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authorcadmic <cadmic24@gmail.com>2024-08-10 15:48:27 -0700
committerGitHub <noreply@github.com>2024-08-10 18:48:27 -0400
commit9eec8af4981ec7a6b75b1850713c061d83099e6b (patch)
tree229a6931e872bc5398f24347e072c0583dbe4c79 /src/code/game.c
parentd495436190f246c1e79ed6879206d59b2fab6fd4 (diff)
Add "do {} while (0);" to CLOSE_DISPS (#2025)
Diffstat (limited to 'src/code/game.c')
-rw-r--r--src/code/game.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/code/game.c b/src/code/game.c
index 7d290e332..ec67cde03 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -197,8 +197,6 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
Gfx_Close(polyOpaP, newDList);
POLY_OPA_DISP = newDList;
- if (1) {}
-
CLOSE_DISPS(gfxCtx, "../game.c", 800);
Debug_DrawText(gfxCtx);
@@ -238,8 +236,6 @@ void func_800C49F4(GraphicsContext* gfxCtx) {
Gfx_Close(polyOpaP, newDlist);
POLY_OPA_DISP = newDlist;
- if (1) {}
-
CLOSE_DISPS(gfxCtx, "../game.c", 865);
}