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authormzxrules <mzxrules@gmail.com>2025-01-27 13:01:54 -0500
committerGitHub <noreply@github.com>2025-01-27 13:01:54 -0500
commitd855f2bfd83a904cffc0243fdac0d83dd294b278 (patch)
tree6f60c5ee4dadea5d13d452bd2788e0617a90030c /include
parent7dd3a833130cc428d440fea4c38a6870f9276fad (diff)
Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)
* z64debug_display.h * z64draw.h * z_en_item00.h * bss
Diffstat (limited to 'include')
-rw-r--r--include/functions.h10
-rw-r--r--include/z64.h12
-rw-r--r--include/z64actor.h48
-rw-r--r--include/z64debug_display.h27
-rw-r--r--include/z64draw.h10
-rw-r--r--include/z_en_item00.h59
6 files changed, 99 insertions, 67 deletions
diff --git a/include/functions.h b/include/functions.h
index 758f94648..d861112d4 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -27,10 +27,6 @@ NORETURN void func_80002384(const char* exp, const char* file, int line);
OSPiHandle* osDriveRomInit(void);
void Mio0_Decompress(u8* src, u8* dst);
-EnItem00* Item_DropCollectible(PlayState* play, Vec3f* spawnPos, s16 params);
-EnItem00* Item_DropCollectible2(PlayState* play, Vec3f* spawnPos, s16 params);
-void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnPos, s16 params);
-
void FlagSet_Update(PlayState* play);
void Overlay_LoadGameState(GameStateOverlay* overlayEntry);
void Overlay_FreeGameState(GameStateOverlay* overlayEntry);
@@ -48,14 +44,8 @@ void DebugCamera_ScreenTextColored(u8 x, u8 y, u8 colorIndex, const char* text);
void Regs_UpdateEditor(Input* input);
#endif
void Debug_DrawText(GraphicsContext* gfxCtx);
-void DebugDisplay_Init(void);
-DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX,
- f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type,
- GraphicsContext* gfxCtx);
-void DebugDisplay_DrawObjects(PlayState* play);
void* MemCpy(void* dest, const void* src, s32 len);
-void GetItem_Draw(PlayState* play, s16 drawId);
u16 QuestHint_GetSariaTextId(PlayState* play);
u16 QuestHint_GetNaviTextId(PlayState* play);
diff --git a/include/z64.h b/include/z64.h
index 625d61564..f0ac7d547 100644
--- a/include/z64.h
+++ b/include/z64.h
@@ -87,6 +87,9 @@
#include "libc64/sleep.h"
#include "libc64/sprintf.h"
#include "libu64/debug.h"
+#include "z64debug_display.h"
+#include "z64draw.h"
+#include "z_en_item00.h"
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
@@ -308,15 +311,6 @@ typedef struct PreNMIState {
/* 0xA8 */ UNK_TYPE4 unk_A8;
} PreNMIState; // size = 0xAC
-typedef struct DebugDispObject {
- /* 0x00 */ Vec3f pos;
- /* 0x0C */ Vec3s rot;
- /* 0x14 */ Vec3f scale;
- /* 0x20 */ Color_RGBA8 color;
- /* 0x24 */ s16 type;
- /* 0x28 */ struct DebugDispObject* next;
-} DebugDispObject; // size = 0x2C
-
typedef struct ISVDbg {
/* 0x00 */ u32 magic; // IS64
/* 0x04 */ u32 get;
diff --git a/include/z64actor.h b/include/z64actor.h
index cf93af0a9..38132540a 100644
--- a/include/z64actor.h
+++ b/include/z64actor.h
@@ -362,54 +362,6 @@ typedef struct BodyBreak {
#define BODYBREAK_STATUS_READY -1
#define BODYBREAK_STATUS_FINISHED 0
-typedef enum Item00Type {
- /* 0x00 */ ITEM00_RUPEE_GREEN,
- /* 0x01 */ ITEM00_RUPEE_BLUE,
- /* 0x02 */ ITEM00_RUPEE_RED,
- /* 0x03 */ ITEM00_RECOVERY_HEART,
- /* 0x04 */ ITEM00_BOMBS_A,
- /* 0x05 */ ITEM00_ARROWS_SINGLE,
- /* 0x06 */ ITEM00_HEART_PIECE,
- /* 0x07 */ ITEM00_HEART_CONTAINER,
- /* 0x08 */ ITEM00_ARROWS_SMALL,
- /* 0x09 */ ITEM00_ARROWS_MEDIUM,
- /* 0x0A */ ITEM00_ARROWS_LARGE,
- /* 0x0B */ ITEM00_BOMBS_B,
- /* 0x0C */ ITEM00_NUTS,
- /* 0x0D */ ITEM00_STICK,
- /* 0x0E */ ITEM00_MAGIC_LARGE,
- /* 0x0F */ ITEM00_MAGIC_SMALL,
- /* 0x10 */ ITEM00_SEEDS,
- /* 0x11 */ ITEM00_SMALL_KEY,
- /* 0x12 */ ITEM00_FLEXIBLE,
- /* 0x13 */ ITEM00_RUPEE_ORANGE,
- /* 0x14 */ ITEM00_RUPEE_PURPLE,
- /* 0x15 */ ITEM00_SHIELD_DEKU,
- /* 0x16 */ ITEM00_SHIELD_HYLIAN,
- /* 0x17 */ ITEM00_TUNIC_ZORA,
- /* 0x18 */ ITEM00_TUNIC_GORON,
- /* 0x19 */ ITEM00_BOMBS_SPECIAL,
- /* 0x1A */ ITEM00_MAX,
- /* 0xFF */ ITEM00_NONE = 0xFF
-} Item00Type;
-
-struct EnItem00;
-
-typedef void (*EnItem00ActionFunc)(struct EnItem00*, struct PlayState*);
-
-typedef struct EnItem00 {
- /* 0x000 */ Actor actor;
- /* 0x14C */ EnItem00ActionFunc actionFunc;
- /* 0x150 */ s16 collectibleFlag;
- /* 0x152 */ s16 getItemId;
- /* 0x154 */ s16 unk_154;
- /* 0x156 */ s16 unk_156;
- /* 0x158 */ s16 unk_158;
- /* 0x15A */ s16 despawnTimer;
- /* 0x15C */ f32 scale;
- /* 0x160 */ ColliderCylinder collider;
-} EnItem00; // size = 0x1AC
-
// Only A_OBJ_SIGNPOST_OBLONG and A_OBJ_SIGNPOST_ARROW are used in room files.
typedef enum AObjType {
/* 0x00 */ A_OBJ_BLOCK_SMALL,
diff --git a/include/z64debug_display.h b/include/z64debug_display.h
new file mode 100644
index 000000000..9cb119806
--- /dev/null
+++ b/include/z64debug_display.h
@@ -0,0 +1,27 @@
+#ifndef Z64_DEBUG_DISPLAY_H
+#define Z64_DEBUG_DISPLAY_H
+
+#include "ultra64.h"
+#include "z64math.h"
+#include "color.h"
+
+struct GraphicsContext;
+struct PlayState;
+
+typedef struct DebugDispObject {
+ /* 0x00 */ Vec3f pos;
+ /* 0x0C */ Vec3s rot;
+ /* 0x14 */ Vec3f scale;
+ /* 0x20 */ Color_RGBA8 color;
+ /* 0x24 */ s16 type;
+ /* 0x28 */ struct DebugDispObject* next;
+} DebugDispObject; // size = 0x2C
+
+void DebugDisplay_Init(void);
+DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX,
+ f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type,
+ struct GraphicsContext* gfxCtx);
+void DebugDisplay_DrawObjects(struct PlayState* play);
+
+
+#endif
diff --git a/include/z64draw.h b/include/z64draw.h
new file mode 100644
index 000000000..51250ed8c
--- /dev/null
+++ b/include/z64draw.h
@@ -0,0 +1,10 @@
+#ifndef Z64_DRAW_H
+#define Z64_DRAW_H
+
+#include "ultra64.h"
+
+struct PlayState;
+
+void GetItem_Draw(struct PlayState* play, s16 drawId);
+
+#endif
diff --git a/include/z_en_item00.h b/include/z_en_item00.h
new file mode 100644
index 000000000..483f666f5
--- /dev/null
+++ b/include/z_en_item00.h
@@ -0,0 +1,59 @@
+#ifndef Z_EN_ITEM00_H
+#define Z_EN_ITEM00_H
+
+#include "ultra64.h"
+#include "z64actor.h"
+
+typedef enum Item00Type {
+ /* 0x00 */ ITEM00_RUPEE_GREEN,
+ /* 0x01 */ ITEM00_RUPEE_BLUE,
+ /* 0x02 */ ITEM00_RUPEE_RED,
+ /* 0x03 */ ITEM00_RECOVERY_HEART,
+ /* 0x04 */ ITEM00_BOMBS_A,
+ /* 0x05 */ ITEM00_ARROWS_SINGLE,
+ /* 0x06 */ ITEM00_HEART_PIECE,
+ /* 0x07 */ ITEM00_HEART_CONTAINER,
+ /* 0x08 */ ITEM00_ARROWS_SMALL,
+ /* 0x09 */ ITEM00_ARROWS_MEDIUM,
+ /* 0x0A */ ITEM00_ARROWS_LARGE,
+ /* 0x0B */ ITEM00_BOMBS_B,
+ /* 0x0C */ ITEM00_NUTS,
+ /* 0x0D */ ITEM00_STICK,
+ /* 0x0E */ ITEM00_MAGIC_LARGE,
+ /* 0x0F */ ITEM00_MAGIC_SMALL,
+ /* 0x10 */ ITEM00_SEEDS,
+ /* 0x11 */ ITEM00_SMALL_KEY,
+ /* 0x12 */ ITEM00_FLEXIBLE,
+ /* 0x13 */ ITEM00_RUPEE_ORANGE,
+ /* 0x14 */ ITEM00_RUPEE_PURPLE,
+ /* 0x15 */ ITEM00_SHIELD_DEKU,
+ /* 0x16 */ ITEM00_SHIELD_HYLIAN,
+ /* 0x17 */ ITEM00_TUNIC_ZORA,
+ /* 0x18 */ ITEM00_TUNIC_GORON,
+ /* 0x19 */ ITEM00_BOMBS_SPECIAL,
+ /* 0x1A */ ITEM00_MAX,
+ /* 0xFF */ ITEM00_NONE = 0xFF
+} Item00Type;
+
+struct EnItem00;
+
+typedef void (*EnItem00ActionFunc)(struct EnItem00*, struct PlayState*);
+
+typedef struct EnItem00 {
+ /* 0x000 */ Actor actor;
+ /* 0x14C */ EnItem00ActionFunc actionFunc;
+ /* 0x150 */ s16 collectibleFlag;
+ /* 0x152 */ s16 getItemId;
+ /* 0x154 */ s16 unk_154;
+ /* 0x156 */ s16 unk_156;
+ /* 0x158 */ s16 unk_158;
+ /* 0x15A */ s16 despawnTimer;
+ /* 0x15C */ f32 scale;
+ /* 0x160 */ ColliderCylinder collider;
+} EnItem00; // size = 0x1AC
+
+EnItem00* Item_DropCollectible(struct PlayState* play, Vec3f* spawnPos, s16 params);
+EnItem00* Item_DropCollectible2(struct PlayState* play, Vec3f* spawnPos, s16 params);
+void Item_DropCollectibleRandom(struct PlayState* play, Actor* fromActor, Vec3f* spawnPos, s16 params);
+
+#endif