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Decompilation of The Legend of Zelda: Ocarina of Time
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Commit message (
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Author
2026-04-07
oot-gc-eu-dbg-2 OK (#2714)
Dragorn421
2026-03-02
gc-eu-dbg OK (#2700)
Dragorn421
2026-02-15
Fix wrong BGM entry names (#2671)
Jordan Longstaff
2025-02-04
Finish matching ique-cn (#2451)
Tharo
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-10-09
[ntsc-1.0/1.1] Match audio library (#2243)
cadmic
2024-09-15
[Audio 8/?] Check-in handwritten sequences, build sequences, automate various...
Tharo
2024-09-11
[ntsc-1.2] Match N64 audio tables (#2183)
cadmic
2024-02-29
Use Romfile in place of vromStart and vromEnd in structs (#1742)
Derek Hensley
2024-02-03
Match compression for gc-eu-mq (#1704)
cadmic
2023-07-04
Generate gamestate overlay table with an `include/tables/` header (#1504)
Tharo
2022-12-05
Cleanup post good scene names (#1452)
Dragorn421
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-10-13
Fix misc 17 (#1392)
Dragorn421
2022-07-30
Rename "Scene Setup Index" to "Scene Layer" (#1300)
fig02
2022-07-11
Introduce Sfx Tables (#1296)
engineer124
2022-06-20
Some doc on actor overlays alloc types (#1266)
Dragorn421
2022-06-15
Macros for `Entranceinfo.field` (#1270)
Dragorn421
2022-06-06
Changes to support renaming segments in the spec (#1259)
Roman971
2022-05-31
Doc pass on scene draw configs: names (#1233)
Dragorn421
2022-05-09
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)
fig02
2022-02-01
Implement the scene table with defines (#1128)
Roman971
2021-12-01
Rework handling of dmadata (#1036)
Tharo
2021-08-29
Implement define tables for objects, actors and effect soft sprites (#906)
Roman971