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authorkrimtonz <33664508+krimtonz@users.noreply.github.com>2021-07-27 18:44:58 -0500
committerGitHub <noreply@github.com>2021-07-27 19:44:58 -0400
commitd1a5ea5110ee3a8e7d2f0ed54921570fdccee65c (patch)
treead0a67c7adeb2df31be0476891ee5191ed30df7f /src/code/game.c
parentcc9a04feb43cb5481e5a503259276af12a824dc1 (diff)
Audio WIP (#836)
* being code_800EC960 * wip * wip * more audio progress * migrate data in code_800E11F0 * wip * make ok * remove asm * wip * move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094 * more progress * wip * wip * split code_800E11F0 * migrate rodata in code_800E11F0 * match functions that couldn't because of data issues * move code_800E4FE0 asm files * wip * more wip * fix global functions, and forward declarations * wip * wip * wip * ocarina wip * match a couple functions * some progress * separate some bss * match func_800EDA3C * some matching * more matches * migrate audio rodata * some matches * more matchess * start on synthesis * work on synthesis * fix function declaration * Merge branch 'master' into audio * match a few more functions * wip * wip * more matching, rename Audio_SetBGM to Audio_QueueSeqCmd * name several audio functions, and audiocontext members * more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis * audio wip * match a few more functions. * wip * add missing NON_MATCHING directive * wip * some matching, data reogranization * match cursed function * wip * wip * formatting * remove prefix from struct memebers * missed function rename * review Co-authored-by: fig02 <fig02srl@gmail.com>
Diffstat (limited to 'src/code/game.c')
-rw-r--r--src/code/game.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/code/game.c b/src/code/game.c
index ce71375f1..3f4f063f7 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -262,22 +262,22 @@ void GameState_Update(GameState* gameState) {
gfxCtx->viFeatures = gViConfigFeatures;
gfxCtx->xScale = gViConfigXScale;
gfxCtx->yScale = gViConfigYScale;
- if (SREG(63) == 6 || (SREG(63) == 2u && osTvType == 1)) {
+ if (SREG(63) == 6 || (SREG(63) == 2u && osTvType == OS_TV_NTSC)) {
gfxCtx->viMode = &osViModeNtscLan1;
gfxCtx->yScale = 1.0f;
}
- if (SREG(63) == 5 || (SREG(63) == 2u && osTvType == 2)) {
+ if (SREG(63) == 5 || (SREG(63) == 2u && osTvType == OS_TV_MPAL)) {
gfxCtx->viMode = &osViModeMpalLan1;
gfxCtx->yScale = 1.0f;
}
- if (SREG(63) == 4 || (SREG(63) == 2u && osTvType == 0)) {
+ if (SREG(63) == 4 || (SREG(63) == 2u && osTvType == OS_TV_PAL)) {
gfxCtx->viMode = &osViModePalLan1;
gfxCtx->yScale = 1.0f;
}
- if (SREG(63) == 3 || (SREG(63) == 2u && osTvType == 0)) {
+ if (SREG(63) == 3 || (SREG(63) == 2u && osTvType == OS_TV_PAL)) {
gfxCtx->viMode = &osViModeFpalLan1;
gfxCtx->yScale = 0.833f;
}
@@ -436,7 +436,7 @@ void GameState_Destroy(GameState* gameState) {
// game destructor start
osSyncPrintf("game デストラクタ開始\n");
func_800C3C20();
- func_800F3054();
+ func_800F30534();
osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1139);
if (gameState->destroy != NULL) {