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authorcadmic <cadmic24@gmail.com>2024-02-26 23:23:19 -0800
committerGitHub <noreply@github.com>2024-02-27 02:23:19 -0500
commitc6e3ef4570486b12f60d2fc18430a54cccf3d6eb (patch)
treeb7bbee5acebec0078d4fbfca017a2c4c31f0c446 /src/code/game.c
parentc3faefc061b7bc57eae460deffd7d2d0ad7d3c0c (diff)
Match retail code data sizes (#1741)
* Match retail audio data * Fix various small code data problems * Disable terminal colors in debug builds * Match z_actor_dlftbls.c .rodata * Use _3 for unused nameString macro parameter * Move sDebugCutsceneScriptBuf to be in-function static * Comment on actor name being NULL * Split out padding the fault_drawer.bss.s
Diffstat (limited to 'src/code/game.c')
-rw-r--r--src/code/game.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/code/game.c b/src/code/game.c
index ea6e399f5..444bc4313 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -6,10 +6,11 @@ VisCvg sVisCvg;
VisZBuf sVisZBuf;
VisMono sVisMono;
ViMode sViMode;
+
+#if OOT_DEBUG
FaultClient sGameFaultClient;
u16 sLastButtonPressed;
-#if OOT_DEBUG
void GameState_FaultPrint(void) {
static char sBtnChars[] = "ABZSuldr*+LRudlr";
s32 i;