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authorRoman971 <32455037+Roman971@users.noreply.github.com>2021-08-30 03:24:32 +0200
committerGitHub <noreply@github.com>2021-08-29 21:24:32 -0400
commitf3c930917bca9bcc5a0c9e53a82d8e4ce8f7e6e9 (patch)
treea410b7fe451998e3bf09bdce5c609f5afdf04b7a /src/code
parentead672acc8498c5843ff7125c3ebec56d159d0ce (diff)
Implement define tables for objects, actors and effect soft sprites (#906)
* Implement a single Object Table for the enum and the segments * Implement a single Actor Table for the enum and the overlays * Implement a single Effect SS Table for the enum and the overlays * Remove initvars.h and move its content to relevant files * Update object 0 to use OBJECT_NONE and document it in the table * Rename OBJECT_NONE to OBJECT_INVALID to avoid confusion
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_actor_dlftbls.c521
-rw-r--r--src/code/z_effect_soft_sprite_dlftbls.c80
-rw-r--r--src/code/z_scene.c427
3 files changed, 96 insertions, 932 deletions
diff --git a/src/code/z_actor_dlftbls.c b/src/code/z_actor_dlftbls.c
index 7d26cb86a..bb70385d9 100644
--- a/src/code/z_actor_dlftbls.c
+++ b/src/code/z_actor_dlftbls.c
@@ -1,492 +1,51 @@
#include "global.h"
-#include "initvars.h"
-#define ACTOR_OVERLAY(name, allocType) \
- { \
- (u32) _ovl_##name##SegmentRomStart, (u32)_ovl_##name##SegmentRomEnd, _ovl_##name##SegmentStart, \
- _ovl_##name##SegmentEnd, NULL, &name##_InitVars, #name, allocType, 0 \
- }
+// Linker symbol declarations (used in the table below)
+#define DEFINE_ACTOR(name, _1, _2) DECLARE_OVERLAY_SEGMENT(name)
+#define DEFINE_ACTOR_INTERNAL(_0, _1, _2)
+#define DEFINE_ACTOR_UNSET(_0)
+
+#include "tables/actor_table.h"
+
+#undef DEFINE_ACTOR
+#undef DEFINE_ACTOR_INTERNAL
+#undef DEFINE_ACTOR_UNSET
+
+// Init Vars declarations (also used in the table below)
+#define DEFINE_ACTOR(name, _1, _2) extern ActorInit name##_InitVars;
+#define DEFINE_ACTOR_INTERNAL(name, _1, _2) extern ActorInit name##_InitVars;
+#define DEFINE_ACTOR_UNSET(_0)
-#define ACTOR_OVERLAY_INTERNAL(name, allocType) \
- { 0, 0, NULL, NULL, NULL, &name##_InitVars, #name, allocType, 0 }
+#include "tables/actor_table.h"
-#define ACTOR_OVERLAY_UNSET \
- { 0 }
+#undef DEFINE_ACTOR
+#undef DEFINE_ACTOR_INTERNAL
+#undef DEFINE_ACTOR_UNSET
+
+// Actor Overlay Table definition
+#define DEFINE_ACTOR(name, _1, allocType) \
+ { (u32)_ovl_##name##SegmentRomStart, \
+ (u32)_ovl_##name##SegmentRomEnd, \
+ _ovl_##name##SegmentStart, \
+ _ovl_##name##SegmentEnd, \
+ NULL, \
+ &name##_InitVars, \
+ #name, \
+ allocType, \
+ 0 },
+
+#define DEFINE_ACTOR_INTERNAL(name, _1, allocType) { 0, 0, NULL, NULL, NULL, &name##_InitVars, #name, allocType, 0 },
+
+#define DEFINE_ACTOR_UNSET(_0) { 0 },
ActorOverlay gActorOverlayTable[] = {
- ACTOR_OVERLAY_INTERNAL(Player, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_Test, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_GirlA, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_Part, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Light, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Door, ALLOCTYPE_PERMANENT),
- ACTOR_OVERLAY(En_Box, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Dy_Yoseizo, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Hidan_Firewall, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Poh, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Okuta, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Ydan_Sp, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Bom, ALLOCTYPE_PERMANENT),
- ACTOR_OVERLAY(En_Wallmas, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Dodongo, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Firefly, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Horse, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_INTERNAL(En_Item00, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Arrow, ALLOCTYPE_PERMANENT),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_Elf, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Niw, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_Tite, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Reeba, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Peehat, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Butte, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_Insect, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Fish, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_Holl, ALLOCTYPE_PERMANENT),
- ACTOR_OVERLAY(En_Scene_Change, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Zf, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Hata, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Boss_Dodongo, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Boss_Goma, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Zl1, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Viewer, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Goma, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Pushbox, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Bubble, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Door_Shutter, ALLOCTYPE_PERMANENT),
- ACTOR_OVERLAY(En_Dodojr, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Bdfire, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_Boom, ALLOCTYPE_PERMANENT),
- ACTOR_OVERLAY(En_Torch2, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Bili, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Tp, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_St, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Bw, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_INTERNAL(En_A_Obj, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Eiyer, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_River_Sound, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Horse_Normal, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Ossan, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Treemouth, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Dodoago, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Hidan_Dalm, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Hidan_Hrock, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Horse_Ganon, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Hidan_Rock, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Hidan_Rsekizou, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Hidan_Sekizou, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Hidan_Sima, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Hidan_Syoku, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Xc, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Hidan_Curtain, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot00_Hanebasi, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Mb, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Bombf, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Zl2, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Hidan_Fslift, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_OE2, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Ydan_Hasi, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Ydan_Maruta, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Boss_Ganondrof, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_Am, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Dekubaba, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_M_Fire1, ALLOCTYPE_PERMANENT),
- ACTOR_OVERLAY(En_M_Thunder, ALLOCTYPE_PERMANENT),
- ACTOR_OVERLAY(Bg_Ddan_Jd, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Breakwall, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Jj, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Horse_Zelda, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Ddan_Kd, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Door_Warp1, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Syokudai, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Item_B_Heart, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Dekunuts, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Menkuri_Kaiten, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Menkuri_Eye, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Vali, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Mizu_Movebg, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Mizu_Water, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Arms_Hook, ALLOCTYPE_PERMANENT),
- ACTOR_OVERLAY(En_fHG, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Mori_Hineri, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Bb, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Toki_Hikari, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Yukabyun, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Toki_Swd, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Fhg_Fire, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Mjin, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Hidan_Kousi, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Door_Toki, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Hidan_Hamstep, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Bird, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_Wood02, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_Lightbox, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Pu_box, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_Trap, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Arow_Trap, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Vase, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_Ta, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Tk, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Mori_Bigst, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Mori_Elevator, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Mori_Kaitenkabe, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Mori_Rakkatenjo, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Vm, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Demo_Effect, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Demo_Kankyo, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Hidan_Fwbig, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Floormas, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Heishi1, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Rd, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Po_Sisters, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Heavy_Block, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Po_Event, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Mure, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Sw, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Boss_Fd, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Object_Kankyo, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Du, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Fd, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Horse_Link_Child, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Door_Ana, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot02_Objects, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Haka, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Magic_Wind, ALLOCTYPE_ABSOLUTE),
- ACTOR_OVERLAY(Magic_Fire, ALLOCTYPE_ABSOLUTE),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_Ru1, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Boss_Fd2, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Fd_Fire, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Dh, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Dha, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Rl, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Encount1, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Demo_Du, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Demo_Im, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Demo_Tre_Lgt, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Fw, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Vb_Sima, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Vb_Ball, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Haka_Megane, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Haka_MeganeBG, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Haka_Ship, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Haka_Sgami, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_Heishi2, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Encount2, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Fire_Rock, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Brob, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Mir_Ray, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot09_Obj, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot18_Obj, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Boss_Va, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Haka_Tubo, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Haka_Trap, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Haka_Huta, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Haka_Zou, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot17_Funen, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Syateki_Itm, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Syateki_Man, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Tana, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Nb, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Boss_Mo, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Sb, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Bigokuta, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Karebaba, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Bdan_Objects, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Demo_Sa, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Demo_Go, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_In, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Tr, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot16_Bombstone, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(Bg_Hidan_Kowarerukabe, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Bombwall, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot08_Iceblock, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Ru2, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Dekujr, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Mizu_Uzu, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot06_Objects, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Ice_Objects, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Haka_Water, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_Ma2, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Bom_Chu, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Horse_Game_Check, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Boss_Tw, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Rr, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Ba, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Bx, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Anubice, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Anubice_Fire, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Mori_Hashigo, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Mori_Hashira4, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Mori_Idomizu, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot16_Doughnut, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Bdan_Switch, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Ma1, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Boss_Ganon, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Boss_Sst, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_Ny, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Fr, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Item_Shield, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Ice_Shelter, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Ice_Hono, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Item_Ocarina, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(Magic_Dark, ALLOCTYPE_ABSOLUTE),
- ACTOR_OVERLAY(Demo_6K, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Anubice_Tag, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Haka_Gate, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot15_Saku, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Jya_Goroiwa, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Jya_Zurerukabe, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(Bg_Jya_Cobra, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Jya_Kanaami, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Fishing, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Oshihiki, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Gate_Shutter, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Eff_Dust, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot01_Fusya, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot01_Idohashira, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot01_Idomizu, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Po_Syokudai, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Ganon_Otyuka, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot15_Rrbox, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Umajump, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(Arrow_Fire, ALLOCTYPE_ABSOLUTE),
- ACTOR_OVERLAY(Arrow_Ice, ALLOCTYPE_ABSOLUTE),
- ACTOR_OVERLAY(Arrow_Light, ALLOCTYPE_ABSOLUTE),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(Item_Etcetera, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Kibako, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Tsubo, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Wonder_Item, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Ik, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Demo_Ik, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Skj, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Skjneedle, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_G_Switch, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Demo_Ext, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Demo_Shd, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Dns, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Elf_Msg, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Honotrap, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Tubo_Trap, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Ice_Poly, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot03_Taki, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot07_Taki, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Fz, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Po_Relay, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Relay_Objects, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Diving_Game, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Kusa, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Bean, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Bombiwa, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(Obj_Switch, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Elevator, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Lift, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Hsblock, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Okarina_Tag, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Yabusame_Mark, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Goroiwa, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Ex_Ruppy, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Toryo, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Daiku, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_Nwc, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Blkobj, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Item_Inbox, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Ge1, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Blockstop, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Sda, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Clear_Tag, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Niw_Lady, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Gm, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Ms, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Hs, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Ingate, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Kanban, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Heishi3, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Syateki_Niw, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Attack_Niw, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot01_Idosoko, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Sa, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Wonder_Talk, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Gjyo_Bridge, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Ds, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Mk, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Bom_Bowl_Man, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Bom_Bowl_Pit, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Owl, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Ishi, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Hana, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Lightswitch, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Mure2, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Go, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Fu, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_Changer, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Jya_Megami, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Jya_Lift, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Jya_Bigmirror, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Jya_Bombchuiwa, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Jya_Amishutter, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Jya_Bombiwa, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot18_Basket, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_Ganon_Organ, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Siofuki, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Stream, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_Mm, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Ko, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Kz, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Weather_Tag, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Sst_Floor, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Ani, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Ex_Item, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Jya_Ironobj, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Js, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Jsjutan, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Cs, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Md, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Hy, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Ganon_Mant, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Okarina_Effect, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Mag, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Door_Gerudo, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Elf_Msg2, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Demo_Gt, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Po_Field, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Efc_Erupc, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Zg, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Heishi4, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Zl3, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Boss_Ganon2, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Kakasi, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Takara_Man, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Makeoshihiki, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Oceff_Spot, ALLOCTYPE_ABSOLUTE),
- ACTOR_OVERLAY(End_Title, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(En_Torch, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Demo_Ec, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Shot_Sun, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Dy_Extra, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Wonder_Talk2, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Ge2, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Roomtimer, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Ssh, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Sth, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Oceff_Wipe, ALLOCTYPE_ABSOLUTE),
- ACTOR_OVERLAY(Oceff_Storm, ALLOCTYPE_ABSOLUTE),
- ACTOR_OVERLAY(En_Weiyer, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot05_Soko, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Jya_1flift, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Jya_Haheniron, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot12_Gate, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot12_Saku, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Hintnuts, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Nutsball, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot00_Break, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Shopnuts, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_It, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_GeldB, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Oceff_Wipe2, ALLOCTYPE_ABSOLUTE),
- ACTOR_OVERLAY(Oceff_Wipe3, ALLOCTYPE_ABSOLUTE),
- ACTOR_OVERLAY(En_Niw_Girl, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Dog, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Si, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot01_Objects2, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Comb, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot11_Bakudankabe, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Kibako2, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Dnt_Demo, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Dnt_Jiji, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Dnt_Nomal, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Guest, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Bom_Guard, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Hs2, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Demo_Kekkai, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot08_Bakudankabe, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot17_Bakudankabe, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY_UNSET,
- ACTOR_OVERLAY(Obj_Mure3, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Tg, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Mu, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Go2, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Wf, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Skb, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Demo_Gj, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Demo_Geff, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Gnd_Firemeiro, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Gnd_Darkmeiro, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Gnd_Soulmeiro, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Gnd_Nisekabe, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Gnd_Iceblock, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Gb, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Gs, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Mizu_Bwall, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Mizu_Shutter, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Daiku_Kakariko, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Bowl_Wall, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Wall_Tubo, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Po_Desert, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Crow, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Door_Killer, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot11_Oasis, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot18_Futa, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Spot18_Shutter, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Ma3, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Cow, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Ice_Turara, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Ice_Shutter, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Kakasi2, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Kakasi3, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Oceff_Wipe4, ALLOCTYPE_ABSOLUTE),
- ACTOR_OVERLAY(En_Eg, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Menkuri_Nisekabe, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Zo, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Makekinsuta, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Ge3, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Timeblock, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Hamishi, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Zl4, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(En_Mm2, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Bg_Jya_Block, ALLOCTYPE_NORMAL),
- ACTOR_OVERLAY(Obj_Warp2block, ALLOCTYPE_NORMAL),
+#include "tables/actor_table.h"
};
+#undef DEFINE_ACTOR
+#undef DEFINE_ACTOR_INTERNAL
+#undef DEFINE_ACTOR_UNSET
+
s32 gMaxActorId = 0;
static FaultClient sFaultClient;
diff --git a/src/code/z_effect_soft_sprite_dlftbls.c b/src/code/z_effect_soft_sprite_dlftbls.c
index bc7ec83b9..236893183 100644
--- a/src/code/z_effect_soft_sprite_dlftbls.c
+++ b/src/code/z_effect_soft_sprite_dlftbls.c
@@ -1,54 +1,40 @@
#include "global.h"
-#include "initvars.h"
-#define EFFECT_SS_OVERLAY(name) \
- { \
- (u32) _ovl_##name##SegmentRomStart, (u32)_ovl_##name##SegmentRomEnd, _ovl_##name##SegmentStart, \
- _ovl_##name##SegmentEnd, NULL, &name##_InitVars, 1, \
- }
+// Linker symbol declarations (used in the table below)
+#define DEFINE_EFFECT_SS(name, _1) DECLARE_OVERLAY_SEGMENT(name)
+#define DEFINE_EFFECT_SS_UNSET(_0)
-#define EFFECT_SS_OVERLAY_INTERNAL(name) \
- { 0, 0, NULL, NULL, NULL, &name##_InitVars, 1 }
+#include "tables/effect_ss_table.h"
-#define EFFECT_SS_OVERLAY_UNSET \
- { 0 }
+#undef DEFINE_EFFECT_SS
+#undef DEFINE_EFFECT_SS_UNSET
+
+// Init Vars declarations (also used in the table below)
+#define DEFINE_EFFECT_SS(name, _1) extern EffectSsInit name##_InitVars;
+#define DEFINE_EFFECT_SS_UNSET(_0)
+
+#include "tables/effect_ss_table.h"
+
+#undef DEFINE_EFFECT_SS
+#undef DEFINE_EFFECT_SS_UNSET
+
+// Effect SS Overlay Table definition
+#define DEFINE_EFFECT_SS(name, _1) \
+ { \
+ (u32)_ovl_##name##SegmentRomStart, \
+ (u32)_ovl_##name##SegmentRomEnd, \
+ _ovl_##name##SegmentStart, \
+ _ovl_##name##SegmentEnd, \
+ NULL, \
+ &name##_InitVars, \
+ 1, \
+ },
+
+#define DEFINE_EFFECT_SS_UNSET(_0) { 0 },
EffectSsOverlay gEffectSsOverlayTable[] = {
- EFFECT_SS_OVERLAY(Effect_Ss_Dust),
- EFFECT_SS_OVERLAY(Effect_Ss_KiraKira),
- EFFECT_SS_OVERLAY(Effect_Ss_Bomb),
- EFFECT_SS_OVERLAY(Effect_Ss_Bomb2),
- EFFECT_SS_OVERLAY(Effect_Ss_Blast),
- EFFECT_SS_OVERLAY(Effect_Ss_G_Spk),
- EFFECT_SS_OVERLAY(Effect_Ss_D_Fire),
- EFFECT_SS_OVERLAY(Effect_Ss_Bubble),
- EFFECT_SS_OVERLAY_UNSET,
- EFFECT_SS_OVERLAY(Effect_Ss_G_Ripple),
- EFFECT_SS_OVERLAY(Effect_Ss_G_Splash),
- EFFECT_SS_OVERLAY(Effect_Ss_G_Magma),
- EFFECT_SS_OVERLAY(Effect_Ss_G_Fire),
- EFFECT_SS_OVERLAY(Effect_Ss_Lightning),
- EFFECT_SS_OVERLAY(Effect_Ss_Dt_Bubble),
- EFFECT_SS_OVERLAY(Effect_Ss_Hahen),
- EFFECT_SS_OVERLAY(Effect_Ss_Stick),
- EFFECT_SS_OVERLAY(Effect_Ss_Sibuki),
- EFFECT_SS_OVERLAY(Effect_Ss_Sibuki2),
- EFFECT_SS_OVERLAY(Effect_Ss_G_Magma2),
- EFFECT_SS_OVERLAY(Effect_Ss_Stone1),
- EFFECT_SS_OVERLAY(Effect_Ss_HitMark),
- EFFECT_SS_OVERLAY(Effect_Ss_Fhg_Flash),
- EFFECT_SS_OVERLAY(Effect_Ss_K_Fire),
- EFFECT_SS_OVERLAY(Effect_Ss_Solder_Srch_Ball),
- EFFECT_SS_OVERLAY(Effect_Ss_Kakera),
- EFFECT_SS_OVERLAY(Effect_Ss_Ice_Piece),
- EFFECT_SS_OVERLAY(Effect_Ss_En_Ice),
- EFFECT_SS_OVERLAY(Effect_Ss_Fire_Tail),
- EFFECT_SS_OVERLAY(Effect_Ss_En_Fire),
- EFFECT_SS_OVERLAY(Effect_Ss_Extra),
- EFFECT_SS_OVERLAY(Effect_Ss_Fcircle),
- EFFECT_SS_OVERLAY(Effect_Ss_Dead_Db),
- EFFECT_SS_OVERLAY(Effect_Ss_Dead_Dd),
- EFFECT_SS_OVERLAY(Effect_Ss_Dead_Ds),
- EFFECT_SS_OVERLAY(Effect_Ss_Dead_Sound),
- EFFECT_SS_OVERLAY(Effect_Ss_Ice_Smoke),
+#include "tables/effect_ss_table.h"
};
+
+#undef DEFINE_EFFECT_SS
+#undef DEFINE_EFFECT_SS_UNSET
diff --git a/src/code/z_scene.c b/src/code/z_scene.c
index 7cd3d8c39..9920a27c0 100644
--- a/src/code/z_scene.c
+++ b/src/code/z_scene.c
@@ -60,7 +60,7 @@ void Object_InitBank(GlobalContext* globalCtx, ObjectContext* objectCtx) {
objectCtx->mainKeepIndex = objectCtx->subKeepIndex = 0;
for (i = 0; i < OBJECT_EXCHANGE_BANK_MAX; i++) {
- objectCtx->status[i].id = 0;
+ objectCtx->status[i].id = OBJECT_INVALID;
}
osSyncPrintf(VT_FGCOL(GREEN));
@@ -276,7 +276,7 @@ void func_8009899C(GlobalContext* globalCtx, SceneCmd* cmd) {
if (status->id != *objectEntry) {
status2 = &globalCtx->objectCtx.status[i];
for (j = i; j < globalCtx->objectCtx.num; j++) {
- status2->id = 0;
+ status2->id = OBJECT_INVALID;
status2++;
}
globalCtx->objectCtx.num = i;
@@ -519,407 +519,26 @@ s16 gLinkObjectIds[] = { OBJECT_LINK_BOY, OBJECT_LINK_CHILD };
u32 gObjectTableSize = ARRAY_COUNT(gObjectTable);
+// Object linker symbol declarations (used in the table below)
+#define DEFINE_OBJECT(name, _1) DECLARE_ROM_SEGMENT(name)
+#define DEFINE_OBJECT_NULL(_0, _1)
+#define DEFINE_OBJECT_UNSET(_0)
+
+#include "tables/object_table.h"
+
+#undef DEFINE_OBJECT
+#undef DEFINE_OBJECT_NULL
+#undef DEFINE_OBJECT_UNSET
+
+// Object Table definition
+#define DEFINE_OBJECT(name, _1) ROM_FILE(name),
+#define DEFINE_OBJECT_NULL(name, _1) ROM_FILE_EMPTY(name),
+#define DEFINE_OBJECT_UNSET(_0) { 0 },
+
RomFile gObjectTable[] = {
- ROM_FILE_UNSET,
- ROM_FILE(gameplay_keep),
- ROM_FILE(gameplay_field_keep),
- ROM_FILE(gameplay_dangeon_keep),
- ROM_FILE_UNSET,
- ROM_FILE_UNSET,
- ROM_FILE(object_human),
- ROM_FILE(object_okuta),
- ROM_FILE(object_crow),
- ROM_FILE(object_poh),
- ROM_FILE(object_dy_obj),
- ROM_FILE(object_wallmaster),
- ROM_FILE(object_dodongo),
- ROM_FILE(object_firefly),
- ROM_FILE(object_box),
- ROM_FILE(object_fire),
- ROM_FILE_UNSET,
- ROM_FILE_UNSET,
- ROM_FILE(object_bubble),
- ROM_FILE(object_niw),
- ROM_FILE(object_link_boy),
- ROM_FILE(object_link_child),
- ROM_FILE(object_tite),
- ROM_FILE(object_reeba),
- ROM_FILE(object_peehat),
- ROM_FILE(object_kingdodongo),
- ROM_FILE(object_horse),
- ROM_FILE(object_zf),
- ROM_FILE(object_goma),
- ROM_FILE(object_zl1),
- ROM_FILE(object_gol),
- ROM_FILE(object_dodojr),
- ROM_FILE(object_torch2),
- ROM_FILE(object_bl),
- ROM_FILE(object_tp),
- ROM_FILE(object_oA1),
- ROM_FILE(object_st),
- ROM_FILE(object_bw),
- ROM_FILE(object_ei),
- ROM_FILE(object_horse_normal),
- ROM_FILE(object_oB1),
- ROM_FILE(object_o_anime),
- ROM_FILE(object_spot04_objects),
- ROM_FILE(object_ddan_objects),
- ROM_FILE(object_hidan_objects),
- ROM_FILE(object_horse_ganon),
- ROM_FILE(object_oA2),
- ROM_FILE(object_spot00_objects),
- ROM_FILE(object_mb),
- ROM_FILE(object_bombf),
- ROM_FILE(object_sk2),
- ROM_FILE(object_oE1),
- ROM_FILE(object_oE_anime),
- ROM_FILE(object_oE2),
- ROM_FILE(object_ydan_objects),
- ROM_FILE(object_gnd),
- ROM_FILE(object_am),
- ROM_FILE(object_dekubaba),
- ROM_FILE_UNSET,
- ROM_FILE(object_oA3),
- ROM_FILE(object_oA4),
- ROM_FILE(object_oA5),
- ROM_FILE(object_oA6),
- ROM_FILE(object_oA7),
- ROM_FILE(object_jj),
- ROM_FILE(object_oA8),
- ROM_FILE(object_oA9),
- ROM_FILE(object_oB2),
- ROM_FILE(object_oB3),
- ROM_FILE(object_oB4),
- ROM_FILE(object_horse_zelda),
- ROM_FILE(object_opening_demo1),
- ROM_FILE(object_warp1),
- ROM_FILE(object_b_heart),
- ROM_FILE(object_dekunuts),
- ROM_FILE(object_oE3),
- ROM_FILE(object_oE4),
- ROM_FILE(object_menkuri_objects),
- ROM_FILE(object_oE5),
- ROM_FILE(object_oE6),
- ROM_FILE(object_oE7),
- ROM_FILE(object_oE8),
- ROM_FILE(object_oE9),
- ROM_FILE(object_oE10),
- ROM_FILE(object_oE11),
- ROM_FILE(object_oE12),
- ROM_FILE(object_vali),
- ROM_FILE(object_oA10),
- ROM_FILE(object_oA11),
- ROM_FILE(object_mizu_objects),
- ROM_FILE(object_fhg),
- ROM_FILE(object_ossan),
- ROM_FILE(object_mori_hineri1),
- ROM_FILE(object_Bb),
- ROM_FILE(object_toki_objects),
- ROM_FILE(object_yukabyun),
- ROM_FILE(object_zl2),
- ROM_FILE(object_mjin),
- ROM_FILE(object_mjin_flash),
- ROM_FILE(object_mjin_dark),
- ROM_FILE(object_mjin_flame),
- ROM_FILE(object_mjin_ice),
- ROM_FILE(object_mjin_soul),
- ROM_FILE(object_mjin_wind),
- ROM_FILE(object_mjin_oka),
- ROM_FILE(object_haka_objects),
- ROM_FILE(object_spot06_objects),
- ROM_FILE(object_ice_objects),
- ROM_FILE(object_relay_objects),
- ROM_FILE(object_po_field),
- ROM_FILE(object_po_composer),
- ROM_FILE(object_mori_hineri1a),
- ROM_FILE(object_mori_hineri2),
- ROM_FILE(object_mori_hineri2a),
- ROM_FILE(object_mori_objects),
- ROM_FILE(object_mori_tex),
- ROM_FILE(object_spot08_obj),
- ROM_FILE(object_warp2),
- ROM_FILE(object_hata),
- ROM_FILE(object_bird),
- ROM_FILE_UNSET,
- ROM_FILE_UNSET,
- ROM_FILE_UNSET,
- ROM_FILE_UNSET,
- ROM_FILE(object_wood02),
- ROM_FILE_UNSET,
- ROM_FILE_UNSET,
- ROM_FILE_UNSET,
- ROM_FILE_UNSET,
- ROM_FILE(object_lightbox),
- ROM_FILE(object_pu_box),
- ROM_FILE_UNSET,
- ROM_FILE_UNSET,
- ROM_FILE(object_trap),
- ROM_FILE(object_vase),
- ROM_FILE(object_im),
- ROM_FILE(object_ta),
- ROM_FILE(object_tk),
- ROM_FILE(object_xc),
- ROM_FILE(object_vm),
- ROM_FILE(object_bv),
- ROM_FILE(object_hakach_objects),
- ROM_FILE(object_efc_crystal_light),
- ROM_FILE(object_efc_fire_ball),
- ROM_FILE(object_efc_flash),
- ROM_FILE(object_efc_lgt_shower),
- ROM_FILE(object_efc_star_field),
- ROM_FILE(object_god_lgt),
- ROM_FILE(object_light_ring),
- ROM_FILE(object_triforce_spot),
- ROM_FILE(object_bdan_objects),
- ROM_FILE(object_sd),
- ROM_FILE(object_rd),
- ROM_FILE(object_po_sisters),
- ROM_FILE(object_heavy_object),
- ROM_FILE(object_gndd),
- ROM_FILE(object_fd),
- ROM_FILE(object_du),
- ROM_FILE(object_fw),
- ROM_FILE(object_medal),
- ROM_FILE(object_horse_link_child),
- ROM_FILE(object_spot02_objects),
- ROM_FILE(object_haka),
- ROM_FILE(object_ru1),
- ROM_FILE(object_syokudai),
- ROM_FILE(object_fd2),
- ROM_FILE(object_dh),
- ROM_FILE(object_rl),
- ROM_FILE(object_efc_tw),
- ROM_FILE(object_demo_tre_lgt),
- ROM_FILE(object_gi_key),
- ROM_FILE(object_mir_ray),
- ROM_FILE(object_brob),
- ROM_FILE(object_gi_jewel),
- ROM_FILE(object_spot09_obj),
- ROM_FILE(object_spot18_obj),
- ROM_FILE(object_bdoor),
- ROM_FILE(object_spot17_obj),
- ROM_FILE(object_shop_dungen),
- ROM_FILE(object_nb),
- ROM_FILE(object_mo),
- ROM_FILE(object_sb),
- ROM_FILE(object_gi_melody),
- ROM_FILE(object_gi_heart),
- ROM_FILE(object_gi_compass),
- ROM_FILE(object_gi_bosskey),
- ROM_FILE(object_gi_medal),
- ROM_FILE(object_gi_nuts),
- ROM_FILE(object_sa),
- ROM_FILE(object_gi_hearts),
- ROM_FILE(object_gi_arrowcase),
- ROM_FILE(object_gi_bombpouch),
- ROM_FILE(object_in),
- ROM_FILE(object_tr),
- ROM_FILE(object_spot16_obj),
- ROM_FILE(object_oE1s),
- ROM_FILE(object_oE4s),
- ROM_FILE(object_os_anime),
- ROM_FILE(object_gi_bottle),
- ROM_FILE(object_gi_stick),
- ROM_FILE(object_gi_map),
- ROM_FILE(object_oF1d_map),
- ROM_FILE(object_ru2),
- ROM_FILE(object_gi_shield_1),
- ROM_FILE(object_dekujr),
- ROM_FILE(object_gi_magicpot),
- ROM_FILE(object_gi_bomb_1),
- ROM_FILE(object_oF1s),
- ROM_FILE(object_ma2),
- ROM_FILE(object_gi_purse),
- ROM_FILE(object_hni),
- ROM_FILE(object_tw),
- ROM_FILE(object_rr),
- ROM_FILE(object_bxa),
- ROM_FILE(object_anubice),
- ROM_FILE(object_gi_gerudo),
- ROM_FILE(object_gi_arrow),
- ROM_FILE(object_gi_bomb_2),
- ROM_FILE(object_gi_egg),
- ROM_FILE(object_gi_scale),
- ROM_FILE(object_gi_shield_2),
- ROM_FILE(object_gi_hookshot),
- ROM_FILE(object_gi_ocarina),
- ROM_FILE(object_gi_milk),
- ROM_FILE(object_ma1),
- ROM_FILE(object_ganon),
- ROM_FILE(object_sst),
- ROM_FILE_EMPTY(object_ny), // unused duplicate with size 0
- ROM_FILE_UNSET,
- ROM_FILE(object_ny),
- ROM_FILE(object_fr),
- ROM_FILE(object_gi_pachinko),
- ROM_FILE(object_gi_boomerang),
- ROM_FILE(object_gi_bow),
- ROM_FILE(object_gi_glasses),
- ROM_FILE(object_gi_liquid),
- ROM_FILE(object_ani),
- ROM_FILE(object_demo_6k),
- ROM_FILE(object_gi_shield_3),
- ROM_FILE(object_gi_letter),
- ROM_FILE(object_spot15_obj),
- ROM_FILE(object_jya_obj),
- ROM_FILE(object_gi_clothes),
- ROM_FILE(object_gi_bean),
- ROM_FILE(object_gi_fish),
- ROM_FILE(object_gi_saw),
- ROM_FILE(object_gi_hammer),
- ROM_FILE(object_gi_grass),
- ROM_FILE(object_gi_longsword),
- ROM_FILE(object_spot01_objects),
- ROM_FILE_EMPTY(object_md), // unused duplicate with size 0
- ROM_FILE(object_md),
- ROM_FILE(object_km1),
- ROM_FILE(object_kw1),
- ROM_FILE(object_zo),
- ROM_FILE(object_kz),
- ROM_FILE(object_umajump),
- ROM_FILE(object_masterkokiri),
- ROM_FILE(object_masterkokirihead),
- ROM_FILE(object_mastergolon),
- ROM_FILE(object_masterzoora),
- ROM_FILE(object_aob),
- ROM_FILE(object_ik),
- ROM_FILE(object_ahg),
- ROM_FILE(object_cne),
- ROM_FILE(object_gi_niwatori),
- ROM_FILE(object_skj),
- ROM_FILE(object_gi_bottle_letter),
- ROM_FILE(object_bji),
- ROM_FILE(object_bba),
- ROM_FILE(object_gi_ocarina_0),
- ROM_FILE(object_ds),
- ROM_FILE(object_ane),
- ROM_FILE(object_boj),
- ROM_FILE(object_spot03_object),
- ROM_FILE(object_spot07_object),
- ROM_FILE(object_fz),
- ROM_FILE(object_bob),
- ROM_FILE(object_ge1),
- ROM_FILE(object_yabusame_point),
- ROM_FILE(object_gi_boots_2),
- ROM_FILE(object_gi_seed),
- ROM_FILE(object_gnd_magic),
- ROM_FILE(object_d_elevator),
- ROM_FILE(object_d_hsblock),
- ROM_FILE(object_d_lift),
- ROM_FILE(object_mamenoki),
- ROM_FILE(object_goroiwa),
- ROM_FILE_UNSET,
- ROM_FILE(object_toryo),
- ROM_FILE(object_daiku),
- ROM_FILE_UNSET,
- ROM_FILE(object_nwc),
- ROM_FILE(object_blkobj),
- ROM_FILE(object_gm),
- ROM_FILE(object_ms),
- ROM_FILE(object_hs),
- ROM_FILE(object_ingate),
- ROM_FILE(object_lightswitch),
- ROM_FILE(object_kusa),
- ROM_FILE(object_tsubo),
- ROM_FILE(object_gi_gloves),
- ROM_FILE(object_gi_coin),
- ROM_FILE(object_kanban),
- ROM_FILE(object_gjyo_objects),
- ROM_FILE(object_owl),
- ROM_FILE(object_mk),
- ROM_FILE(object_fu),
- ROM_FILE(object_gi_ki_tan_mask),
- ROM_FILE(object_gi_redead_mask),
- ROM_FILE(object_gi_skj_mask),
- ROM_FILE(object_gi_rabit_mask),
- ROM_FILE(object_gi_truth_mask),
- ROM_FILE(object_ganon_objects),
- ROM_FILE(object_siofuki),
- ROM_FILE(object_stream),
- ROM_FILE(object_mm),
- ROM_FILE(object_fa),
- ROM_FILE(object_os),
- ROM_FILE(object_gi_eye_lotion),
- ROM_FILE(object_gi_powder),
- ROM_FILE(object_gi_mushroom),
- ROM_FILE(object_gi_ticketstone),
- ROM_FILE(object_gi_brokensword),
- ROM_FILE(object_js),
- ROM_FILE(object_cs),
- ROM_FILE(object_gi_prescription),
- ROM_FILE(object_gi_bracelet),
- ROM_FILE(object_gi_soldout),
- ROM_FILE(object_gi_frog),
- ROM_FILE(object_mag),
- ROM_FILE(object_door_gerudo),
- ROM_FILE(object_gt),
- ROM_FILE(object_efc_erupc),
- ROM_FILE(object_zl2_anime1),
- ROM_FILE(object_zl2_anime2),
- ROM_FILE(object_gi_golonmask),
- ROM_FILE(object_gi_zoramask),
- ROM_FILE(object_gi_gerudomask),
- ROM_FILE(object_ganon2),
- ROM_FILE(object_ka),
- ROM_FILE(object_ts),
- ROM_FILE(object_zg),
- ROM_FILE(object_gi_hoverboots),
- ROM_FILE(object_gi_m_arrow),
- ROM_FILE(object_ds2),
- ROM_FILE(object_ec),
- ROM_FILE(object_fish),
- ROM_FILE(object_gi_sutaru),
- ROM_FILE(object_gi_goddess),
- ROM_FILE(object_ssh),
- ROM_FILE(object_bigokuta),
- ROM_FILE(object_bg),
- ROM_FILE(object_spot05_objects),
- ROM_FILE(object_spot12_obj),
- ROM_FILE(object_bombiwa),
- ROM_FILE(object_hintnuts),
- ROM_FILE(object_rs),
- ROM_FILE(object_spot00_break),
- ROM_FILE(object_gla),
- ROM_FILE(object_shopnuts),
- ROM_FILE(object_geldb),
- ROM_FILE(object_gr),
- ROM_FILE(object_dog),
- ROM_FILE(object_jya_iron),
- ROM_FILE(object_jya_door),
- ROM_FILE_UNSET,
- ROM_FILE(object_spot11_obj),
- ROM_FILE(object_kibako2),
- ROM_FILE(object_dns),
- ROM_FILE(object_dnk),
- ROM_FILE(object_gi_fire),
- ROM_FILE(object_gi_insect),
- ROM_FILE(object_gi_butterfly),
- ROM_FILE(object_gi_ghost),
- ROM_FILE(object_gi_soul),
- ROM_FILE(object_bowl),
- ROM_FILE(object_demo_kekkai),
- ROM_FILE(object_efc_doughnut),
- ROM_FILE(object_gi_dekupouch),
- ROM_FILE(object_ganon_anime1),
- ROM_FILE(object_ganon_anime2),
- ROM_FILE(object_ganon_anime3),
- ROM_FILE(object_gi_rupy),
- ROM_FILE(object_spot01_matoya),
- ROM_FILE(object_spot01_matoyab),
- ROM_FILE(object_mu),
- ROM_FILE(object_wf),
- ROM_FILE(object_skb),
- ROM_FILE(object_gj),
- ROM_FILE(object_geff),
- ROM_FILE(object_haka_door),
- ROM_FILE(object_gs),
- ROM_FILE(object_ps),
- ROM_FILE(object_bwall),
- ROM_FILE(object_cow),
- ROM_FILE(object_cob),
- ROM_FILE(object_gi_sword_1),
- ROM_FILE(object_door_killer),
- ROM_FILE(object_ouke_haka),
- ROM_FILE(object_timeblock),
- ROM_FILE(object_zl4),
+#include "tables/object_table.h"
};
+
+#undef DEFINE_OBJECT
+#undef DEFINE_OBJECT_NULL
+#undef DEFINE_OBJECT_UNSET