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authorDragorn421 <Dragorn421@users.noreply.github.com>2024-08-28 20:01:41 +0200
committerGitHub <noreply@github.com>2024-08-28 14:01:41 -0400
commit16ec9b1e13abca7ef2a978bd1b99935f2dd3b2ab (patch)
treeb81baa5deb652e6a45b81dff3288a37d180c90ea /src/code/debug_malloc.c
parent7592bf1e42a888c0a1974b019b18a13c520727ee (diff)
T() macro 7 (#2102)
* T() macro in most of the rest of code (except z_message, z_actor, ucode_disas, gfxprint, game, fault, db_camera) * remaining T() macro in boot * format * review
Diffstat (limited to 'src/code/debug_malloc.c')
-rw-r--r--src/code/debug_malloc.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/debug_malloc.c b/src/code/debug_malloc.c
index ccccbb154..3e31f7845 100644
--- a/src/code/debug_malloc.c
+++ b/src/code/debug_malloc.c
@@ -97,8 +97,8 @@ void* DebugArena_Calloc(u32 num, u32 size) {
#if OOT_DEBUG
void DebugArena_Display(void) {
- // "Zelda heap display" ("Zelda" should probably have been changed to "Debug")
- PRINTF("ゼルダヒープ表示\n");
+ // Likely copypasted from ZeldaArena_Display, should say "Debug"
+ PRINTF(T("ゼルダヒープ表示\n", "Zelda heap display\n"));
__osDisplayArena(&sDebugArena);
}
#endif