diff options
| author | krimtonz <33664508+krimtonz@users.noreply.github.com> | 2021-07-27 18:44:58 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-27 19:44:58 -0400 |
| commit | d1a5ea5110ee3a8e7d2f0ed54921570fdccee65c (patch) | |
| tree | ad0a67c7adeb2df31be0476891ee5191ed30df7f /src/code/game.c | |
| parent | cc9a04feb43cb5481e5a503259276af12a824dc1 (diff) | |
Audio WIP (#836)
* being code_800EC960
* wip
* wip
* more audio progress
* migrate data in code_800E11F0
* wip
* make ok
* remove asm
* wip
* move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094
* more progress
* wip
* wip
* split code_800E11F0
* migrate rodata in code_800E11F0
* match functions that couldn't because of data issues
* move code_800E4FE0 asm files
* wip
* more wip
* fix global functions, and forward declarations
* wip
* wip
* wip
* ocarina wip
* match a couple functions
* some progress
* separate some bss
* match func_800EDA3C
* some matching
* more matches
* migrate audio rodata
* some matches
* more matchess
* start on synthesis
* work on synthesis
* fix function declaration
* Merge branch 'master' into audio
* match a few more functions
* wip
* wip
* more matching, rename Audio_SetBGM to Audio_QueueSeqCmd
* name several audio functions, and audiocontext members
* more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis
* audio wip
* match a few more functions.
* wip
* add missing NON_MATCHING directive
* wip
* some matching, data reogranization
* match cursed function
* wip
* wip
* formatting
* remove prefix from struct memebers
* missed function rename
* review
Co-authored-by: fig02 <fig02srl@gmail.com>
Diffstat (limited to 'src/code/game.c')
| -rw-r--r-- | src/code/game.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/code/game.c b/src/code/game.c index ce71375f1..3f4f063f7 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -262,22 +262,22 @@ void GameState_Update(GameState* gameState) { gfxCtx->viFeatures = gViConfigFeatures; gfxCtx->xScale = gViConfigXScale; gfxCtx->yScale = gViConfigYScale; - if (SREG(63) == 6 || (SREG(63) == 2u && osTvType == 1)) { + if (SREG(63) == 6 || (SREG(63) == 2u && osTvType == OS_TV_NTSC)) { gfxCtx->viMode = &osViModeNtscLan1; gfxCtx->yScale = 1.0f; } - if (SREG(63) == 5 || (SREG(63) == 2u && osTvType == 2)) { + if (SREG(63) == 5 || (SREG(63) == 2u && osTvType == OS_TV_MPAL)) { gfxCtx->viMode = &osViModeMpalLan1; gfxCtx->yScale = 1.0f; } - if (SREG(63) == 4 || (SREG(63) == 2u && osTvType == 0)) { + if (SREG(63) == 4 || (SREG(63) == 2u && osTvType == OS_TV_PAL)) { gfxCtx->viMode = &osViModePalLan1; gfxCtx->yScale = 1.0f; } - if (SREG(63) == 3 || (SREG(63) == 2u && osTvType == 0)) { + if (SREG(63) == 3 || (SREG(63) == 2u && osTvType == OS_TV_PAL)) { gfxCtx->viMode = &osViModeFpalLan1; gfxCtx->yScale = 0.833f; } @@ -436,7 +436,7 @@ void GameState_Destroy(GameState* gameState) { // game destructor start osSyncPrintf("game デストラクタ開始\n"); func_800C3C20(); - func_800F3054(); + func_800F30534(); osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK); LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1139); if (gameState->destroy != NULL) { |
