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| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2022-01-12 21:48:04 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-12 15:48:04 -0500 |
| commit | e5ecdfd5599e53127e372b31546c158371eb1e93 (patch) | |
| tree | 26183b8efff96f2c5bdb399b24615465847185d6 /src/code/code_800EC960.c | |
| parent | 11917bf640d85250e2336389cec3e79bb5584816 (diff) | |
Misc. doc/cleanup 5 (#1096)
* `0` -> `CHEST_ANIM_SHORT` in `GET_ITEM` z_player macro
* fix typos in z_en_skj
Co-authored-by: Yanis42 <yalink88@gmail.com>
* `unkSkjStruct` -> `EnSkjUnkStruct`
* Use `EFFECT_SS_` enum in all `EffectSs_Spawn` calls
* Decimal for all `EffectSs_Spawn` priorities
* Use `OBJECT_INVALID` more
* `Object_IsLoaded` returns a boolean
* Add `@bug` in `DmaMgr_SendRequestImpl` about passing partially uninitialized struct
* Fix typo `forc_structure_alignment` -> "force"
* Move `CMD_F` to `z64cutscene_commands.h` since it is specifically for cutscene data
* Use `ALIGN16` macro more
* Use `ALIGN256` macro more
* Add `@bug` on two messed up 8-bytes-aligns
* Set `gSaveContext.nightFlag` to 0/1 instead of false/true
* Use `IS_DAY` macro more
* Run formatter
Co-authored-by: Yanis42 <yalink88@gmail.com>
Diffstat (limited to 'src/code/code_800EC960.c')
0 files changed, 0 insertions, 0 deletions
