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| author | Tharo <17233964+Thar0@users.noreply.github.com> | 2020-05-20 12:37:28 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-20 07:37:28 -0400 |
| commit | 43dfaa7518e0a9048b9be9e62ba9ded339321a68 (patch) | |
| tree | 483cbfe7745fce8ae9732b81a295f1474729b8de /src/code | |
| parent | 2bccbe76792617865667777692d748e3ab7fb651 (diff) | |
Create Macros for Cutscene Data (#63)
* Added additional (potentially unused) fields to macros, now builds OK
* Ran formatter, attempted better macro formatting
* Formatted unknown fields as hex, further cleanups
* Rename and prefix macros, use command base macros, format cutscenes with indents
* Move command macros into a new file and include it globally
* Generate cutscene command macros for Bg_Toki_Swd, Cleanups
* Rename CS_TEXTBOX commands to CS_TEXT, fix typo ic command_macros_base.h
* Introduce CS_CMD_CONTINUE and CS_CMD_STOP
* Remove apparently redundant arguments in certain commands, include the values in the macros directly
* Re-add cutscene terminator destination enum values to example cutscene data
* Format what should be floats as hex, Change actorAnim to actorAction
* Allow floating-point representation of values in cutscene data (asm-processor hack)
* Include cutscene commands only where necessary, documentation fixes
* Rename actor actions to npc actions, separate player action from npc actions
* Remove PlayerActionIDs for now as relevant information on it is not yet decompiled
* Generate cutscene data for en_ru1, remove apparent redundancies in CS_LIGHTING and CS_PLAY/STOP/FADE_BGM commands, relax static requirement in asm-processor CutsceneData float conversion
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_demo.c | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 7beb6a310..e67cd5176 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -1594,7 +1594,7 @@ void Cutscene_ProcessCommands(GlobalContext* globalCtx, CutsceneContext* csCtx, cutscenePtr += 0xC; } break; - case CS_CMD_SET_ACTOR_ACTION_0: + case CS_CMD_SET_PLAYER_ACTION: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { @@ -1628,12 +1628,12 @@ void Cutscene_ProcessCommands(GlobalContext* globalCtx, CutsceneContext* csCtx, for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { - csCtx->actorActions[0] = (void*)cutscenePtr; + csCtx->npcActions[0] = (void*)cutscenePtr; } cutscenePtr += 0x30; } break; - case 14: + case CS_CMD_SET_ACTOR_ACTION_2: case 16: case 24: case 35: @@ -1656,12 +1656,12 @@ void Cutscene_ProcessCommands(GlobalContext* globalCtx, CutsceneContext* csCtx, for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { - csCtx->actorActions[1] = (void*)cutscenePtr; + csCtx->npcActions[1] = (void*)cutscenePtr; } cutscenePtr += 0x30; } break; - case 25: + case CS_CMD_SET_ACTOR_ACTION_3: case 36: case 41: case 50: @@ -1680,12 +1680,12 @@ void Cutscene_ProcessCommands(GlobalContext* globalCtx, CutsceneContext* csCtx, for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { - csCtx->actorActions[2] = (void*)cutscenePtr; + csCtx->npcActions[2] = (void*)cutscenePtr; } cutscenePtr += 0x30; } break; - case 29: + case CS_CMD_SET_ACTOR_ACTION_4: case 37: case 42: case 51: @@ -1703,12 +1703,12 @@ void Cutscene_ProcessCommands(GlobalContext* globalCtx, CutsceneContext* csCtx, for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { - csCtx->actorActions[3] = (void*)cutscenePtr; + csCtx->npcActions[3] = (void*)cutscenePtr; } cutscenePtr += 0x30; } break; - case 30: + case CS_CMD_SET_ACTOR_ACTION_5: case 38: case 43: case 47: @@ -1722,12 +1722,12 @@ void Cutscene_ProcessCommands(GlobalContext* globalCtx, CutsceneContext* csCtx, for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { - csCtx->actorActions[4] = (void*)cutscenePtr; + csCtx->npcActions[4] = (void*)cutscenePtr; } cutscenePtr += 0x30; } break; - case 44: + case CS_CMD_SET_ACTOR_ACTION_6: case 55: case 77: case 84: @@ -1739,12 +1739,12 @@ void Cutscene_ProcessCommands(GlobalContext* globalCtx, CutsceneContext* csCtx, for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { - csCtx->actorActions[5] = (void*)cutscenePtr; + csCtx->npcActions[5] = (void*)cutscenePtr; } cutscenePtr += 0x30; } break; - case 31: + case CS_CMD_SET_ACTOR_ACTION_7: case 52: case 57: case 58: @@ -1757,12 +1757,12 @@ void Cutscene_ProcessCommands(GlobalContext* globalCtx, CutsceneContext* csCtx, for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { - csCtx->actorActions[6] = (void*)cutscenePtr; + csCtx->npcActions[6] = (void*)cutscenePtr; } cutscenePtr += 0x30; } break; - case 49: + case CS_CMD_SET_ACTOR_ACTION_8: case 60: case 89: case 111: @@ -1774,18 +1774,18 @@ void Cutscene_ProcessCommands(GlobalContext* globalCtx, CutsceneContext* csCtx, for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { - csCtx->actorActions[7] = (void*)cutscenePtr; + csCtx->npcActions[7] = (void*)cutscenePtr; } cutscenePtr += 0x30; } break; - case 62: + case CS_CMD_SET_ACTOR_ACTION_9: MemCopy(&cmdEntries, cutscenePtr, 4); cutscenePtr += 4; for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { - csCtx->actorActions[8] = (void*)cutscenePtr; + csCtx->npcActions[8] = (void*)cutscenePtr; } cutscenePtr += 0x30; } @@ -1796,7 +1796,7 @@ void Cutscene_ProcessCommands(GlobalContext* globalCtx, CutsceneContext* csCtx, for (j = 0; j < cmdEntries; j++) { cmd = (CsCmdBase*)cutscenePtr; if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) { - csCtx->actorActions[9] = (void*)cutscenePtr; + csCtx->npcActions[9] = (void*)cutscenePtr; } cutscenePtr += 0x30; } @@ -1804,13 +1804,13 @@ void Cutscene_ProcessCommands(GlobalContext* globalCtx, CutsceneContext* csCtx, case CS_CMD_CAMERA_POS: cutscenePtr += Cutscene_Command_CameraPositions(globalCtx, csCtx, (void*)cutscenePtr, 0); break; - case CS_CMD_CAMERA_POS_LINK: + case CS_CMD_CAMERA_POS_PLAYER: cutscenePtr += Cutscene_Command_CameraPositions(globalCtx, csCtx, (void*)cutscenePtr, 1); break; case CS_CMD_CAMERA_FOCUS: cutscenePtr += Cutscene_Command_CameraFocus(globalCtx, csCtx, (void*)cutscenePtr, 0); break; - case CS_CMD_CAMERA_FOCUS_LINK: + case CS_CMD_CAMERA_FOCUS_PLAYER: cutscenePtr += Cutscene_Command_CameraFocus(globalCtx, csCtx, (void*)cutscenePtr, 1); break; case CS_CMD_07: @@ -1900,7 +1900,7 @@ void func_80068DC0(GlobalContext* globalCtx, CutsceneContext* csCtx) { csCtx->linkAction = NULL; for (i = 0; i < 10; i++) { - csCtx->actorActions[i] = NULL; + csCtx->npcActions[i] = NULL; } // Translates to: "RIGHT HERE, HUH" @@ -1943,7 +1943,7 @@ void func_80068ECC(GlobalContext* globalCtx, CutsceneContext* csCtx) { csCtx->linkAction = NULL; for (i = 0; i < 10; i++) { - csCtx->actorActions[i] = NULL; + csCtx->npcActions[i] = NULL; } csCtx->state++; |
