diff options
| author | zelda2774 <69368340+zelda2774@users.noreply.github.com> | 2021-09-01 00:53:35 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-08-31 18:53:35 -0400 |
| commit | 4444c5ea35a272e9e9ea157df92d7bb3eac8fc05 (patch) | |
| tree | 169ac947769558790055b7ee54fce13d5d154812 /src/code/audio_seqplayer.c | |
| parent | 430a172183fe6f7fe5781325386803e3f1f975cd (diff) | |
audio_synthesis OK + partially documented (#920)
* Match func_800DDB64
* Match func_800DC910
* remove stack comments
* Move nop padding to ucode_disas
* Partially label audio_synthesis
To some extent copied from sm64.
* cleanup
* Reverb and ReverbBits have nothing to do with reverbs
* review
* naming
* Undo changes to permuter_settings.toml
Co-authored-by: zelda2774 <zelda2774@invalid>
Diffstat (limited to 'src/code/audio_seqplayer.c')
| -rw-r--r-- | src/code/audio_seqplayer.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/code/audio_seqplayer.c b/src/code/audio_seqplayer.c index c4940a6b6..64b8b9531 100644 --- a/src/code/audio_seqplayer.c +++ b/src/code/audio_seqplayer.c @@ -120,7 +120,7 @@ void Audio_SequenceChannelInit(SequenceChannel* seqChannel) { seqChannel->transposition = 0; seqChannel->largeNotes = false; seqChannel->bookOffset = 0; - seqChannel->reverbBits.asByte = 0; + seqChannel->stereo.asByte = 0; seqChannel->changes.asByte = 0xFF; seqChannel->scriptState.depth = 0; seqChannel->newPan = 0x40; @@ -144,7 +144,7 @@ void Audio_SequenceChannelInit(SequenceChannel* seqChannel) { seqChannel->vibratoRateChangeDelay = 0; seqChannel->vibratoExtentChangeDelay = 0; seqChannel->vibratoDelay = 0; - seqChannel->unk_CC = NULL; + seqChannel->filter = NULL; seqChannel->unk_20 = 0; seqChannel->unk_0F = 0; seqChannel->volume = 1.0f; @@ -186,7 +186,7 @@ s32 Audio_SeqChannelSetLayer(SequenceChannel* seqChannel, s32 layerIdx) { layer->ignoreDrumPan = false; layer->bit1 = false; layer->notePropertiesNeedInit = false; - layer->reverbBits.asByte = 0; + layer->stereo.asByte = 0; layer->portamento.mode = 0; layer->scriptState.depth = 0; layer->noteDuration = 0x80; @@ -427,8 +427,8 @@ void func_800E9ED8(SequenceChannelLayer* layer) { } s32 func_800E9F64(SequenceChannelLayer* layer, s32 arg1) { - if (!layer->stopSomething && layer->sound != NULL && layer->sound->sample->bits4 == 2 && - layer->sound->sample->bits2 != 0) { + if (!layer->stopSomething && layer->sound != NULL && layer->sound->sample->codec == 2 && + layer->sound->sample->medium != 0) { layer->stopSomething = true; return -1; } @@ -587,7 +587,7 @@ s32 func_800EA0C0(SequenceChannelLayer* layer) { break; case 0xCD: - layer->reverbBits.asByte = Audio_M64ReadU8(state); + layer->stereo.asByte = Audio_M64ReadU8(state); break; case 0xCE: { @@ -1212,7 +1212,7 @@ void Audio_SequenceChannelProcessScript(SequenceChannel* channel) { } else { channel->stereoHeadsetEffects = false; } - channel->reverbBits.asByte = command & 0x7F; + channel->stereo.asByte = command & 0x7F; break; case 0xD1: command = (u8)parameters[0]; @@ -1275,7 +1275,7 @@ void Audio_SequenceChannelProcessScript(SequenceChannel* channel) { channel->vibratoRateTarget = 0; channel->vibratoRateStart = 0; channel->vibratoRateChangeDelay = 0; - channel->unk_CC = NULL; + channel->filter = NULL; channel->unk_0C = 0; channel->adsr.sustain = 0; channel->velocityRandomVariance = 0; @@ -1295,18 +1295,18 @@ void Audio_SequenceChannelProcessScript(SequenceChannel* channel) { case 0xB0: offset = (u16)parameters[0]; data = seqPlayer->seqData + offset; - channel->unk_CC = (s16*)data; + channel->filter = (s16*)data; break; case 0xB1: - channel->unk_CC = NULL; + channel->filter = NULL; break; case 0xB3: command = parameters[0]; - if (channel->unk_CC != NULL) { + if (channel->filter != NULL) { lowBits = (command >> 4) & 0xF; command &= 0xF; - func_800DF688(channel->unk_CC, lowBits, command); + func_800DF688(channel->filter, lowBits, command); } break; case 0xB2: @@ -1676,11 +1676,11 @@ void Audio_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) { case 0xC4: command = Audio_M64ReadU8(seqScript); if (command == 0xFF) { - command = seqPlayer->seqVariationEu; + command = seqPlayer->playerIndex; } commandLow = Audio_M64ReadU8(seqScript); func_800E20D4(command, commandLow, 0); - if (command == (u8)seqPlayer->seqVariationEu) { + if (command == (u8)seqPlayer->playerIndex) { return; } break; |
