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| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2021-11-17 11:52:26 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-11-17 05:52:26 -0500 |
| commit | 03636166b35b4ff8fac5991bea51eccb071f1f31 (patch) | |
| tree | fba54977a3083d23caae304ce5c3382ee2718501 /src/code/code_800430A0.c | |
| parent | 9ca6bfdac375b2008fcd2d19173c4017279eccde (diff) | |
Fix matrices documentation (#952)
* Update names and doc of `Matrix_RotateRPY` and `SkinMatrix_SetRotateRPY` to ZYX Tait-Bryan angles
* Update name and doc of `Matrix_JointPosition` to `Matrix_TranslateRotateZYX`
* `Euler ***` -> `Tait-Bryan *** angles`
* Update docs of `SkinMatrix_Vec3fMtxFMultXYZW` and `SkinMatrix_Vec3fMtxFMultXYZ`
* Fix doc of `SkinMatrix_MtxFMtxFMult`
* Update docs of `SkinMatrix_Invert`
* Change name and docs of `SkinMatrix_SetRotateYRP` to `SkinMatrix_SetRotateYXZ`
* Change name and docs of `SkinMatrix_SetScaleRotateRPYTranslate` to `SkinMatrix_SetScaleRotateZYXTranslate`
* Change name and docs of `SkinMatrix_SetScaleRotateYRPTranslate` to `SkinMatrix_SetScaleRotateYXZTranslate`
* Change name and docs of `SkinMatrix_SetRotateRPYTranslate` to `SkinMatrix_SetRotateZYXTranslate`
* Add renamed functions to `namefixer.py`
* Run formatter
* Consistent function names (`ABC()` if equivalent to `A() B() C()`)
Diffstat (limited to 'src/code/code_800430A0.c')
| -rw-r--r-- | src/code/code_800430A0.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/code_800430A0.c b/src/code/code_800430A0.c index b571297f5..673c60515 100644 --- a/src/code/code_800430A0.c +++ b/src/code/code_800430A0.c @@ -9,14 +9,14 @@ void func_800430A0(CollisionContext* colCtx, s32 bgId, Actor* actor) { Vec3f tempPos; if (DynaPoly_IsBgIdBgActor(bgId)) { - SkinMatrix_SetScaleRotateYRPTranslate( + SkinMatrix_SetTranslateRotateYXZScale( &prevTransform, colCtx->dyna.bgActors[bgId].prevTransform.scale.x, colCtx->dyna.bgActors[bgId].prevTransform.scale.y, colCtx->dyna.bgActors[bgId].prevTransform.scale.z, colCtx->dyna.bgActors[bgId].prevTransform.rot.x, colCtx->dyna.bgActors[bgId].prevTransform.rot.y, colCtx->dyna.bgActors[bgId].prevTransform.rot.z, colCtx->dyna.bgActors[bgId].prevTransform.pos.x, colCtx->dyna.bgActors[bgId].prevTransform.pos.y, colCtx->dyna.bgActors[bgId].prevTransform.pos.z); if (SkinMatrix_Invert(&prevTransform, &prevTransformInv) != 2) { - SkinMatrix_SetScaleRotateYRPTranslate( + SkinMatrix_SetTranslateRotateYXZScale( &curTransform, colCtx->dyna.bgActors[bgId].curTransform.scale.x, colCtx->dyna.bgActors[bgId].curTransform.scale.y, colCtx->dyna.bgActors[bgId].curTransform.scale.z, colCtx->dyna.bgActors[bgId].curTransform.rot.x, colCtx->dyna.bgActors[bgId].curTransform.rot.y, |
