diff options
| author | fig02 <fig02srl@gmail.com> | 2021-01-18 16:04:04 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-18 16:04:04 -0500 |
| commit | 00a5edea71a605e7bdad78892b2863000e53624e (patch) | |
| tree | 8750e088e82191ddda97b566e2dc28d9d999a3a6 /src/code/code_80043480.c | |
| parent | 20206fba0d1c404c7493c470a0526a5e50cc1576 (diff) | |
Actor Struct Changes (and a few related things) (#617)
* reformat header
* type -> category
* done for now i think
* some more stuff
* first -> head
* focus
* flag comment
* ground -> floor
* remove asm, name wrapper funcs
* name func, format
* review
* targetPriority, format
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "0305ec2c2"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "0305ec2c2"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* comment
* review
* feet flags
* horse shadow
Diffstat (limited to 'src/code/code_80043480.c')
| -rw-r--r-- | src/code/code_80043480.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/code/code_80043480.c b/src/code/code_80043480.c index 900dd9683..fe8097eb9 100644 --- a/src/code/code_80043480.c +++ b/src/code/code_80043480.c @@ -20,8 +20,8 @@ void func_800434B8(DynaPolyActor* dynaActor) { dynaActor->unk_160 |= 2; } -void func_800434C8(CollisionContext* colCtx, s32 floorPolySource) { - DynaPolyActor* dynaActor = (DynaPolyActor*)DynaPoly_GetActor(colCtx, floorPolySource); +void func_800434C8(CollisionContext* colCtx, s32 floorBgId) { + DynaPolyActor* dynaActor = (DynaPolyActor*)DynaPoly_GetActor(colCtx, floorBgId); if (dynaActor != NULL) { func_800434B8(dynaActor); @@ -32,8 +32,8 @@ void func_800434F8(DynaPolyActor* dynaActor) { dynaActor->unk_160 |= 4; } -void func_80043508(CollisionContext* colCtx, s32 floorPolySource) { - DynaPolyActor* dynaActor = (DynaPolyActor*)DynaPoly_GetActor(colCtx, floorPolySource); +void func_80043508(CollisionContext* colCtx, s32 floorBgId) { + DynaPolyActor* dynaActor = (DynaPolyActor*)DynaPoly_GetActor(colCtx, floorBgId); if (dynaActor != NULL) { func_800434F8(dynaActor); @@ -93,9 +93,9 @@ s32 func_800435D8(GlobalContext* globalCtx, DynaPolyActor* actor, s16 arg2, s16 sign = (0.0f <= actor->unk_150) ? 1.0f : -1.0f; a2 = (f32)arg2 - 0.1f; - posA.x = actor->actor.posRot.pos.x + (a2 * cos); - posA.y = actor->actor.posRot.pos.y + arg4; - posA.z = actor->actor.posRot.pos.z - (a2 * sin); + posA.x = actor->actor.world.pos.x + (a2 * cos); + posA.y = actor->actor.world.pos.y + arg4; + posA.z = actor->actor.world.pos.z - (a2 * sin); a3 = (f32)arg3 - 0.1f; posB.x = sign * a3 * sin + posA.x; @@ -105,8 +105,8 @@ s32 func_800435D8(GlobalContext* globalCtx, DynaPolyActor* actor, s16 arg2, s16 actor, 0.0f)) { return false; } - posA.x = (actor->actor.posRot.pos.x * 2) - posA.x; - posA.z = (actor->actor.posRot.pos.z * 2) - posA.z; + posA.x = (actor->actor.world.pos.x * 2) - posA.x; + posA.z = (actor->actor.world.pos.z * 2) - posA.z; posB.x = sign * a3 * sin + posA.x; posB.z = sign * a3 * cos + posA.z; if (BgCheck_EntityLineTest3(&globalCtx->colCtx, &posA, &posB, &posResult, &poly, true, false, false, true, &bgId, |
