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authormzxrules <mzxrules@gmail.com>2021-01-08 06:12:58 -0500
committerGitHub <noreply@github.com>2021-01-08 06:12:58 -0500
commit3cef03f5ff9c0341544afec9636bd0581f87d0cc (patch)
tree91ff5c72cadc5c647b52c285f9432f9f40e327dd /src/code/code_800430A0.c
parent209f0d21b87fa01c033a943fd8c862cb46b31315 (diff)
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes * got matching * changed order a bit * clean up bgcheck * fix conflict * fix conflict again * first stab at identifying types, some oks * Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs * more OKs, z_bgcheck.bss migration, update some sys_math3d.c args * couple more OKs * pushing some OKs * fix compilation issues * code_800430A0.c OK, more files decomp'd * 8003A3E0 big OK :) * Decomp most of func_8003C614, decomp helper funcs * Decomp SurfaceType, CamData, and WaterBox property related functions * more OKs, big OK in 8003C078 * more OKs, more progress, move a function definition in z_collision_check to functions.h * more clean-ups, more OKs, dyn_vtx is now defined as u8* * 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better * data migrated, more OKs * 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled * func_80040284, 800409A8 non_matching, add IS_ZERO macro * All asm files have C representations, some big OKs, lots of minor tweaks * More OKs, non-matching code cleanup * 8003FBF4 and 80040BE4 OK, improve codegen for most functions * format z_bgcheck.c * fix warnings, compile errors on NON_MATCHING * func_8003EE80 is now NON_MATCHING * begin documenting some functions * formatting * more documentation, func_8003A95C OK * fix PHYSICAL_TO_VIRTUAL changes * fix var rename * More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP * func_8004239C ok, more NON_MATCHING improvements, more documentation * Implement most suggested changes * Convert comments to slower comments * /** * Implement ZAP2 changes * my anti-virus ate my format.sh results * Rename a couple hundred functions, fix minor stuff * rename var so that clang formats correctly * run format.sh * implement Petrie's matches/suggestions * format * matches * and the asm * slight error * Add SSList * two more matches * stuff * implement code changes * clean up Petrie's matchings Co-authored-by: Arthur <arthurtilly413@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Diffstat (limited to 'src/code/code_800430A0.c')
-rw-r--r--src/code/code_800430A0.c93
1 files changed, 69 insertions, 24 deletions
diff --git a/src/code/code_800430A0.c b/src/code/code_800430A0.c
index 29eaae1e1..9673fc86a 100644
--- a/src/code/code_800430A0.c
+++ b/src/code/code_800430A0.c
@@ -1,23 +1,64 @@
#include "global.h"
+#include "vt.h"
-#pragma GLOBAL_ASM("asm/non_matchings/code/code_800430A0/func_800430A0.s")
+void func_800430A0(CollisionContext* colCtx, s32 bgId, Actor* actor) {
+ MtxF prevTransform;
+ MtxF prevTransformInv;
+ MtxF curTransform;
+ Vec3f pos;
+ Vec3f tempPos;
-void func_800432A0(CollisionContext* colCtx, u32 floorPolySource, Actor* actor) {
- if (func_8003E934(floorPolySource) != 0) {
- s16 v1 = colCtx->dyna.actorMeshArr[floorPolySource].rot2.y - colCtx->dyna.actorMeshArr[floorPolySource].rot1.y;
+ if (DynaPoly_IsBgIdBgActor(bgId)) {
+ SkinMatrix_SetScaleRotateYRPTranslate(
+ &prevTransform, colCtx->dyna.bgActors[bgId].prevTransform.scale.x,
+ colCtx->dyna.bgActors[bgId].prevTransform.scale.y, colCtx->dyna.bgActors[bgId].prevTransform.scale.z,
+ colCtx->dyna.bgActors[bgId].prevTransform.rot.x, colCtx->dyna.bgActors[bgId].prevTransform.rot.y,
+ colCtx->dyna.bgActors[bgId].prevTransform.rot.z, colCtx->dyna.bgActors[bgId].prevTransform.pos.x,
+ colCtx->dyna.bgActors[bgId].prevTransform.pos.y, colCtx->dyna.bgActors[bgId].prevTransform.pos.z);
+ if (SkinMatrix_Invert(&prevTransform, &prevTransformInv) != 2) {
+ SkinMatrix_SetScaleRotateYRPTranslate(
+ &curTransform, colCtx->dyna.bgActors[bgId].curTransform.scale.x,
+ colCtx->dyna.bgActors[bgId].curTransform.scale.y, colCtx->dyna.bgActors[bgId].curTransform.scale.z,
+ colCtx->dyna.bgActors[bgId].curTransform.rot.x, colCtx->dyna.bgActors[bgId].curTransform.rot.y,
+ colCtx->dyna.bgActors[bgId].curTransform.rot.z, colCtx->dyna.bgActors[bgId].curTransform.pos.x,
+ colCtx->dyna.bgActors[bgId].curTransform.pos.y, colCtx->dyna.bgActors[bgId].curTransform.pos.z);
+ SkinMatrix_Vec3fMtxFMultXYZ(&prevTransformInv, &actor->posRot.pos, &tempPos);
+ SkinMatrix_Vec3fMtxFMultXYZ(&curTransform, &tempPos, &pos);
+ actor->posRot.pos = pos;
+ if (BGCHECK_XYZ_ABSMAX <= pos.x || pos.x <= -BGCHECK_XYZ_ABSMAX || BGCHECK_XYZ_ABSMAX <= pos.y ||
+ pos.y <= -BGCHECK_XYZ_ABSMAX || BGCHECK_XYZ_ABSMAX <= pos.z || pos.z <= -BGCHECK_XYZ_ABSMAX) {
- if (actor->id == 0) {
- ((Player*)actor)->currentYaw += v1;
+ osSyncPrintf(VT_FGCOL(RED));
+ // @bug file and line are not passed to osSyncPrintf
+ // Position is not valid
+ osSyncPrintf(
+ "BGCheckCollection_typicalActorPos():位置が妥当ではありません。\npos (%f,%f,%f) file:%s line:%d\n",
+ pos.x, pos.y, pos.z);
+ osSyncPrintf(VT_RST);
+ }
+ }
+ }
+}
+
+/**
+ * Rotate actor
+ */
+void func_800432A0(CollisionContext* colCtx, s32 bgId, Actor* actor) {
+ if (DynaPoly_IsBgIdBgActor(bgId)) {
+ s16 rot = colCtx->dyna.bgActors[bgId].curTransform.rot.y - colCtx->dyna.bgActors[bgId].prevTransform.rot.y;
+
+ if (actor->id == ACTOR_PLAYER) {
+ ((Player*)actor)->currentYaw += rot;
}
- actor->shape.rot.y += v1;
- actor->posRot.rot.y += v1;
+ actor->shape.rot.y += rot;
+ actor->posRot.rot.y += rot;
}
}
-void func_80043334(CollisionContext* colCtx, Actor* actor, u32 floorPolySource) {
- if (func_8003E934(floorPolySource) != 0) {
- DynaPolyActor* dynaActor = DynaPolyInfo_GetActor(colCtx, floorPolySource);
+void func_80043334(CollisionContext* colCtx, Actor* actor, s32 bgId) {
+ if (DynaPoly_IsBgIdBgActor(bgId)) {
+ DynaPolyActor* dynaActor = DynaPoly_GetActor(colCtx, bgId);
if (dynaActor != NULL) {
func_800434A8(dynaActor);
@@ -28,33 +69,37 @@ void func_80043334(CollisionContext* colCtx, Actor* actor, u32 floorPolySource)
}
}
-s32 func_800433A4(CollisionContext* colCtx, u32 floorPolySource, Actor* actor) {
- s32 sp24 = 0;
+/**
+ * Transform actor's position
+ * `actor` is the actor to update
+ */
+s32 func_800433A4(CollisionContext* colCtx, s32 bgId, Actor* actor) {
+ s32 result = false;
DynaPolyActor* dynaActor;
- if (func_8003E934(floorPolySource) == 0) {
- return 0;
+ if (DynaPoly_IsBgIdBgActor(bgId) == false) {
+ return false;
}
- if ((colCtx->dyna.flags[floorPolySource] & 2) || !(colCtx->dyna.flags[floorPolySource] & 1)) {
- return 0;
+ if ((colCtx->dyna.bgActorFlags[bgId] & 2) || !(colCtx->dyna.bgActorFlags[bgId] & 1)) {
+ return false;
}
- dynaActor = DynaPolyInfo_GetActor(colCtx, floorPolySource);
+ dynaActor = (DynaPolyActor*)DynaPoly_GetActor(colCtx, bgId);
if (dynaActor == NULL) {
- return 0;
+ return false;
}
if (dynaActor->unk_15C & 1) {
- func_800430A0(colCtx, floorPolySource, actor);
- sp24 = 1;
+ func_800430A0(colCtx, bgId, actor);
+ result = true;
}
if (dynaActor->unk_15C & 2) {
- func_800432A0(colCtx, floorPolySource, actor);
- sp24 = 1;
+ func_800432A0(colCtx, bgId, actor);
+ result = true;
}
- return sp24;
+ return result;
}