diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2022-07-04 11:51:38 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-04 11:51:38 -0400 |
| commit | f2d4c3b10bed4f5b515f6396baf49e5c24eef684 (patch) | |
| tree | 3136e3bf8deda4a36afca38228ca437fea70024a /src/code/game.c | |
| parent | ed0ab877c9f250c233be6ec9a9e83425cc1a827d (diff) | |
Document code_800C3C20: Audio_StopAllSfx (#1309)
* Document code_800C3C20
* Associate it with AudioMgr to separate it from the audio library
Diffstat (limited to 'src/code/game.c')
| -rw-r--r-- | src/code/game.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/game.c b/src/code/game.c index 34a7c59b4..053c836ff 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -424,7 +424,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g void GameState_Destroy(GameState* gameState) { osSyncPrintf("game デストラクタ開始\n"); // "game destructor start" - func_800C3C20(); + AudioMgr_StopAllSfx(); func_800F3054(); osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK); LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1139); |
