En_Xc, "ovl_En_Xc")
+DEFINE_DMA_ENTRY(ovl_En_Yabusame_Mark, "ovl_En_Yabusame_Mark")
+DEFINE_DMA_ENTRY(ovl_En_Yukabyun, "ovl_En_Yukabyun")
+DEFINE_DMA_ENTRY(ovl_En_Zf, "ovl_En_Zf")
+DEFINE_DMA_ENTRY(ovl_En_Zl1, "ovl_En_Zl1")
+DEFINE_DMA_ENTRY(ovl_En_Zl2, "ovl_En_Zl2")
+DEFINE_DMA_ENTRY(ovl_En_Zl3, "ovl_En_Zl3")
+DEFINE_DMA_ENTRY(ovl_En_Zl4, "ovl_En_Zl4")
+DEFINE_DMA_ENTRY(ovl_En_Zo, "ovl_En_Zo")
+DEFINE_DMA_ENTRY(ovl_En_fHG, "ovl_En_fHG")
+DEFINE_DMA_ENTRY(ovl_End_Title, "ovl_End_Title")
+DEFINE_DMA_ENTRY(ovl_Fishing, "ovl_Fishing")
+DEFINE_DMA_ENTRY(ovl_Item_B_Heart, "ovl_Item_B_Heart")
+DEFINE_DMA_ENTRY(ovl_Item_Etcetera, "ovl_Item_Etcetera")
+DEFINE_DMA_ENTRY(ovl_Item_Inbox, "ovl_Item_Inbox")
+DEFINE_DMA_ENTRY(ovl_Item_Ocarina, "ovl_Item_Ocarina")
+DEFINE_DMA_ENTRY(ovl_Item_Shield, "ovl_Item_Shield")
+DEFINE_DMA_ENTRY(ovl_Magic_Dark, "ovl_Magic_Dark")
+DEFINE_DMA_ENTRY(ovl_Magic_Fire, "ovl_Magic_Fire")
+DEFINE_DMA_ENTRY(ovl_Magic_Wind, "ovl_Magic_Wind")
+DEFINE_DMA_ENTRY(ovl_Mir_Ray, "ovl_Mir_Ray")
+DEFINE_DMA_ENTRY(ovl_Obj_Bean, "ovl_Obj_Bean")
+DEFINE_DMA_ENTRY(ovl_Obj_Blockstop, "ovl_Obj_Blockstop")
+DEFINE_DMA_ENTRY(ovl_Obj_Bombiwa, "ovl_Obj_Bombiwa")
+DEFINE_DMA_ENTRY(ovl_Obj_Comb, "ovl_Obj_Comb")
+DEFINE_DMA_ENTRY(ovl_Obj_Dekujr, "ovl_Obj_Dekujr")
+DEFINE_DMA_ENTRY(ovl_Obj_Elevator, "ovl_Obj_Elevator")
+DEFINE_DMA_ENTRY(ovl_Obj_Hamishi, "ovl_Obj_Hamishi")
+DEFINE_DMA_ENTRY(ovl_Obj_Hana, "ovl_Obj_Hana")
+DEFINE_DMA_ENTRY(ovl_Obj_Hsblock, "ovl_Obj_Hsblock")
+DEFINE_DMA_ENTRY(ovl_Obj_Ice_Poly, "ovl_Obj_Ice_Poly")
+DEFINE_DMA_ENTRY(ovl_Obj_Kibako, "ovl_Obj_Kibako")
+DEFINE_DMA_ENTRY(ovl_Obj_Kibako2, "ovl_Obj_Kibako2")
+DEFINE_DMA_ENTRY(ovl_Obj_Lift, "ovl_Obj_Lift")
+DEFINE_DMA_ENTRY(ovl_Obj_Lightswitch, "ovl_Obj_Lightswitch")
+DEFINE_DMA_ENTRY(ovl_Obj_Makekinsuta, "ovl_Obj_Makekinsuta")
+DEFINE_DMA_ENTRY(ovl_Obj_Makeoshihiki, "ovl_Obj_Makeoshihiki")
+DEFINE_DMA_ENTRY(ovl_Obj_Mure, "ovl_Obj_Mure")
+DEFINE_DMA_ENTRY(ovl_Obj_Mure2, "ovl_Obj_Mure2")
+DEFINE_DMA_ENTRY(ovl_Obj_Mure3, "ovl_Obj_Mure3")
+DEFINE_DMA_ENTRY(ovl_Obj_Oshihiki, "ovl_Obj_Oshihiki")
+DEFINE_DMA_ENTRY(ovl_Obj_Roomtimer, "ovl_Obj_Roomtimer")
+DEFINE_DMA_ENTRY(ovl_Obj_Switch, "ovl_Obj_Switch")
+DEFINE_DMA_ENTRY(ovl_Obj_Syokudai, "ovl_Obj_Syokudai")
+DEFINE_DMA_ENTRY(ovl_Obj_Timeblock, "ovl_Obj_Timeblock")
+DEFINE_DMA_ENTRY(ovl_Obj_Tsubo, "ovl_Obj_Tsubo")
+DEFINE_DMA_ENTRY(ovl_Obj_Warp2block, "ovl_Obj_Warp2block")
+DEFINE_DMA_ENTRY(ovl_Object_Kankyo, "ovl_Object_Kankyo")
+DEFINE_DMA_ENTRY(ovl_Oceff_Spot, "ovl_Oceff_Spot")
+DEFINE_DMA_ENTRY(ovl_Oceff_Storm, "ovl_Oceff_Storm")
+DEFINE_DMA_ENTRY(ovl_Oceff_Wipe, "ovl_Oceff_Wipe")
+DEFINE_DMA_ENTRY(ovl_Oceff_Wipe2, "ovl_Oceff_Wipe2")
+DEFINE_DMA_ENTRY(ovl_Oceff_Wipe3, "ovl_Oceff_Wipe3")
+DEFINE_DMA_ENTRY(ovl_Oceff_Wipe4, "ovl_Oceff_Wipe4")
+DEFINE_DMA_ENTRY(ovl_Shot_Sun, "ovl_Shot_Sun")
+DEFINE_DMA_ENTRY(gameplay_keep, "gameplay_keep")
+DEFINE_DMA_ENTRY(gameplay_field_keep, "gameplay_field_keep")
+DEFINE_DMA_ENTRY(gameplay_dangeon_keep, "gameplay_dangeon_keep")
+DEFINE_DMA_ENTRY(gameplay_object_exchange_static, "gameplay_object_exchange_static")
+DEFINE_DMA_ENTRY(object_link_boy, "object_link_boy")
+DEFINE_DMA_ENTRY(object_link_child, "object_link_child")
+DEFINE_DMA_ENTRY(object_box, "object_box")
+DEFINE_DMA_ENTRY(object_human, "object_human")
+DEFINE_DMA_ENTRY(object_okuta, "object_okuta")
+DEFINE_DMA_ENTRY(object_poh, "object_poh")
+DEFINE_DMA_ENTRY(object_wallmaster, "object_wallmaster")
+DEFINE_DMA_ENTRY(object_dy_obj, "object_dy_obj")
+DEFINE_DMA_ENTRY(object_firefly, "object_firefly")
+DEFINE_DMA_ENTRY(object_dodongo, "object_dodongo")
+DEFINE_DMA_ENTRY(object_fire, "object_fire")
+DEFINE_DMA_ENTRY(object_niw, "object_niw")
+DEFINE_DMA_ENTRY(object_tite, "object_tite")
+DEFINE_DMA_ENTRY(object_reeba, "object_reeba")
+DEFINE_DMA_ENTRY(object_peehat, "object_peehat")
+DEFINE_DMA_ENTRY(object_kingdodongo, "object_kingdodongo")
+DEFINE_DMA_ENTRY(object_horse, "object_horse")
+DEFINE_DMA_ENTRY(object_zf, "object_zf")
+DEFINE_DMA_ENTRY(object_goma, "object_goma")
+DEFINE_DMA_ENTRY(object_zl1, "object_zl1")
+DEFINE_DMA_ENTRY(object_gol, "object_gol")
+DEFINE_DMA_ENTRY(object_bubble, "object_bubble")
+DEFINE_DMA_ENTRY(object_dodojr, "object_dodojr")
+DEFINE_DMA_ENTRY(object_torch2, "object_torch2")
+DEFINE_DMA_ENTRY(object_bl, "object_bl")
+DEFINE_DMA_ENTRY(object_tp, "object_tp")
+DEFINE_DMA_ENTRY(object_oA1, "object_oA1")
+DEFINE_DMA_ENTRY(object_st, "object_st")
+DEFINE_DMA_ENTRY(object_bw, "object_bw")
+DEFINE_DMA_ENTRY(object_ei, "object_ei")
+DEFINE_DMA_ENTRY(object_horse_normal, "object_horse_normal")
+DEFINE_DMA_ENTRY(object_oB1, "object_oB1")
+DEFINE_DMA_ENTRY(object_o_anime, "object_o_anime")
+DEFINE_DMA_ENTRY(object_spot04_objects, "object_spot04_objects")
+DEFINE_DMA_ENTRY(object_ddan_objects, "object_ddan_objects")
+DEFINE_DMA_ENTRY(object_hidan_objects, "object_hidan_objects")
+DEFINE_DMA_ENTRY(object_horse_ganon, "object_horse_ganon")
+DEFINE_DMA_ENTRY(object_oA2, "object_oA2")
+DEFINE_DMA_ENTRY(object_spot00_objects, "object_spot00_objects")
+DEFINE_DMA_ENTRY(object_mb, "object_mb")
+DEFINE_DMA_ENTRY(object_bombf, "object_bombf")
+DEFINE_DMA_ENTRY(object_sk2, "object_sk2")
+DEFINE_DMA_ENTRY(object_oE1, "object_oE1")
+DEFINE_DMA_ENTRY(object_oE_anime, "object_oE_anime")
+DEFINE_DMA_ENTRY(object_oE2, "object_oE2")
+DEFINE_DMA_ENTRY(object_ydan_objects, "object_ydan_objects")
+DEFINE_DMA_ENTRY(object_gnd, "object_gnd")
+DEFINE_DMA_ENTRY(object_am, "object_am")
+DEFINE_DMA_ENTRY(object_dekubaba, "object_dekubaba")
+DEFINE_DMA_ENTRY(object_oA3, "object_oA3")
+DEFINE_DMA_ENTRY(object_oA4, "object_oA4")
+DEFINE_DMA_ENTRY(object_oA5, "object_oA5")
+DEFINE_DMA_ENTRY(object_oA6, "object_oA6")
+DEFINE_DMA_ENTRY(object_oA7, "object_oA7")
+DEFINE_DMA_ENTRY(object_jj, "object_jj")
+DEFINE_DMA_ENTRY(object_oA8, "object_oA8")
+DEFINE_DMA_ENTRY(object_oA9, "object_oA9")
+DEFINE_DMA_ENTRY(object_oB2, "object_oB2")
+DEFINE_DMA_ENTRY(object_oB3, "object_oB3")
+DEFINE_DMA_ENTRY(object_oB4, "object_oB4")
+DEFINE_DMA_ENTRY(object_horse_zelda, "object_horse_zelda")
+DEFINE_DMA_ENTRY(object_opening_demo1, "object_opening_demo1")
+DEFINE_DMA_ENTRY(object_warp1, "object_warp1")
+DEFINE_DMA_ENTRY(object_b_heart, "object_b_heart")
+DEFINE_DMA_ENTRY(object_dekunuts, "object_dekunuts")
+DEFINE_DMA_ENTRY(object_oE3, "object_oE3")
+DEFINE_DMA_ENTRY(object_oE4, "object_oE4")
+DEFINE_DMA_ENTRY(object_menkuri_objects, "object_menkuri_objects")
+DEFINE_DMA_ENTRY(object_oE5, "object_oE5")
+DEFINE_DMA_ENTRY(object_oE6, "object_oE6")
+DEFINE_DMA_ENTRY(object_oE7, "object_oE7")
+DEFINE_DMA_ENTRY(object_oE8, "object_oE8")
+DEFINE_DMA_ENTRY(object_oE9, "object_oE9")
+DEFINE_DMA_ENTRY(object_oE10, "object_oE10")
+DEFINE_DMA_ENTRY(object_oE11, "object_oE11")
+DEFINE_DMA_ENTRY(object_oE12, "object_oE12")
+DEFINE_DMA_ENTRY(object_vali, "object_vali")
+DEFINE_DMA_ENTRY(object_oA10, "object_oA10")
+DEFINE_DMA_ENTRY(object_oA11, "object_oA11")
+DEFINE_DMA_ENTRY(object_mizu_objects, "object_mizu_objects")
+DEFINE_DMA_ENTRY(object_fhg, "object_fhg")
+DEFINE_DMA_ENTRY(object_ossan, "object_ossan")
+DEFINE_DMA_ENTRY(object_mori_hineri1, "object_mori_hineri1")
+DEFINE_DMA_ENTRY(object_Bb, "object_Bb")
+DEFINE_DMA_ENTRY(object_toki_objects, "object_toki_objects")
+DEFINE_DMA_ENTRY(object_yukabyun, "object_yukabyun")
+DEFINE_DMA_ENTRY(object_zl2, "object_zl2")
+DEFINE_DMA_ENTRY(object_mjin, "object_mjin")
+DEFINE_DMA_ENTRY(object_mjin_flash, "object_mjin_flash")
+DEFINE_DMA_ENTRY(object_mjin_dark, "object_mjin_dark")
+DEFINE_DMA_ENTRY(object_mjin_flame, "object_mjin_flame")
+DEFINE_DMA_ENTRY(object_mjin_ice, "object_mjin_ice")
+DEFINE_DMA_ENTRY(object_mjin_soul, "object_mjin_soul")
+DEFINE_DMA_ENTRY(object_mjin_wind, "object_mjin_wind")
+DEFINE_DMA_ENTRY(object_mjin_oka, "object_mjin_oka")
+DEFINE_DMA_ENTRY(object_haka_objects, "object_haka_objects")
+DEFINE_DMA_ENTRY(object_spot06_objects, "object_spot06_objects")
+DEFINE_DMA_ENTRY(object_ice_objects, "object_ice_objects")
+DEFINE_DMA_ENTRY(object_relay_objects, "object_relay_objects")
+DEFINE_DMA_ENTRY(object_mori_hineri1a, "object_mori_hineri1a")
+DEFINE_DMA_ENTRY(object_mori_hineri2, "object_mori_hineri2")
+DEFINE_DMA_ENTRY(object_mori_hineri2a, "object_mori_hineri2a")
+DEFINE_DMA_ENTRY(object_mori_objects, "object_mori_objects")
+DEFINE_DMA_ENTRY(object_mori_tex, "object_mori_tex")
+DEFINE_DMA_ENTRY(object_spot08_obj, "object_spot08_obj")
+DEFINE_DMA_ENTRY(object_warp2, "object_warp2")
+DEFINE_DMA_ENTRY(object_hata, "object_hata")
+DEFINE_DMA_ENTRY(object_bird, "object_bird")
+DEFINE_DMA_ENTRY(object_wood02, "object_wood02")
+DEFINE_DMA_ENTRY(object_lightbox, "object_lightbox")
+DEFINE_DMA_ENTRY(object_pu_box, "object_pu_box")
+DEFINE_DMA_ENTRY(object_trap, "object_trap")
+DEFINE_DMA_ENTRY(object_vase, "object_vase")
+DEFINE_DMA_ENTRY(object_im, "object_im")
+DEFINE_DMA_ENTRY(object_ta, "object_ta")
+DEFINE_DMA_ENTRY(object_tk, "object_tk")
+DEFINE_DMA_ENTRY(object_xc, "object_xc")
+DEFINE_DMA_ENTRY(object_vm, "object_vm")
+DEFINE_DMA_ENTRY(object_bv, "object_bv")
+DEFINE_DMA_ENTRY(object_hakach_objects, "object_hakach_objects")
+DEFINE_DMA_ENTRY(object_efc_crystal_light, "object_efc_crystal_light")
+DEFINE_DMA_ENTRY(object_efc_fire_ball, "object_efc_fire_ball")
+DEFINE_DMA_ENTRY(object_efc_flash, "object_efc_flash")
+DEFINE_DMA_ENTRY(object_efc_lgt_shower, "object_efc_lgt_shower")
+DEFINE_DMA_ENTRY(object_efc_star_field, "object_efc_star_field")
+DEFINE_DMA_ENTRY(object_god_lgt, "object_god_lgt")
+DEFINE_DMA_ENTRY(object_light_ring, "object_light_ring")
+DEFINE_DMA_ENTRY(object_triforce_spot, "object_triforce_spot")
+DEFINE_DMA_ENTRY(object_medal, "object_medal")
+DEFINE_DMA_ENTRY(object_bdan_objects, "object_bdan_objects")
+DEFINE_DMA_ENTRY(object_sd, "object_sd")
+DEFINE_DMA_ENTRY(object_rd, "object_rd")
+DEFINE_DMA_ENTRY(object_po_sisters, "object_po_sisters")
+DEFINE_DMA_ENTRY(object_heavy_object, "object_heavy_object")
+DEFINE_DMA_ENTRY(object_gndd, "object_gndd")
+DEFINE_DMA_ENTRY(object_fd, "object_fd")
+DEFINE_DMA_ENTRY(object_du, "object_du")
+DEFINE_DMA_ENTRY(object_fw, "object_fw")
+DEFINE_DMA_ENTRY(object_horse_link_child, "object_horse_link_child")
+DEFINE_DMA_ENTRY(object_spot02_objects, "object_spot02_objects")
+DEFINE_DMA_ENTRY(object_haka, "object_haka")
+DEFINE_DMA_ENTRY(object_ru1, "object_ru1")
+DEFINE_DMA_ENTRY(object_syokudai, "object_syokudai")
+DEFINE_DMA_ENTRY(object_fd2, "object_fd2")
+DEFINE_DMA_ENTRY(object_dh, "object_dh")
+DEFINE_DMA_ENTRY(object_rl, "object_rl")
+DEFINE_DMA_ENTRY(object_efc_tw, "object_efc_tw")
+DEFINE_DMA_ENTRY(object_demo_tre_lgt, "object_demo_tre_lgt")
+DEFINE_DMA_ENTRY(object_gi_key, "object_gi_key")
+DEFINE_DMA_ENTRY(object_mir_ray, "object_mir_ray")
+DEFINE_DMA_ENTRY(object_brob, "object_brob")
+DEFINE_DMA_ENTRY(object_gi_jewel, "object_gi_jewel")
+DEFINE_DMA_ENTRY(object_spot09_obj, "object_spot09_obj")
+DEFINE_DMA_ENTRY(object_spot18_obj, "object_spot18_obj")
+DEFINE_DMA_ENTRY(object_bdoor, "object_bdoor")
+DEFINE_DMA_ENTRY(object_spot17_obj, "object_spot17_obj")
+DEFINE_DMA_ENTRY(object_shop_dungen, "object_shop_dungen")
+DEFINE_DMA_ENTRY(object_nb, "object_nb")
+DEFINE_DMA_ENTRY(object_mo, "object_mo")
+DEFINE_DMA_ENTRY(object_sb, "object_sb")
+DEFINE_DMA_ENTRY(object_gi_melody, "object_gi_melody")
+DEFINE_DMA_ENTRY(object_gi_heart, "object_gi_heart")
+DEFINE_DMA_ENTRY(object_gi_compass, "object_gi_compass")
+DEFINE_DMA_ENTRY(object_gi_bosskey, "object_gi_bosskey")
+DEFINE_DMA_ENTRY(object_gi_medal, "object_gi_medal")
+DEFINE_DMA_ENTRY(object_gi_nuts, "object_gi_nuts")
+DEFINE_DMA_ENTRY(object_sa, "object_sa")
+DEFINE_DMA_ENTRY(object_gi_hearts, "object_gi_hearts")
+DEFINE_DMA_ENTRY(object_gi_arrowcase, "object_gi_arrowcase")
+DEFINE_DMA_ENTRY(object_gi_bombpouch, "object_gi_bombpouch")
+DEFINE_DMA_ENTRY(object_in, "object_in")
+DEFINE_DMA_ENTRY(object_tr, "object_tr")
+DEFINE_DMA_ENTRY(object_spot16_obj, "object_spot16_obj")
+DEFINE_DMA_ENTRY(object_oE1s, "object_oE1s")
+DEFINE_DMA_ENTRY(object_oE4s, "object_oE4s")
+DEFINE_DMA_ENTRY(object_os_anime, "object_os_anime")
+DEFINE_DMA_ENTRY(object_gi_bottle, "object_gi_bottle")
+DEFINE_DMA_ENTRY(object_gi_stick, "object_gi_stick")
+DEFINE_DMA_ENTRY(object_gi_map, "object_gi_map")
+DEFINE_DMA_ENTRY(object_oF1d_map, "object_oF1d_map")
+DEFINE_DMA_ENTRY(object_ru2, "object_ru2")
+DEFINE_DMA_ENTRY(object_gi_shield_1, "object_gi_shield_1")
+DEFINE_DMA_ENTRY(object_dekujr, "object_dekujr")
+DEFINE_DMA_ENTRY(object_gi_magicpot, "object_gi_magicpot")
+DEFINE_DMA_ENTRY(object_gi_bomb_1, "object_gi_bomb_1")
+DEFINE_DMA_ENTRY(object_oF1s, "object_oF1s")
+DEFINE_DMA_ENTRY(object_ma2, "object_ma2")
+DEFINE_DMA_ENTRY(object_gi_purse, "object_gi_purse")
+DEFINE_DMA_ENTRY(object_hni, "object_hni")
+DEFINE_DMA_ENTRY(object_tw, "object_tw")
+DEFINE_DMA_ENTRY(object_rr, "object_rr")
+DEFINE_DMA_ENTRY(object_bxa, "object_bxa")
+DEFINE_DMA_ENTRY(object_anubice, "object_anubice")
+DEFINE_DMA_ENTRY(object_gi_gerudo, "object_gi_gerudo")
+DEFINE_DMA_ENTRY(object_gi_arrow, "object_gi_arrow")
+DEFINE_DMA_ENTRY(object_gi_bomb_2, "object_gi_bomb_2")
+DEFINE_DMA_ENTRY(object_gi_egg, "object_gi_egg")
+DEFINE_DMA_ENTRY(object_gi_scale, "object_gi_scale")
+DEFINE_DMA_ENTRY(object_gi_shield_2, "object_gi_shield_2")
+DEFINE_DMA_ENTRY(object_gi_hookshot, "object_gi_hookshot")
+DEFINE_DMA_ENTRY(object_gi_ocarina, "object_gi_ocarina")
+DEFINE_DMA_ENTRY(object_gi_milk, "object_gi_milk")
+DEFINE_DMA_ENTRY(object_ma1, "object_ma1")
+DEFINE_DMA_ENTRY(object_ganon, "object_ganon")
+DEFINE_DMA_ENTRY(object_sst, "object_sst")
+DEFINE_DMA_ENTRY(object_ny, "object_ny")
+DEFINE_DMA_ENTRY(object_fr, "object_fr")
+DEFINE_DMA_ENTRY(object_gi_pachinko, "object_gi_pachinko")
+DEFINE_DMA_ENTRY(object_gi_boomerang, "object_gi_boomerang")
+DEFINE_DMA_ENTRY(object_gi_bow, "object_gi_bow")
+DEFINE_DMA_ENTRY(object_gi_glasses, "object_gi_glasses")
+DEFINE_DMA_ENTRY(object_gi_liquid, "object_gi_liquid")
+DEFINE_DMA_ENTRY(object_ani, "object_ani")
+DEFINE_DMA_ENTRY(object_demo_6k, "object_demo_6k")
+DEFINE_DMA_ENTRY(object_gi_shield_3, "object_gi_shield_3")
+DEFINE_DMA_ENTRY(object_gi_letter, "object_gi_letter")
+DEFINE_DMA_ENTRY(object_spot15_obj, "object_spot15_obj")
+DEFINE_DMA_ENTRY(object_jya_obj, "object_jya_obj")
+DEFINE_DMA_ENTRY(object_gi_clothes, "object_gi_clothes")
+DEFINE_DMA_ENTRY(object_gi_bean, "object_gi_bean")
+DEFINE_DMA_ENTRY(object_gi_fish, "object_gi_fish")
+DEFINE_DMA_ENTRY(object_gi_saw, "object_gi_saw")
+DEFINE_DMA_ENTRY(object_gi_hammer, "object_gi_hammer")
+DEFINE_DMA_ENTRY(object_gi_grass, "object_gi_grass")
+DEFINE_DMA_ENTRY(object_gi_longsword, "object_gi_longsword")
+DEFINE_DMA_ENTRY(object_spot01_objects, "object_spot01_objects")
+DEFINE_DMA_ENTRY(object_md, "object_md")
+DEFINE_DMA_ENTRY(object_km1, "object_km1")
+DEFINE_DMA_ENTRY(object_kw1, "object_kw1")
+DEFINE_DMA_ENTRY(object_zo, "object_zo")
+DEFINE_DMA_ENTRY(object_kz, "object_kz")
+DEFINE_DMA_ENTRY(object_umajump, "object_umajump")
+DEFINE_DMA_ENTRY(object_masterkokiri, "object_masterkokiri")
+DEFINE_DMA_ENTRY(object_masterkokirihead, "object_masterkokirihead")
+DEFINE_DMA_ENTRY(object_mastergolon, "object_mastergolon")
+DEFINE_DMA_ENTRY(object_masterzoora, "object_masterzoora")
+DEFINE_DMA_ENTRY(object_aob, "object_aob")
+DEFINE_DMA_ENTRY(object_ik, "object_ik")
+DEFINE_DMA_ENTRY(object_ahg, "object_ahg")
+DEFINE_DMA_ENTRY(object_cne, "object_cne")
+DEFINE_DMA_ENTRY(object_gi_niwatori, "object_gi_niwatori")
+DEFINE_DMA_ENTRY(object_skj, "object_skj")
+DEFINE_DMA_ENTRY(object_gi_bottle_letter, "object_gi_bottle_letter")
+DEFINE_DMA_ENTRY(object_bji, "object_bji")
+DEFINE_DMA_ENTRY(object_bba, "object_bba")
+DEFINE_DMA_ENTRY(object_gi_ocarina_0, "object_gi_ocarina_0")
+DEFINE_DMA_ENTRY(object_ds, "object_ds")
+DEFINE_DMA_ENTRY(object_ane, "object_ane")
+DEFINE_DMA_ENTRY(object_boj, "object_boj")
+DEFINE_DMA_ENTRY(object_spot03_object, "object_spot03_object")
+DEFINE_DMA_ENTRY(object_spot07_object, "object_spot07_object")
+DEFINE_DMA_ENTRY(object_fz, "object_fz")
+DEFINE_DMA_ENTRY(object_bob, "object_bob")
+DEFINE_DMA_ENTRY(object_ge1, "object_ge1")
+DEFINE_DMA_ENTRY(object_yabusame_point, "object_yabusame_point")
+DEFINE_DMA_ENTRY(object_gi_boots_2, "object_gi_boots_2")
+DEFINE_DMA_ENTRY(object_gi_seed, "object_gi_seed")
+DEFINE_DMA_ENTRY(object_gnd_magic, "object_gnd_magic")
+DEFINE_DMA_ENTRY(object_d_elevator, "object_d_elevator")
+DEFINE_DMA_ENTRY(object_d_hsblock, "object_d_hsblock")
+DEFINE_DMA_ENTRY(object_d_lift, "object_d_lift")
+DEFINE_DMA_ENTRY(object_mamenoki, "object_mamenoki")
+DEFINE_DMA_ENTRY(object_goroiwa, "object_goroiwa")
+DEFINE_DMA_ENTRY(object_toryo, "object_toryo")
+DEFINE_DMA_ENTRY(object_daiku, "object_daiku")
+DEFINE_DMA_ENTRY(object_nwc, "object_nwc")
+DEFINE_DMA_ENTRY(object_blkobj, "object_blkobj")
+DEFINE_DMA_ENTRY(object_gm, "object_gm")
+DEFINE_DMA_ENTRY(object_ms, "object_ms")
+DEFINE_DMA_ENTRY(object_hs, "object_hs")
+DEFINE_DMA_ENTRY(object_ingate, "object_ingate")
+DEFINE_DMA_ENTRY(object_lightswitch, "object_lightswitch")
+DEFINE_DMA_ENTRY(object_kusa, "object_kusa")
+DEFINE_DMA_ENTRY(object_tsubo, "object_tsubo")
+DEFINE_DMA_ENTRY(object_gi_gloves, "object_gi_gloves")
+DEFINE_DMA_ENTRY(object_gi_coin, "object_gi_coin")
+DEFINE_DMA_ENTRY(object_kanban, "object_kanban")
+DEFINE_DMA_ENTRY(object_gjyo_objects, "object_gjyo_objects")
+DEFINE_DMA_ENTRY(object_owl, "object_owl")
+DEFINE_DMA_ENTRY(object_mk, "object_mk")
+DEFINE_DMA_ENTRY(object_fu, "object_fu")
+DEFINE_DMA_ENTRY(object_gi_ki_tan_mask, "object_gi_ki_tan_mask")
+DEFINE_DMA_ENTRY(object_gi_redead_mask, "object_gi_redead_mask")
+DEFINE_DMA_ENTRY(object_gi_skj_mask, "object_gi_skj_mask")
+DEFINE_DMA_ENTRY(object_gi_rabit_mask, "object_gi_rabit_mask")
+DEFINE_DMA_ENTRY(object_gi_truth_mask, "object_gi_truth_mask")
+DEFINE_DMA_ENTRY(object_ganon_objects, "object_ganon_objects")
+DEFINE_DMA_ENTRY(object_siofuki, "object_siofuki")
+DEFINE_DMA_ENTRY(object_stream, "object_stream")
+DEFINE_DMA_ENTRY(object_mm, "object_mm")
+DEFINE_DMA_ENTRY(object_fa, "object_fa")
+DEFINE_DMA_ENTRY(object_os, "object_os")
+DEFINE_DMA_ENTRY(object_gi_eye_lotion, "object_gi_eye_lotion")
+DEFINE_DMA_ENTRY(object_gi_powder, "object_gi_powder")
+DEFINE_DMA_ENTRY(object_gi_mushroom, "object_gi_mushroom")
+DEFINE_DMA_ENTRY(object_gi_ticketstone, "object_gi_ticketstone")
+DEFINE_DMA_ENTRY(object_gi_brokensword, "object_gi_brokensword")
+DEFINE_DMA_ENTRY(object_js, "object_js")
+DEFINE_DMA_ENTRY(object_cs, "object_cs")
+DEFINE_DMA_ENTRY(object_gi_prescription, "object_gi_prescription")
+DEFINE_DMA_ENTRY(object_gi_bracelet, "object_gi_bracelet")
+DEFINE_DMA_ENTRY(object_gi_soldout, "object_gi_soldout")
+DEFINE_DMA_ENTRY(object_gi_frog, "object_gi_frog")
+DEFINE_DMA_ENTRY(object_mag, "object_mag")
+DEFINE_DMA_ENTRY(object_door_gerudo, "object_door_gerudo")
+DEFINE_DMA_ENTRY(object_gt, "object_gt")
+DEFINE_DMA_ENTRY(object_efc_erupc, "object_efc_erupc")
+DEFINE_DMA_ENTRY(object_zl2_anime1, "object_zl2_anime1")
+DEFINE_DMA_ENTRY(object_zl2_anime2, "object_zl2_anime2")
+DEFINE_DMA_ENTRY(object_gi_golonmask, "object_gi_golonmask")
+DEFINE_DMA_ENTRY(object_gi_zoramask, "object_gi_zoramask")
+DEFINE_DMA_ENTRY(object_gi_gerudomask, "object_gi_gerudomask")
+DEFINE_DMA_ENTRY(object_ganon2, "object_ganon2")
+DEFINE_DMA_ENTRY(object_ka, "object_ka")
+DEFINE_DMA_ENTRY(object_ts, "object_ts")
+DEFINE_DMA_ENTRY(object_zg, "object_zg")
+DEFINE_DMA_ENTRY(object_gi_hoverboots, "object_gi_hoverboots")
+DEFINE_DMA_ENTRY(object_gi_m_arrow, "object_gi_m_arrow")
+DEFINE_DMA_ENTRY(object_ds2, "object_ds2")
+DEFINE_DMA_ENTRY(object_ec, "object_ec")
+DEFINE_DMA_ENTRY(object_fish, "object_fish")
+DEFINE_DMA_ENTRY(object_gi_sutaru, "object_gi_sutaru")
+DEFINE_DMA_ENTRY(object_gi_goddess, "object_gi_goddess")
+DEFINE_DMA_ENTRY(object_ssh, "object_ssh")
+DEFINE_DMA_ENTRY(object_bigokuta, "object_bigokuta")
+DEFINE_DMA_ENTRY(object_bg, "object_bg")
+DEFINE_DMA_ENTRY(object_spot05_objects, "object_spot05_objects")
+DEFINE_DMA_ENTRY(object_spot12_obj, "object_spot12_obj")
+DEFINE_DMA_ENTRY(object_bombiwa, "object_bombiwa")
+DEFINE_DMA_ENTRY(object_hintnuts, "object_hintnuts")
+DEFINE_DMA_ENTRY(object_rs, "object_rs")
+DEFINE_DMA_ENTRY(object_spot00_break, "object_spot00_break")
+DEFINE_DMA_ENTRY(object_gla, "object_gla")
+DEFINE_DMA_ENTRY(object_shopnuts, "object_shopnuts")
+DEFINE_DMA_ENTRY(object_geldb, "object_geldb")
+DEFINE_DMA_ENTRY(object_gr, "object_gr")
+DEFINE_DMA_ENTRY(object_dog, "object_dog")
+DEFINE_DMA_ENTRY(object_jya_iron, "object_jya_iron")
+DEFINE_DMA_ENTRY(object_jya_door, "object_jya_door")
+DEFINE_DMA_ENTRY(object_spot01_objects2, "object_spot01_objects2")
+DEFINE_DMA_ENTRY(object_spot11_obj, "object_spot11_obj")
+DEFINE_DMA_ENTRY(object_kibako2, "object_kibako2")
+DEFINE_DMA_ENTRY(object_dns, "object_dns")
+DEFINE_DMA_ENTRY(object_dnk, "object_dnk")
+DEFINE_DMA_ENTRY(object_gi_fire, "object_gi_fire")
+DEFINE_DMA_ENTRY(object_gi_insect, "object_gi_insect")
+DEFINE_DMA_ENTRY(object_gi_butterfly, "object_gi_butterfly")
+DEFINE_DMA_ENTRY(object_gi_ghost, "object_gi_ghost")
+DEFINE_DMA_ENTRY(object_gi_soul, "object_gi_soul")
+DEFINE_DMA_ENTRY(object_bowl, "object_bowl")
+DEFINE_DMA_ENTRY(object_po_field, "object_po_field")
+DEFINE_DMA_ENTRY(object_demo_kekkai, "object_demo_kekkai")
+DEFINE_DMA_ENTRY(object_efc_doughnut, "object_efc_doughnut")
+DEFINE_DMA_ENTRY(object_gi_dekupouch, "object_gi_dekupouch")
+DEFINE_DMA_ENTRY(object_ganon_anime1, "object_ganon_anime1")
+DEFINE_DMA_ENTRY(object_ganon_anime2, "object_ganon_anime2")
+DEFINE_DMA_ENTRY(object_ganon_anime3, "object_ganon_anime3")
+DEFINE_DMA_ENTRY(object_gi_rupy, "object_gi_rupy")
+DEFINE_DMA_ENTRY(object_spot01_matoya, "object_spot01_matoya")
+DEFINE_DMA_ENTRY(object_spot01_matoyab, "object_spot01_matoyab")
+DEFINE_DMA_ENTRY(object_po_composer, "object_po_composer")
+DEFINE_DMA_ENTRY(object_mu, "object_mu")
+DEFINE_DMA_ENTRY(object_wf, "object_wf")
+DEFINE_DMA_ENTRY(object_skb, "object_skb")
+DEFINE_DMA_ENTRY(object_gj, "object_gj")
+DEFINE_DMA_ENTRY(object_geff, "object_geff")
+DEFINE_DMA_ENTRY(object_haka_door, "object_haka_door")
+DEFINE_DMA_ENTRY(object_gs, "object_gs")
+DEFINE_DMA_ENTRY(object_ps, "object_ps")
+DEFINE_DMA_ENTRY(object_bwall, "object_bwall")
+DEFINE_DMA_ENTRY(object_crow, "object_crow")
+DEFINE_DMA_ENTRY(object_cow, "object_cow")
+DEFINE_DMA_ENTRY(object_cob, "object_cob")
+DEFINE_DMA_ENTRY(object_gi_sword_1, "object_gi_sword_1")
+DEFINE_DMA_ENTRY(object_door_killer, "object_door_killer")
+DEFINE_DMA_ENTRY(object_ouke_haka, "object_ouke_haka")
+DEFINE_DMA_ENTRY(object_timeblock, "object_timeblock")
+DEFINE_DMA_ENTRY(object_zl4, "object_zl4")
+DEFINE_DMA_ENTRY(g_pn_01, "g_pn_01")
+DEFINE_DMA_ENTRY(g_pn_02, "g_pn_02")
+DEFINE_DMA_ENTRY(g_pn_03, "g_pn_03")
+DEFINE_DMA_ENTRY(g_pn_04, "g_pn_04")
+DEFINE_DMA_ENTRY(g_pn_05, "g_pn_05")
+DEFINE_DMA_ENTRY(g_pn_06, "g_pn_06")
+DEFINE_DMA_ENTRY(g_pn_07, "g_pn_07")
+DEFINE_DMA_ENTRY(g_pn_08, "g_pn_08")
+DEFINE_DMA_ENTRY(g_pn_09, "g_pn_09")
+DEFINE_DMA_ENTRY(g_pn_10, "g_pn_10")
+DEFINE_DMA_ENTRY(g_pn_11, "g_pn_11")
+DEFINE_DMA_ENTRY(g_pn_12, "g_pn_12")
+DEFINE_DMA_ENTRY(g_pn_13, "g_pn_13")
+DEFINE_DMA_ENTRY(g_pn_14, "g_pn_14")
+DEFINE_DMA_ENTRY(g_pn_15, "g_pn_15")
+DEFINE_DMA_ENTRY(g_pn_16, "g_pn_16")
+DEFINE_DMA_ENTRY(g_pn_17, "g_pn_17")
+DEFINE_DMA_ENTRY(g_pn_18, "g_pn_18")
+DEFINE_DMA_ENTRY(g_pn_19, "g_pn_19")
+DEFINE_DMA_ENTRY(g_pn_20, "g_pn_20")
+DEFINE_DMA_ENTRY(g_pn_21, "g_pn_21")
+DEFINE_DMA_ENTRY(g_pn_22, "g_pn_22")
+DEFINE_DMA_ENTRY(g_pn_23, "g_pn_23")
+DEFINE_DMA_ENTRY(g_pn_24, "g_pn_24")
+DEFINE_DMA_ENTRY(g_pn_25, "g_pn_25")
+DEFINE_DMA_ENTRY(g_pn_26, "g_pn_26")
+DEFINE_DMA_ENTRY(g_pn_27, "g_pn_27")
+DEFINE_DMA_ENTRY(g_pn_28, "g_pn_28")
+DEFINE_DMA_ENTRY(g_pn_29, "g_pn_29")
+DEFINE_DMA_ENTRY(g_pn_30, "g_pn_30")
+DEFINE_DMA_ENTRY(g_pn_31, "g_pn_31")
+DEFINE_DMA_ENTRY(g_pn_32, "g_pn_32")
+DEFINE_DMA_ENTRY(g_pn_33, "g_pn_33")
+DEFINE_DMA_ENTRY(g_pn_34, "g_pn_34")
+DEFINE_DMA_ENTRY(g_pn_35, "g_pn_35")
+DEFINE_DMA_ENTRY(g_pn_36, "g_pn_36")
+DEFINE_DMA_ENTRY(g_pn_37, "g_pn_37")
+DEFINE_DMA_ENTRY(g_pn_38, "g_pn_38")
+DEFINE_DMA_ENTRY(g_pn_39, "g_pn_39")
+DEFINE_DMA_ENTRY(g_pn_40, "g_pn_40")
+DEFINE_DMA_ENTRY(g_pn_41, "g_pn_41")
+DEFINE_DMA_ENTRY(g_pn_42, "g_pn_42")
+DEFINE_DMA_ENTRY(g_pn_43, "g_pn_43")
+DEFINE_DMA_ENTRY(g_pn_44, "g_pn_44")
+DEFINE_DMA_ENTRY(g_pn_45, "g_pn_45")
+DEFINE_DMA_ENTRY(g_pn_46, "g_pn_46")
+DEFINE_DMA_ENTRY(g_pn_47, "g_pn_47")
+DEFINE_DMA_ENTRY(g_pn_48, "g_pn_48")
+DEFINE_DMA_ENTRY(g_pn_49, "g_pn_49")
+DEFINE_DMA_ENTRY(g_pn_50, "g_pn_50")
+DEFINE_DMA_ENTRY(g_pn_51, "g_pn_51")
+DEFINE_DMA_ENTRY(g_pn_52, "g_pn_52")
+DEFINE_DMA_ENTRY(g_pn_53, "g_pn_53")
+DEFINE_DMA_ENTRY(g_pn_54, "g_pn_54")
+DEFINE_DMA_ENTRY(g_pn_55, "g_pn_55")
+DEFINE_DMA_ENTRY(g_pn_56, "g_pn_56")
+DEFINE_DMA_ENTRY(g_pn_57, "g_pn_57")
+DEFINE_DMA_ENTRY(z_select_static, "z_select_static")
+DEFINE_DMA_ENTRY(nintendo_rogo_static, "nintendo_rogo_static")
+DEFINE_DMA_ENTRY(title_static, "title_static")
+DEFINE_DMA_ENTRY(parameter_static, "parameter_static")
+DEFINE_DMA_ENTRY(vr_fine0_static, "vr_fine0_static")
+DEFINE_DMA_ENTRY(vr_fine0_pal_static, "vr_fine0_pal_static")
+DEFINE_DMA_ENTRY(vr_fine1_static, "vr_fine1_static")
+DEFINE_DMA_ENTRY(vr_fine1_pal_static, "vr_fine1_pal_static")
+DEFINE_DMA_ENTRY(vr_fine2_static, "vr_fine2_static")
+DEFINE_DMA_ENTRY(vr_fine2_pal_static, "vr_fine2_pal_static")
+DEFINE_DMA_ENTRY(vr_fine3_static, "vr_fine3_static")
+DEFINE_DMA_ENTRY(vr_fine3_pal_static, "vr_fine3_pal_static")
+DEFINE_DMA_ENTRY(vr_cloud0_static, "vr_cloud0_static")
+DEFINE_DMA_ENTRY(vr_cloud0_pal_static, "vr_cloud0_pal_static")
+DEFINE_DMA_ENTRY(vr_cloud1_static, "vr_cloud1_static")
+DEFINE_DMA_ENTRY(vr_cloud1_pal_static, "vr_cloud1_pal_static")
+DEFINE_DMA_ENTRY(vr_cloud2_static, "vr_cloud2_static")
+DEFINE_DMA_ENTRY(vr_cloud2_pal_static, "vr_cloud2_pal_static")
+DEFINE_DMA_ENTRY(vr_cloud3_static, "vr_cloud3_static")
+DEFINE_DMA_ENTRY(vr_cloud3_pal_static, "vr_cloud3_pal_static")
+DEFINE_DMA_ENTRY(vr_holy0_static, "vr_holy0_static")
+DEFINE_DMA_ENTRY(vr_holy0_pal_static, "vr_holy0_pal_static")
+DEFINE_DMA_ENTRY(vr_holy1_static, "vr_holy1_static")
+DEFINE_DMA_ENTRY(vr_holy1_pal_static, "vr_holy1_pal_static")
+DEFINE_DMA_ENTRY(vr_MDVR_static, "vr_MDVR_static")
+DEFINE_DMA_ENTRY(vr_MDVR_pal_static, "vr_MDVR_pal_static")
+DEFINE_DMA_ENTRY(vr_MNVR_static, "vr_MNVR_static")
+DEFINE_DMA_ENTRY(vr_MNVR_pal_static, "vr_MNVR_pal_static")
+DEFINE_DMA_ENTRY(vr_RUVR_static, "vr_RUVR_static")
+DEFINE_DMA_ENTRY(vr_RUVR_pal_static, "vr_RUVR_pal_static")
+DEFINE_DMA_ENTRY(vr_LHVR_static, "vr_LHVR_static")
+DEFINE_DMA_ENTRY(vr_LHVR_pal_static, "vr_LHVR_pal_static")
+DEFINE_DMA_ENTRY(vr_KHVR_static, "vr_KHVR_static")
+DEFINE_DMA_ENTRY(vr_KHVR_pal_static, "vr_KHVR_pal_static")
+DEFINE_DMA_ENTRY(vr_K3VR_static, "vr_K3VR_static")
+DEFINE_DMA_ENTRY(vr_K3VR_pal_static, "vr_K3VR_pal_static")
+DEFINE_DMA_ENTRY(vr_K4VR_static, "vr_K4VR_static")
+DEFINE_DMA_ENTRY(vr_K4VR_pal_static, "vr_K4VR_pal_static")
+DEFINE_DMA_ENTRY(vr_K5VR_static, "vr_K5VR_static")
+DEFINE_DMA_ENTRY(vr_K5VR_pal_static, "vr_K5VR_pal_static")
+DEFINE_DMA_ENTRY(vr_SP1a_static, "vr_SP1a_static")
+DEFINE_DMA_ENTRY(vr_SP1a_pal_static, "vr_SP1a_pal_static")
+DEFINE_DMA_ENTRY(vr_MLVR_static, "vr_MLVR_static")
+DEFINE_DMA_ENTRY(vr_MLVR_pal_static, "vr_MLVR_pal_static")
+DEFINE_DMA_ENTRY(vr_KKRVR_static, "vr_KKRVR_static")
+DEFINE_DMA_ENTRY(vr_KKRVR_pal_static, "vr_KKRVR_pal_static")
+DEFINE_DMA_ENTRY(vr_KR3VR_static, "vr_KR3VR_static")
+DEFINE_DMA_ENTRY(vr_KR3VR_pal_static, "vr_KR3VR_pal_static")
+DEFINE_DMA_ENTRY(vr_IPVR_static, "vr_IPVR_static")
+DEFINE_DMA_ENTRY(vr_IPVR_pal_static, "vr_IPVR_pal_static")
+DEFINE_DMA_ENTRY(vr_KSVR_static, "vr_KSVR_static")
+DEFINE_DMA_ENTRY(vr_KSVR_pal_static, "vr_KSVR_pal_static")
+DEFINE_DMA_ENTRY(vr_GLVR_static, "vr_GLVR_static")
+DEFINE_DMA_ENTRY(vr_GLVR_pal_static, "vr_GLVR_pal_static")
+DEFINE_DMA_ENTRY(vr_ZRVR_static, "vr_ZRVR_static")
+DEFINE_DMA_ENTRY(vr_ZRVR_pal_static, "vr_ZRVR_pal_static")
+DEFINE_DMA_ENTRY(vr_DGVR_static, "vr_DGVR_static")
+DEFINE_DMA_ENTRY(vr_DGVR_pal_static, "vr_DGVR_pal_static")
+DEFINE_DMA_ENTRY(vr_ALVR_static, "vr_ALVR_static")
+DEFINE_DMA_ENTRY(vr_ALVR_pal_static, "vr_ALVR_pal_static")
+DEFINE_DMA_ENTRY(vr_NSVR_static, "vr_NSVR_static")
+DEFINE_DMA_ENTRY(vr_NSVR_pal_static, "vr_NSVR_pal_static")
+DEFINE_DMA_ENTRY(vr_LBVR_static, "vr_LBVR_static")
+DEFINE_DMA_ENTRY(vr_LBVR_pal_static, "vr_LBVR_pal_static")
+DEFINE_DMA_ENTRY(vr_TTVR_static, "vr_TTVR_static")
+DEFINE_DMA_ENTRY(vr_TTVR_pal_static, "vr_TTVR_pal_static")
+DEFINE_DMA_ENTRY(vr_FCVR_static, "vr_FCVR_static")
+DEFINE_DMA_ENTRY(vr_FCVR_pal_static, "vr_FCVR_pal_static")
+DEFINE_DMA_ENTRY(elf_message_field, "elf_message_field")
+DEFINE_DMA_ENTRY(elf_message_ydan, "elf_message_ydan")
+DEFINE_DMA_ENTRY(syotes_scene, "syotes_scene")
+DEFINE_DMA_ENTRY(syotes_room_0, "syotes_room_0")
+DEFINE_DMA_ENTRY(syotes2_scene, "syotes2_scene")
+DEFINE_DMA_ENTRY(syotes2_room_0, "syotes2_room_0")
+DEFINE_DMA_ENTRY(depth_test_scene, "depth_test_scene")
+DEFINE_DMA_ENTRY(depth_test_room_0, "depth_test_room_0")
+DEFINE_DMA_ENTRY(spot00_scene, "spot00_scene")
+DEFINE_DMA_ENTRY(spot00_room_0, "spot00_room_0")
+DEFINE_DMA_ENTRY(spot01_scene, "spot01_scene")
+DEFINE_DMA_ENTRY(spot01_room_0, "spot01_room_0")
+DEFINE_DMA_ENTRY(spot02_scene, "spot02_scene")
+DEFINE_DMA_ENTRY(spot02_room_0, "spot02_room_0")
+DEFINE_DMA_ENTRY(spot02_room_1, "spot02_room_1")
+DEFINE_DMA_ENTRY(spot03_scene, "spot03_scene")
+DEFINE_DMA_ENTRY(spot03_room_0, "spot03_room_0")
+DEFINE_DMA_ENTRY(spot03_room_1, "spot03_room_1")
+DEFINE_DMA_ENTRY(spot04_scene, "spot04_scene")
+DEFINE_DMA_ENTRY(spot04_room_0, "spot04_room_0")
+DEFINE_DMA_ENTRY(spot04_room_1, "spot04_room_1")
+DEFINE_DMA_ENTRY(spot04_room_2, "spot04_room_2")
+DEFINE_DMA_ENTRY(spot05_scene, "spot05_scene")
+DEFINE_DMA_ENTRY(spot05_room_0, "spot05_room_0")
+DEFINE_DMA_ENTRY(spot06_scene, "spot06_scene")
+DEFINE_DMA_ENTRY(spot06_room_0, "spot06_room_0")
+DEFINE_DMA_ENTRY(spot07_scene, "spot07_scene")
+DEFINE_DMA_ENTRY(spot07_room_0, "spot07_room_0")
+DEFINE_DMA_ENTRY(spot07_room_1, "spot07_room_1")
+DEFINE_DMA_ENTRY(spot08_scene, "spot08_scene")
+DEFINE_DMA_ENTRY(spot08_room_0, "spot08_room_0")
+DEFINE_DMA_ENTRY(spot09_scene, "spot09_scene")
+DEFINE_DMA_ENTRY(spot09_room_0, "spot09_room_0")
+DEFINE_DMA_ENTRY(spot10_scene, "spot10_scene")
+DEFINE_DMA_ENTRY(spot10_room_0, "spot10_room_0")
+DEFINE_DMA_ENTRY(spot10_room_1, "spot10_room_1")
+DEFINE_DMA_ENTRY(spot10_room_2, "spot10_room_2")
+DEFINE_DMA_ENTRY(spot10_room_3, "spot10_room_3")
+DEFINE_DMA_ENTRY(spot10_room_4, "spot10_room_4")
+DEFINE_DMA_ENTRY(spot10_room_5, "spot10_room_5")
+DEFINE_DMA_ENTRY(spot10_room_6, "spot10_room_6")
+DEFINE_DMA_ENTRY(spot10_room_7, "spot10_room_7")
+DEFINE_DMA_ENTRY(spot10_room_8, "spot10_room_8")
+DEFINE_DMA_ENTRY(spot10_room_9, "spot10_room_9")
+DEFINE_DMA_ENTRY(spot11_scene, "spot11_scene")
+DEFINE_DMA_ENTRY(spot11_room_0, "spot11_room_0")
+DEFINE_DMA_ENTRY(spot12_scene, "spot12_scene")
+DEFINE_DMA_ENTRY(spot12_room_0, "spot12_room_0")
+DEFINE_DMA_ENTRY(spot12_room_1, "spot12_room_1")
+DEFINE_DMA_ENTRY(spot13_scene, "spot13_scene")
+DEFINE_DMA_ENTRY(spot13_room_0, "spot13_room_0")
+DEFINE_DMA_ENTRY(spot13_room_1, "spot13_room_1")
+DEFINE_DMA_ENTRY(spot15_scene, "spot15_scene")
+DEFINE_DMA_ENTRY(spot15_room_0, "spot15_room_0")
+DEFINE_DMA_ENTRY(spot16_scene, "spot16_scene")
+DEFINE_DMA_ENTRY(spot16_room_0, "spot16_room_0")
+DEFINE_DMA_ENTRY(spot17_scene, "spot17_scene")
+DEFINE_DMA_ENTRY(spot17_room_0, "spot17_room_0")
+DEFINE_DMA_ENTRY(spot17_room_1, "spot17_room_1")
+DEFINE_DMA_ENTRY(spot18_scene, "spot18_scene")
+DEFINE_DMA_ENTRY(spot18_room_0, "spot18_room_0")
+DEFINE_DMA_ENTRY(spot18_room_1, "spot18_room_1")
+DEFINE_DMA_ENTRY(spot18_room_2, "spot18_room_2")
+DEFINE_DMA_ENTRY(spot18_room_3, "spot18_room_3")
+DEFINE_DMA_ENTRY(ydan_scene, "ydan_scene")
+DEFINE_DMA_ENTRY(ydan_room_0, "ydan_room_0")
+DEFINE_DMA_ENTRY(ydan_room_1, "ydan_room_1")
+DEFINE_DMA_ENTRY(ydan_room_2, "ydan_room_2")
+DEFINE_DMA_ENTRY(ydan_room_3, "ydan_room_3")
+DEFINE_DMA_ENTRY(ydan_room_4, "ydan_room_4")
+DEFINE_DMA_ENTRY(ydan_room_5, "ydan_room_5")
+DEFINE_DMA_ENTRY(ydan_room_6, "ydan_room_6")
+DEFINE_DMA_ENTRY(ydan_room_7, "ydan_room_7")
+DEFINE_DMA_ENTRY(ydan_room_8, "ydan_room_8")
+DEFINE_DMA_ENTRY(ydan_room_9, "ydan_room_9")
+DEFINE_DMA_ENTRY(ydan_room_10, "ydan_room_10")
+DEFINE_DMA_ENTRY(ydan_room_11, "ydan_room_11")
+DEFINE_DMA_ENTRY(ddan_scene, "ddan_scene")
+DEFINE_DMA_ENTRY(ddan_room_0, "ddan_room_0")
+DEFINE_DMA_ENTRY(ddan_room_1, "ddan_room_1")
+DEFINE_DMA_ENTRY(ddan_room_2, "ddan_room_2")
+DEFINE_DMA_ENTRY(ddan_room_3, "ddan_room_3")
+DEFINE_DMA_ENTRY(ddan_room_4, "ddan_room_4")
+DEFINE_DMA_ENTRY(ddan_room_5, "ddan_room_5")
+DEFINE_DMA_ENTRY(ddan_room_6, "ddan_room_6")
+DEFINE_DMA_ENTRY(ddan_room_7, "ddan_room_7")
+DEFINE_DMA_ENTRY(ddan_room_8, "ddan_room_8")
+DEFINE_DMA_ENTRY(ddan_room_9, "ddan_room_9")
+DEFINE_DMA_ENTRY(ddan_room_10, "ddan_room_10")
+DEFINE_DMA_ENTRY(ddan_room_11, "ddan_room_11")
+DEFINE_DMA_ENTRY(ddan_room_12, "ddan_room_12")
+DEFINE_DMA_ENTRY(ddan_room_13, "ddan_room_13")
+DEFINE_DMA_ENTRY(ddan_room_14, "ddan_room_14")
+DEFINE_DMA_ENTRY(ddan_room_15, "ddan_room_15")
+DEFINE_DMA_ENTRY(ddan_room_16, "ddan_room_16")
+DEFINE_DMA_ENTRY(bdan_scene, "bdan_scene")
+DEFINE_DMA_ENTRY(bdan_room_0, "bdan_room_0")
+DEFINE_DMA_ENTRY(bdan_room_1, "bdan_room_1")
+DEFINE_DMA_ENTRY(bdan_room_2, "bdan_room_2")
+DEFINE_DMA_ENTRY(bdan_room_3, "bdan_room_3")
+DEFINE_DMA_ENTRY(bdan_room_4, "bdan_room_4")
+DEFINE_DMA_ENTRY(bdan_room_5, "bdan_room_5")
+DEFINE_DMA_ENTRY(bdan_room_6, "bdan_room_6")
+DEFINE_DMA_ENTRY(bdan_room_7, "bdan_room_7")
+DEFINE_DMA_ENTRY(bdan_room_8, "bdan_room_8")
+DEFINE_DMA_ENTRY(bdan_room_9, "bdan_room_9")
+DEFINE_DMA_ENTRY(bdan_room_10, "bdan_room_10")
+DEFINE_DMA_ENTRY(bdan_room_11, "bdan_room_11")
+DEFINE_DMA_ENTRY(bdan_room_12, "bdan_room_12")
+DEFINE_DMA_ENTRY(bdan_room_13, "bdan_room_13")
+DEFINE_DMA_ENTRY(bdan_room_14, "bdan_room_14")
+DEFINE_DMA_ENTRY(bdan_room_15, "bdan_room_15")
+DEFINE_DMA_ENTRY(Bmori1_scene, "Bmori1_scene")
+DEFINE_DMA_ENTRY(Bmori1_room_0, "Bmori1_room_0")
+DEFINE_DMA_ENTRY(Bmori1_room_1, "Bmori1_room_1")
+DEFINE_DMA_ENTRY(Bmori1_room_2, "Bmori1_room_2")
+DEFINE_DMA_ENTRY(Bmori1_room_3, "Bmori1_room_3")
+DEFINE_DMA_ENTRY(Bmori1_room_4, "Bmori1_room_4")
+DEFINE_DMA_ENTRY(Bmori1_room_5, "Bmori1_room_5")
+DEFINE_DMA_ENTRY(Bmori1_room_6, "Bmori1_room_6")
+DEFINE_DMA_ENTRY(Bmori1_room_7, "Bmori1_room_7")
+DEFINE_DMA_ENTRY(Bmori1_room_8, "Bmori1_room_8")
+DEFINE_DMA_ENTRY(Bmori1_room_9, "Bmori1_room_9")
+DEFINE_DMA_ENTRY(Bmori1_room_10, "Bmori1_room_10")
+DEFINE_DMA_ENTRY(Bmori1_room_11, "Bmori1_room_11")
+DEFINE_DMA_ENTRY(Bmori1_room_12, "Bmori1_room_12")
+DEFINE_DMA_ENTRY(Bmori1_room_13, "Bmori1_room_13")
+DEFINE_DMA_ENTRY(Bmori1_room_14, "Bmori1_room_14")
+DEFINE_DMA_ENTRY(Bmori1_room_15, "Bmori1_room_15")
+DEFINE_DMA_ENTRY(Bmori1_room_16, "Bmori1_room_16")
+DEFINE_DMA_ENTRY(Bmori1_room_17, "Bmori1_room_17")
+DEFINE_DMA_ENTRY(Bmori1_room_18, "Bmori1_room_18")
+DEFINE_DMA_ENTRY(Bmori1_room_19, "Bmori1_room_19")
+DEFINE_DMA_ENTRY(Bmori1_room_20, "Bmori1_room_20")
+DEFINE_DMA_ENTRY(Bmori1_room_21, "Bmori1_room_21")
+DEFINE_DMA_ENTRY(Bmori1_room_22, "Bmori1_room_22")
+DEFINE_DMA_ENTRY(HIDAN_scene, "HIDAN_scene")
+DEFINE_DMA_ENTRY(HIDAN_room_0, "HIDAN_room_0")
+DEFINE_DMA_ENTRY(HIDAN_room_1, "HIDAN_room_1")
+DEFINE_DMA_ENTRY(HIDAN_room_2, "HIDAN_room_2")
+DEFINE_DMA_ENTRY(HIDAN_room_3, "HIDAN_room_3")
+DEFINE_DMA_ENTRY(HIDAN_room_4, "HIDAN_room_4")
+DEFINE_DMA_ENTRY(HIDAN_room_5, "HIDAN_room_5")
+DEFINE_DMA_ENTRY(HIDAN_room_6, "HIDAN_room_6")
+DEFINE_DMA_ENTRY(HIDAN_room_7, "HIDAN_room_7")
+DEFINE_DMA_ENTRY(HIDAN_room_8, "HIDAN_room_8")
+DEFINE_DMA_ENTRY(HIDAN_room_9, "HIDAN_room_9")
+DEFINE_DMA_ENTRY(HIDAN_room_10, "HIDAN_room_10")
+DEFINE_DMA_ENTRY(HIDAN_room_11, "HIDAN_room_11")
+DEFINE_DMA_ENTRY(HIDAN_room_12, "HIDAN_room_12")
+DEFINE_DMA_ENTRY(HIDAN_room_13, "HIDAN_room_13")
+DEFINE_DMA_ENTRY(HIDAN_room_14, "HIDAN_room_14")
+DEFINE_DMA_ENTRY(HIDAN_room_15, "HIDAN_room_15")
+DEFINE_DMA_ENTRY(HIDAN_room_16, "HIDAN_room_16")
+DEFINE_DMA_ENTRY(HIDAN_room_17, "HIDAN_room_17")
+DEFINE_DMA_ENTRY(HIDAN_room_18, "HIDAN_room_18")
+DEFINE_DMA_ENTRY(HIDAN_room_19, "HIDAN_room_19")
+DEFINE_DMA_ENTRY(HIDAN_room_20, "HIDAN_room_20")
+DEFINE_DMA_ENTRY(HIDAN_room_21, "HIDAN_room_21")
+DEFINE_DMA_ENTRY(HIDAN_room_22, "HIDAN_room_22")
+DEFINE_DMA_ENTRY(HIDAN_room_23, "HIDAN_room_23")
+DEFINE_DMA_ENTRY(HIDAN_room_24, "HIDAN_room_24")
+DEFINE_DMA_ENTRY(HIDAN_room_25, "HIDAN_room_25")
+DEFINE_DMA_ENTRY(HIDAN_room_26, "HIDAN_room_26")
+DEFINE_DMA_ENTRY(MIZUsin_scene, "MIZUsin_scene")
+DEFINE_DMA_ENTRY(MIZUsin_room_0, "MIZUsin_room_0")
+DEFINE_DMA_ENTRY(MIZUsin_room_1, "MIZUsin_room_1")
+DEFINE_DMA_ENTRY(MIZUsin_room_2, "MIZUsin_room_2")
+DEFINE_DMA_ENTRY(MIZUsin_room_3, "MIZUsin_room_3")
+DEFINE_DMA_ENTRY(MIZUsin_room_4, "MIZUsin_room_4")
+DEFINE_DMA_ENTRY(MIZUsin_room_5, "MIZUsin_room_5")
+DEFINE_DMA_ENTRY(MIZUsin_room_6, "MIZUsin_room_6")
+DEFINE_DMA_ENTRY(MIZUsin_room_7, "MIZUsin_room_7")
+DEFINE_DMA_ENTRY(MIZUsin_room_8, "MIZUsin_room_8")
+DEFINE_DMA_ENTRY(MIZUsin_room_9, "MIZUsin_room_9")
+DEFINE_DMA_ENTRY(MIZUsin_room_10, "MIZUsin_room_10")
+DEFINE_DMA_ENTRY(MIZUsin_room_11, "MIZUsin_room_11")
+DEFINE_DMA_ENTRY(MIZUsin_room_12, "MIZUsin_room_12")
+DEFINE_DMA_ENTRY(MIZUsin_room_13, "MIZUsin_room_13")
+DEFINE_DMA_ENTRY(MIZUsin_room_14, "MIZUsin_room_14")
+DEFINE_DMA_ENTRY(MIZUsin_room_15, "MIZUsin_room_15")
+DEFINE_DMA_ENTRY(MIZUsin_room_16, "MIZUsin_room_16")
+DEFINE_DMA_ENTRY(MIZUsin_room_17, "MIZUsin_room_17")
+DEFINE_DMA_ENTRY(MIZUsin_room_18, "MIZUsin_room_18")
+DEFINE_DMA_ENTRY(MIZUsin_room_19, "MIZUsin_room_19")
+DEFINE_DMA_ENTRY(MIZUsin_room_20, "MIZUsin_room_20")
+DEFINE_DMA_ENTRY(MIZUsin_room_21, "MIZUsin_room_21")
+DEFINE_DMA_ENTRY(MIZUsin_room_22, "MIZUsin_room_22")
+DEFINE_DMA_ENTRY(jyasinzou_scene, "jyasinzou_scene")
+DEFINE_DMA_ENTRY(jyasinzou_room_0, "jyasinzou_room_0")
+DEFINE_DMA_ENTRY(jyasinzou_room_1, "jyasinzou_room_1")
+DEFINE_DMA_ENTRY(jyasinzou_room_2, "jyasinzou_room_2")
+DEFINE_DMA_ENTRY(jyasinzou_room_3, "jyasinzou_room_3")
+DEFINE_DMA_ENTRY(jyasinzou_room_4, "jyasinzou_room_4")
+DEFINE_DMA_ENTRY(jyasinzou_room_5, "jyasinzou_room_5")
+DEFINE_DMA_ENTRY(jyasinzou_room_6, "jyasinzou_room_6")
+DEFINE_DMA_ENTRY(jyasinzou_room_7, "jyasinzou_room_7")
+DEFINE_DMA_ENTRY(jyasinzou_room_8, "jyasinzou_room_8")
+DEFINE_DMA_ENTRY(jyasinzou_room_9, "jyasinzou_room_9")
+DEFINE_DMA_ENTRY(jyasinzou_room_10, "jyasinzou_room_10")
+DEFINE_DMA_ENTRY(jyasinzou_room_11, "jyasinzou_room_11")
+DEFINE_DMA_ENTRY(jyasinzou_room_12, "jyasinzou_room_12")
+DEFINE_DMA_ENTRY(jyasinzou_room_13, "jyasinzou_room_13")
+DEFINE_DMA_ENTRY(jyasinzou_room_14, "jyasinzou_room_14")
+DEFINE_DMA_ENTRY(jyasinzou_room_15, "jyasinzou_room_15")
+DEFINE_DMA_ENTRY(jyasinzou_room_16, "jyasinzou_room_16")
+DEFINE_DMA_ENTRY(jyasinzou_room_17, "jyasinzou_room_17")
+DEFINE_DMA_ENTRY(jyasinzou_room_18, "jyasinzou_room_18")
+DEFINE_DMA_ENTRY(jyasinzou_room_19, "jyasinzou_room_19")
+DEFINE_DMA_ENTRY(jyasinzou_room_20, "jyasinzou_room_20")
+DEFINE_DMA_ENTRY(jyasinzou_room_21, "jyasinzou_room_21")
+DEFINE_DMA_ENTRY(jyasinzou_room_22, "jyasinzou_room_22")
+DEFINE_DMA_ENTRY(jyasinzou_room_23, "jyasinzou_room_23")
+DEFINE_DMA_ENTRY(jyasinzou_room_24, "jyasinzou_room_24")
+DEFINE_DMA_ENTRY(jyasinzou_room_25, "jyasinzou_room_25")
+DEFINE_DMA_ENTRY(jyasinzou_room_26, "jyasinzou_room_26")
+DEFINE_DMA_ENTRY(jyasinzou_room_27, "jyasinzou_room_27")
+DEFINE_DMA_ENTRY(jyasinzou_room_28, "jyasinzou_room_28")
+DEFINE_DMA_ENTRY(HAKAdan_scene, "HAKAdan_scene")
+DEFINE_DMA_ENTRY(HAKAdan_room_0, "HAKAdan_room_0")
+DEFINE_DMA_ENTRY(HAKAdan_room_1, "HAKAdan_room_1")
+DEFINE_DMA_ENTRY(HAKAdan_room_2, "HAKAdan_room_2")
+DEFINE_DMA_ENTRY(HAKAdan_room_3, "HAKAdan_room_3")
+DEFINE_DMA_ENTRY(HAKAdan_room_4, "HAKAdan_room_4")
+DEFINE_DMA_ENTRY(HAKAdan_room_5, "HAKAdan_room_5")
+DEFINE_DMA_ENTRY(HAKAdan_room_6, "HAKAdan_room_6")
+DEFINE_DMA_ENTRY(HAKAdan_room_7, "HAKAdan_room_7")
+DEFINE_DMA_ENTRY(HAKAdan_room_8, "HAKAdan_room_8")
+DEFINE_DMA_ENTRY(HAKAdan_room_9, "HAKAdan_room_9")
+DEFINE_DMA_ENTRY(HAKAdan_room_10, "HAKAdan_room_10")
+DEFINE_DMA_ENTRY(HAKAdan_room_11, "HAKAdan_room_11")
+DEFINE_DMA_ENTRY(HAKAdan_room_12, "HAKAdan_room_12")
+DEFINE_DMA_ENTRY(HAKAdan_room_13, "HAKAdan_room_13")
+DEFINE_DMA_ENTRY(HAKAdan_room_14, "HAKAdan_room_14")
+DEFINE_DMA_ENTRY(HAKAdan_room_15, "HAKAdan_room_15")
+DEFINE_DMA_ENTRY(HAKAdan_room_16, "HAKAdan_room_16")
+DEFINE_DMA_ENTRY(HAKAdan_room_17, "HAKAdan_room_17")
+DEFINE_DMA_ENTRY(HAKAdan_room_18, "HAKAdan_room_18")
+DEFINE_DMA_ENTRY(HAKAdan_room_19, "HAKAdan_room_19")
+DEFINE_DMA_ENTRY(HAKAdan_room_20, "HAKAdan_room_20")
+DEFINE_DMA_ENTRY(HAKAdan_room_21, "HAKAdan_room_21")
+DEFINE_DMA_ENTRY(HAKAdan_room_22, "HAKAdan_room_22")
+DEFINE_DMA_ENTRY(HAKAdanCH_scene, "HAKAdanCH_scene")
+DEFINE_DMA_ENTRY(HAKAdanCH_room_0, "HAKAdanCH_room_0")
+DEFINE_DMA_ENTRY(HAKAdanCH_room_1, "HAKAdanCH_room_1")
+DEFINE_DMA_ENTRY(HAKAdanCH_room_2, "HAKAdanCH_room_2")
+DEFINE_DMA_ENTRY(HAKAdanCH_room_3, "HAKAdanCH_room_3")
+DEFINE_DMA_ENTRY(HAKAdanCH_room_4, "HAKAdanCH_room_4")
+DEFINE_DMA_ENTRY(HAKAdanCH_room_5, "HAKAdanCH_room_5")
+DEFINE_DMA_ENTRY(HAKAdanCH_room_6, "HAKAdanCH_room_6")
+DEFINE_DMA_ENTRY(ice_doukutu_scene, "ice_doukutu_scene")
+DEFINE_DMA_ENTRY(ice_doukutu_room_0, "ice_doukutu_room_0")
+DEFINE_DMA_ENTRY(ice_doukutu_room_1, "ice_doukutu_room_1")
+DEFINE_DMA_ENTRY(ice_doukutu_room_2, "ice_doukutu_room_2")
+DEFINE_DMA_ENTRY(ice_doukutu_room_3, "ice_doukutu_room_3")
+DEFINE_DMA_ENTRY(ice_doukutu_room_4, "ice_doukutu_room_4")
+DEFINE_DMA_ENTRY(ice_doukutu_room_5, "ice_doukutu_room_5")
+DEFINE_DMA_ENTRY(ice_doukutu_room_6, "ice_doukutu_room_6")
+DEFINE_DMA_ENTRY(ice_doukutu_room_7, "ice_doukutu_room_7")
+DEFINE_DMA_ENTRY(ice_doukutu_room_8, "ice_doukutu_room_8")
+DEFINE_DMA_ENTRY(ice_doukutu_room_9, "ice_doukutu_room_9")
+DEFINE_DMA_ENTRY(ice_doukutu_room_10, "ice_doukutu_room_10")
+DEFINE_DMA_ENTRY(ice_doukutu_room_11, "ice_doukutu_room_11")
+DEFINE_DMA_ENTRY(men_scene, "men_scene")
+DEFINE_DMA_ENTRY(men_room_0, "men_room_0")
+DEFINE_DMA_ENTRY(men_room_1, "men_room_1")
+DEFINE_DMA_ENTRY(men_room_2, "men_room_2")
+DEFINE_DMA_ENTRY(men_room_3, "men_room_3")
+DEFINE_DMA_ENTRY(men_room_4, "men_room_4")
+DEFINE_DMA_ENTRY(men_room_5, "men_room_5")
+DEFINE_DMA_ENTRY(men_room_6, "men_room_6")
+DEFINE_DMA_ENTRY(men_room_7, "men_room_7")
+DEFINE_DMA_ENTRY(men_room_8, "men_room_8")
+DEFINE_DMA_ENTRY(men_room_9, "men_room_9")
+DEFINE_DMA_ENTRY(men_room_10, "men_room_10")
+DEFINE_DMA_ENTRY(ganontika_scene, "ganontika_scene")
+DEFINE_DMA_ENTRY(ganontika_room_0, "ganontika_room_0")
+DEFINE_DMA_ENTRY(ganontika_room_1, "ganontika_room_1")
+DEFINE_DMA_ENTRY(ganontika_room_2, "ganontika_room_2")
+DEFINE_DMA_ENTRY(ganontika_room_3, "ganontika_room_3")
+DEFINE_DMA_ENTRY(ganontika_room_4, "ganontika_room_4")
+DEFINE_DMA_ENTRY(ganontika_room_5, "ganontika_room_5")
+DEFINE_DMA_ENTRY(ganontika_room_6, "ganontika_room_6")
+DEFINE_DMA_ENTRY(ganontika_room_7, "ganontika_room_7")
+DEFINE_DMA_ENTRY(ganontika_room_8, "ganontika_room_8")
+DEFINE_DMA_ENTRY(ganontika_room_9, "ganontika_room_9")
+DEFINE_DMA_ENTRY(ganontika_room_10, "ganontika_room_10")
+DEFINE_DMA_ENTRY(ganontika_room_11, "ganontika_room_11")
+DEFINE_DMA_ENTRY(ganontika_room_12, "ganontika_room_12")
+DEFINE_DMA_ENTRY(ganontika_room_13, "ganontika_room_13")
+DEFINE_DMA_ENTRY(ganontika_room_14, "ganontika_room_14")
+DEFINE_DMA_ENTRY(ganontika_room_15, "ganontika_room_15")
+DEFINE_DMA_ENTRY(ganontika_room_16, "ganontika_room_16")
+DEFINE_DMA_ENTRY(ganontika_room_17, "ganontika_room_17")
+DEFINE_DMA_ENTRY(ganontika_room_18, "ganontika_room_18")
+DEFINE_DMA_ENTRY(ganontika_room_19, "ganontika_room_19")
+DEFINE_DMA_ENTRY(market_day_scene, "market_day_scene")
+DEFINE_DMA_ENTRY(market_day_room_0, "market_day_room_0")
+DEFINE_DMA_ENTRY(market_night_scene, "market_night_scene")
+DEFINE_DMA_ENTRY(market_night_room_0, "market_night_room_0")
+DEFINE_DMA_ENTRY(testroom_scene, "testroom_scene")
+DEFINE_DMA_ENTRY(testroom_room_0, "testroom_room_0")
+DEFINE_DMA_ENTRY(testroom_room_1, "testroom_room_1")
+DEFINE_DMA_ENTRY(testroom_room_2, "testroom_room_2")
+DEFINE_DMA_ENTRY(testroom_room_3, "testroom_room_3")
+DEFINE_DMA_ENTRY(testroom_room_4, "testroom_room_4")
+DEFINE_DMA_ENTRY(kenjyanoma_scene, "kenjyanoma_scene")
+DEFINE_DMA_ENTRY(kenjyanoma_room_0, "kenjyanoma_room_0")
+DEFINE_DMA_ENTRY(tokinoma_scene, "tokinoma_scene")
+DEFINE_DMA_ENTRY(tokinoma_room_0, "tokinoma_room_0")
+DEFINE_DMA_ENTRY(tokinoma_room_1, "tokinoma_room_1")
+DEFINE_DMA_ENTRY(sutaru_scene, "sutaru_scene")
+DEFINE_DMA_ENTRY(sutaru_room_0, "sutaru_room_0")
+DEFINE_DMA_ENTRY(link_home_scene, "link_home_scene")
+DEFINE_DMA_ENTRY(link_home_room_0, "link_home_room_0")
+DEFINE_DMA_ENTRY(kokiri_shop_scene, "kokiri_shop_scene")
+DEFINE_DMA_ENTRY(kokiri_shop_room_0, "kokiri_shop_room_0")
+DEFINE_DMA_ENTRY(kokiri_home_scene, "kokiri_home_scene")
+DEFINE_DMA_ENTRY(kokiri_home_room_0, "kokiri_home_room_0")
+DEFINE_DMA_ENTRY(kakusiana_scene, "kakusiana_scene")
+DEFINE_DMA_ENTRY(kakusiana_room_0, "kakusiana_room_0")
+DEFINE_DMA_ENTRY(kakusiana_room_1, "kakusiana_room_1")
+DEFINE_DMA_ENTRY(kakusiana_room_2, "kakusiana_room_2")
+DEFINE_DMA_ENTRY(kakusiana_room_3, "kakusiana_room_3")
+DEFINE_DMA_ENTRY(kakusiana_room_4, "kakusiana_room_4")
+DEFINE_DMA_ENTRY(kakusiana_room_5, "kakusiana_room_5")
+DEFINE_DMA_ENTRY(kakusiana_room_6, "kakusiana_room_6")
+DEFINE_DMA_ENTRY(kakusiana_room_7, "kakusiana_room_7")
+DEFINE_DMA_ENTRY(kakusiana_room_8, "kakusiana_room_8")
+DEFINE_DMA_ENTRY(kakusiana_room_9, "kakusiana_room_9")
+DEFINE_DMA_ENTRY(kakusiana_room_10, "kakusiana_room_10")
+DEFINE_DMA_ENTRY(kakusiana_room_11, "kakusiana_room_11")
+DEFINE_DMA_ENTRY(kakusiana_room_12, "kakusiana_room_12")
+DEFINE_DMA_ENTRY(kakusiana_room_13, "kakusiana_room_13")
+DEFINE_DMA_ENTRY(entra_scene, "entra_scene")
+DEFINE_DMA_ENTRY(entra_room_0, "entra_room_0")
+DEFINE_DMA_ENTRY(moribossroom_scene, "moribossroom_scene")
+DEFINE_DMA_ENTRY(moribossroom_room_0, "moribossroom_room_0")
+DEFINE_DMA_ENTRY(moribossroom_room_1, "moribossroom_room_1")
+DEFINE_DMA_ENTRY(syatekijyou_scene, "syatekijyou_scene")
+DEFINE_DMA_ENTRY(syatekijyou_room_0, "syatekijyou_room_0")
+DEFINE_DMA_ENTRY(shop1_scene, "shop1_scene")
+DEFINE_DMA_ENTRY(shop1_room_0, "shop1_room_0")
+DEFINE_DMA_ENTRY(hairal_niwa_scene, "hairal_niwa_scene")
+DEFINE_DMA_ENTRY(hairal_niwa_room_0, "hairal_niwa_room_0")
+DEFINE_DMA_ENTRY(ganon_tou_scene, "ganon_tou_scene")
+DEFINE_DMA_ENTRY(ganon_tou_room_0, "ganon_tou_room_0")
+DEFINE_DMA_ENTRY(sasatest_scene, "sasatest_scene")
+DEFINE_DMA_ENTRY(sasatest_room_0, "sasatest_room_0")
+DEFINE_DMA_ENTRY(market_alley_scene, "market_alley_scene")
+DEFINE_DMA_ENTRY(market_alley_room_0, "market_alley_room_0")
+DEFINE_DMA_ENTRY(spot20_scene, "spot20_scene")
+DEFINE_DMA_ENTRY(spot20_room_0, "spot20_room_0")
+DEFINE_DMA_ENTRY(market_ruins_scene, "market_ruins_scene")
+DEFINE_DMA_ENTRY(market_ruins_room_0, "market_ruins_room_0")
+DEFINE_DMA_ENTRY(entra_n_scene, "entra_n_scene")
+DEFINE_DMA_ENTRY(entra_n_room_0, "entra_n_room_0")
+DEFINE_DMA_ENTRY(enrui_scene, "enrui_scene")
+DEFINE_DMA_ENTRY(enrui_room_0, "enrui_room_0")
+DEFINE_DMA_ENTRY(market_alley_n_scene, "market_alley_n_scene")
+DEFINE_DMA_ENTRY(market_alley_n_room_0, "market_alley_n_room_0")
+DEFINE_DMA_ENTRY(hiral_demo_scene, "hiral_demo_scene")
+DEFINE_DMA_ENTRY(hiral_demo_room_0, "hiral_demo_room_0")
+DEFINE_DMA_ENTRY(kokiri_home3_scene, "kokiri_home3_scene")
+DEFINE_DMA_ENTRY(kokiri_home3_room_0, "kokiri_home3_room_0")
+DEFINE_DMA_ENTRY(malon_stable_scene, "malon_stable_scene")
+DEFINE_DMA_ENTRY(malon_stable_room_0, "malon_stable_room_0")
+DEFINE_DMA_ENTRY(kakariko_scene, "kakariko_scene")
+DEFINE_DMA_ENTRY(kakariko_room_0, "kakariko_room_0")
+DEFINE_DMA_ENTRY(bdan_boss_scene, "bdan_boss_scene")
+DEFINE_DMA_ENTRY(bdan_boss_room_0, "bdan_boss_room_0")
+DEFINE_DMA_ENTRY(bdan_boss_room_1, "bdan_boss_room_1")
+DEFINE_DMA_ENTRY(FIRE_bs_scene, "FIRE_bs_scene")
+DEFINE_DMA_ENTRY(FIRE_bs_room_0, "FIRE_bs_room_0")
+DEFINE_DMA_ENTRY(FIRE_bs_room_1, "FIRE_bs_room_1")
+DEFINE_DMA_ENTRY(hut_scene, "hut_scene")
+DEFINE_DMA_ENTRY(hut_room_0, "hut_room_0")
+DEFINE_DMA_ENTRY(daiyousei_izumi_scene, "daiyousei_izumi_scene")
+DEFINE_DMA_ENTRY(daiyousei_izumi_room_0, "daiyousei_izumi_room_0")
+DEFINE_DMA_ENTRY(hakaana_scene, "hakaana_scene")
+DEFINE_DMA_ENTRY(hakaana_room_0, "hakaana_room_0")
+DEFINE_DMA_ENTRY(yousei_izumi_tate_scene, "yousei_izumi_tate_scene")
+DEFINE_DMA_ENTRY(yousei_izumi_tate_room_0, "yousei_izumi_tate_room_0")
+DEFINE_DMA_ENTRY(yousei_izumi_yoko_scene, "yousei_izumi_yoko_scene")
+DEFINE_DMA_ENTRY(yousei_izumi_yoko_room_0, "yousei_izumi_yoko_room_0")
+DEFINE_DMA_ENTRY(golon_scene, "golon_scene")
+DEFINE_DMA_ENTRY(golon_room_0, "golon_room_0")
+DEFINE_DMA_ENTRY(zoora_scene, "zoora_scene")
+DEFINE_DMA_ENTRY(zoora_room_0, "zoora_room_0")
+DEFINE_DMA_ENTRY(drag_scene, "drag_scene")
+DEFINE_DMA_ENTRY(drag_room_0, "drag_room_0")
+DEFINE_DMA_ENTRY(alley_shop_scene, "alley_shop_scene")
+DEFINE_DMA_ENTRY(alley_shop_room_0, "alley_shop_room_0")
+DEFINE_DMA_ENTRY(night_shop_scene, "night_shop_scene")
+DEFINE_DMA_ENTRY(night_shop_room_0, "night_shop_room_0")
+DEFINE_DMA_ENTRY(impa_scene, "impa_scene")
+DEFINE_DMA_ENTRY(impa_room_0, "impa_room_0")
+DEFINE_DMA_ENTRY(labo_scene, "labo_scene")
+DEFINE_DMA_ENTRY(labo_room_0, "labo_room_0")
+DEFINE_DMA_ENTRY(tent_scene, "tent_scene")
+DEFINE_DMA_ENTRY(tent_room_0, "tent_room_0")
+DEFINE_DMA_ENTRY(nakaniwa_scene, "nakaniwa_scene")
+DEFINE_DMA_ENTRY(nakaniwa_room_0, "nakaniwa_room_0")
+DEFINE_DMA_ENTRY(ddan_boss_scene, "ddan_boss_scene")
+DEFINE_DMA_ENTRY(ddan_boss_room_0, "ddan_boss_room_0")
+DEFINE_DMA_ENTRY(ddan_boss_room_1, "ddan_boss_room_1")
+DEFINE_DMA_ENTRY(ydan_boss_scene, "ydan_boss_scene")
+DEFINE_DMA_ENTRY(ydan_boss_room_0, "ydan_boss_room_0")
+DEFINE_DMA_ENTRY(ydan_boss_room_1, "ydan_boss_room_1")
+DEFINE_DMA_ENTRY(HAKAdan_bs_scene, "HAKAdan_bs_scene")
+DEFINE_DMA_ENTRY(HAKAdan_bs_room_0, "HAKAdan_bs_room_0")
+DEFINE_DMA_ENTRY(HAKAdan_bs_room_1, "HAKAdan_bs_room_1")
+DEFINE_DMA_ENTRY(MIZUsin_bs_scene, "MIZUsin_bs_scene")
+DEFINE_DMA_ENTRY(MIZUsin_bs_room_0, "MIZUsin_bs_room_0")
+DEFINE_DMA_ENTRY(MIZUsin_bs_room_1, "MIZUsin_bs_room_1")
+DEFINE_DMA_ENTRY(ganon_scene, "ganon_scene")
+DEFINE_DMA_ENTRY(ganon_room_0, "ganon_room_0")
+DEFINE_DMA_ENTRY(ganon_room_1, "ganon_room_1")
+DEFINE_DMA_ENTRY(ganon_room_2, "ganon_room_2")
+DEFINE_DMA_ENTRY(ganon_room_3, "ganon_room_3")
+DEFINE_DMA_ENTRY(ganon_room_4, "ganon_room_4")
+DEFINE_DMA_ENTRY(ganon_room_5, "ganon_room_5")
+DEFINE_DMA_ENTRY(ganon_room_6, "ganon_room_6")
+DEFINE_DMA_ENTRY(ganon_room_7, "ganon_room_7")
+DEFINE_DMA_ENTRY(ganon_room_8, "ganon_room_8")
+DEFINE_DMA_ENTRY(ganon_room_9, "ganon_room_9")
+DEFINE_DMA_ENTRY(ganon_boss_scene, "ganon_boss_scene")
+DEFINE_DMA_ENTRY(ganon_boss_room_0, "ganon_boss_room_0")
+DEFINE_DMA_ENTRY(jyasinboss_scene, "jyasinboss_scene")
+DEFINE_DMA_ENTRY(jyasinboss_room_0, "jyasinboss_room_0")
+DEFINE_DMA_ENTRY(jyasinboss_room_1, "jyasinboss_room_1")
+DEFINE_DMA_ENTRY(jyasinboss_room_2, "jyasinboss_room_2")
+DEFINE_DMA_ENTRY(jyasinboss_room_3, "jyasinboss_room_3")
+DEFINE_DMA_ENTRY(kokiri_home4_scene, "kokiri_home4_scene")
+DEFINE_DMA_ENTRY(kokiri_home4_room_0, "kokiri_home4_room_0")
+DEFINE_DMA_ENTRY(kokiri_home5_scene, "kokiri_home5_scene")
+DEFINE_DMA_ENTRY(kokiri_home5_room_0, "kokiri_home5_room_0")
+DEFINE_DMA_ENTRY(ganon_final_scene, "ganon_final_scene")
+DEFINE_DMA_ENTRY(ganon_final_room_0, "ganon_final_room_0")
+DEFINE_DMA_ENTRY(kakariko3_scene, "kakariko3_scene")
+DEFINE_DMA_ENTRY(kakariko3_room_0, "kakariko3_room_0")
+DEFINE_DMA_ENTRY(hairal_niwa2_scene, "hairal_niwa2_scene")
+DEFINE_DMA_ENTRY(hairal_niwa2_room_0, "hairal_niwa2_room_0")
+DEFINE_DMA_ENTRY(hakasitarelay_scene, "hakasitarelay_scene")
+DEFINE_DMA_ENTRY(hakasitarelay_room_0, "hakasitarelay_room_0")
+DEFINE_DMA_ENTRY(hakasitarelay_room_1, "hakasitarelay_room_1")
+DEFINE_DMA_ENTRY(hakasitarelay_room_2, "hakasitarelay_room_2")
+DEFINE_DMA_ENTRY(hakasitarelay_room_3, "hakasitarelay_room_3")
+DEFINE_DMA_ENTRY(hakasitarelay_room_4, "hakasitarelay_room_4")
+DEFINE_DMA_ENTRY(hakasitarelay_room_5, "hakasitarelay_room_5")
+DEFINE_DMA_ENTRY(hakasitarelay_room_6, "hakasitarelay_room_6")
+DEFINE_DMA_ENTRY(shrine_scene, "shrine_scene")
+DEFINE_DMA_ENTRY(shrine_room_0, "shrine_room_0")
+DEFINE_DMA_ENTRY(turibori_scene, "turibori_scene")
+DEFINE_DMA_ENTRY(turibori_room_0, "turibori_room_0")
+DEFINE_DMA_ENTRY(shrine_n_scene, "shrine_n_scene")
+DEFINE_DMA_ENTRY(shrine_n_room_0, "shrine_n_room_0")
+DEFINE_DMA_ENTRY(shrine_r_scene, "shrine_r_scene")
+DEFINE_DMA_ENTRY(shrine_r_room_0, "shrine_r_room_0")
+DEFINE_DMA_ENTRY(hakaana2_scene, "hakaana2_scene")
+DEFINE_DMA_ENTRY(hakaana2_room_0, "hakaana2_room_0")
+DEFINE_DMA_ENTRY(gerudoway_scene, "gerudoway_scene")
+DEFINE_DMA_ENTRY(gerudoway_room_0, "gerudoway_room_0")
+DEFINE_DMA_ENTRY(gerudoway_room_1, "gerudoway_room_1")
+DEFINE_DMA_ENTRY(gerudoway_room_2, "gerudoway_room_2")
+DEFINE_DMA_ENTRY(gerudoway_room_3, "gerudoway_room_3")
+DEFINE_DMA_ENTRY(gerudoway_room_4, "gerudoway_room_4")
+DEFINE_DMA_ENTRY(gerudoway_room_5, "gerudoway_room_5")
+DEFINE_DMA_ENTRY(hairal_niwa_n_scene, "hairal_niwa_n_scene")
+DEFINE_DMA_ENTRY(hairal_niwa_n_room_0, "hairal_niwa_n_room_0")
+DEFINE_DMA_ENTRY(bowling_scene, "bowling_scene")
+DEFINE_DMA_ENTRY(bowling_room_0, "bowling_room_0")
+DEFINE_DMA_ENTRY(hakaana_ouke_scene, "hakaana_ouke_scene")
+DEFINE_DMA_ENTRY(hakaana_ouke_room_0, "hakaana_ouke_room_0")
+DEFINE_DMA_ENTRY(hakaana_ouke_room_1, "hakaana_ouke_room_1")
+DEFINE_DMA_ENTRY(hakaana_ouke_room_2, "hakaana_ouke_room_2")
+DEFINE_DMA_ENTRY(hylia_labo_scene, "hylia_labo_scene")
+DEFINE_DMA_ENTRY(hylia_labo_room_0, "hylia_labo_room_0")
+DEFINE_DMA_ENTRY(souko_scene, "souko_scene")
+DEFINE_DMA_ENTRY(souko_room_0, "souko_room_0")
+DEFINE_DMA_ENTRY(souko_room_1, "souko_room_1")
+DEFINE_DMA_ENTRY(souko_room_2, "souko_room_2")
+DEFINE_DMA_ENTRY(miharigoya_scene, "miharigoya_scene")
+DEFINE_DMA_ENTRY(miharigoya_room_0, "miharigoya_room_0")
+DEFINE_DMA_ENTRY(mahouya_scene, "mahouya_scene")
+DEFINE_DMA_ENTRY(mahouya_room_0, "mahouya_room_0")
+DEFINE_DMA_ENTRY(takaraya_scene, "takaraya_scene")
+DEFINE_DMA_ENTRY(takaraya_room_0, "takaraya_room_0")
+DEFINE_DMA_ENTRY(takaraya_room_1, "takaraya_room_1")
+DEFINE_DMA_ENTRY(takaraya_room_2, "takaraya_room_2")
+DEFINE_DMA_ENTRY(takaraya_room_3, "takaraya_room_3")
+DEFINE_DMA_ENTRY(takaraya_room_4, "takaraya_room_4")
+DEFINE_DMA_ENTRY(takaraya_room_5, "takaraya_room_5")
+DEFINE_DMA_ENTRY(takaraya_room_6, "takaraya_room_6")
+DEFINE_DMA_ENTRY(ganon_sonogo_scene, "ganon_sonogo_scene")
+DEFINE_DMA_ENTRY(ganon_sonogo_room_0, "ganon_sonogo_room_0")
+DEFINE_DMA_ENTRY(ganon_sonogo_room_1, "ganon_sonogo_room_1")
+DEFINE_DMA_ENTRY(ganon_sonogo_room_2, "ganon_sonogo_room_2")
+DEFINE_DMA_ENTRY(ganon_sonogo_room_3, "ganon_sonogo_room_3")
+DEFINE_DMA_ENTRY(ganon_sonogo_room_4, "ganon_sonogo_room_4")
+DEFINE_DMA_ENTRY(ganon_demo_scene, "ganon_demo_scene")
+DEFINE_DMA_ENTRY(ganon_demo_room_0, "ganon_demo_room_0")
+DEFINE_DMA_ENTRY(besitu_scene, "besitu_scene")
+DEFINE_DMA_ENTRY(besitu_room_0, "besitu_room_0")
+DEFINE_DMA_ENTRY(face_shop_scene, "face_shop_scene")
+DEFINE_DMA_ENTRY(face_shop_room_0, "face_shop_room_0")
+DEFINE_DMA_ENTRY(kinsuta_scene, "kinsuta_scene")
+DEFINE_DMA_ENTRY(kinsuta_room_0, "kinsuta_room_0")
+DEFINE_DMA_ENTRY(ganontikasonogo_scene, "ganontikasonogo_scene")
+DEFINE_DMA_ENTRY(ganontikasonogo_room_0, "ganontikasonogo_room_0")
+DEFINE_DMA_ENTRY(ganontikasonogo_room_1, "ganontikasonogo_room_1")
+DEFINE_DMA_ENTRY(test01_scene, "test01_scene")
+DEFINE_DMA_ENTRY(test01_room_0, "test01_room_0")
+DEFINE_DMA_ENTRY(bump_texture_static, "bump_texture_static")
+DEFINE_DMA_ENTRY(anime_model_1_static, "anime_model_1_static")
+DEFINE_DMA_ENTRY(anime_model_2_static, "anime_model_2_static")
+DEFINE_DMA_ENTRY(anime_model_3_static, "anime_model_3_static")
+DEFINE_DMA_ENTRY(anime_model_4_static, "anime_model_4_static")
+DEFINE_DMA_ENTRY(anime_model_5_static, "anime_model_5_static")
+DEFINE_DMA_ENTRY(anime_model_6_static, "anime_model_6_static")
+DEFINE_DMA_ENTRY(anime_texture_1_static, "anime_texture_1_static")
+DEFINE_DMA_ENTRY(anime_texture_2_static, "anime_texture_2_static")
+DEFINE_DMA_ENTRY(anime_texture_3_static, "anime_texture_3_static")
+DEFINE_DMA_ENTRY(anime_texture_4_static, "anime_texture_4_static")
+DEFINE_DMA_ENTRY(anime_texture_5_static, "anime_texture_5_static")
+DEFINE_DMA_ENTRY(anime_texture_6_static, "anime_texture_6_static")
+DEFINE_DMA_ENTRY(softsprite_matrix_static, "softsprite_matrix_static")