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authorengineer124 <47598039+engineer124@users.noreply.github.com>2023-11-22 20:19:31 +1100
committerGitHub <noreply@github.com>2023-11-22 04:19:31 -0500
commitf2c06ce441a38a032202b9024fdfa57bb36a67c2 (patch)
treebb924e2c2b577db8138ac67a6e44a00b5f15b1f8 /src/audio/lib
parent2aaa286cf85a51a46bbf1e4ad8f8a36588fd22ad (diff)
Misc Cleanup (#1585)
* misc cleanup * more fake matches * revert for sym
Diffstat (limited to 'src/audio/lib')
-rw-r--r--src/audio/lib/effects.c2
-rw-r--r--src/audio/lib/heap.c4
-rw-r--r--src/audio/lib/load.c36
3 files changed, 23 insertions, 19 deletions
diff --git a/src/audio/lib/effects.c b/src/audio/lib/effects.c
index 6844d8ae5..8de03887e 100644
--- a/src/audio/lib/effects.c
+++ b/src/audio/lib/effects.c
@@ -269,7 +269,7 @@ f32 Audio_AdsrUpdate(AdsrState* adsr) {
adsr->delay = 1;
}
adsr->target = adsr->envelope[adsr->envIndex].arg / 32767.0f;
- adsr->target = adsr->target * adsr->target;
+ adsr->target = SQ(adsr->target);
adsr->velocity = (adsr->target - adsr->current) / adsr->delay;
adsr->action.s.state = ADSR_STATE_FADE;
adsr->envIndex++;
diff --git a/src/audio/lib/heap.c b/src/audio/lib/heap.c
index 4b586c8c5..899cf912b 100644
--- a/src/audio/lib/heap.c
+++ b/src/audio/lib/heap.c
@@ -1356,8 +1356,8 @@ void AudioHeap_ChangeStorage(StorageChange* change, Sample* sample) {
u32 startAddr = change->oldAddr;
u32 endAddr = change->oldAddr + change->size;
- if (startAddr <= (u32)sample->sampleAddr && (u32)sample->sampleAddr < endAddr) {
- sample->sampleAddr = sample->sampleAddr - startAddr + change->newAddr;
+ if (((u32)sample->sampleAddr >= startAddr) && ((u32)sample->sampleAddr < endAddr)) {
+ sample->sampleAddr += -startAddr + change->newAddr;
sample->medium = change->newMedium;
}
}
diff --git a/src/audio/lib/load.c b/src/audio/lib/load.c
index f30527d97..b7b674a23 100644
--- a/src/audio/lib/load.c
+++ b/src/audio/lib/load.c
@@ -789,7 +789,7 @@ AudioTable* AudioLoad_GetLoadTable(s32 tableType) {
* Also relocate offsets into pointers within this loaded soundFont
*
* @param fontId index of font being processed
- * @param fontData ram address of raw soundfont binary loaded into cache
+ * @param fontDataStartAddr ram address of raw soundfont binary loaded into cache
* @param sampleBankReloc information on the sampleBank containing raw audio samples
*/
void AudioLoad_RelocateFont(s32 fontId, SoundFontData* fontDataStartAddr, SampleBankRelocInfo* sampleBankReloc) {
@@ -811,7 +811,6 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* fontDataStartAddr, Sample
// The first u32 in fontData is an offset to a list of offsets to the drums
soundListOffset = fontData[0];
- if (1) {}
// If the soundFont has drums
if ((soundListOffset != 0) && (numDrums != 0)) {
@@ -824,20 +823,24 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* fontDataStartAddr, Sample
soundOffset = (u32)((Drum**)fontData[0])[i];
// Some drum data entries are empty, represented by an offset of 0 in the list of drum offsets
- if (soundOffset != 0) {
- soundOffset = RELOC_TO_RAM(soundOffset);
- ((Drum**)fontData[0])[i] = drum = (Drum*)soundOffset;
-
- // The drum may be in the list multiple times and already relocated
- if (!drum->isRelocated) {
- AudioLoad_RelocateSample(&drum->tunedSample, fontDataStartAddr, sampleBankReloc);
+ if (soundOffset == 0) {
+ continue;
+ }
- soundOffset = (u32)drum->envelope;
- drum->envelope = (EnvelopePoint*)RELOC_TO_RAM(soundOffset);
+ soundOffset = RELOC_TO_RAM(soundOffset);
+ ((Drum**)fontData[0])[i] = drum = (Drum*)soundOffset;
- drum->isRelocated = true;
- }
+ // The drum may be in the list multiple times and already relocated
+ if (drum->isRelocated) {
+ continue;
}
+
+ AudioLoad_RelocateSample(&drum->tunedSample, fontDataStartAddr, sampleBankReloc);
+
+ soundOffset = (u32)drum->envelope;
+ drum->envelope = (EnvelopePoint*)RELOC_TO_RAM(soundOffset);
+
+ drum->isRelocated = true;
}
}
@@ -845,7 +848,6 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* fontDataStartAddr, Sample
// The second u32 in fontData is an offset to the first sound effect entry
soundListOffset = fontData[1];
- if (1) {}
// If the soundFont has sound effects
if ((soundListOffset != 0) && (numSfx != 0)) {
@@ -859,9 +861,11 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* fontDataStartAddr, Sample
soundEffect = (SoundEffect*)soundOffset;
// Check for NULL (note: the pointer is guaranteed to be in fontData and can never be NULL)
- if ((soundEffect != NULL) && ((u32)soundEffect->tunedSample.sample != 0)) {
- AudioLoad_RelocateSample(&soundEffect->tunedSample, fontDataStartAddr, sampleBankReloc);
+ if ((soundEffect == NULL) || ((u32)soundEffect->tunedSample.sample == 0)) {
+ continue;
}
+
+ AudioLoad_RelocateSample(&soundEffect->tunedSample, fontDataStartAddr, sampleBankReloc);
}
}