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authorpetrie911 <69443847+petrie911@users.noreply.github.com>2020-11-23 20:34:32 -0600
committerGitHub <noreply@github.com>2020-11-23 21:34:32 -0500
commit3aa76152c56ab56af9e253fcef86115ccbb628d2 (patch)
tree1db89c6dc86d8ec4f8848258f751b7d0a298a2c5 /include
parent89f89ac5eaf5b41b6968fab6d37ef78fb9d50ea6 (diff)
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * marginal improvement * matched functions. Also fixed a serious lack of static * format * more static * fixing a function prototype * skelanime OK * forgot .s * skin matrix matched * format
Diffstat (limited to 'include')
-rw-r--r--include/functions.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/functions.h b/include/functions.h
index 76abefe53..8bd2e3ecc 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -1384,7 +1384,7 @@ void SkelAnime_Free(SkelAnime* skelAnime, GlobalContext* globalCtx);
// ? func_800A60D8(?);
void func_800A6330(Actor* this, GlobalContext* globalCtx, PSkinAwb*, void* callback, s32);
void func_800A63CC(Actor* this, GlobalContext* globalCtx, PSkinAwb*, s32, s32, s32, s32, s32);
-void func_800A6408(ColliderJntSphItem* collider, u8 joint, Vec3f*, Vec3f*);
+void func_800A6408(PSkinAwb* skin, u8 joint, Vec3f*, Vec3f*);
// ? func_800A6460(?);
void func_800A663C(GlobalContext* globalCtx, PSkinAwb*, SkeletonHeader*, AnimationHeader*);
void func_800A6888(GlobalContext*, PSkinAwb*);