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path: root/src/code/game.c
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2025-06-10Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCam...Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-05-02Fix game.c typo (#2523)GhostlyDark
2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-04-26add array_count.h (#2514)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-04-19Remove Variables.h; Decouple z64.h from global.h (#2507)fig02
2025-04-16variables.h: migrate all remaining varaibles, remove other dependencies excep...fig02
2025-02-26Reduce dependencies on global.h (10) (#2490)mzxrules
2025-02-22Clean out z64.h (#2484)fig02
2025-02-19Reduce overlay dependencies on global.h (8) (#2478)mzxrules
2025-01-08[iQue] Create/update macros for printing debug strings (#2398)cadmic
2024-12-26Fix iQue audio and line numbers (#2386)cadmic
2024-12-15Add macros for line number differences (#2365)fig02
2024-12-02Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)Tharo
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-10-09[ntsc-1.0/1.1] Match line numbers in debug strings (#2255)cadmic
2024-09-27[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231)cadmic
2024-09-08[headers 13] osMalloc.h -> include/libc64/os_malloc.h (#2175)Dragorn421
2024-09-06T() macro 8 (#2142)Dragorn421
2024-09-06Miscellaneous libultra header fixes (#2139)cadmic
2024-09-05[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)cadmic
2024-09-04[ntsc-1.2] Match __osMalloc.c and code_800FC620.c (new/delete) (#2106)cadmic
2024-09-04[ntsc-1.2] Match game.c, z_play.c, z_room.c (#2117)cadmic
2024-09-03Rename FaultDrawer_ functions to Fault_ (#2113)cadmic
2024-08-28[ntsc-1.2] Decompile fault.c (#2046)Dragorn421
2024-08-25[ntsc-1.2] Decompile cic6105.c, main.c (#2068)Dragorn421
2024-08-22Add T macro for translated debug strings (#2064)Dragorn421
2024-08-17Fixup printf args fake matches (#2049)Dragorn421
2024-08-10Add "do {} while (0);" to CLOSE_DISPS (#2025)cadmic
2024-02-27Filename & line number args cleanup (#1891)Tharo
2024-02-27Match retail code data sizes (#1741)cadmic
2024-01-31Gamealloc, Graph, and Graphalloc retail OK (#1675)Derek Hensley
2024-01-31Document Audio Thread Commands (#1399)engineer124
2024-01-30Define OOT_DEBUG=0 in retail builds (#1658)cadmic
2024-01-29Match ``game.c`` - OK (#1644)Yanis42
2024-01-16Create debug macros for LogUtils functions (#1610)cadmic
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2023-09-16Document Framebuffer Filters, VisCvg and VisZbuf (#1534)Tharo
2023-07-10Use intptr in most remaining code files (#1438)Roman971
2022-12-30Document debug text drawing functions in z_debug.c (#1472)fig02
2022-12-19`R_PAUSE_MENU_MODE` -> `R_PAUSE_BG_PRERENDER_STATE` and docs (#1368)Dragorn421
2022-11-26Document HREG debugging system (#1351)fig02
2022-11-16More documentation for `z_std_dma.c` (#1415)Tharo
2022-11-13TwoHeadArena and TwoHeadGfxArena docs (#1349)Tharo
2022-11-13Improvements to Video Interface related functions and data (#1332)Tharo
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-15`GameInfo` -> `RegEditor` (#1354)Dragorn421
2022-09-27Rumble doc (#1375)Tharo
2022-09-03More documentation for padmgr.c (#1336)Tharo