diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2021-09-29 01:53:56 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-09-28 19:53:56 -0400 |
| commit | c57c0f13fcd2d83d412641e71de05153c20fd6d3 (patch) | |
| tree | 7adb5722bdab340812f14c562c0d8be8b5d9e87e /src/code/graph.c | |
| parent | 063b4aed0ce33473d0ba79f8dcdda5c2db47a9ce (diff) | |
Format all translation comments like `// "..."` (hopefully all of them) (#986)
* Format all translation comments like `// "..."` (hopefully all of them)
* Move translation comments to before on long lines
Located them with `grep -r src -e '^[^(]*);[ ]*//'`
Regex `osSyncPrintf\([^;]*\n.*//` didn't find more
* Format two more
Diffstat (limited to 'src/code/graph.c')
| -rw-r--r-- | src/code/graph.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/code/graph.c b/src/code/graph.c index ad960cf06..aa35b5287 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -324,14 +324,14 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { if (pool->headMagic != GFXPOOL_HEAD_MAGIC) { //! @bug (?) : devs might've forgotten "problem = true;" osSyncPrintf("%c", 7); - // Dynamic area head is destroyed + // "Dynamic area head is destroyed" osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域先頭が破壊されています\n" VT_RST); Fault_AddHungupAndCrash("../graph.c", 1070); } if (pool->tailMagic != GFXPOOL_TAIL_MAGIC) { problem = true; osSyncPrintf("%c", 7); - // Dynamic region tail is destroyed + // "Dynamic region tail is destroyed" osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域末尾が破壊されています\n" VT_RST); Fault_AddHungupAndCrash("../graph.c", 1076); } @@ -340,19 +340,19 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { if (THGA_IsCrash(&gfxCtx->polyOpa)) { problem = true; osSyncPrintf("%c", 7); - // Zelda 0 is dead + // "Zelda 0 is dead" osSyncPrintf(VT_COL(RED, WHITE) "ゼルダ0は死んでしまった(graph_alloc is empty)\n" VT_RST); } if (THGA_IsCrash(&gfxCtx->polyXlu)) { problem = true; osSyncPrintf("%c", 7); - // Zelda 1 is dead + // "Zelda 1 is dead" osSyncPrintf(VT_COL(RED, WHITE) "ゼルダ1は死んでしまった(graph_alloc is empty)\n" VT_RST); } if (THGA_IsCrash(&gfxCtx->overlay)) { problem = true; osSyncPrintf("%c", 7); - // Zelda 4 is dead + // "Zelda 4 is dead" osSyncPrintf(VT_COL(RED, WHITE) "ゼルダ4は死んでしまった(graph_alloc is empty)\n" VT_RST); } @@ -389,7 +389,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { } if (D_8012DBC0 && PreNmiBuff_IsResetting(gAppNmiBufferPtr) && !gameState->unk_A0) { - // To reset mode + // "To reset mode" osSyncPrintf(VT_COL(YELLOW, BLACK) "PRE-NMIによりリセットモードに移行します\n" VT_RST); SET_NEXT_GAMESTATE(gameState, PreNMI_Init, PreNMIContext); gameState->running = false; |
