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Decompilation of The Legend of Zelda: Ocarina of Time
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code_800430A0.c
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Author
2024-12-08
Use MM names for some unnamed code files (#2312)
cadmic
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-10-20
Document `ACTOR_FLAG_CAN_PRESS_SWITCHES` (#2275)
fig02
2024-08-28
T() macro 7 (#2102)
Dragorn421
2024-02-02
Misc Small Retail Files Part 2 OK (#1696)
engineer124
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2023-01-02
Cleanup player speed and yaw variable names (#1480)
fig02
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-12
Doc dynapoly move flags (#1372)
Dragorn421
2022-06-25
Some names and docs on dynapoly (#1287)
Dragorn421
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-11-17
Fix matrices documentation (#952)
Dragorn421
2021-09-28
Format all translation comments like `// "..."` (hopefully all of them) (#986)
Dragorn421
2021-08-22
Big cleanup (#775)
louist103
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2021-01-08
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
mzxrules
2020-10-03
libultra cleanup (#215)
Random
2020-05-19
Decompile some more of z_player_lib (#137)
Tharo
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker