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authorRoman971 <32455037+Roman971@users.noreply.github.com>2021-08-30 03:24:32 +0200
committerGitHub <noreply@github.com>2021-08-29 21:24:32 -0400
commitf3c930917bca9bcc5a0c9e53a82d8e4ce8f7e6e9 (patch)
treea410b7fe451998e3bf09bdce5c609f5afdf04b7a /src/code/debug_malloc.c
parentead672acc8498c5843ff7125c3ebec56d159d0ce (diff)
Implement define tables for objects, actors and effect soft sprites (#906)
* Implement a single Object Table for the enum and the segments * Implement a single Actor Table for the enum and the overlays * Implement a single Effect SS Table for the enum and the overlays * Remove initvars.h and move its content to relevant files * Update object 0 to use OBJECT_NONE and document it in the table * Rename OBJECT_NONE to OBJECT_INVALID to avoid confusion
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