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authorTharo <17233964+Thar0@users.noreply.github.com>2024-12-02 09:40:49 +0000
committerGitHub <noreply@github.com>2024-12-02 04:40:49 -0500
commit3f703a39d91b0f90a273ca24fedfc7e6578ad363 (patch)
tree43437f65da1a62794a87e29d28a9bf4df5e2c6b5 /src/code/game.c
parent6199634ffb42872d053abb1502eb80474de4ae56 (diff)
Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
* Fix some more GCC warnings, mark some bugs based on GCC warnings * Weird formatting * Suggested changes * More weird indentation I guess * UNREACHABLE() macro, add missing NORETURNs to fault_n64.c * AVOID_UB for PAL path in z_file_nameset.c * Remove comments about return types * Remove temp no longer needed
Diffstat (limited to 'src/code/game.c')
-rw-r--r--src/code/game.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/game.c b/src/code/game.c
index 8aad6bf00..bf7a4ce7c 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -452,8 +452,8 @@ void GameState_Realloc(GameState* gameState, size_t size) {
}
void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* gfxCtx) {
- OSTime startTime;
- OSTime endTime;
+ UNUSED_NDEBUG OSTime startTime;
+ UNUSED_NDEBUG OSTime endTime;
PRINTF(T("game コンストラクタ開始\n", "game constructor start\n"));
gameState->gfxCtx = gfxCtx;