diff options
| author | cadmic <cadmic24@gmail.com> | 2024-02-26 23:23:19 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-02-27 02:23:19 -0500 |
| commit | c6e3ef4570486b12f60d2fc18430a54cccf3d6eb (patch) | |
| tree | b7bbee5acebec0078d4fbfca017a2c4c31f0c446 /src/code/game.c | |
| parent | c3faefc061b7bc57eae460deffd7d2d0ad7d3c0c (diff) | |
Match retail code data sizes (#1741)
* Match retail audio data
* Fix various small code data problems
* Disable terminal colors in debug builds
* Match z_actor_dlftbls.c .rodata
* Use _3 for unused nameString macro parameter
* Move sDebugCutsceneScriptBuf to be in-function static
* Comment on actor name being NULL
* Split out padding the fault_drawer.bss.s
Diffstat (limited to 'src/code/game.c')
| -rw-r--r-- | src/code/game.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/code/game.c b/src/code/game.c index ea6e399f5..444bc4313 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -6,10 +6,11 @@ VisCvg sVisCvg; VisZBuf sVisZBuf; VisMono sVisMono; ViMode sViMode; + +#if OOT_DEBUG FaultClient sGameFaultClient; u16 sLastButtonPressed; -#if OOT_DEBUG void GameState_FaultPrint(void) { static char sBtnChars[] = "ABZSuldr*+LRudlr"; s32 i; |
