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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2025-05-01
Restructure audio source files (#2520)
fig02
2025-04-30
Audio Internal Library: Document original function names from Animal Crossing...
fig02
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-19
Remove Variables.h; Decouple z64.h from global.h (#2507)
fig02
2025-04-16
variables.h: migrate all remaining varaibles, remove other dependencies excep...
fig02
2025-04-11
variables.h cleaning: migrate audio variables (#2504)
fig02
2025-03-27
SoundMode -> SoundOutputMode (#2475)
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2025-02-23
Macroify MML opcodes (#2485)
Dragorn421
2025-02-19
Reduce overlay dependencies on global.h (8) (#2478)
mzxrules
2024-12-26
Fix iQue audio and line numbers (#2386)
cadmic
2024-12-20
Move const-qualified data from session_config.c to session_init.c, no longer ...
Tharo
2024-12-02
Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
Tharo
2024-10-09
[ntsc-1.0/1.1] Match audio library (#2243)
cadmic
2024-09-23
[PAL N64] Miscellaneous changes (#2211)
cadmic
2024-09-18
[PAL N64] Create macros for 50-Hz-related values (#2206)
cadmic
2024-09-03
[ntsc-1.2] Match audio (#2122)
cadmic
2024-08-27
[Audio 6/?] Build Soundfonts and the Soundfont Table (#2056)
Tharo
2024-08-17
[Audio 5/?] Build the Samplebank Table (#2044)
Tharo
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-07-18
Nicer AudioSeq_SequenceChannelProcessScript match (#1996)
inspectredc
2024-02-28
AVOID_UB for out-of-bounds access in AudioLoad_Init (#1902)
Tharo
2024-02-27
Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments...
Tharo
2024-01-31
Document Audio Thread Commands (#1399)
engineer124
2023-11-22
Misc Cleanup (#1585)
engineer124
2023-07-06
Reorganize Audio Files & Name Remaining Audio Files (#1494)
engineer124