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| author | Tharo <17233964+Thar0@users.noreply.github.com> | 2020-05-20 12:37:28 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-20 07:37:28 -0400 |
| commit | 43dfaa7518e0a9048b9be9e62ba9ded339321a68 (patch) | |
| tree | 483cbfe7745fce8ae9732b81a295f1474729b8de /src/code/debug_malloc.c | |
| parent | 2bccbe76792617865667777692d748e3ab7fb651 (diff) | |
Create Macros for Cutscene Data (#63)
* Added additional (potentially unused) fields to macros, now builds OK
* Ran formatter, attempted better macro formatting
* Formatted unknown fields as hex, further cleanups
* Rename and prefix macros, use command base macros, format cutscenes with indents
* Move command macros into a new file and include it globally
* Generate cutscene command macros for Bg_Toki_Swd, Cleanups
* Rename CS_TEXTBOX commands to CS_TEXT, fix typo ic command_macros_base.h
* Introduce CS_CMD_CONTINUE and CS_CMD_STOP
* Remove apparently redundant arguments in certain commands, include the values in the macros directly
* Re-add cutscene terminator destination enum values to example cutscene data
* Format what should be floats as hex, Change actorAnim to actorAction
* Allow floating-point representation of values in cutscene data (asm-processor hack)
* Include cutscene commands only where necessary, documentation fixes
* Rename actor actions to npc actions, separate player action from npc actions
* Remove PlayerActionIDs for now as relevant information on it is not yet decompiled
* Generate cutscene data for en_ru1, remove apparent redundancies in CS_LIGHTING and CS_PLAY/STOP/FADE_BGM commands, relax static requirement in asm-processor CutsceneData float conversion
Diffstat (limited to 'src/code/debug_malloc.c')
0 files changed, 0 insertions, 0 deletions
