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authorengineer124 <47598039+engineer124@users.noreply.github.com>2022-07-04 11:51:38 -0400
committerGitHub <noreply@github.com>2022-07-04 11:51:38 -0400
commitf2d4c3b10bed4f5b515f6396baf49e5c24eef684 (patch)
tree3136e3bf8deda4a36afca38228ca437fea70024a /src/code/game.c
parented0ab877c9f250c233be6ec9a9e83425cc1a827d (diff)
Document code_800C3C20: Audio_StopAllSfx (#1309)
* Document code_800C3C20 * Associate it with AudioMgr to separate it from the audio library
Diffstat (limited to 'src/code/game.c')
-rw-r--r--src/code/game.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/game.c b/src/code/game.c
index 34a7c59b4..053c836ff 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -424,7 +424,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
void GameState_Destroy(GameState* gameState) {
osSyncPrintf("game デストラクタ開始\n"); // "game destructor start"
- func_800C3C20();
+ AudioMgr_StopAllSfx();
func_800F3054();
osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1139);