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authorfig02 <fig02srl@gmail.com>2021-01-18 16:04:04 -0500
committerGitHub <noreply@github.com>2021-01-18 16:04:04 -0500
commit00a5edea71a605e7bdad78892b2863000e53624e (patch)
tree8750e088e82191ddda97b566e2dc28d9d999a3a6 /src/code/code_800430A0.c
parent20206fba0d1c404c7493c470a0526a5e50cc1576 (diff)
Actor Struct Changes (and a few related things) (#617)
* reformat header * type -> category * done for now i think * some more stuff * first -> head * focus * flag comment * ground -> floor * remove asm, name wrapper funcs * name func, format * review * targetPriority, format * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "0305ec2c2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "0305ec2c2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * comment * review * feet flags * horse shadow
Diffstat (limited to 'src/code/code_800430A0.c')
-rw-r--r--src/code/code_800430A0.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/code_800430A0.c b/src/code/code_800430A0.c
index 9673fc86a..1b2f73c48 100644
--- a/src/code/code_800430A0.c
+++ b/src/code/code_800430A0.c
@@ -22,9 +22,9 @@ void func_800430A0(CollisionContext* colCtx, s32 bgId, Actor* actor) {
colCtx->dyna.bgActors[bgId].curTransform.rot.x, colCtx->dyna.bgActors[bgId].curTransform.rot.y,
colCtx->dyna.bgActors[bgId].curTransform.rot.z, colCtx->dyna.bgActors[bgId].curTransform.pos.x,
colCtx->dyna.bgActors[bgId].curTransform.pos.y, colCtx->dyna.bgActors[bgId].curTransform.pos.z);
- SkinMatrix_Vec3fMtxFMultXYZ(&prevTransformInv, &actor->posRot.pos, &tempPos);
+ SkinMatrix_Vec3fMtxFMultXYZ(&prevTransformInv, &actor->world.pos, &tempPos);
SkinMatrix_Vec3fMtxFMultXYZ(&curTransform, &tempPos, &pos);
- actor->posRot.pos = pos;
+ actor->world.pos = pos;
if (BGCHECK_XYZ_ABSMAX <= pos.x || pos.x <= -BGCHECK_XYZ_ABSMAX || BGCHECK_XYZ_ABSMAX <= pos.y ||
pos.y <= -BGCHECK_XYZ_ABSMAX || BGCHECK_XYZ_ABSMAX <= pos.z || pos.z <= -BGCHECK_XYZ_ABSMAX) {
@@ -52,7 +52,7 @@ void func_800432A0(CollisionContext* colCtx, s32 bgId, Actor* actor) {
}
actor->shape.rot.y += rot;
- actor->posRot.rot.y += rot;
+ actor->world.rot.y += rot;
}
}